- Joined
- Jun 26, 2020
- Messages
- 1,921
Hello, I tried to create a Item Spawn system that detects when you picked an item and then discounting it from that ones that are in the floor, but I discovered an annoying bug.
The items I spawn are stackable and when is picked the function
The items I spawn are stackable and when is picked the function
GetManipulatingItem()
instead of returning the picked item, returns the item you already have in the invertory and what the picked item will be merged, it sucks because it ruins the system, do you know a solution for that, because it will also suck making the stack manually instead of taking advantage of the new functions and that's the solution I can though.