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There are a lot of maps out there that mix the Lordaeron Summer and Lordaeron Fall tilesets, but I didn't see much Village and Village Fall mixed, so here is my attempt.
It's very colorful - too much so, perhaps. I've placed a lot of little villages, fields and all kinds of doodads. Probably not everybody's cup of tea.
When it comes to the layout, I'm not to happy with the tavern area being the only connection between the left and right half (besides the player bases), but I guess you need to test a bit to see if that's really a problem.
The reddish "fall" parts are built in like a spiral, but the effect is completely lost in the minimap, unfortunately. It looks rather chaotic.
All in all, I'm relatively happy with the map, but please let me know what you think and point out any errors. I'm open to all suggestions. And I've also filled those nasty gaps where workers can hide.
Enjoy!
changelog
v02
- set creep mana to full
- set red creeps to camp aggro
- added map description
this kind of asymetry are very minor and dont affect the game, but can be detected.
The red creep area can be detected and paths are different because of it, since 2 buildings are missing.
I would put the red creeps with the squatch L9 in camp mode...
The red camps (corner ones) should have low range. They're not protecting mines and them coming at you unexpectedly isn't fun.
It's a bit confusing, the minimap, since you've not placed the green and orange symmetrically.
Approved.
If you want more...
this kind of asymetry are very minor and dont affect the game, but can be detected.
The red creep area can be detected and paths are different because of it, since 2 buildings are missing.
I would put the red creeps with the squatch L9 in camp mode, also you cant AOW a Level 7 unit or above even in camp mode
I try many times, Level 7 or above have high range detecting buildings even in camp mode,
updated never so it should be still
mana of red creep 0, mana of the troll creep camp L13 priest L2 0
The red camps (corner ones) should have low range. They're not protecting mines and them coming at you unexpectedly isn't fun.
It's a bit confusing, the minimap, since you've not placed the green and orange symmetrically.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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