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I don't understand what is happening with this code. The functionality is to get the number of remaining charges from the dropped holdable item version and then removed. Then it creates a rune item version in its place with the charges passed on to it.
So far it's creating a new item in a...
Hello i need some help
How can i detect the Item death(by attacking it)?
Because i am want to make a specific item on the map that could be destroyed or picked up with different results on each case
By adding the AOE Damage on death ability it hurts units but when picked up
I want to make RPG items that have different slots like main hand, off hand, chest, head ect. ...
For my main hand I have set all items to be level 4. So if any items are main hand items their level is ''4''.
Why is the following trigger not working? How do I fix it?
Mainhand 4
Events...
When I made my item undroppable "error tooltip missing" appeared instead of "Unable to drop item"
I looked at game interface and the message was there. Then why it says it is missing? Have anyone had this before? How can I fix it?
Hey,
i just released version 0.5 of my litte tool "WC3 Item & Skill Designer" (Or "WC3 ISD" for short)
There are not many new features, but there is a Name Gen included, and some minor changes to last release.
Since i dont have wc3 anymore (since years) i cant finish the import w3x feature...
So basically, I need help on something that might seem really dumb and easy to you guys, but I'm unable to find it:
How the hell do you make that when you buy an item from a shop, it spawns directly in your hero's inventory?
Thanks!
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