- Joined
- Jan 31, 2012
- Messages
- 42
Unfortunately, I can't finish my hero in time. 10 days for me is not enough. 
Could you tell me when the next contest will be opened?
Could you tell me when the next contest will be opened?
Is it end already ?
Now, it's 4:28PM, there's like 8 hours more, I can do this..
It ends on 1. of December, 23:59 GMT, so there's more than a day left.
@ Christers: Alright, now that's looking much better. Granted, that's just my own (admittedly biased) opinion, but still. Juggernaught, even though it sounds very similar to Robo-Goblin, sounds much better than 'Magic Missile' (the only suggestion might be "Dreadnaught/naut" and making it a summon of sorts, but then again... Siege Engine hero FTWChristers said:Entry version for the Dwarven Engineers. Made a small map in order to showcase their defensive abilities.
Type 'maginot' to give Dwarven Engineers 1000 XP (can be used multiple times).
@ Jake Kessler: I was building my hero and I had a thought. Basically (and I'll be honest here), I've never really liked the idea of your ultimate. Summoning a crazy-blood-god-snake-avatar is cool enough, sure, but I can't think of a situation bad enough (or a need strong enough) to get rid of your hero. Aside from her being at the end of her life (which shouldn't happen anyway), I too have made the mistake of underestimating the value of heroes to the game of Wc3. It's immense.Jake Kessler said:With the deadline drawing nearer, I'm forced to admit my RPG for the Death Speaker won't be done on time. I'm still working on it and I'll be posting it once it's finished.
For my contest entry, I've mocked up this sample map allowing you the use the Death Speaker in a normal melee scenario. The map is modified from Blizzard's "Circumvention" (TFT). I've added the Death Speaker as a trainable Orc Hero at the Altar of Storms. To best showcase the Revive Troll ability, I've replaced the Taverns on the map with Mercenary Camps where you can hire Forest Trolls.
I may or may not post another update during the week; if not, this will be my final entry. Enjoy!
@ Jake Kessler: I was building my hero and I had a thought. Basically (and I'll be honest here), I've never really liked the idea of your ultimate. Summoning a crazy-blood-god-snake-avatar is cool enough, sure, but I can't think of a situation bad enough (or a need strong enough) to get rid of your hero. Aside from her being at the end of her life (which shouldn't happen anyway), I too have made the mistake of underestimating the value of heroes to the game of Wc3. It's immense.
That being said, I had an idea. You need a summon, you "need" (want) to remove the hero from the equation for a time, but you (perhaps should) want her back. Simply use a modified version of the Pandaren Brewmaster's Storm, Earth, and Fire.
The primary 'thing' summoned by this ability would be your "crazy-blood-god-snake-avatar" creature. No changes there. Then, you'd make only one more thing summoned: in essence, a 'dummy caster' (a nonselectable, non-killable, Locust-having shadowless model-less unit).
What happens is, with the PB's SEF, the player can manipulate any number of summoned units separately for the duration of the summon. As long as just one of the summoned units is still alive at the end of the duration, they all disappear and the hero is re-constructed.
For you, that means it basically just "removes" the hero and "replaces" it with your blood-snake-god, rampaging all over Creation... This guy can go absolutely biz-onkers, even get himself slain, because at the end of the timer, you still have your (unselectable, un-killable) "dummy caster" alive, so your hero is resurrected.
Also, it's a reasonably creative application of an existing ability (something not done enough, considering the number of unused & under-used abilities in the MPQ, in my opinion.). Anyway, just a suggestion.
In two days, which means that additional time beyond that will not be given.
Here is my final entry.
Serengale, The Holy Paladin
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Cleansing Presence
Passive: The Holy Paladin has a cleansing aura about him. Nearby allies will be healed per second and nearby enemies will be damaged per second.
The effects of Purging Bolt and Penance will be amplified on units that are affected by this aura.
Area of effect: 450.
Level 1: 2HP/s heal and damage; 15% amplification
Level 2: 3HP/s heal and damage; 20% amplification
Level 3: 4HP/s heal and damage; 25% amplification
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Purging Bolt
Active: The Holy Paladin conjures a bolt of holy energy and sends it to an allied or enemy unit.
If the target is an ally it will be healed and receive a damage and armour bonus.
If the target is an enemy, it will be damaged and have its attack damage and armour reduced.
The bolt bounces to nearby alllies of the target, applying the same effect.
Level 1: 80HP heal/damage; 15% damage and 2 armour bonus/penalty; 4 bounces
Level 2: 160HP heal/damage; 25% damage and 3 armour bonus/penalty; 7 bounces
Level 3: 240HP heal/damage; 35% damage and 4 armour bonus/penalty; 10 bounces
Cooldown: 7 seconds.
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Penance
Active: The Holy Paladin channels a surge of energy and spreads it to all nearby units.
If it is an ally it will be healed and if it is an enemy it will be damaged.
Area of effect: 400.
Level 1: 50HP heal; 75 damage
Level 2: 100HP heal; 150 damage
Level 3: 150HP heal; 225 damage
Cooldown: 13 seconds.
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DIVINE FIELD
Active: The Holy Paladin creates a field of holy energy at the target area.
Enemies that enter the field have their attack speed reduced by 25% and their attack speed reduced by 50%.
The Holy Paladin also gains 10 bonus attack damage depending on how many units are in the field.
Field lasts for 10 seconds.
Area of effect: 400.
Cooldown: 45 seconds.
Models:
- Norinrad: Runical Aura
- Champara Bros: Penance
- JetFangInferno: Holy Aurora
- Vexorian: Dummy
Icons:
All icons (except that used by Penance) were obtained with Google Images.
Used Button Manager (by Shadow Daemon) to convert them to .blp.
Map: View attachment 120080
![]() | Energy Thirst: Strikes a target and other enemies near it. Dealing damage and stealing energy. The secondary targets take two times more damage, however the primary target looses two times more energy. |
![]() | Sleep: Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it. The caster can take advantage of the target's weakness to deal additional damage. |
![]() | Might of Ysera: Wyronus is bound to the Emerald Dream and is under the protection of Ysera. Increases physical protection. With the help of Ysera, Wyronus is able to utilize the magical energy called mana. Also increases the manapool with every level. |
![]() | Eternal Nightmare: Forces the nearby enemies into the Emerald Dream. Tires them until they fall asleep. While sleeping, they have terrible nightmares. Causing damage in their mind. |
Other things to know-The mana of Wyronus is degenerating at the rate of 250% of normal regen.
-The Hero can be revived in the Altar
-Pressing ESC will fill up your mana and health and refreshes all cooldowns.
Your city is under attack by the Burning Legion! Knowing the story of the Burning Legion and the abilities of its high grade commanders, create a hero that will help with the defenses of your city!
The hero must have a total of 4 skills. You can use any combination, all passive, all active, three active and one passive, anything, as long as it offers a creative approach to the play style. However, the three of them must be regular, while one of them must be an ultimate, gained at level 6, just like default Warcraft III.
Good Luck to all participants, I can't make it in time, life, studies, etc.
uhh Radamantus? why is your hero level 25? the hero is supposed to be balanced to wc3 heroes.... or am I wrong?
but I do remember this.. maybe I misread it
How balanced the hero is? Is it extremely weak to own or extremely hard to face?
Your city is under attack by the Burning Legion! Knowing the story of the Burning Legion and the abilities of its high grade commanders, create a hero that will help with the defenses of your city!