item

  1. MaMaD

    i have'nt data at items

    hi where should I download an editor that has this feature? I want to change it for example damage to 100 my world editor it's old
  2. MaMaD

    how make a item with 100 damage?

    Hi, I've been working with World Editor for a while now and I know pretty much everything I need Except this! I don't know how to make an item that can do 100 damage or increase attack speed by 100% :( Like dota items and other maps Please introduce an easy method without needing jass (I have...
  3. HerlySQR

    How can I change the tooltip of an item-type (not item)?

    Hello, I wanna change the tooltip of the item-type to be able to edit the tooltip that shows when I wanna buy the item in a shop, it seems that BlzGetAbilityExtendedTooltip works to get the tooltip, but BlzSetAbilityExtendedTooltip doesn't work for set it, what can I do?
  4. HerlySQR

    Shop is removing wrong item

    Hello, I'm making that a shop sells 3 items but one of them only appears if there is no player unit in a specific region, so when the condition is met I add the item, if not I remove it, the problem is when is no unit of mine nearby the shop, it removes another item instead of what I wanted. It...
  5. RatzRatzzz

    Searching for many items quest

    Hi Everyone! I've been stuck on one question for a long time... How to make a Quest, the condition of which is to find items, but it doesn't matter in what order they will be found? In general, something like the search for ingredients for Chen's drink in the first chapter of the Horde Campaign...
  6. Produtor

    Item Tresure Chest Color Glow

    Hello, I wanted some help on glow, I wanted to know if there is any way to add hero glow in treasure chests. I'll leave a screenshot as an example. Example
  7. HerlySQR

    What ability can target an item?

    Hello, I wanna made a button that "stores" a selected item, but for that I need an ability that targets an item, and I don't know what it is, my other option is just made an AOE spell instead, but I'm curious if the first exists.
  8. Oppaikun

    [SD/Modeling] [Bulk Request] Button to Item Model

    Hey all! I've recently been scouring the internet for item models using their button art, specifically for all the standard items in the game. It seems I've reached the end for what I could manage to find on my own and have skillful individuals help me create with some existing models. The...
  9. biridius

    [JASS] What can change icon arrangement in the list of selected units (in the in-game ui)?

    I'm experiencing an issue in my map, not sure if I can explain it coherently... The situation: multiple units are selected, all with items; one of them is focused as the main selected unit (with bigger icon, and portrait of that unit being displayed) I click one of the items, and lots of...
  10. ZeroGravity

    How to add percentage experience?

    Hi, like the title said, I want to add not flat number but +50% experience to the hero when picking up tome of experience but I can only use flat number only so yea, any idea? Thanks in advance.
  11. Dark-Zalor

    Item Button Clicked

    hello everyone, I use for any of my spells that event: call TriggerRegisterCommandEvent(T, SPELL_ID, SPELL_ORDER) and this works, when I clicke on the button my trigger runs. But is there an equivalent for item click button, because the event below does not trigger anything... Thanks you...
  12. Anton Wulff Jensen

    [General] Item that deals bonus damage to specific type of enemy

    Hi there. Another question for you map-fessors out there. I want to make an item which gives extra damage on basic attacks against a specific enemy type (Undead units). How does one create a spell or trigger to do this?
  13. HerlySQR

    [Solved] I found a bug with the item stack of the new versions

    Hello, I tried to create a Item Spawn system that detects when you picked an item and then discounting it from that ones that are in the floor, but I discovered an annoying bug. The items I spawn are stackable and when is picked the function GetManipulatingItem() instead of returning the picked...
  14. ZeroGravity

    I want a system that save unit and item (not hero)

    Hi, I want to find a system/trigger that save unit with an item that use stack as player progression (when player finish 1 quest, stack will be added to the item in that unit) I tried to use codeless save/load but it doesn't save the unit with an item so I don't know what to do. Thanks in...
  15. Ahimtar

    How to change Shadow Meld (Item)'s Hide description?

    In my map I use a shadow meld item that is different from Cloak of the Shadows. It automatically creates a passive spell for the hero that manipulates the Shadow Meld. I can successfully changed the spell's icon, however, I can't seem to find the source of the ability text, the one that says...
  16. Ahimtar

    Selling items to a shop on/under a cliff

    In my map there is a shop that is near a cliff. I want units on both below and on the cliff to be able to buy and sell items. Buying works well for both, but selling only works correctly for those that are on the shop's level. For units that are on the cliff, selling only works correctly when...
  17. Varcklen

    Is it possible to track a click on an item frame?

    I tried to find out information about whether it is possible to track the click on the item frame (BlzGetOriginFrame (ORIGIN_FRAME_ITEM_BUTTON, X), where X = 0-5 - item frames), but I could not find information about how someone could do it. Is it possible? From what I was able to figure out...
  18. DexterFstone

    multi-time increases damage via trigger

    how to multi-time increases damage via trigger with item-damage-bonus ability?
  19. DexterFstone

    Healing Salve ability

    Hi I need some ability it like Healing Salve, but it has a health limit when it is full u can use it, but I need some ability to u can use always and if take damage buff is removed it's like Healing Salve ability. any idea? or how I can remove Healing Salve's full health limit?
  20. Veronnis

    (Resolved) Get String for an Icon Path (Was this feature removed??)

    Hello and thank you for your time, I've been using a string variable to: [Set Stringvariable = Icon Path of Last Created Item] But it seems like Blizzard has removed the ability to reference an Icon Path for items as I can no longer assign that variable to an iconpath. Does anyone know if...
  21. Benpai

    change and increase item ability

    hi, is it possible to change the stats or add an ability of an item with a Trigger? I want, that a Hero is able to buy a base item with like +1 int and +2 str and if he buys a dummy foliant the stats of this item should be changing to +2 int and +4 str. I was trying to do it with this, but it...
  22. Knight of Arsford

    Creep Not Dropping Items

    In my project, there's this one particular creep that wasn't dropping items like it should be. It's just the custom item table drop like the rest of the creeps, but its drops are inconsistent. For context, before the creep turns hostile, I set it as neutral passive. Now when the sequence ends...
  23. rkemsley

    [Trigger] Phthalo's Bracer (Health Regeneration) - MUI Item Ability

    I am trying to create an item, called Phthalo's Bracer, which restores 2% of the units missing health, over 8 seconds, when they receive damage from an enemy unit. I know this can easily be done using just trigger, but I wanted a little buff icon to appear on the unit without using a dummy unit...
  24. rkemsley

    [Trigger] Magic Stick (Energy Charge) - MUI Item Ability

    I am trying to create an item, like magic stick from Dota, which restores 15 health and mana based on the number of charges the item has. When the item is bought, it starts with 0 charges. The number of charges increases by +1 every time an enemy or neutral unit casts an ability within 800 of...
  25. Maldiran

    [HD/Modeling] WoW models porting - Tell me what model you want and I will port it!

    Simply write request for me here. I have a lot of experience in porting WoW models - all of them (besides spells).
  26. Maldiran

    Ability targeting an item

    Hey, simple question. I want to have an ability targeting item, that will fire up a trigger when casted. And I have no idea what is wrong. It is not working even if I replace "Starts the effect of an ability" with something else like "Starts casting". This question is probably dumb, but I have...
  27. DexterFstone

    trigger for item

    hi I need a trigger for an item when a player tries to pick, the hero stops and gets a massage "u can't pick this item" (not pick and check by if, then drop again) how to do that?
  28. Ruvven

    Structure Costs Items To Build?

    Hello there everybody! Thanks for checking in :) I have been working on a map inspired by survival minecraft with alot of randomness, i want to be able to "chop a tree" and get wood, this part i have down pretty well, so the interesting part here is the fact that i cant for the love of god...
  29. Unholy0ne

    [Solved] Potion of Vampirism

    Hello, I'm currently in the process of converting droppable consumables in my rpg from one generic model to a line of distinct models for visual fidelity and clarity. So far KAIL333XZ's Icon to Model Pack and KAIL333XZ's Some Custom Items Pack have been of tremendous help, but even searching...
  30. Xzere

    Item triggering

    Hello, is there a way to make this item update itself if i, in example purchase an intelligence tome + 50? Deathcap Acquires Events Unit - A unit Acquires an item Conditions ((Item carried by (Triggering unit) of type Deathcap) is owned) Equal to True Actions...
  31. DoomBlade

    [General] Adding abilities to items and changing name and tooltip

    If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions DropRateInteger Greater than or equal to 6 Then - Actions Set VariableSet ItemDrop_Loc = (Position of (Triggering unit)) Item - Create Wolf Pelt at ItemDrop_Loc Set...
  32. Prometheus3375

    Removing items with 0 life is bugged

    If an item has 0 life and then is removed, it is still can be picked with EnumItemsInRect. If the life is not zero, then an item removes properly. This affects both 1.26 and 1.32.9. But there is a difference if one changes the life of an item to some non-zero value after the item is removed...
  33. DexterFstone

    Item hide

    Is it possible to hide an item on the ground for a Special player And can another see it and pick it?
  34. HerlySQR

    Problem with a trigger

    I create this trigger to acumulate items (I really don't want doing the powerup thing), I think it is ok but it just do until "remove item being manipulated" what am I doing bad? To understand I only have 10 types of items that I wanna stack saved in a variable called "Objetos_cargado"...
  35. HerlySQR

    Adquiring a item for recipe although you have full inventory and stack items

    (I'm using 1.26) I see a lot of people have "solutions" for this, but I'm not sure if those are good options, can you suggest me a nice option to do this?
  36. bruunk

    [Solved] Difficulty understanding loop + random integers

    Hi, I want to make a simple drop system where every time a unit dies there is a small chance to get 1 of many items at random. The items will be non-recurring (only drop once per game). I don't want them to drop in a linear format, and I think that's what I'm having the most trouble...
  37. DoomBlade

    [Solved] Drop items if they have same custom value [Reforged]

    I have searched the forum for a good 60 minutes now. Didn't find the answers I wanted. What I want to do is drop the item if the hero is already carrying an item with same custom value. Now it always drops the item == meaning the hero can never carry an item with custom value of 1. Weapon...
  38. HerlySQR

    Owner of item

    Hello, I wanna know how to change the owner of a item to the player who bought it, not the owner of the adquiring unit, the player who press the button to buy, like hiring a hero in a tabern using an ally unit.
  39. Bgreat

    Item ability

    Hi everyone, I was making items ability and got stuck. The ideal is to create item with hero ability. So when player buy the item from shop they can use the ability of that item once then It will disappear. what I did: - create ability - create item with that ability - create a shop that sell...
  40. ravellani

    [Solved] Temporary Damage Boost

    I have an Item called Mutant blood that has a dummy spell on it. The idea is when it is used, it causes the user to do 10 more damage for 60 seconds. What is the best way to do this? The way I have it now is this trigger. Disable Mutant Blood Events Map initialization...
  41. NME Ironarrow

    Hotkey Assignment World Editor

    Hello Everyone! I'm working on a map and I wanted to know if there is a way to change the hotkeys of the items in the Hero slots from Numpad1 to Q, Numpad 2 to W and so on... I know I can change my own settings to some custom ones but i want it to be general to all the players that are playing...
  42. ravellani

    Human Repair Item

    I have a simple question: Can the human repair ability be made into an item ability? Allowing a hero to build? What regular ability's can be made into item ability's? Thank you
  43. Xzere

    [Solved] Item Trigger

    Hello, i have an item which should cause spell vamp, but there is an issue when the trigger affects multiple enemies. The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the...
  44. RadimX

    [General] Limit Items of certain type for player

    Hi everyone, in worldeditor there is a trigger which allows me to set limit of unit-type for players. My question is: Is there any trigger to set limit of item-type for players? I can't find similar trigger :/ Idea is that player can build certain building containing items and I want to set...
  45. Planetary

    [Solved] How to properly allow 12 items in item shop's command card

    [solved, item shops have a limit of 11] I use AddItemToStock() to add items to a shop. It currently has abilities Select Hero and Sell Items. The Select Hero ability has had its selection icon disabled, but whenever the 12th item is added to the command card the 0,0 item disappears into the...
  46. DracoL1ch

    Update an existing item model

    Can you please help me with the model? Scepter of the Tides I want to make it an asset for an item-on-ground. I want to use it as on-ground model for a scepter, but it requires to: add some Z height; add a simple rotation animation when stand; add instant "death" disappearing animation; add...
  47. Cheshire

    [General] make neutral unit attack without stopping

    hey all, need help with a trigger I'm trying to build - if any hero picks up item X make unit Y chase and attack him. i succeeded in making a basic trigger for this, but the unit stops attacking soon after, and if the hero is far enough - will just turn around before getting there. how can I...
  48. Nosiaz

    Probably stupid question

    I have seach and only see thing with trigger, but this is suposse to work without, why when i just put a number at "stats - max stacks" at a item, the item doesnt stack at all, idk what im doing wrong actualy xd
  49. DaneTheBeast

    12 Items in a shop

    Even though I removed the "Hero select" icon, adding items to a marketplace with Neutral Building - Add Item-type to Market with 1 in stock and a max stock of 1 adds only up to 11 items. I tried setting Neutral Building - Limit Market to 12 item slots and Neutral Building - Limit Market to 0...
  50. nvhazard

    [General] "A unit Acquires an item" does not work with stacks

    The event "Unit - A unit Acquires an item" does not work when a unit already has same type item with max stacks > 1. For example a hero has 1 potion, he picks another potion and now he has 2 potions in one slot and the event will not work. How to make this event work? Or what's the alternative...
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