1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dungeonmaster UI

Submitted by Kwaliti
This bundle is marked as approved. It works and satisfies the submission rules.
This is my entry for the Fantastic Adventurer UI contest! Originally I wanted to do a completely Diablo-esque interface, but I thought it would limit its broadness too much.
Previews
Contents

Cursor (Texture)

AOE Indicator (Texture)

Inventory Cover (Texture)

Tile 1 (Texture)

Tile 2 (Texture)

Tile 3 (Texture)

Tile 4 (Texture)

Time Indicator (Texture)

Reviews
Archian
Amazing UI. Loving all the details. Great work. Works ingame and can be used for so many projects due to it's generic design and style. Suits Warcraft 3 perfectly.
  1. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,791
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Masterpiece!
     
  2. Archian

    Archian

    Site Director

    Joined:
    Jan 1, 2006
    Messages:
    2,843
    Resources:
    12
    Skins:
    1
    Tutorials:
    11
    Resources:
    12
    Amazing! Loving all the wonderful details. I'm gonna revist an old modding project of mine and implement this work of art ASAP!

    Good luck in the contest!
     
  3. Naze

    Naze

    Arena Moderator

    Joined:
    Nov 12, 2007
    Messages:
    2,298
    Resources:
    6
    Icons:
    4
    Skins:
    1
    Maps:
    1
    Resources:
    6
    Damn man. It's really nice that that contest made such piece of art be present in our resource section. Congrats for the amazing work!
     
  4. Kwaliti

    Kwaliti

    Joined:
    Jun 7, 2007
    Messages:
    2,275
    Resources:
    27
    Models:
    11
    Icons:
    5
    Skins:
    9
    Tutorials:
    2
    Resources:
    27
    Glad you like it, guys.

    Here's a little story about an idea I had for this.

    At first when I was designing this UI and the minimap area more precisely, I wanted to have a piece of parchment attached over the minimap buttons, and retexture the actual buttons to look like runes, which would glow up depending on state change. The moment I've seen how many actual minimap icon versions there are and how little time I had to dive into that, aside from being a potential third entry with a parchment-type thingy in the exact same place, I had to bin it.

    I might implement that at one point, but the whole act of importing every single change would be tedious, along with testing all of the button states, so there's an idea for somebody if I don't really get around this. :D
     
  5. ~Nightmare

    ~Nightmare

    Texture Reviewer

    Joined:
    Jan 25, 2011
    Messages:
    2,106
    Resources:
    144
    Models:
    2
    Icons:
    111
    Packs:
    5
    Skins:
    26
    Resources:
    144
    Good job! This one hell of a UI
     
  6. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,592
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    Awesome work! Great job.
     
  7. trebla ratilla

    trebla ratilla

    Joined:
    Oct 20, 2016
    Messages:
    349
    Resources:
    2
    Maps:
    2
    Resources:
    2
  8. Freddyk

    Freddyk

    Joined:
    Sep 7, 2013
    Messages:
    219
    Resources:
    10
    Models:
    9
    Icons:
    1
    Resources:
    10
    This is great and full of details!
    But I think there is something wrong with the perspective, it disturbs my eye... I think the left and right edges should have a slightly different angle, you should check that by drawing perspective lines.
     
  9. Kwaliti

    Kwaliti

    Joined:
    Jun 7, 2007
    Messages:
    2,275
    Resources:
    27
    Models:
    11
    Icons:
    5
    Skins:
    9
    Tutorials:
    2
    Resources:
    27
    The thing is even Blizzard UIs follow an orthographic projection of sorts, except it's not as apparent since their elements displaying perspective are rather small, unlike mine. Given that this is a UI, I wanted a really narrow angle of view, sorta like using a telephoto lens, eliminating as much perspective distortion as possible and making it look flat.

    In other words, it's intentional.
     
  10. Zephyrius2412

    Zephyrius2412

    Joined:
    Aug 29, 2016
    Messages:
    362
    Resources:
    3
    Icons:
    3
    Resources:
    3
    Just, perfect for dungeon maps !
     
  11. Freddyk

    Freddyk

    Joined:
    Sep 7, 2013
    Messages:
    219
    Resources:
    10
    Models:
    9
    Icons:
    1
    Resources:
    10
    Well, the fact is that all other "lines" actually almost converge to one point, while the two extreme lines converge to a very different point. Which makes it a bit disturbing.
     
  12. Kwaliti

    Kwaliti

    Joined:
    Jun 7, 2007
    Messages:
    2,275
    Resources:
    27
    Models:
    11
    Icons:
    5
    Skins:
    9
    Tutorials:
    2
    Resources:
    27
    Well, I'm not excluding that I might've messed it up, so I'll give it a look.
     
  13. Linkin

    Linkin

    Joined:
    Jul 1, 2012
    Messages:
    232
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Excellent UI, I intend on using this for my map. Great work! 5 stars!
     
  14. The Panda

    The Panda

    Icon Reviewer

    Joined:
    Jun 2, 2008
    Messages:
    7,702
    Resources:
    345
    Icons:
    281
    Packs:
    16
    Maps:
    48
    Resources:
    345
    So niceee!
     
  15. .E.n.I.g.M.a.

    .E.n.I.g.M.a.

    Joined:
    Oct 31, 2017
    Messages:
    8
    Resources:
    0
    Resources:
    0
    Thumbs up, awesome creation! Think I will use it (Y)
     
  16. Ivorywinter

    Ivorywinter

    Joined:
    Jul 28, 2010
    Messages:
    29
    Resources:
    0
    Resources:
    0
    best general-use ui i've ever seen, uploaded or in-game
     
  17. Archian

    Archian

    Site Director

    Joined:
    Jan 1, 2006
    Messages:
    2,843
    Resources:
    12
    Skins:
    1
    Tutorials:
    11
    Resources:
    12
    Amazing UI. Loving all the details. Great work. Works ingame and can be used for so many projects due to it's generic design and style. Suits Warcraft 3 perfectly.
     
  18. Patatos

    Patatos

    Joined:
    Dec 6, 2017
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Amazing!!!
     
  19. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,327
    Resources:
    3
    Maps:
    3
    Resources:
    3
    AMAZING, Looks so closely to what a professional HUD would look, truly amazing man.