- Joined
- Nov 16, 2019
- Messages
- 55
Hello.
I am currently making an rpg map, and I need to make you capable of making/buying some specific items, when you carry some specific items in your inventory.
I've been able to make a trigger, that adds an item to a shop when a player carries a specific item in the inventory. However, I have not been able to get the item used in the crafting/buying process to be removed from the inventory after the buy/crafting.
And another thing I want to do as well, is make the player have to carry fx 2 of the same items/crafting materials in the inventory, in order to get to buy/craft an item. But I still haven't figured out how to make the triggers count for a certain amount of a specific type of item.
So for short, I need to:
- Make items disappear from inventory, after using them as the requirement for buying/crafting an item at a shop.
- Have the requirement for buying/crafting a specific item, be multiple items, both different and/or same item type.
I am currently making an rpg map, and I need to make you capable of making/buying some specific items, when you carry some specific items in your inventory.
I've been able to make a trigger, that adds an item to a shop when a player carries a specific item in the inventory. However, I have not been able to get the item used in the crafting/buying process to be removed from the inventory after the buy/crafting.
And another thing I want to do as well, is make the player have to carry fx 2 of the same items/crafting materials in the inventory, in order to get to buy/craft an item. But I still haven't figured out how to make the triggers count for a certain amount of a specific type of item.
So for short, I need to:
- Make items disappear from inventory, after using them as the requirement for buying/crafting an item at a shop.
- Have the requirement for buying/crafting a specific item, be multiple items, both different and/or same item type.