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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- DropRateInteger Greater than or equal to 6
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Then - Actions
- Set VariableSet ItemDrop_Loc = (Position of (Triggering unit))
- Item - Create Wolf Pelt at ItemDrop_Loc
- Set VariableSet ItemUpgrade = (Last created item)
- -------- Not working --------
- Item - Set Name of ItemUpgrade to |cff8080ffWolf Pelt of Wounding|r
- -------- Not working --------
- Item - Set Tooltip of ItemUpgrade to |cff8080ffWolf Pelt of Wounding|r
- -------- Not working --------
- Item - For Item: ItemUpgrade, Add Ability: Item Damage Bonus (+1)
- -------- These work --------
- Item - Set Description of ItemUpgrade to |cff0000ffArmor:|r 3|nGives:|n+|cffff00001 Damage|r
- Item - Set Extended Tooltip of ItemUpgrade to |cff0000ffArmor:|r 3|nGives:|n+|cffff00001 Damage|r
- Custom script: call RemoveLocation (udg_ItemDrop_Loc)
- Else - Actions
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If - Conditions
The item does not change it's name, tooltip or add the +1 damage ability.
Cheers!