Lots of balance tweaks and bug&typo fixes.
Competitive maps expanded and updated.
Additional maps updated.
Balance changes:
Neutral: the item Branch of Beasts now has 1 charge.
Neutral: the item Greater Dispel Scroll is now more expensive, has 3 charges and affects a larger area.
Neutral: merc Stone Thrower can now buy Silencing projectiles (50 gold per shot) to combat enemy casters and channeling heroes.
Neutral: item drops now mostly correspond to the current patch. Notably, I have eliminated all auras and ability-granting items such Cloak of Flames and Cloak of Shadows.
Neutral: maps such as Norther Islands and Echo Isles now have more trees near starting locations
All races that have the amour boosting spec-item now see it buffed from +2 armour to +3.
All races now have a Scroll of Town Portal sold at their shop.
HEL Elf Workers nerfed: +5 gold (75>80g), and -15 hp (220>205).
HEL Scout Hawk ability (Beasts spec) +50 sec cooldown (150>200).
HEL Archmage Fury of Khaine manacost 110>125. Arcane Unforging item-remover effect vs heroes now has a level cap (2/4/6/8) and works only if the victim is both below 50% hp and mp, but the main effect will now affect heroes for 4 seconds; the single-item additional effects are removed.
HEL Combat Mage Shield of Saphery +8>+5 armor.
EMP Scroll of Town portal now costs 525 gold but has 2 charges.
EMP two units now refund a bit of gold if you have SKV, VAM, ORC or Chaos as your enemies: Swordsmen (1-10 gold) and Warrior Priests (10-20 gold). Warrior Priest collision size reduced 48>32.
EMP Militia Barracks now cost +60 gold, while State Barracks upgrade costs -60 gold (same total cost).
EMP Archers bonus damage vs creeps and BOC reduced from +10 to +5.
EMP Farms Surplus Redistribution mechanic reworked; they now will heal approximately half of what they used to.
EMP Wealth spec changes: Exploitation upgrade now grants +6 gold instead of +10; 'Improved Farming' and 'Sturdy Construction' reworked and merged.
EMP Faith spec under Rivalry: Holy Zeal now refund 100-100; Order of the Silver Hammer grant +300 hit points to Altars of Sigmar; Inviolable Faith grants +2 STR to Arch Lector.
VAM Sylvanian Cay blight hit point bonus 30>50.
VAM Dark Arts research chain costs 50 base lumber less (e.g. for the first research 125g/125l > 125g/75l).
VAM Zombie Peons and Skeletal Corpses cheapened a bit (75 > 70 gold for peons, 40 > 30 gold for corpses).
VAM Lahmia Bloodline research Tribute now grants 3 random items instead of 300 gold.
DOC Unstable made less punishing: duration reduced 16>12 sec, and damage amplification reduced 50%>40%.
DOC Skulltaker hero Raging Battlefield 90>50 manacost; Skulltaker threshold and heal values increased by 50% (now 150 xLevel).
DOC Skullcannons hit points reduced 400>350, level increased 2>3.
DOC Bloodthirster now has Resistant Skin (60%); Brass Meteor cooldown 15>30 sec.
BRT Knights gold cost reduced 300>260. Errantry (knights' spec) now refunds 25, not 50 gold.
BRT Villagers now suffer from Malnourishment: unaffected Villagers are now limited to 30 (House-total limit stays); having more at a time will inflict a significant combat penalty to the newly trained Villagers.
WOC Dragon Ogres +1 supply (5>6), +2 levels (5>7), base attack time 1.65>1.8, gold cost 270>290, +150 gold cost to their Cleave research, collision size 32>48.
WOC Chaos Dragons are now identical to other dragons (such as HEL's Moon Dragons): they are now, basically, more expensive and stronger.
WOC Warhounds -70 max hp (300>230) and they now deal -50% damage to buildings.
WOC Khorne Champion spells now require 10 more experience and may are capped at that value.
WOC Word of Agony (Slaaneshi Lord Spell) now deals 35% less damage on all levels (100>65 per level).
WOC Flickering Fire of Tzeentch nerfed: damage 100>50, cast range 800>600, mana cost 70>105, hero duration 1>0.4.
DOW-Araby Efreet gold cost increased by +80 (280>360). Arabian Warriors collision size 31>32.
DOW-Araby Hashishins level +1 (2>3) and buildtime +6sec (20>26); Subterfuge now usable only if cast at 90%+hp. Envenomed Daggers damage decreased 75>35.
DOW-Araby Wizard-Caliph cast point increased 0.3>1.25.
DOW-Chd Devastators nerf: max hit points 520>505; base attack time 1.5>1.7; gold cost 205>220; attack range 375>370. Improved Rifle design now grants +70 range (down from +100).
DOW-Kislev Frost Maidens gold cost decreased from 180 to 135.
DOW-Cathay Night Blade gold cost 195 > 345. [due to an oversight on my part, this change affects only the 5 ladder maps]
WEL can no longer power-build mechanical structures.
WEL Arrows of Hatred (Wrath&Vengeance spec) now cost +3 mana (7>10), and last 8>4 seconds (3>1 on heroes).
WEL Hagbane Tips arrows switch place with Starfire Shards (T2<>T1). Satrfire Shards DPS decreased 8>3. Asrai Marksmenship gold cost is now 75/150/225, up from 75/75/75.
WEL Forest Spirit Treekins now require 25 sec to summon (10>25 mana cost); their hire interval at Trees of Seasons increased 30>40 sec.
WEL Elf Workers cost +5 gold (75>80) and -15 hp (220>205). Nerfed Archers: 355>335 hp, 20>25 wood, 1.40>1.50 base attack time. Waywatcher hero summon spell costs 5 more mana (120>125).
DWR Troll Slayers now have lvl1 Cleave at lvl 2 and lvl3 cleave at level 3 (so 0-0-2 > 0-1-3)
DWR Hammerers Resolution and Heavy Bash research now cost 100 gold less (200>100 and 175>75 respectively). Resolution and Greater Resolution block +1 and +3 more damage (9>10 and 12>15). Bash always lasts 1 second longer (0/1/2/ > 1/2/3), proc chance now also increases by 2.5% with upgrades (15/15/15% > 15/17.5/20%). Collision size reduced 32>31.
DWR Dwarven Woodcraft research now has Forge (instead of Dwarven Hold) requirement.
DWR Giant Slayers now have the ability 'Slayer Oath': you are refunded 50 x [unit's level] gold upon their death (75 for heroes) (capped at 350 gold).
DWR Thane Rune of Breaking item-remover effect vs heroes now has a level cap (3/6/9) and works only if the victim is both below 50% hp and mp, but the main effect will now affect heroes for 4 seconds; the single-item additional effects are removed.
DWR Thunderer allround buff: +3 base damage (18>21), +25 range (500>525). +35 hp (505>540); Armoured Thunderers now also gain +2 armour.
DWR Warriors and Clansmen gain +25 hp (520>545). The research Shield Defence now also grants them +2 armor.
DWR townhalls now grant 20 food (up from 16).
DWR Research 'Fortitude' (warrior spec) now boosts hp by 200, up from 100.
ORC Giant Spiders -50% damage penalty against buildings; base damage 15>12; hit points 500>440; web duration (spec) 8>6 sec.
ORC trolls Normal>Siege damage; -2 armor (mundane variant only); lumber cost 30>45. "Focus!..." ability cooldown +30 sec (60>90).
ORC Mob Boys (orc spec) collision size reduced 32>16.
ORC Snotlings base attack time nerfed (1.3 sec > 1.65 sec); Snotling Breakout cooldown for barracks increased from 48 to 65 seconds; smaller breakout (for towers & pump wagons) now requires a bit of mana to charge up (50 sec for towers, 10 sec for wagons).
ORC Squigs's Gulp can now be used only if the squig is above 50% hit points; cooldown doubled 45>90 sec. Great Cave Squig now has Heavy armor (was Fortified before).
BOC Centigors build time reduced 40 sec > 25 sec. Their ability Drunken Bravado now burstheals the user by 250 hit points upon usage (instead of granting these 250 hp proportionately).
BOC Hunter's Skills (Slaanesh spec) research for ungors and gors buffed: from +20 ms +4 damage to +40 ms +8 damage.
BOC Shapeshifter Bear Form mana cost 125>100; Wingbrute form (Tzeentch spec) mana cost 225>125. Shamans of Nurgle (Nurgle Spec) hp buffed 525>600.
BOC Gors hitpoints 590>650 and base armor 1>3. Khorngors are now identical to melee Gors: base attack rate nerfed 1.35>1.6 (except for abilities and heavy armor type).
BOC All heroes sight range improved 1800/800 > 2000/1200. Baleful&Blasphemous Orbs attack rate improved 2>1.8.
BOC Warhound-Protected Pig Pens now have 10 charges for spawning Warhounds.
BOC Tainted Wood level 1 now boosts lumber carried by +6 (up from +2); Tainted Wood level 2 now boosts buildings' hp regen by 3.5 (up from 2.5)
BOC Aura of Carnage (Doombull hero) buffed by 50%: 10/20/30 > 15/30/25 % melee damage bonus.
LIZ Totems of the Old Ones now have 8 charges for spawning Lizards.
LIZ Serpents of Sotek (spec) now deal -50% damage to buildings.
LIZ Improved Blowpipes research moved to T2.
LIZ Stegadon-hero normal-type damage, but can carry 2 items, +1 item per levelup. Indomitable now costs 25 mana (was 0), damage block chance increased from 25/30/35 to 50/65/80.
DEL Shield of Living death (t3 item) armor bonus +5 > +2.
DEL Storage 30>50gold. Barracks, Bestiary and Dreadhall gain +300 max hp (to 1300, 1400 and 1400)
DEL War Hydra's Devour now has a lvl 3 cap; slight cost increase of +30g +10l (290/80 > 320/90).
DEL Supreme Sorceress' spell Lahmeks Dominion base spell's duration against heroes is halved (to 3/5/7); cast range decreased 700>550.
SKV Gutter Runners nerf: base attack time 1.1>1.4; hit points 400>375; cost 185g/30l>205g/40l; they now deal 60% damage less against structures; Snare-Net now lasts 4 seconds less and can't target heroes, though this is mitigated by the newly introduced 2nd level of the Snare-Net research.
TOK Hierophants gain +30 max hp (300>330)
TOK Sentinels of Heaven (Labour spec) landing near enemy starting locations are now damaged by 75% of their current hit points (reduced to 25% in an open field and to 0% near your own start. loc.); this ability also now requires a a Sepulchral Shrine; airborne movespeed reduced 220>170.
OGR Sabretusks normal>piercing damage type; Hit Points 800>750; Overwhelm research moved to T3 and now costs 75>175 gold; Olfaction research no longer requires T3.
OGR Gnoblar Traps nerfed: cooldown 10>50 sec, duration 600>200 sec, trap's hit points 100>5.