- Joined
- Mar 22, 2012
- Messages
- 1,551
- The contest shall begin on 6th of May, 2012 and conclude on
25th of May, 20127th of June, 2012, GMT
It's 27 may not 25So why the deadline is wrong? It should be 31.5.2012 if one more week is added?
By the way does anyone want me to review their maps even though I am just a normal person that doesn't affect it in any way besides a good honest review?
Sure mate I'd appreciate a hard, honest opinion
Edit: @Hammer: Why is JNGP better? It integrates jasshelper, tesh, grimoire into worldedit.. It's like having sex but different.
You did an incredibly nice job making an intense, fun and easy-to-learn map out of the basic Warcraft features. The terrain is pretty nice, and I especially like the stairway at the end. It's great how the boss warns you about deadly attacks. Skills were easy to manage, and they were also interesting to use (although Holy Light could use some customization). Everything seems pretty well-balanced.Well, here is my last WIP before my final submission, I'd love some feedback so pleeeaseee!!! Give me some feedback! by the way the map is not protected, feel free to go through the triggers but watch out, I am really messy
Download Dwarven Mines v1.0
Right off, I see a lot of spelling errors. In the skill, I think Sismetic is supposed to be Seismic? Strenght should be Strength. But I do like how the skill continuously damages in an AoE.Anything about mine, I do not ever know does it works
Thank u dude so much. Sry about boss when I have upload my map first time I have written to there is no boss.
This is only used to show a small part of my entry. Like what u have seen my English is very bad. I was thinking about combination of WoW and wc3 modles and that look ugly, so I made decision all WoW.
About spells, I am planning:
Q - single target offensive spell
W - multy target offensive spell(current spells will be changed to W)
E - charge
R - protecting spell, mutly effects (bonnus armor, dodge change, enemy fear, lower damage etc)
D - secret for not (i think to it's almost unique)
F - same as D
T - spell book with options and talents
Btw if u have any suggestion for unit model for changing ghouls be free to tell me, I think they sux.
Thank's man
Hm... Mainly because the original Wc3 look gets tiring
Bad reason, it just you're covering your weakness on terraining with good models.
Basically yea. Atleast I respect more people that makes great terrain with original models and textures than people that makes perfect terrain with custom models and textures. Also it is alot lower file size with original models. =)
@Lordkoon
Tested your map. It is really good, like the idea.
You should add defeat condition when both jedis dies.
Also I would suggest a revive points or something. I won first boss and then my healer jedi died and I had no chance anymore. Also it is way too hard![]()
Takes some time to get used to the spells, but then gets really easy.
There is a revive point I plan but after the first boss in the first secured area.
Hints and boss abilities I put in the Quest menu. They would really help a lot i think.
Thanks for giving it a shot.
I really don't think you need a 20 minute background theme song. You can just take one instrumental with, I don't know, maybe 5mb file size, and play it over and over again. You just need to find the one which won't sound weird during the time between end and beginning of the song. And yes, in that order.
View attachment 114424
Please some thoughts about my entry. One more boss will be done till the deadline.
I just tested your map, it has its up sides.
I liked the terrain but I didn't find it overwhelmingly good.
The standard warcraft 3 combat system is really boring for a jedi fight though, and I was unimpressed with your choice of abilities. Tooltips are grammatically hard to follow.
Overall it was decent.
What difficulties did you find with tooltips? As nobody else noted that, I never thought it might be confusing. I will simplify them.
Stuns and damages an enemy unit. Has a chance to deal double damage if cast immediately after <other ability>|n |nDamage: 500|nStun duration: 1 second|nChance for double damage: 50%
The deadline is still wrong and hasn't been changed. What a horrible host we have not keeping eye on the competition.
It was one more week time, which means:
27 => 3
Not:
27 => 7
You get more than enough custom spells when you actually play the boss fight in The Chosen Ones.MaTiJa97 said:-More custom features to the spells, make them less WC3.
You get more than enough items when you actually play the boss fight in The Chosen Ones.MaTiJa97 said:-More custom items, because default items can really be boring.
You get more than enough custom icons when you actually play the boss fight in The Chosen Ones.MaTiJa97 said:-You have an awesome boss model, great creep models, but why stop there? Download more custom models and icons and import them, it will greatly improve your map.
Like how?MaTiJa97 said:-Change the way you pick items at the beginning. Items just laying on the ground... It is really lame.
The boss fight is designed for singleplayer.MaTiJa97 said:-You could easily make this a multiplayer map, and I think that could improve your score, because all other maps are for single player.
Isn't blank a good thing? Then you have enough space to move away from boss' dangerous spells.MaTiJa97 said:-Maybe some terrain improvements. There is nothing wrong, but it just seems... blank.
Will u die for 3 daysIt was one more week time, which means:
27 => 3
Not:
27 => 7
If you prefer to put the efford on your bossfight in The Chosen Ones you shoud perhaps put that exact chapter of the campaign here.
You used exported object data for your spells (correct me if I am wrong), scattered some items, placed 3 heroes without any simple picking system that can make it multiplayer.
The terrain is never an obstacle in a boss fight unless u put a large chunck of rocks and doodads where they are not supposed to be.
Ofcorse you would be done with it when you put so less efford than in your campaign.
For the item picking I have a suggestion - make a currency (or just use gold) , add items in various shops, let player(s) decide what items to buy and experiment untill they find their style of item choice.
For terrain atleast add some basic doodads to cover the boundary area.
p.s. If you don't like listening to other people's suggestions anyway you will get less than enough positive feedback in the end, I am sure.