- Joined
- Sep 9, 2014
- Messages
- 24
Hello guys,
I need your help !
I made a map that can be found here : WoW Dungeon - SFK 17.9c
I'm facing a desync issue, that appears on a ghost pack of creeps.
I tried to locate the problem by :
- Removing all the spells of the creeps
- Changing the custom models
- Disable all linked triggers
- Disabled global systems (like damage system, cast bar system, etc.)
- Tried to determine if it was time related (but no)
Nothing of this helps.
Do you guys have any clue ? Does it might be caused by last blizzard's patch ? I cannot exactly remember when the problem appeared, but I was able to finish the map with no issues on older versions.
Map is not fully optimized but I don't think there are any leaks.
The desync always occurs around the same spot (~30% of the map, after the first boss), sometimes on the creeps before the boss (really rare).
The desync always occurs on a creep death (even if there is absolutely no triggers involved).
The desync usually desync between 1 to 5 players (randomly).
Thank you for your help, this has been an headache for me for the last month.
I need your help !
I made a map that can be found here : WoW Dungeon - SFK 17.9c
I'm facing a desync issue, that appears on a ghost pack of creeps.
I tried to locate the problem by :
- Removing all the spells of the creeps
- Changing the custom models
- Disable all linked triggers
- Disabled global systems (like damage system, cast bar system, etc.)
- Tried to determine if it was time related (but no)
Nothing of this helps.
Do you guys have any clue ? Does it might be caused by last blizzard's patch ? I cannot exactly remember when the problem appeared, but I was able to finish the map with no issues on older versions.
Map is not fully optimized but I don't think there are any leaks.
The desync always occurs around the same spot (~30% of the map, after the first boss), sometimes on the creeps before the boss (really rare).
The desync always occurs on a creep death (even if there is absolutely no triggers involved).
The desync usually desync between 1 to 5 players (randomly).
Thank you for your help, this has been an headache for me for the last month.