@DSanhueza, Why is your map protected? :/
/\DSanhueza/\
Also protected. Gonna check later. Look pretty nice from screenshots. But you do not have to credit The Hive Workshop. And that is wrote incorrectly.
Dude! In the Object Editor, go to edit the playable heroes and change Stats - Can Flee from true to false. Aiming is way too hard when the heroes move away when attacked. I agree with Vengeancekael about needing some type of healing or restorative skills for every class. It's just too hard to survive without one, although the assassin was pretty fun for me to play as. Maybe you could give it some type of AoE poison for its last skill. If you're having problems balancing, you could just make different difficulties.Things to work on:
-Shit load of balancing
-One more spell for the Assassin
I was considering using a Two Steps from Hell song too, but they're hard to loop smoothly, and you really notice when it ends in a boss fight. If you don't mind that, I think To Glory is cooler. It's more heroic and inspiring to beat the boss down to a pulp with.-Importing music (I was thinking about Two Steps From Hell - Strength of a Thousand Men or Two Steps From Hell - To Glory)
You might want to consider the names of fire gods in mythology:-Name for the Boss (could use some help)
Some leaks in the character creation triggers, mostly revolving around floating text and descriptions.-Finding leaks (will be very grateful if you point them out)
Thanks, and I will@Tickles, I... have nothing to suggest actually, except that you really should make the map longer and post it in the maps section after this, it's definitely dc-worthy.
Working on the movement to smooth it out a bit and make it more realistic. Thanks/\Tickles/\
Very nice map love it. 5/5 Only thing that reduced your score was the moving was sometimes abit stucky. Spin for the win!
The contest was given a week's increase in time limit. The last day was therefore supposed to be tomorrow.
This is easily the worst contest I've ever participated in.
- Judgment is improperly weighted.
- Judges either don't post or they're incompetent to judge maps of this caliber.
- The contest was too long in the first place.
- The extension was not widely agreed upon, nor worth while for a MINI-MAPPING contest
- The person who extended the contest did so by the improper number of days
Basically this was just an epic 35 page, 4 week waste of time, and I'm disappointed.
</rant>
Field | Score | Last Words |
Originality | 9/15 | Pretty nice. Liked exspecially the sandmill thing that was nice idea. Also that shield was pretty nice. |
Map Presentation & Design | 9/10 | You did well with tooltips. Loading screen was also nice. And as a Half-Life fan you get some more points. |
Terrain | 12/25 | This one was not the best I´ve seen. You should add more objects around the ground not just stones. |
Triggers&Efficiency &Performance | 10/10 | Did not disscover any lag or bugs myself. Also the knockback went pretty smoothly and made the game nicely harder. And I have to admit the revive system was cool. |
Object Data | 8/10 | Extra effects on units could be cool. The sizes were one of the bests that I have seen. Though something was missing. |
Gameplay | 24/30 | Gameplay was lag and bug free. High score for that. Also there was some tricky problems and very unique ideas. You have done well with this. |
Field | Score | Last Words |
Originality | 15/15 | You got full scores from here. You can rarely see a watery place and swamp in any maps. Also boss was pretty unique thought there could be something cooler with the boss. |
Map Presentation & Design | 4/10 | Pretty original tooltips. No special colours or any cool effects anywhere neither. Dropped your score pretty much. |
Terrain | 22/25 | You did very well in here. Your terrain was nicely made and unique. Using your own models you got even higher score. |
Triggers&Efficiency &Performance | 8/10 | Found it bug-free after you updated it. Some texts thought were pretty useless. Also item-drops made with triggers did not make sense for me. |
Object Data | 2/10 | I was really dissapointed. Original hostile units and items without any changes. You really failed this. |
Gameplay | 13/30 | Original units and items failed also this part. Some times units dropped totally useless items. I had 3 Vision Pearls. And there was no shop or anything. Also defend-spell was useless. The spells were not balanced neither. |
The contest was given a week's increase in time limit. The last day was therefore supposed to be tomorrow.
This is easily the worst contest I've ever participated in.
- Judgment is improperly weighted.
- Judges either don't post or they're incompetent to judge maps of this caliber.
- The contest was too long in the first place.
- The extension was not widely agreed upon, nor worth while for a MINI-MAPPING contest
- The person who extended the contest did so by the improper number of days
Basically this was just an epic 35 page, 4 week waste of time, and I'm disappointed.
</rant>
How is it gameplay 50 but terrain and triggers each 5 when the first is made from the other two?@Remixer, Maybe not write full reviews yet, but just give them suggestions?
Also I've been thinking for the judging criteria:
Originality: 30 Points
Map Presentation/Design: 5 Points
Terrain: 5 Points
Triggering: 5 Points (-5 Bonus Penalty if there really are major leaks and horrible triggering, leading to low fps and high lag)
Object Data: 5 Points
Gameplay: 50 Points
Thoughts anyone? (Maybe I've reduced the points on terraining a little bit too much)
Please quote me where I was dick.Jazztastic said:Please just stop. Also aero, when a map mod decides to give you critical feedback, you shouldn't simply just blow it off, be a dick, and be sarcastic. You should pay attention to what he's saying.
And if for example the host is doing unjust things, just withdraw your entry and not complain at all? I think not.If you feel like this contest is a waste of time you can withdraw your entry at any moment. If you have a problem with the judging, withdraw your entry. If you have a problem with the people in this thread, withdraw your entry.
Yes maybe his response wasn't 'that' friendly, but it was rather my mistake to point out such small details, but I guess I wanted to make sure there weren't any leaks at all, because you never know how the judge will judge your triggers.Also aero, when a map mod decides to give you critical feedback, you shouldn't simply just blow it off, be a dick, and be sarcastic. You should pay attention to what he's saying.
Terran is important, and you are not aloved to change judging just like that. Contact arena moderators and contest host first.
Terrain is equal to what again? Oh yeah "code", please re-read everything before trying to troll me, thank you. Terrain is important I said, but so is triggers/code for they are equal in score it should of been. You know what? You are just showing all of us how childish you really are, I don't even need to respond back with negativity thanks to you.
I most likely know much more about terraining then you at least from the looks of it. My point is terrain should be equal to triggers in a contest like this. Apparently your the one failing to make sense. I am not telling people what they want to do on their map, I just want the scores to be fair and equal for if I lose to a terrainer with epic terrain, but bad gameplay then that is just sad. See my point yet? My point you fail to see is fairness, not rigged contests. Sorry you have failed so far to see this, guess I fail at explaining. Hope this helps as well I don't speak the alien language you seem to want to speak so don't bother me about grammar, if it disturbs you that much then click quote and fix every single little mistake you see.Oh, and one last thing fix your grammar too.
>source -- http://udn.epicgames.com/Three/CreatingLevels.html#Advice from Epic Level DesignersThat said, learning basic decent visual meshing is what gets people jobs. It's sad but true that visual candy will trump scripting experience in 9 out of 10 hiring situations for LDs.
Your saying http://en.wikipedia.org/wiki/Terran is important? This ain't starcraft...
Code/triggers > Terrain... Though terrain is quite important, it is less however in this type of contest for it is solo, and usually the solo contests split this way. ;
Terrainers
Triggerers/coders
Terrain just doesn't make gameplay, it doesn't make games, it only polishes it more then anything. However you rejected my map for terraining... not for bad triggers or unplayable gameplay, but for terrain.
Here is an example of a director-cut quality map ; http://www.hiveworkshop.com/forums/...etav3v-163910/?prev=d=list&r=20&u=nightelf125
Examples of maps with average terrain which hit director-cut quality ;
http://www.hiveworkshop.com/forums/maps-564/swat-aftermath-1-10-a-81307/?prev=mmr=6
http://www.hiveworkshop.com/forums/maps-564/magic-gathering-sc-1-54-a-81611/?prev=mmr=6
@AERO
U just somehow don't have good sense for humor xD(or at least u have strange). U are selfish ( when I asked u something about terrain u just ignored). We are here to share not just to be ME and ME (that's idiom in my country). You should share your knowlage, how would u fell to everybody are hiding everything from u. And about ''**ck thing'' I thing to that was about vengencekael suggestions and leak. xD. Just relax dude, we are hero for fun, take suggestions from others, give suggestions to other do not be just negative or at least neutral (do not get hammered for every single thing what someone have told u)
You and aeroblycetos are throwing a pissy fit over the extension. Please just stop. Also aero, when a map mod decides to give you critical feedback, you shouldn't simply just blow it off, be a dick, and be sarcastic. You should pay attention to what he's saying.
@Remixer, Maybe not write full reviews yet, but just give them suggestions?
Also I've been thinking for the judging criteria:
Originality: 30 Points
Map Presentation/Design: 5 Points
Terrain: 5 Points
Triggering: 5 Points (-5 Bonus Penalty if there really are major leaks and horrible triggering, leading to low fps and high lag)
Object Data: 5 Points
Gameplay: 50 Points
Thoughts anyone? (Maybe I've reduced the points on terraining a little bit too much)
But gameplay cannot be cool if terrain is not cool, am I only one who stand that
But my terrain is dogshit, and even you admitted my gameplay is pretty decent.
But my terrain is dogshit, and even you admitted my gameplay is pretty decent.
I found it hard to see the character icons and the arrows in the pick menu. Maybe it's just me I will try it again when it's darker outside. Sun coming from everywhere...I am glad I am not a vampire.Another WIP from me, not too many major changes. Still didn't even start balancing it. I didn't write any tooltips, either. I added sounds and tried to reduce lag.
Things to work on:
-Tooltips
-Game messages
-Improving character creation
-Reducing lag further
-Maybe adding some more sounds
Lordkoon: said:I was a little frustrated with the locked camera, perhaps you should make an option to turn that off. I can't see and evaluade the battle area or the places the creeps spawn or send my hero to travel to longer distances without clicking like a lunatic.
For custom interface I doubt a Resident Evil theme fits your entry. There was a nice cavern theme somewhere here in the hive. If I can find it I will link it to you. edit: http://www.hiveworkshop.com/forums/1866334-post2.html
Use sounds from the firelords and pitlord, try to pitch them a little to match.
If you want to remove the need to trigger 'order unit x to attack unit y' increase the acquisition range to a large number and the creep guard distance from the gameplay constants to a also large number. Then reveal the map via trigger for neutral hostile (or the player who the enemy units belong to, I didn't pay attention)
Changes to be made (i hope i can finish in maybe 2 days from now):
- Hero skillsets
- Hero customization system
- Rune system
- Give proper credits
- Balance!
- Misc (Details! Sounds, SFX and other simple stuff to eyecandy my work)
Hello guys! I am back with my first playable WIP!
Although i highly recommend to download this ONLY if you want to check that work in progress is actually mine when i release the final version, because this WIP might ruin the surprise of playing the map when it contains full features.
![]()
THE ARACHNID LAIR
I've changed the boss model, btw.
![]()
I still have to work on the other hero abilities as most of them are not finished properly.
The Arachnid Lair v1.0 BETA
View attachment 114618
Hello guys! I am back with my first playable WIP!
Although i highly recommend to download this ONLY if you want to check that work in progress is actually mine when i release the final version, because this WIP might ruin the surprise of playing the map when it contains full features.
![]()
THE ARACHNID LAIR
I've changed the boss model, btw.
![]()
I still have to work on the other hero abilities as most of them are not finished properly.
The Arachnid Lair v1.0 BETA
View attachment 114618