Elements UI

This bundle is marked as approved. It works and satisfies the submission rules.
This is my entry for the contest: Fantastic Adventurer UI. It is also the first skin I created, hope you find it useful.

Update:
24/9 - Redraw some parts of UI, hope it looks better than previous one
Previews
Contents

Spell Area of Effect (Texture)

UI inventory cover (Texture)

UI tiles 01 (Texture)

UI tiles 02 (Texture)

UI tiles 03 (Texture)

UI tiles 04 (Texture)

UI timeindicator (Texture)

Reviews
Archian
Nice UI. While it could use some more work on some parts, this has been sitting on the pending chair for quite some time now. I feel like you could have been more creative for certains parts e.g. instead of using 3-4 pixel line as a border. The lower...
Level 28
Joined
Nov 12, 2007
Messages
2,351
That's a sick spell area of effect work. Outstanding job on that! You'll need to render more convincing wood/metal surfaces on the rest of the UI though. Like the wood you drew around the inventory - it looks great, just keep that detail level on all the other tiles and you're gonna be spot on.
 
Level 17
Joined
Sep 6, 2017
Messages
184
That's a sick spell area of effect work. Outstanding job on that! You'll need to render more convincing wood/metal surfaces on the rest of the UI though. Like the wood you drew around the inventory - it looks great, just keep that detail level on all the other tiles and you're gonna be spot on.

Thanks for the feedback. :D I will try work on it
 
It could use some more shadows/highlights and contrast (especially around the portrait) and some more details (especially around the minimap). Try to separate the different parts of your use with more shadows, because they blend together too much. I'm also not sure what the yellow-ish material is supposed to be. If it's supposed to be metallic, some stronger shading and highlights, aswell as a hue change to more golden-ish wouldn't hurt.
 
Level 17
Joined
Sep 6, 2017
Messages
184
It could use some more shadows/highlights and contrast (especially around the portrait) and some more details (especially around the minimap). Try to separate the different parts of your use with more shadows, because they blend together too much. I'm also not sure what the yellow-ish material is supposed to be. If it's supposed to be metallic, some stronger shading and highlights, aswell as a hue change to more golden-ish wouldn't hurt.
Thanks for the suggestion:thumbs_up: I will try to improve it

nice style and goodluck ;)
Thank you :)
 

Archian

Site Director
Level 46
Joined
Jan 1, 2006
Messages
2,355
Nice UI. While it could use some more work on some parts, this has been sitting on the pending chair for quite some time now. I feel like you could have been more creative for certains parts e.g. instead of using 3-4 pixel line as a border. The lower left part of the texture certainly is more detailed than the right side.
Regardless, good job!
 
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