- Joined
- Jun 16, 2008
- Messages
- 1,939
7/10 is far too high.
ass?
7/10 is far too high.
Awesomeness?7/10 is far too high.
7/10 is far too high.
This is much more fair than judging GUI and Jass to be equal, BECAUSE THEY AREN'T.Deaod said:I got an idea: Convert all GUI submissions to JASS and judge them based on that. That about evens the playing field for all submissions.
Then let's get this contest started!redscores said:[...] else I would quit thehiveworkshop
Ooh ooh you forgot to mention me!redscores said:[...] then you will be exactly like rising_dusk, bobo_the_kodo, and all those elitists....
Whether or not you hate the people at WC3C, you have to admit that a lot of their contributions to JASS and Warcraft III are phenomenal. If it weren't for them, a lot of the maps that people play wouldn't be around. I can readily say DotA, but there's a lot of hate for that around here, too.
Did you know Dota is VERY poorly coded? Icefrog (a.k.a. Dickhead) was still using H2I after 1.24. He also lets leaks slip quite often in his code.
Approve this? I'll go to moderator contact!
... Of course I want my rules to be the rules which count. Who the fuck would think up some rules and then not want them to be applied? Hell, even you want your ideals of GUIers roaming free through the fields with the evil socialist Wc3C elitists imprisoned forever. It's not called being a control freak. It's called sticking up for your ideas.redscores said:HINDYhat, you are not a elitist... i think you are just a blown up guy who wants his own "rules" to be the rules which count (control freak maybe?).
Thank you for your priceless contribution.Deuterium said:redscores always scoresrep bro!
It uses the HashTable system, you mean.
Point is, we wouldn't have vJASS. We wouldn't have had handle vars. None of the systems and such that we have now would exist without the people at WC3C. The unsubstantiated disliking of them isn't desirable material to post about.
No it uses some (small amount, naked to the human eye. He just started with it, and he has no idea how to use it.) hashtable, but the coding still really sucks ass.
I do love what the guys at wc3c do, just don't relate them to Dota. They have nothing to do with dota.
How much money are you gonna put that someone makes Galazy OOP if blizz doesn't?
NO!
I had Deprotected (I did it myself) version of Dota Allstars 6.62, right after 1.24 patch.
It was as I said. And it didn't look very vJass-y to me.
He would. vJass allows globals declaration anywhere in the map, but Jass doesn't. Structs also uses tons and tons of array globals. So with a deprotected version of the map, he would be able to tell if the guy uses vJass by the number of globals, array globals, and functions that look like that :you wouldn't be able to find anything by looking at the code...
function DummyId takes nothing returns integer
return 'h0B3'
endfunction
Thank you, HINDY, for proving my point.It takes some time, but it's actually fairly easy to make out obfuscated vJass. I know I've done it before.
The main point being that this retard continued to code with H2I after 1.24 until he realized how to code without it.
Just one little question... why make such a big deal out of this? Whether it leaks or not, whether it has some faults or not... the map works totally fine. I mean, anyone trying to code a 50,000+ lines of code would miss a few things or have some errors.
Over all that, you can't judge on a map unless you have the ORIGINAL CODE! I don't care how much you worked on the cracked version to make it readable, it would be nowhere close to the original...
I'm not trying to be mean or anything btw![]()