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WW2: World in Flames [REVISED]

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Fingolfin as well as me is working on the map, correct.


Quoting my other reply "about release.. I'am pretty sure we could get betas running by at least late november but I wouldn't expect the map with all features to be finished before January."

it went from late september to late november damn. James7 speed up the progress or make age of Napoleon better.

I'm sorry but Fin and that new mapper dude but Wc3 lost all its good mappers all its good maps due to patchs and alot of players.
 
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i didn't mean new mapper like that i meant it like ur new mapper like in the map. helping fing.

James owns da name and da map and the idea without james7 fingolfin wouldn't of done the map in the first place and not everything is new.
 
WOWWARS; If James would just show up right now saying: "Hey guys, good job, but let me take over from here", i'm really not sure if i would give the project up. I'm also not sure if he would able to honestly say that he has created it, since the remnants of the original project are very few.

I can assure you, i pay the greatest respects to James, but i'm quite confident that he is happy to know that his project has sprouted into something this large. It appears he is busy with other things tha warcraft theese days.

Finally, another developer wouldn't speed up the pocess anyways. I was at first sceptical to accepting help from wuorma, but he has been very great at making triggers for the basic mechanics, but in practice, more members simply mean more juggling around with the map to get the newest version, which is already an issue.
 
What do you know about that?
USSR units starts with a -2 armor debuff, and finland starts with a ton of bunkers not to mention a natural bottleneck in karelia. Me and Vuorma plays as Finland vs Soviet all the time, so i can guarantee you that those will propalby be the two most balanced factions (against eachothers, that is).


@Miss Foxy; the water consists of more than 40 different textures, so replacing them is not something i will try throwing myself into. Some terrainers use the water from the TFT main menu background, although i'm not really sure if it's possible to replace the deafult water model in wc3.
 
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USSR wins in every game so how bout nerf Russian units or make Finland more Defended like mega bunkers or such to hold off.

Actually me and Fingolfin only played Finland vs USSR, me as Finland. I won 3/4 times, so wheres your sources? Lol

Of course, some upcoming fixes and games with more players will make sure Finland cant beat USSR alone.
 
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How about an idea that different countries have different bullet types too, like some of which can give different effects to the enemy?
 
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that was a good idea for finland but USSR might need a offensive buff since they rolfpwnt the germans and finns.

When is beta cause we feel like playing!!! but good to hear progress and ideas still flowing. this project went quiet to bigger.

and now ders a second mapper GJ.

i got an idea how bout USSR/china like have an option to ally. like joining sides for small nuetral countries (though i dont think this will work in this game.)
 
I'm pretty sure you've all read this but ignored it; USSR starts with a "Disorganized" debuff that gives -2 armor. This means that soviet units takes more damage than other units. The buff can be removed by researching a tech called "organize military command" which is available in 1940. From this point, all infantry units from all factions are practically balanced; soviet units have about 5hp less but also lower price, same goes for japanese units.

The only real advantage that the soviet union has is it's slightly higher income and larger "land buffer" (distance of land that can be conquered without having significant impact on the USSR situation). Countries like britain have a very high density of control points, while the soviet union has quite low, and they also have very few trade ports and have to rely on conquering the baltic states to get trade income. Generally, the soviet player has a lot of options to do and potential to become a very strong faction in the late game, but it is highly dependent on the skill and macro capabilities of the player.

@WOWWARS: Soviet is already quite effective in an offensive role since they have faster tanks than all the axis players. Also, as i said, everyone will have the option to ally in the later game.


@Miss_Foxy: there was no practical difference between the bullets used by the different countries in WW2. So no.
 
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nice job for info Fingolfin and theres a video? nice Vuormalainen.

Actually me and Fingolfin only played Finland vs USSR, me as Finland. I won 3/4 times, so wheres your sources? Lol

Of course, some upcoming fixes and games with more players will make sure Finland cant beat USSR alone.

Can I be teh third player? lol jk but if there is a spot i could do it since i'm on mostly.



Edit: make the map more fast paced if it is not already. cause that was a huge proplem in WiF people wont eait 10-15 mins for an event.
 
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@Foxy: no, there is no limit. I won't put one unless the game proves to lag due to the unit count.

@WOWWARS: Oh, it's fast paced alright! I can barely catch up!
To be honest, i've been working on ways to make it less fast paced and to give players a chance to use their units more strategically (right now it's a lot about building the right counter units and setting up frontlines), although it is great fun already as it is. You'll realize just when it's time to fall back to the next bridgehead, and you always have time to drop a mine or two in front of the enemy's advancement.
 
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@Foxy: no, there is no limit. I won't put one unless the game proves to lag due to the unit count.

@WOWWARS: Oh, it's fast paced alright! I can barely catch up!
To be honest, i've been working on ways to make it less fast paced and to give players a chance to use their units more strategically (right now it's a lot about building the right counter units and setting up frontlines), although it is great fun already as it is. You'll realize just when it's time to fall back to the next bridgehead, and you always have time to drop a mine or two in front of the enemy's advancement.

Nice Fingolfin.


also another idea making Tanks(not including cars or armored cars) invulnerable vs Bullets like in Company of Heroes
And units able to gather in buildings would be kewl.

and also will weapons of mass destruction be made/researched? cause it could be kinda kewl if germany bombed america. instead of america bombed japan. but this might be op
 
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Nice Fingolfin.


also another idea making Tanks(not including cars or armored cars) invulnerable vs Bullets like in Company of Heroes
And units able to gather in buildings would be kewl.

and also will weapons of mass destruction be made/researched? cause it could be kinda kewl if germany bombed america. instead of america bombed japan. but this might be op

Would kinda suck if Tanks could be killed by infantry. But that gotta be for Armored Cars too, since a bullet had no chance of penetrating their armor.
And does Warcraft III support them to gather inside?

Also, i think that Nuclear weapons could be researched, but for a huge sum of money.

And to you Fingolfin, does the time still count after 1945? I mean that it doesnt just stop there but continue counting?

//Zelzahim
 
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Would kinda suck if Tanks could be killed by infantry. But that gotta be for Armored Cars too, since a bullet had no chance of penetrating their armor.
And does Warcraft III support them to gather inside?

Also, i think that Nuclear weapons could be researched, but for a huge sum of money.

And to you Fingolfin, does the time still count after 1945? I mean that it doesnt just stop there but continue counting?

//Zelzahim

Infantry can damage armored units but do VERY low damage. I would actually think its possible for infantry to take out a tank by throwing in a grenade killing the crew. But as I said, it will take many units. Its nothing you should counter tanks with.

The time keeps counting after 1945.
 
In reality, tanks were practically useless without infantry support. It is very easy for infantry units to just sneak up next to a tank and place a mine on top of the track belt, or toss something into the air vent - be it a grenade, molotov, or just a heavy log that could clog the intake. Also, as vuorma mentioned, you could also get on top of the tank and pry open the hatch if needed.
Since there's no way of representing this in the game, i've just given bullet damage a lower multiplier against armored units. It is important tha tinfantry has other roles than just fighting other infantry units, which is why they are cheap, have mine detection, and take minimum damage from heavy tanks.
 
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I still can't wait to see the infantry guys they are already finish? because I saw some little pictures with one infantry faction and please take your time with this epic project so I'm sure the final product will be awesome so keep up the good work. :)
 
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Hmm... Maybe you could give ships a 'Radar' ability to have a chance to sense enemy missiles / warships nearby and either ping onto the map or destroy the missiles (Evading them).
 
Destroyers currently have torpedoes to counter subs, but i guess i could add sinkbombs too. Maybe they could be a manual ability that just drops a timed bomb.


@Foxy: I thought about the idea for "radar towers"; if it would work like in starcraft, with icons appearing in the fog of war, then it would be great - but i don't know if people would be able to understand excactly where it pings from on that tiny minimap (doesn't help that the map is huge). It's still an option though.
 
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