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Zwiebelchen's Special Texturing UI Contest - Results

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Zwiebelchen

Hosted Project GR
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UI work is the courtesy of Mike(Creative Mints) from Pinterest.




The Fantastic Adventurer UI


Design a full game UI in a general fantasy adventuring setting.
Materials for the frame background could be parchment, stones, wood, iron, steel, bronze, copper, etc.
Possible decorations could be anything that fits an adventuring theme: potions, swords, shields, arrows, bags, tools, compasses, scrolls, etc.



Kwaliti
Naze
Wildfire


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  • First Place: 150$ (Sponsored by Zwiebelchen), 150 Reputation points, your entry on the award icon
  • Second Place: 100 Reputation points and an award icon
  • Third Place: 50 Reputation points and an award icon

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ContestantWIPEntry
~Nightmare1 2 3Click
Just_Spectating1 2 3 4 5 6Click
Naze1 2 3Click
trebla ratilla1 2 3 4 5Click
Kwaliti1 2 3 4 5 6 7Click
Wildfire1 2 3 4Click


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  • Zwiebelchen

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Execution
Overall artistic quality of the entry/7

Uniqueness
The idea behind the entry/3

Completion
If your UI contains all secondary UI elements beyond the big 6 aswell/5


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Naze:
Execution 5/7 - design is clean and uncluttered; all elements are crisp and well-made. The tiles with the purple ornaments feel like colored glass in old church windows, which is a nice touch.
Uniqueness 1/3 - the design is very simplistic. I like the idea with the cloth bag as inventory, but I feel there could be a little bit of extra decoration to make it more interesting. The colored glass was a fantastic idea; I just wished you would have explored that idea more (like using stone statues or symbols instead of wooden frames to reinforce the feeling of baroque architecture).
Completion 2/5 - the custom mouse cursor adds a lot to this. Simple but effective.
Total: 8/15

Kwaliti:
Execution 7/7 - flawless execution with lots of details, matching the hand-drawn look of blizzard UI almost perfectly. There are some minor perspective issues (like the dagger on the right looking a bit distorted and the vanishing point of the box elements not matching entirely), but thats pure nitpicking and doesn't justify a point loss.
Uniqueness 2/3 - Lots of decoration elements and interesting stuff to discover here. Getting some really great diablo-vibes here. I subtracted a point because there are no real "surprises" imho. It's what everyone can agree on in terms of adventuring gear. Would have been cool to see some unusual things like a Sextant or alchemy pistons and tools like a pickaxe, etc.
Completion 3/5 - custom cursor and AoE markers are a nice touch. For more points, custom icons for static UI elements in the style of Diablo games could be awesome.
Total: 12/15

Wildfire:
Execution 3/7 - the color scheme and overall design works, but it's lacking in terms of "physicality". Especially the shading leaves room for improvement here. Also, there are some rough edges that could have been smoothed out to make it look better with compression applied. There is also some visual clutter and the elements don't really feel like they are part of the same set, though (for example, the golden command card sticks out from the wooden frames like it doesn't really belong there).
Uniqueness 2/3 - From the basic design, I feel its the most unique from the entries here. You went away from the basic wood or stone tiles and went for a bronze/metal-ish look using more colors as a baseline. I also dig the idea with runes and elements for the time indicator and inventory cover (inventory cover parchment gives me The Last Airbender vibes). For a maximum point value, I would like to see more decoration, though. I mean your theme was "elements". There was so much stuff you could add here, like flames, ice, water, rocks, earth... why not do that?
Completion 2/5 - The AoE-marker is great. A custom cursor would have been nice, though.
Total: 7/15



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