- Joined
- Apr 7, 2008
- Messages
- 1,621
hmm, but there is a little problem with the texture. He has a very big eye, and how shouldFalling asleep
I make it that it looks like he sleeps?
hmm, but there is a little problem with the texture. He has a very big eye, and how shouldFalling asleep
I thought there's enough lights?
well, dunno if it's just the anims, but milkshape also doesn't import bones.
So I'm not sure where I have to place them. But I might ask DonDustin about that, he's
very helpful, and maybe he knows an answer.
hmm, but there is a little problem with the texture. He has a very big eye, and how should
I make it that it looks like he sleeps?
Hmm, yes, but I prefer talking to someone whos in the chat, and speaks my languagewhy don'T you simply ask Dan Van Ohllus ? he's a really nice guy.. he just doesn't like to take request. Perhaps he could help you.
Use a custom texture made by Mr.Goblin ? :3
Well, I know nothing about Milkshape (I use 3DS Max, and I've yet to master scratch animating decently imo), so I can't help him in that part.why don'T you simply ask Dan Van Ohllus ? he's a really nice guy.. he just doesn't like to take request. Perhaps he could help you.
Well, making it sit down, then close eye. That "Zzz.." can be added as special effect in-game.hmm, but there is a little problem with the texture. He has a very big eye, and how should
I make it that it looks like he sleeps?
I totally forgot about those (embarrasing). Will do.There's enough light!it brings a underground effect. but what you need now is actually the object that makes the light. like a spot light or a lamp. this kind of stuff.
And Dan Van Ohllus's signature clearly says no requests. That's the reason I didn't ask. Plus now he told he can't really do that.why don'T you simply ask Dan Van Ohllus ? he's a really nice guy.. he just doesn't like to take request. Perhaps he could help you.
Wow this is cool, keep it up!
I have never seen that happening, and I have tested the map many hundred times. Is it like that when you start it? It seems that the particles textures used by the smog of Yelliges is being replaced with 64x64 wall textures. Maybe it's caused by Widgetizer, don't know. I probably upload non-widgetized version later today.Awesome, I tried it and it is very nice choice of music. However, I experience some graphics problems and I wonder whether it is the map or my graphics card. =P It worked fine in all your previous demos, until now where it has began to bug out. I have all my model/spell/texture details on high, but I haven't changed it and checked if that made a difference.
I took a screenshot but it doesn't do justice to the amount of whackiness that appears on my screen, the ss only shows a little bit at the center. I feel like I'm playing Silkroad again when I play this. =P (My gfx card sucked terribly back then)
View attachment 79252
I'm just curious whether it is just my computer or not.
Those bubbles will be added, after I find a model that satisfies me. And decoration only for the final game. I don't really think demonstration needs that, as I need to get only the engine done to get to work on the real game.Oh man... this shit is getting reaally really coool! :3
Love the atmosphere sound and the underwater sound and the splash and the opening/closing door sounds, and the arrows.
you just ingressed by x2 the atmosphere of your game. Now, just need to add a few bubbles from XANID01 when it's under water. AND... again some decoration doodads
-Pipes
-light bolt
-valves
-leaking roof.
-etc.
really really great. keep up the good work!
Nice that you like them!Will test now new version.
[Edit]
Tested. Well, I really love those doors. Also, the water sound/effect/music is awesome!
Well, like you already said, elevator doesn't work.
Two questions:
1. Are those 'Slime monsters' slower in water?
2. Are you going to add a bar, which shows you your breath? So you're only able to be a limited time
underwater, otherwise you will lose lifes/you die?
I want yellow thunder orb, maybe I'll ask General Frank if I can edit the models a bit. And for the earth orb, it should be brown and rockyish. Since the ability you gain from that has something to do with rocks. The rock missile would work, but it's not really shiny enough.http://www.hiveworkshop.com/forums/models-530/orb-lightning-106244/?prev=search=orb&d=list&r=20
Orb of Thunder..
http://www.hiveworkshop.com/forums/models-530/orb-poison-106245/?prev=search=orb&r=20&d=list
Orb of Earth? (I know it's poison, but since it's green, it could work)
if not simply take the Rock missile from the Boulder spell of the golems..
How could I reduce their collision radius? I don't want XANID01 to be standing on it without killing it. Oh, good idea, I'll fix that toxic water. Didn't think about that, lol.the collision seems fine to me, but you could reduce the kill collision of those slime monsters,
because they are quite easy to kill due to their big collision radius.
but when you enter the green water (poison I think) you flicker all the time, so you can't
be hit by enemies. I think you should remove the flickering through underwaterpoison damage.