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===[NEW] Spell Workshop [NEW]===

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Level 15
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Jul 9, 2008
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1,552
Spell request for Millzy done...100% MUI

Spell pack
- Blood Curse
- Shedding (I just named it)
- Elemental Fury

blood curse doesent seem to work .... the hero gets a buff for x seconds when atked??????

elemental fury the the lighting isent what im after + no fire hitting units dealing damage over time, its not suppost to be just burning nearby units (sorry probs didnt explain properly).
with the lighting instead of hitting all units around every x seconds it should hit 1 unit with a small second cooldown between each strike


@defskull
jeez still havent learnt MUI?
 
Level 9
Joined
Dec 15, 2009
Messages
523
Hey..guys can i request a simple spell?

a multi life drain :p see the picture for more details
 

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Blood Curse (passive)
- You said "depending on how much hp is lost.", so I assumed that it will trigger when attacked...

Elemental Fury
- You did not say random lightning units for elemental fury, so I assumed picked unit
- Yeah the fire I didnt noticed ok Im gonna change that tonight

EDIT: Update

- Lightning fire at random
- Fireball fires
- DoT fire
 
Last edited:
Level 15
Joined
Jul 9, 2008
Messages
1,552
Blood Curse (passive)
- You said "depending on how much hp is lost.", so I assumed that it will trigger when attacked...

Elemental Fury
- You did not say random lightning units for elemental fury, so I assumed picked unit
- Yeah the fire I didnt noticed ok Im gonna change that tonight

EDIT: Update

- Lightning fire at random
- Fireball fires
- DoT fire

thanks but it doesent seem u changed blood curse?
 
Level 20
Joined
Jul 6, 2009
Messages
1,885
@mckill
You shouldn't make JASS spells for other people before you learn it.
Currently,Blood curse:
  • Has 1 non-working condition (function can never return 2 values)
  • It's full of BJs
  • Leaks a location
  • Doesn't create an effect based on missing hitpoints,but on level of Blood curse for the hero
  • Activates before unit takes damage.
 
Level 12
Joined
Nov 24, 2007
Messages
543
I'd like to request a spell for my project(on which I've been working for the past ~3 years) that I myself can't seem to be able to create.

Gorgons Stare.(Instant cast)
Turn every enemy unit in an 300 Aoe to stone malking them unable to move, attack or cast spells.

I want the spell to set the color tone of affected units to dark (like ~75/75/75) and then reset the color tones to normal when the effect wares off. The animation speed also should set to 0%.

The problems I'm having is making the color reset properly, if a unit has his color in a specific pattern (like 200/100/255) they reset to 255/255/255 making the unit look different.
 
Level 9
Joined
Dec 15, 2009
Messages
523
Hey i know this is offtopic but i dont get replies on my help thread..

how to change healthbar scale?

btw sry for the spell request i dont know it alredy been made my apologies..:D
 
Level 12
Joined
Nov 24, 2007
Messages
543
There are no way to detect a unit's color scheme, you have to do it manually for each and every unit-type which would be a pain in the arse. Just make those units having a proper color instead or re-color them thru a model program.

Oh, okay, so lets drop the whole coloring thing.

Hey i know this is offtopic but i dont get replies on my help thread..

how to change healthbar scale?

btw sry for the spell request i dont know it alredy been made my apologies..:D

Increase the units selection scale in the object editor.

@ArneXis

I think I made a Gorgons Stare already, tell me if you need it :)...
Okay, thanks :)
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
still doesent work the way i wanted it at all

it should be perm(passive). DOES NOT ACTIVATE ON ATTACK OR BEING ATTACKED

Attack speed increased by 0.5% / 0.8% / 1.1% / 1.3%/1.5% for every 1% hp missing.

say his on 100% hp he has 0% increase on atk
but if some one attacks him and his hp drops to like 40% and its level 4 (1.3%attack speed bonus for every 1% of hp lost) he should have a 78% atk speed bonus.
he runs away he is losing the fight his hp regens so the attack speed increase will lower as his hp regens
 
Level 15
Joined
Oct 16, 2010
Messages
942
I did your blood curse request. I have attached a test map.

How to Implement

1. Open up the test map and go to trigger editor
3. Make a trigger in your map called "Blood Curse". Convert it to custom script and delete the generated code.
3. copy and paste the Blood Curse code (in the "libraries CnP THESE" folder of the test map) into the "Blood Curse" trigger that you just made in your map.
4. find the ability id of your Blood Curse ability (the one you made in object editor) and replace the one at the top of the Blood Curse code.
5. CnP the Unit Properties (by Cassiel) library into your map header and follow the initialization instructions.

Map:
View attachment BloodCurseByRaven0.w3x

If you have any questions, feel free to ask

EDIT - if for some reason you are not comfortable implementing it yourself, you can post your map here (or pastebin it and PM me the link) and I'll do it for you
 
say his on 100% hp he has 0% increase on atk
but if some one attacks him and his hp drops to like 40% and its level 4 (1.3%attack speed bonus for every 1% of hp lost) he should have a 78% atk speed bonus.
he runs away he is losing the fight his hp regens so the attack speed increase will lower as his hp regens

I assumed that Blood Curse will activate IF the Hero is attacked or taken some damage since your description said...

"for every 1% hp missing"

Now I used unholy frenzy to do this, you may check it out in the object editor...

If you want below 100%, then cast blood curse, then use condition...I really dont know why it doesnt work on you...

  • (Percentage life of (Triggering unit)) Less than 100.00

  • Blood Curse
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Blood Curse
    • Actions
      • Trigger - Add to Blood Curse Loop <gen> the event (Unit - (Triggering unit) Takes damage)
  • Blood Curse Loop
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has buff Blood Curse ) Equal to False
          • (Percentage life of (Triggering unit)) Less than 100.00
        • Then - Actions
          • Set BC_Loc = (Position of (Triggering unit))
          • Unit - Create 1 Dummy (caster) for (Owner of (Triggering unit)) at BC_Loc facing (Position of (Triggering unit))
          • Custom script: call RemoveLocation(udg_BC_Loc)
          • Unit - Add Blood Curse (Neutral Hostile) to (Last created unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
          • Unit - Set level of Blood Curse (Neutral Hostile) for (Last created unit) to (Level of Blood Curse for (Triggering unit))
          • Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Triggering unit)
        • Else - Actions
 
Level 2
Joined
Apr 22, 2010
Messages
25
Could someone take a look at my idea and tell me if it is actually able to be created and if it is then i'd ask for it to be done. There is no need for it to be MUI and i dont mind if its in Jass as long as its working..

I am having trouble doing this spell my own, could i request the creation of it ?(though i do not know if i should ask here, in which case 'sorreh' in advance)

Here is what i want it to be, its a ultimate skill for a frost type of mage and it should have 8 levels. Dark Wind is the name, (visual effects are important since i am really bad at create good looking spells) a gust of purple/blue wind effect coming from the caster towards the target point should do the trick. The idea is a cone , point casted aoe spell (probably like carrion swarm), which should slow enemy movement speed by 10%, also deal 0.3 x intelligence damage to them per second for 4 + lvl of dark wind duration and add a debuff to the affected enemies until the spell's duration runs out. Debuffed enemies should instantly shatter (the caster gets the kill) if their hp drops below 10% while they have the debuff from the spell.
If the spell is too complicated to create then there is no problem with that. I just need to be informed of it. Thanks in advance.
 
Level 15
Joined
Jul 9, 2008
Messages
1,552
I did your blood curse request. I have attached a test map.

How to Implement

1. Open up the test map and go to trigger editor
3. Make a trigger in your map called "Blood Curse". Convert it to custom script and delete the generated code.
3. copy and paste the Blood Curse code (in the "libraries CnP THESE" folder of the test map) into the "Blood Curse" trigger that you just made in your map.
4. find the ability id of your Blood Curse ability (the one you made in object editor) and replace the one at the top of the Blood Curse code.
5. CnP the Unit Properties (by Cassiel) library into your map header and follow the initialization instructions.

Map:
View attachment 98792

If you have any questions, feel free to ask

EDIT - if for some reason you are not comfortable implementing it yourself, you can post your map here (or pastebin it and PM me the link) and I'll do it for you

i dunno maybe its just me but he doesent seem to attack any faster has his hp goes down
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
an req

I have an system request (Mode)

Now its Same hero everytime u start. Could u possible make a mode that makes players able to pick same hero. (Instead of same hero from start)

I want so u type -sh -same -same hero. And from start u could only be 1 hero type.

I need to send map to you aswell Is this possible for you? Not hard i think...
 
Level 9
Joined
Dec 26, 2010
Messages
475
Level 2
Joined
Apr 22, 2010
Messages
25
Yes, the spell CAN be created, but it is a no-joke spell, as it is in-depth looking spell
I'll give it a shot, okay ?
Fully GUI :D

Thank you, 1 more thing too , i do not need the spell asap so you could put it at the end of the list or something, also gui is perfect >^.^<
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
just make 1:41 - 1:52 everything there.
Please, don't compare Animate Cartoon and Warcraft Animation capability...
WHAT, is passive ?
Please, don't just give random video and make me do it
With animation like that, it's HELL to create it in warcraft
What passive ?
Blue aura hitting enemies head or something ?
Thank you, 1 more thing too , i do not need the spell asap so you could put it at the end of the list or something, also gui is perfect >^.^<
It is quite... advance spell, and quite long to make it, so, you know how to wait for it ^_^
 
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