Deleted member 247165
D
Deleted member 247165
This one looks great Might test it out when I get some free time
WoW Dungeon - SFK
Map DescriptionScreenshotsPro tipsClasses & RolesChangelogCreditsAuthor's NotesJoin the adventure !Map Description This map is a dungeon crawler based on the WoW Shadowfang Keep legacy dungeon (pre-cataclysm), the goal is to get trough the dungeon and defeat Arugal and his minions. This map is ideal for thoses who enjoy doing co-op and dungeons map with friends (or non-friends). The map requires 5 players (might be done as 3 or 4, since it has a sort of scaling system), with at least a healer and a tank to have a chance to succeed, just in the idea of WoW dungeons. At the start of the games each player pick a Class/Role and enters the dungeon. This map features :
The map takes between 30 minutes to 60 minutes to complete (depending on game mode and players skill). Screenshots Pro tips Your Party must always have an Healer and a Tank. It is more flexible for DPS roles, but you should always go for a good control class (see below). You should try to get Intelligence/Strength/Agility heroes in your Party so you can take maximum advantage of all loots. You can also create some synergy within the Party, for example, you can go for a physical damage Party : Protection Warrior deals physical damages Hunter increases physical damages to a target with "Hunter's Mark" Arms Warrior increases damages done by the group with "Battly Cry" Restoration Shaman will strongly increases attack speed with "Bloodlust" You can complete this Party with another Caster or another Physical DPS (Rogue, Retribution Paladin, etc.). In heroic and nightmare modes you must control creeps, the tank cannot get hit by all of them. Mage is the best control classe, since it can instantly polymorph if someone breaks it. Hunter is a good control class too (with Ice trap), therefore if someone breaks it, the Hunter cannot trap again before 15 seconds. Warlock has fear wich is a nice control spell, however since the feared unit will randomly move, it might bring other creeps to the fight. Some healers have controls too, but in general, it is preferable that they upgrade healing spells. Healers should start with a direct healing spell, for instance if Shaman start with healing wave it will be hard to keep Tank alive, and in general, if Tank dies, everybody dies. Some creeps deals AoE damages or DoT damages, the healer must always check the health of the whole party. Tank must take all damages, he has more health points and more armor than other heroes. Sometimes pet's might help to reduce damages taken by the tank by taking some. Tanks must use their defensive cooldowns wisely (boss fights). DPS classes must deal as much damages as possible, reducing the fights duration (reducing healer pressure). Most of classes got strong offensive cooldowns that must be used wisely (Boss enrage phase, focus adds, etc.) You should choose your talents depending on what play style and skills you choose. For example, you choose Hunter (either Beast Mastery or Marksmanship specialization) : You generaly choose to max Steady Shot/Explosive Shot or Kill Command first. The first group of spells deal damages based on Agility while Kill Command too but combine with Pet's Agility. Variant - Kill Command : Recommended Tier 1 Talent : Spirit Bond - Increases Hunter's and Pet's agility by 2. Recommended Tier 2 Talent : Bestial Wrath - Increases all Pet's stats by 6 and armor by 1. Variant - Steady Shot / Explosive Shot : Recommended Tier 1 Talent : Focused Aim - Increases Hunter's agility by 3. Recommended Tier 2 Talent : Piercing Shots - Add +0.4x agility to Steady Shot damages. Classes & Roles [TANK] Protection Warrior : Really great Tank in generating threat and has high mobility with "Charge" spell, taking early levels in "Plate Armor" seems a good choice to reduce healer pressure. Spells : Thunderclap : Deals X damages to nearby enemies and slow their attack and mouvement speed. This generate an high amount of threat. Charge : Charge the target and generates rage points. Plate Armor : Passively increases the Warrior's armor. Shield Slam : Deals X damages to a single target. This generate an high amount of threat. Challenging Shout : Taunts nearby enemies and force them to attack the Warrior for X seconds. Last Stand : Increases health points by X and armor by X. [DPS] Arms Warrior : Strength based hero, deals strong damages (consistently) either on single targets and multiple targets. Spells : Bloodrage : Warrior deals X damages to himself to generate instantly X rage points and X rage points after 5 seconds. Cleave : Deals X times strenght damages in front of the Warrior. Mortal Strike : Deals X damages + X times strength damages to a single target. Cruelty : Gives a change to perform a critical strike. Battle Cry : Increases damages done by nearby allies. Bladestorm : Deals an huge amount of damage to all nearby enemies. [DPS] Fire Mage : Really great DPS classe (Intelligence based) and probably the best control class of the game. Spells : Counterspell : Interrupts and silences the casting of an enemy for X seconds. Scorch: Deals X damages + X times Intelligence to a single target. Pyroblast : Deals X damages + X times Intelligence to a single target. Living Bomb : Deals X damages every second to a single target, after few seconds the target explodes dealing damages to nearby enemies. Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies. Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph. [DPS] Frost Mage : Really great DPS classe (Intelligence based) and probably the best control class of the game, deals less damages than the Fire Specialization but reduces attack and mouvement speed from enemies. Spells : Counterspell : Interrupts and silences the casting of an enemy for X seconds. Frostbolt : Deals X damages + X times Intelligence damages to a single traget, slow down attack and mouvement speed of target. Ice Lance : Deals X damages + X times Intelligence damages to a single target, deals additional damages on target suffering from Frostbolt. Cone of Cold : Deals X times Intelligence to all enemies in front of the Mage. Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies. Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph. [DPS] Affliction Warlock : Probably the strongest DPS classe when there is multiple ennemies (Intelligence based). Spells : Summon Fellhunter : Summon a Fellhunter demon. Life Tap : Converts X amount of health points into X amount of mana points. Corruption : Deals X times Intelligence over X seconds. Unstable Affliction : Deals X damages over X seconds. Life Siphon : Drain X damages over X seconds. Fear : Put the target into fear for X seconds. [DPS] Destruction Warlock : Probably the strongest DPS classe when there is a single ennemy (Intelligence based). Spells : Summon Voidwalker : Summon a Voidwalker demon. Life Tap : Converts X amount of health points into X amount of mana points. Immolate : Deals X damages + X times Intelligence over X seconds. Incinerate : Deals X damages + X times Intelligence, deals extra damages on target suffering from Immolate. Rain of fire : Deals X damages through mutiple waves on the target area. Fear : Put the target into fear for X seconds. [TANK] Protection Paladin : Really good Tank, can generate threat remotely with Avenger's Shield. Devotion Aura : Increases armor from nearby allies. Hammer of the Righteous : Deal X damages to a single target. This generate an high amount of threat. Righteous Fury : Passively increases the Paladin's armor, in addition enemies takes damages when hitting the Paladin. Avenger's Shield : Deals X damages to a single target. This generate an high amount of threat on the target and other nearby enemies. Hammer of Justice : Stun an enemy for X seconds. Avenging Wrath : Increases Paladin's armor and damages dones for X seconds. [DPS] Retribution Paladin : Strength based hero, deals strong damages (consistently) either on single targets and multiple targets. Spells : Cleanse : Removes all debuffs on a friendly target. Crusader Strike : Deals X times strength damages to a single target. Divine Storm : Deals X damages to all nearby enemies and restores health of the Paladin. Retribution Aura : Increases the attack and mouvement speed of friendly units. Repentance : Put the target into sleep for X seconds, direct damages will break the effect. Avenging Wrath : Increases Paladin's physical damages and Crusader Strike damages for X seconds. [HEALER] Holy Paladin : Intelligence based hero, the best single target healer, when upgrading "Beacon of Light" the Holy Paladin can also be a good multi target healer. Spells : Cleanse : Removes all debuffs on a friendly target. Flash Heal : Restore X + X times Intelligence health points to a single target. (1.5s of cast) Holy Shock : Restore instantly X + X times Intelligence health points to a single target Beacon of Light : Put an holy buff on the target, when the target receive heals, heals other nearby allies for X%. Hammer of Justice : Stun the target for X seconds. Divine Shield : Protect the Paladin from all effects and damages for X seconds. [HEALER] Restoration Shaman : Intelligence based hero, great mutli and single target healer, also have some kinds of heal over time with Riptide. Has the best Offensive Cooldown (Bloodlust). Spells : Earth Totem : Restores X health points every second during X seconds to nearby allies. Healing Surge : Restores X + X times intelligences to a single target. Riptide : Restores X + X times intelligence to a single target, then heal the target over X seconds. Healing Wave : Heal the target for X and then bounce on another friendly unit. Water Totem : Lay down a totem that restores X mana points each second. Bloodlust: Increases intelligence and attack speed of nearby allies. [DPS] Elemental Shaman : Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group. Has the best Offensive Cooldown (Bloodlust). Spells : Earth Totem : Restores X health points every second during X seconds to nearby allies. Lightning Bolt : Deals X + X times intelligence damages to a single target. Chain Lightning : Deals X damages and then bounce on another enemy unit. Healing Surge : Restores X + X times intelligences to a single target. Hex : Transform the target into a frog, making it unable to attack or use spells. Bloodlust: Increases intelligence and attack speed of nearby allies. [DPS] Enhancement Shaman : Strength based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group. Has the best Offensive Cooldown (Bloodlust). Spells : Earth Totem : Restores X health points every second during X seconds to nearby allies. Windfury : Passively gives a chance to deals extra damages. Chain Lightning : Deals X damages and then bounce on another enemy unit. Stormstrike : Deals X times strength to a single target. Healing Surge : Restores X + X times intelligences to a single target. Bloodlust: Increases intelligence and attack speed of nearby allies. [DPS] Marksmanship Hunter : Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has a pet that can offtank when required and has a good control spell. Spells : Call Pet : Revive and call your pet. Steady Shot : Deals X + X times agility to a single target. Explosive Shot : Deals X + X times agility to a single target and nearby enemies. Ice Trap : Freeze the target for X seconds. Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes. Rapid Fire : Increases the Hunter's attack speed by X%. [DPS] Beast Mastery Hunter : Agility based hero, deals strong damages on single targets, has a pet that can offtank when required and has a good control spell. Spells : Call Pet : Revive and call your pet. Steady Shot : Deals X + X times agility to a single target. Kill command: Order the pet to deal X times pet's agility + X times hunter's agility to a single target. Ice Trap : Freeze the target for X seconds. Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes. Bestial Wrath : Increases the attack speed of pet by X%, it's agility and strength by X. [DPS] Rogue : Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has great offensive and defensive cooldown, might even use evasion to offtank enemies. Spells : Kick : Interrupts and silence an enemy for X seconds. Vanish : Rogue becomes invisible (boss may still detect him), his next attack deal additional damages. Mutilate : Deals X + X times agility to a single target. Fan of Knives : Deals X + X times agility to a all nearby enemies. Adrenaline Rush : Increase attack speed by X% and Mutilate damage by X%. Evasion : The rogue gain X% of evasion. [Healer] Holy Priest : Intelligence based hero, most hybdrid healer (heal over time, direction heal, absorb, damage and dispel), mass dispel can be used to remove debuff on allies (DoT, reduced armor, etc.) Spells : Fear Ward : Protect target from Fear effects for X seconds. Smite : Deal X damages to a single target. Power Word : Shield : Put a shield on a target absorbing X + X times Intelligence. Renew : Restore X health points over X seconds. Great Heal : Heal X + X times Intelligence to a single target. Mass Dispel : Remove all negative effects on friendly heroes in the area. [DPS] Shadow Priest : Intelligence based hero, deals strong damages single units, is a great supportive Damage Dealer. Spells : Fear Ward - Protect target from Fear effects for X seconds. Power Word : Shield - Put a shield on a target absorbing X + X (based on intelligence). Mind Flay - Drain the soul of the target dealing X damages every second and reduces the target movement speed by X%, lasts X seconds. Mind Blast - Burn the target with the shadows dealing X + X (based on intelligence). Shadow Word : Pain - Afflict the target with the shadows dealing X damages (based on intelligence) every second over X seconds. Shadow Fiend - Summon a Shadow Fiend, that restores mana of the Shadow Priest on each successfull attack. [Healer] Restoration Druid : Intelligence based hero, has really good heal over time. Spells : Innervate : Restore X% mana over X seconds. Rejuvenation : Restore X health points over X seconds. Life Bloom : Restore X health points over X seconds, restore X + X times intelligence health points at the end. Healing Touch : Restore X + X times intelligence health points. Entangling Roots : Roots the target for X seconds (cannot move or attack). Treant Form : Increases armor by X and increases all periodic healing done by Life Bloom and Rejuvenation by X%. [DPS] Feral Druid : Agility based hero, deals strong damages (consistently) either on single targets and multiple targets. Spells : Feral Rage : Increase physical and Mangle damages for X seconds. Mangle : Deals X + X times agility to a single target. Rake : Passively deals X over X seconds to a single target (not stackable). Swipe : Deals X times agility to all target in front. Mark of the Wild : Increase damages and armor of nearby allies. [TANK] Feral Druid : Strength based hero, deals strong damages and start directly with it's defensive cooldown. Spells : Barkskin: Increase armor by X for X seconds. Frenzied Regeneration : Convert X rage points into X health points over X seconds. Bash : Deals X damages and stun the target for X seconds. This generates an high amount of threat. Lacerate : Deals X times strenght to all target in front. This generates an high amount of threat. Growl : Reduces damages done by nearby enemies. This generates an high amount of threat. Thick hide : Passively increases armor by X. [DPS] Balance Druid : Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets. Spells : Innervate : Restore X% mana over X seconds. Wrath : Deals X + X times intelligence damages to a single target. Starfire : Deals X + X times intelligence damages to a single target. Insect Swarm : Deals X damages over X seconds on a single target. Star Fall : Deals X damages over X seconds to all nearby enemies (channeling). Entangling Roots : Roots the target for X seconds (cannot move or attack). Changelog [2018-07-24]
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Note : From now there will be no more global content added (heroes, spells, core modifications, etc.) This means there will be only bug fixes or specific features to this dungeon, so I can start focusing on other dungeon projects. Credits Models from Hive : Infrisios JetFangInferno HungaryMaster Sunchips Geries Shyster Dragunov Hayate Haistrah Champara Bros Pyritie Mike Daelin Tranquil PeeKay Xardian WoW Models (from Chaos Realm and XGM) : Jhotam MK-Blaze WcUnderground Nordscol, Zagrobnik TEXHOKPAT GA multigamer DevilSIN Haistrah ReXXar Wolverine Gotik Code/Triggers/Spell : Paladon (Charge Spell) looking_for_help (Damage Detection System) Madeem (Cast bar system) Bribe (Unit Indexer) Notes : - I adjusted some of the models/textures to fit my needs (removed parts, sizing purpose, colors, etc.). - I ripped all the icons myself from wowhead for example. - Some models/rips from XGM are "unclaimed". Author's Notes Hi! This is my first map uploaded to the hive. Hope you like it and don't forget to tell me what you think, this was first created to play with my IRL friends (nostalgic ex-wow players). This map took me several years to create, and I think it still needs a bit of work, but it is totally playable and funny. If you're willing to make your own WoW based map, I may give you a non compressed/protected version of this map. When this map will be 100% finished and if you guys enjoy it, I might create other dungeons like the "Deadmines" or even raids like "Karazhan" (the dream ). Please guys ! Try my map and let me know what you think. Note : Last version of this map can always be found and hosted for free on MakeMeHost Join the adventure ! Here is a discord (freshly created so you might be the first one to join ?) : WC3 - WoW Dungeons (Discord) |