Review:
- One tip should be added both to the description and changelog: build buildings using shift hold botton. Had to figure out myself.
-Round indication is imperative needed, you can looose track on wich round you are.
- A timer indicating next round would be great, if not, something cheap like incoming...
- a killer counter would also make this more nice.
Wile I really like the idea, really, those wall towers are very nice. I dont like the defend your peon thing.
-I did many square layouts to protect the good buildings, as you show in the screens, you can loose even by having a lot of towers.
In almost all the plays the peon get surrounded by thousands of units, if the teleport timer is stil counting, the peon is dead, it cant run, also the teleport distance is short.
-I think teleport should be low timedown . to re cast, that would save
-I think this map would be much more fun if instead of defend the peon, it would be a defend a fixed building in the midle, and peon flyer and invulnerable, so you can build freely and build-rebuild while they are doing an oppening in your defenses, is very hard to propely wall all sizes of the square, at that point, a second builder may be nice if playing alone.
-first 5 rounds should be more easy, and make it hell from level 12-15 and above
so people can get notion of the play, the first round already surounds you a lot
-I am not shure if this can be win, I hope it is, it has a lot of replay value
I can win elemental tower TD, but many others TD not, even they do give a lot of fun
you should provide playable hints, the screens helps, but it is also important to have the peon inside the square to avoid being killed. it can be surrounded and killed outside the base
also is better to do very small squares than big ones, because you dont have much time to build big, I did a 9 square, 1 lumber mill 8 archers, and a wall to the archers, then another square it was good, but then lost.
IMO
To me this is a 3/5 and awaiting update
to approved
- Is mandatory a form to know wich wave/round you are, you loose track of that, and is not a good thing. (all TD tell you round 12/30, 16/30).
-cooldown of the teleport of the peon set to 8-12 secs and increase the distance a bit, to avoid being surrounded and killed (because that is a KO situation) wile you can have a great base of towers.
dont feel discouraged, I really like your TD it requires few things to be approved, but in terms of quality is far away from elemental tower td or pokemon tower td.
good luck and see ya