- Joined
- Jun 2, 2012
- Messages
- 715
@Nelson: Icebound Fortitude
@Reze: Sound Wave - Spell look like this, Shockwave cannot be used because the missile doesn't fit, never mind.
Handling.
Ty young one
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@Nelson: Icebound Fortitude
@Reze: Sound Wave - Spell look like this, Shockwave cannot be used because the missile doesn't fit, never mind.
Handling.
Chronosphere
DDS:
Code Type: GUI
Spell Type: Unit
Target Type: Target Point
Area of Effect: 500
Number of Levels: 1
Range: 700
Duration: 3
Mana Cost: 0
Cooldown: 8
In-game Description: Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere.
How the spell works: Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere.
NOTE: Can be cast at the same time by multiple users
Just the minimap of the game? That thing on the below left?can i ask here...my mini map goes black what should i do??
Unit - Pause Unit
owh lol xDDD okay okay, more information.
Edit: Guys, there is something weird with one of the spell I'm doing. Its not MUI even though I used hashtable. I even read my code multiple times and can't find out that problem :< Someone help me pls.
View attachment 131523
Meat Hook Simple
DDS: Damage Detection System you have?
Code Type: GUI
Spell Type: Hero/Unit
Target Type: All heroes/units that comes in its way
Area of Effect: 150
Damage: 200/400/600/1000
Number of Levels: 4
Range: 1500/1700/1900/2100
Duration: ?
Mana Cost: 0
Cooldown: 10
Hotkey T
(MUI) Leakless.
In-game Description: The spell doesent gona hook any heroes units. It gona work like this. You do exactually like meat hook and when the hook is out. Then it gona damage all units/heroes that goes in the line of the hook (including the heroes and units thats its hiting). So if you go into the hook you get damaged. Even if a hook is out you get damaged if you are in the hook line. And the spell is not gona hook anything. And if hit anything like buildings and trees the hook gona make an angle and continue. And the hook should go forward then back. Pretty fast but not to fast (Also if hiting an item or rune should be instantly given to the hero/if full inventory will just be dropped at the hero location).
Yes, the map I posted.this one?
Thank you!i'll check it out tomorrow
@nhocklanhox6 can I change that spell to Instant (no target, using base ability Fan of Knives)? Please please
I'll make myself busy with this.Tq....
Starshot
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Single Target
Area of Effect: NONE
Number of Levels: 4
Range: 700 Range
Duration: 0.2 Second ( Ministun )
Mana Cost: 5 / 10 / 15 / 20% Of Current mana ( If it's below 100, you can't cast this )
Cooldown: 5 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage target for ( Manacost * ( Firesome Level + 1 ) ).
Ministun for ( 0.2 Second ). The missle moving with 2000 Speed
Casting time: 0.2 Second
Fire Thrower
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Target Point
Area of Effect: 300 Area
Number of Levels: 4
Range: 700 Range
Duration: 3 Second
Mana Cost: 7.5 / 15 / 22.5 / 30% Of Current mana ( Manapool < 50 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 15 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage a ( ( 300 ) Path widht with long ( 700 ) Range ) for ( Manacost * ( FiresomeLevel + 1 ) ) / ( 1 Second ).
Last ( 3 ) Second
Casting Time: 1 Second
CHANNELING
Incernate ( I forgot the english - .. - )
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Instant
Area of Effect: 500 / 650 / 800 / 950 Area
Number of Levels: 4
Range: NONE
Duration: Infine ( Until Manapool < 25 )
Mana Cost: 0.5 / 1 / 1.5 / 2% Of Current mana ( Manapoll < 25 Then MsgBox "Not enought mana" / Can't cast this )
Cooldown: 1 Second
In-game Description: <Just blank it>
How the spell works:
I should just write this Function - .. -
So Let's see:
Damage ( Manacost * ( FiresomeLevel + 1 ) ) each ( 0.7 ) Second
On ( 500 / 650 / 800 / 950 ) Area
Slow = ( 5 / 10 / 15 / 20% )
Last Infine ( Until Manapool < 25 )
Casting Time: 0.5 Second
CHANNELING
Firesome
DDS: YES
Code Type: vJASS ( I LOVE VJASS :3 :3 )
Spell Type: HEROez
Target Type: Passive
Area of Effect: NONE
Number of Levels: 3
Range: NONE
Duration: NONE
Mana Cost: NONE
Cooldown: NONE
In-game Description: <Just blank it>
How the spell works:
Increasing the Fahrenheit to all of your spell each level
NOTE:
This icon will change each Upgrade
Updated!! <<
Dun understand :<"DDS = Yes"
Legendary.
I don't deserve that much compliment >w< I still have more to learn :<xAerox is best.
chronosphere from DotA usesright?
Unit - Pause Unit
A thread. Why, please make that question less generic.What is this?
I'm doing FRENGERS request for now. @w@ But anything. I'm also doing my map too.xAerox I can handle spell by Shang.... if you want to give up ^^!
Reza_zahara: Do not change that =.=, i use base ability Storm Bolt to sleep the enemies.
Spell Period

Events


Time - M_Timer expires

Conditions

Actions


-------- - --------


For each (Integer M_Loop) from 1 to M_MUI, do (Actions)



Loop - Actions




-------- - --------




Set M_Data = M_MUIData[M_Loop]




-------- - --------




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






M_Boolean[M_Data] Equal to False





Then - Actions






Set M_Point[M_Data] = ((Position of M_Dummy[M_Data]) offset by 20.00 towards (Facing of M_Dummy[M_Data]) degrees)






-------- - --------






Destructible - Pick every destructible within 150.00 of M_Point[M_Data] and do (Actions)







Loop - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(Load 1 of M_Handle[M_Data] in M_Hashtable) Not equal to (Picked destructible)









Then - Actions










-------- - --------










Hashtable - Save Handle Of(Picked destructible) as 1 of M_Handle[M_Data] in M_Hashtable










-------- - --------










Set M_Angle[M_Data] = ((Facing of M_Dummy[M_Data]) + (Random real number between -180.00 and 180.00))










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions












Or - Any (Conditions) are true













Conditions














M_Angle[M_Data] Greater than or equal to ((Facing of M_Dummy[M_Data]) + 30.00)














M_Angle[M_Data] Greater than or equal to ((Facing of M_Dummy[M_Data]) - 30.00)











Then - Actions












Unit - Make M_Dummy[M_Data] face M_Angle[M_Data] over 0.00 seconds











Else - Actions










-------- - --------









Else - Actions






-------- - --------






Unit - Move M_Dummy[M_Data] instantly to M_Point[M_Data]






-------- - --------






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








M_Intevar[M_Data] Less than 0.20







Then - Actions








Set M_Intevar[M_Data] = (M_Intevar[M_Data] + 0.03)







Else - Actions








Set M_Intevar[M_Data] = 0.00








-------- - --------








Set M_Inc[M_Data] = (M_Inc[M_Data] + 1)








Unit - Create 1 dummy fire for Neutral Passive at M_Point[M_Data] facing Default building facing degrees








Hashtable - Save Handle Of(Last created unit) as (2 + M_Inc[M_Data]) of M_Handle[M_Data] in M_Hashtable








-------- - --------






-------- - --------





Else - Actions




-------- - --------




Custom script: call RemoveLocation(udg_M_Point[udg_M_Data])




-------- - --------




Set M_RealTime[M_Data] = (M_RealTime[M_Data] + 0.03)




-------- - --------




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






M_RealTime[M_Data] Greater than or equal to 1.00





Then - Actions






Set M_RealTime[M_Data] = 0.00






-------- - --------






For each (Integer M_Period) from 1 to M_Inc[M_Data], do (Actions)







Loop - Actions








-------- - --------








Set M_Point[M_Data] = (Position of (Load (2 + M_Period) of M_Handle[M_Data] in M_Hashtable))








Set M_Group[M_Data] = (Units within 100.00 of M_Point[M_Data] matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) belongs to an enemy of M_Player[M_Data]) Equal to True))))








Unit Group - Pick every unit in M_Group[M_Data] and do (Actions)









Loop - Actions










If (All Conditions are True) then do (Then Actions) else do (Else Actions)











If - Conditions











Then - Actions












Unit - Cause M_Caster[M_Data] to damage (Picked unit), dealing M_Dmg[M_Data] damage of attack type Hero and damage type Normal











Else - Actions








-------- - --------








Custom script: call RemoveLocation(udg_M_Point[udg_M_Data])








Custom script: call DestroyGroup(udg_M_Group[udg_M_Data])








-------- - --------





Else - Actions




-------- - --------




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






M_Duration[M_Data] Less than 3.50





Then - Actions






Set M_Duration[M_Data] = (M_Duration[M_Data] + 0.03)





Else - Actions






-------- - --------






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








M_Boolean[M_Data] Equal to False







Then - Actions








Set M_Boolean[M_Data] = True







Else - Actions






-------- - --------






Set M_PAngle[M_Data] = (Position of M_Caster[M_Data])






Set M_Point[M_Data] = (Position of M_Dummy[M_Data])






Set M_Angle[M_Data] = (Angle from M_Point[M_Data] to M_PAngle[M_Data])






Custom script: call RemoveLocation(udg_M_Point[udg_M_Data])






Custom script: call RemoveLocation(udg_M_PAngle[udg_M_Data])






Set M_Point[M_Data] = ((Position of M_Dummy[M_Data]) offset by 35.00 towards M_Angle[M_Data] degrees)






Custom script: call SetRect(udg_Rect,GetLocationX(udg_M_Point[udg_M_Data])-100,GetLocationY(udg_M_Point[udg_M_Data])-100,GetLocationX(udg_M_Point[udg_M_Data])+100,GetLocationY(udg_M_Point[udg_M_Data])+100)






Item - Pick every item in Rect and do (Actions)







Loop - Actions








Hero - Create (Item-type of (Picked item)) and give it to M_Caster[M_Data]








Item - Remove (Picked item)






-------- - --------






Unit - Move M_Dummy[M_Data] instantly to M_Point[M_Data]






-------- - --------






Set M_Group[M_Data] = (Units within 100.00 of M_Point[M_Data] matching ((Matching unit) Equal to M_Caster[M_Data]))






Unit Group - Pick every unit in M_Group[M_Data] and do (Actions)







Loop - Actions








For each (Integer M_Period) from 1 to M_Inc[M_Data], do (Actions)









Loop - Actions










-------- - --------










Unit - Remove (Load (2 + M_Period) of M_Handle[M_Data] in M_Hashtable) from the game










-------- - --------








Unit - Remove M_Dummy[M_Data] from the game








Hashtable - Clear all child hashtables of child M_Handle[M_Data] in M_Hashtable








Unit Group - Remove M_Dummy[M_Data] from M_GroupPicker








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










(M_GroupPicker is empty) Equal to True









Then - Actions










Countdown Timer - Pause M_Timer









Else - Actions






Custom script: call RemoveLocation(udg_M_Point[udg_M_Data])






Custom script: call DestroyGroup(udg_M_Group[udg_M_Data])




-------- - --------


-------- - --------
He told me he wanted if the hook hits a destructible, then the hook should come bk to him. And he also want the hook to be a Homing
Did u did it? XDD
I cant download it.
Okok XD haha XD He'll come here and receive the spell soon. :3EDIT: I don't know, all i have to do is viewing the "Special" In game description of him 0.0, and did everything he told in that request !
