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Trigger Viewer

(4)WH_EternalMelee.w3x
Variables
NotInclude
Gold TEST MODE
IMPORT +credit
---------------------------
Changelog
2do
2do races destr
2do races order
2do BOC
2do VAM
2 do WEL
2do OGR
2do DOC
2do TOK
2do BRT
2do BRT fresh
---------------------------LR
2do camp
2do LR
2do LLR
useful skins w3n
useful models w3n
useful models vam
useful models human (~BRT)
usful models EMP (and humans)
useful models DOC
useful mdls AZTH\doc\chaos
useful models woc
useful models elves
useful models TOK
useful models OGR
useful models odrer
useful models destruction
useful models DOW
useful models buildings
useful models effects missiles
useful models misc
useful attch, icons
Debug
ms
twl
sts
rm
tt
gn
tg
p
timep
timem
time23
ritte
lefft
q
iseedeadpeople
despoil
spodin
debugs misc
Initialization
Initialization
Pause
Unpause forcer
Unpause
No doctrines
No doctrines2
Weather
Items
Tome of retraining
Potions ALL
ItemUse misc
Item Attack misc
---------------------------
Battleaxe of the Last Waagh
Axe of Outrage
Horn otGH
Wel Potions
Spirit Sword
Soul Syphon scepter
Necromantic scepter
Mitternacht scroll
Gnoblar Thoefstone
Butchers Cleaver
Ogre outpost
Maneter Legend spawn
Maneater Legend purchase
Tyrants Cage
Amulet of Chamon
DOC Potions
Mindrazor
Hyperphere
Jars n Icons death
Jars n Icons acuqire
Icon rakaph acquire
TOK powerup bug anull
TOK repository spec items
Units
Misc units trained
Zero To One
Heroglows
Trained dummy replace
Backpacks all
Worker rally wood
Vanguard deployment Y
Asrai deployment Копировать
LIZ
Ziggurat Q 1
Ziggurat Q 2
Conduit Medium training
Conduit Medium death
Skink kroxigor hired
Chameleon deploy
EMP
Regements
Trade
Lumber rework
WOC
WOC tribesman class
AltofCH hero train
ORC
Cocoon
Cocoon 2
Troll stupid train
Animosity train
Animosity repatriate
Animosity retaliate
SKV
SKV holes complete check
Screaming bell 1
Screaming bell 2
Clan Eshin service
Skv gorcentr construction
Skv gorcentr deth
Skv hole rallY
Skv hole rallY ressurect
DEL
DEL buildings
DEL slaves
Harpies flock
Lordlings
WEL
Ench Arrows unit
Treeman wisp
Dreva birth
Wel complete check
Asrai deployment
T3 wel sp
Hekartis blessing
Pathwinder
Tree of seasons no goldmine
Extract entanled gold
Entangled mine die to worker
BOC
Brutal order selection
Bray shaman of chaos death
VAM
VAM complete check
Skeleton corpse decay v3
Skeleton crypt and bdv
Skeleton shrine mana
Skeletal corpse train
Corpse cart build
Limited vam trained
Limited vam deth
Gnacht tiltdawn delay
Fell bat night krtv
Blood Knight panzyr unbug plus
OGR
OGR compch gorcentr
Herding pastures animals
Rhinox herded
Food substraction
Harding pastures aura
Maneater FLD
Maneater FLD merced
Ogre bull advent
Prepare food
Food dying sp
DOC
DOC complete check
DOC building start anim
DOC building conmplete
DOC ephon upgrades
DOC goldm initial
DOC acolyte ini undo
Foodburst hero revive
TOK
TOK complete check
TOK Chamber
Hierophant death
Hierophant revive
Asaphs blessing
Research
Reasearch various
HEL
Armour of hoeth
Armour of hoeth2
LIZ
Poison
EMP
Phantamancy
PhantamancyTurnoff
SKV
Protective gear
Protecitve gear2
DEL
Battle phase
War phase
BOC
Boc upgrades
Boc PFury UPG
VAM
Vam reserch begin
Vam reserch cut
Vam hero reserch
Omens of war str final
Omens of war tns final
Omens of war initial
OGR
Ogre advent
Satiation
Satiation unit renew
DOC
DOC research
Rax foodbonus
Locus research
Locus die
Locus reviveNtrain
Spells
Misc
Anti Possession
Building summon Y
Level cap target
Hero Learned
Temp building summon select
Hover animation
Invalid targets
-Orcs
ORC spells
Gaze of Gork
Backstabbing
Da Old Wayz Rule
Blow of Mork
Battle Trance
BattleTrance Off
Dirty Fighting
Waagh ulti old
Waagh ulti
Waagh ulti turnoff
OrcRage
OrcRage Off
CripplingChoppaBlow
FallOver
Battle Cry
Da Green Ritual
Fists of Gork bash
Battle Roar
Gift of the spider god
Dulling Poison
Nigtly Shroud
Magic Mushroom
Mad Caps goblins
Gulp
Go wild
Wrath of Mork
Wrath of Mork off
Wrath of Mork cripple order
Wrath of Mork cripple damage
Troll attack stupid
Gift otSG spider
Av Mork recolur
Stand and Fite
Av mork turret
Snotling breakout
Quell animosity
-Dwarfs
DWR spells
Slayer Strike
Second Wind
Rune of Wrath and Ruin
Rune of Wrath and Ruin off
Rune of Steel
Marked for Death
Dwarven Ale miss
Dwarven Ale heal
Deeper Mining
Slayers no Armour Runes
Rune of Fortitude
Rune of Fire
Rune of Cleaving
Imbude Gunpowder
Organgun
Orgungun Off
Orgungun Mistcasts
Blasting charge remove
-Lizardmen
LIZ Spells
Predatory fighter offense OLD
Predatory fighter offense off OLD
Transfer Pred Fighter ARCHIVE
Predatory Fighter offense NEW
Predatory fighter defense
Massive blow attack
Massive Blow initial
BoobyTrap
Comet of Casandora new
BotOO antimagic
Sacrificial Daggers
Blessing of Sotek
Tepoks Shield
Conduit
Conduit runout
Soul Quench
Drain Magic
Apotheosis
Recovery
Sacred Shield
Glyph
Assortment switch
Assortment attacks
Poisoned dagger
Blessing of Itzl priest
Ritual Flame
Reptilian endurance armr
Indomitable
Enrage indomidable
Crush to bits
Booby trap death IWel
-Warriors of Chaos
WOC spells
Skulltaker
Blow of Nurgle
Indigo Fire of Alteration
Infernal fire
Bloated With Disease
MarNite Upgrades
Bloody carnage
Subversion
Boon of magic
Linka Khorne
Slave trade
Toggle tribesmen worker
Eye of Gods cast
Eye of Gods kill
Eye of Gods die
Time of Glory summon
Time of Glory die
Test of Chaos
-High Elves
HEL spells
Fireball
To bows immobolize
To bows immobolize self
To bows
Shadow hunt summon
Shadow Hunt deploy
Asuryans protection
Asuryans protection remove
-Empire
Phas Protection
Flaming Sword of ruin
Steam Engine
Pistol Volley
General death debuff
Holy Zeal
Execution
Tools of judgement cast
Tools of judgement attack
To arms
Surplus redistribution
Exorcism
Reinforce
Magic mastery panzyr unbug
Orders reinforcement
Hammer of Sigmar
Thundrstrike
Ghyran Energies
Metalshift
Trade Shadows I DOC
Plague of Rust
Final Transm cast
Final Transm death
Tome of wizardry summon
Tome of wizardry item
Wizard Lord prelearn anull
Common incantations
Arcane blast learn
Arcane blast cast
Magical aura
Master spell
-Skaven
Pox death
Pox structure debuff
Plague
Warp overload
Wl miscast
Rapid Mutation
Mutagen
Warp scorch
Protectvie gear
Cave in
Death Run
Assassinate 1
Assassinate 2
Mutate plus breed
Unholy mut plus breed
Breed switch
Breed ability vermin
Infect rat spl
Infect rat conceal
Holes travel
Warpstone vine select
-Dark Elves
Raid
Fleetmaster attack spells
Unseen Raider
Ravage units
Sabotage
Witchbrew
Death Cry
Bloodshield
Bloodshield lvl
Bloodshield off
Slaver net
Enslave
Enslave hold
Enslave NEW
Power of Darkness
Dominion
Dominion var
Dominion 2
Black Horror
Gift of Darkness
Gift of Darkness2
Gift of Darkness3
Soul Stealer
Lash
Beastm no ff
Hydra
Abolish magic
Deathshard
Sacrifice to Khaine
DEL fury of Khaine
Slaver Net stun
-Beasts of Chaos
Primal Fury cast
Primal fury remove
Bray Shaman
Wild Magics
Drunken Bravado
Hangover from Hell
Bloodgreed
Herdstone expl
Bray Scream
Savage Dominon1
Savage Dominon2
Hunt Down
Blood Rampage initial
Blood Rampage kill
Centigor Hunter
Drunken Fury
Storm Axe
Ritual of Rage target
Ritual of Rage
Warherd pyre select
Primal Rite of slaanurlgl
Striking pfury
Epidemic building debuff
Go Rabid
Rabies buff placer
Flies and Maggots cast
Flies and maggots transfer atck
Mutated warhound
Time Sunder I DOC
Metamorph atcast
FS of alteration
Primal Rite of tzeentch
Khorngor transform
Khorngor skulltake
-Wood Elves
Athel loren aura heroes
Athel loren aura trees
Athel loren aura casters
WEL dying
Wisp tree
Wisp treekin
War dance toogle
War dance bezumie
Woven missed def
Woven missed ofns
Ench Arrows smithy
Ench Arrows fill
Soporific breath atack
Protector sp sacrifice
Flow of battle lernd
Flow of Battle attacks
Ariels Blessing cast
Ariels Blessing attack
Wel craftsmanship target
Wel craftsmanship
Asrai arrows switch
Arrow of retribution
Tree Singing
Forest Hunt
Forest hunt atck
Call of the hunt atck
Fury of the Forest loren
Spirits casters hold
Vengence dmg return aura
Deploy wwatchers
Shadowdance cast
Shadowdance no illusions
Rooted to the spot atacked
Arrow of Kurnous
Wrath spirit nuking
Wrath spirit spawn
Forlorn in the woods
Retribution debilitating fear
Pathwind hold
Pathwind teleport
Spirit Glade
Vines ancient treeman
Awakening of aloren
Radiant shield
Tree of aeons kickback
-Vampire Counts
Harvest death
Undying energy
Restless dead cc
Death Clock
Soulleech distribute
Chill Grasp
Danse Macabre
Danse Macabre remove buff
Necrotic shock
Invocation of Nehek
Raise Dead necrocaster
Cloud of Despiar
Avatar of Nagash zavod
Avatar of Nagash nagash
Avatar of Nagash off
Sould Drain
Somnia
Horror
Tomb blade
Devourer of Souls
Killing blow wigh king death
Unresting Return marker swap
Unresting Return ressurection
Accursed Armour cast
Accursed Armour atack
Vampiric Strike
Zombie Brute
Necromancy old
Necromancy
Necromancy animate
Dread Knight spells
Necromaster spells
Ghostly howl
Ghostly howl end
Spectral Form no target
Spectral Form
Vampiric Might active
Vampiric Might pas
Aura of dark majesty revive
Thralls
Dwellers of the dark
Nocturnal battlefield
Nightmare
Angst
Paralysing Terror
Haunt Dreams
Shadow Wolf
Vampiric Corruption
Vampiric Corruption tower
Beguile and Dominate
Beguile and Dominate repatriate
Despoil n destitute invalid tg
Despoil cast
Despoil cease
Destitution summon
Destitution cast
Destitution break
Destitution cease
Destitution select
Curse of Years
Curse of Years cease
Unveil
Nominate sen invalid
Nominate sen cast
Seneschal kill
Rally black knights
-Ogre Kingdoms
OGR spells
OGR summon
ScrapCorpse N Pistshot N CatchScent
Bloodgruel
Trollguts
Butcher spells
Catch the Scent
Catch the Scent check
Gnoblar lumber
Been there done that
Maneater hero learned
Gastromancy
Gastromancy deplete
Maw meteor farmnuke
Gut stomp
Pet gnoblar
Sneak pet gnoblar
Ironguts
Pistol shot
Blood vulture
Swoop down
Summon sabretusks
Harppon stusk
Encamp a gnoblar
Release all gnoblars
Herding Pastures dmg
Battlefeast
Battlefeast celebrated
Battle gorge
Comglare summon
Comglare die init
Comglare die
MawComet cd
MawComet ini
MawComet fall
Insatiable hunger inv tg
Insatiable hunger cast
Maneater Bm remove
Skyhammer initial
Skyhammer initial v2
Skyhammer unload
Skyhammer unload old
Skyhammer ogres expire
Overwhelm air remove
-Daemons of Chaos
DOC spells
DOC death
DOC summon
Channeled Conjuration order
Channeled Conjuration
Channeled Conjuration break
Materialise
Conjures invalid
Dmnc lumberfire cast
Dmnc lumberfire summon
Dmnc lumberfire deth tree
Dmnc lumberfire cease
Ephon immobolise
Unstable death
M of Khorne N Strikes of Plg
Strikes of Plague
Deathshead kill
Deathshead spell stop
Deathshead spell
Chaos Furies
Daemonc Consolidation
Pink Fire of Tzntch order
Pink Fire of Tzntch cast
Treason of Tzeentch
Deceit Reified
Glean Magic
Flames of Change expl
Flames of Chng N Wflame lvl
Titillating Delusions
Luxurious Torment
Luxurious Torment off
Sap Vigour N BondofEntropy
Touch of Nurgle
Touch of Nurgle selfcease
Aetheric Dive
Terrifying Skull
Rematerialisation
Rematerialisation move
Phantasmagoria
CacaChoir obsolete
CacaChoir blink
CacaChoir damage
Pavane of shards cast
Pavane of shards die
Gifts of G learned
Necrotic Grasp
Swarm of Maggots
Gifts of nurgle learned
Skulltaker doc
Raging Battlefield friendly
Raging Battlefield enemy
Gifts of khorne learned
Eldritch vx lastword ante
Eldritch vx lastword post
Conflogration N Firestorm
Elemental anim low alphav
Tribute goldmine
Ninth Falshood end
Ninth falsehood death
-Tomb Kings
TOK spells
TOK dying
Incantations
PtraNNeru order
Tombguard strike attack
TOK summon
Tomb herald bodyguard
My Will be done old
My Will be done
HEROES TOK
HEROES TOK v2
Transformations tok
Wasptoxin revive
Ward of Phak revive
Djafs Justice
Usirians avatar revive
Epic construction
My God is the Sun
\
Races
Random race suggest
Colour encode
AI
RaceForAI
Races
RaceSelector NO
RaceSelector SKV
RaceSelector HEL
RaceSelector LIZ
RaceSelector EMP
RaceSelector WOC
RaceSelector DWR
RaceSelector ORC
RaceSelector DEL
RaceSelector BOC
RaceSelector WEL
RaceSelector VAM
RaceSelector OGR
RaceSelector DOC
RaceSelector TOK
RANDF RaceSelector
Paths
Spec limiter main
=========High Elves
HEL main
HEL swordNshield
HEL swordNshield item
HEL swordNshield AdvancedRecrut
HEL clawNfang
HEL clawNfang item
HEL clawNfang ScoutHawk
HEL clawNfang Gegales
HEL clawNfang WarLions
HEL clawNfang FireBreath
HEL bowNarrow
HEL bowNarrow item
HEL bowNarrow FocusFire
HEL staffNwand
HEL staffNwand item
HEL staffNwand MageRecruting
HEL staffNwand ManaBurn
HEL specs optimized
=========Dwarfs
DWR main
DWR Warrior
DWR Warrior item
DWR Warrior Shield Defense
DWR Warrior Resolution
DWR Miners
DWR Miners item
DWR Miners Deeper Mining
DWR Smiths
DWR Smiths item
DWR Smiths Imporved Forging
DWR Smiths Imporved Forging Additional
DWR Smiths Armour Duration
DWR Smiths Weapon Duration
DWR Smiths Frost Imbude
DWR Smiths Fire Imbude
DWR Engeneers
DWR Engeneers item
DWR Engeneers Burning Oil
DWR Engeneers Advanced Repairing
DWR specs optimised
======Lizardmen
LIZ main
LIZ item
LIZ Sotek
LIZ Sotek Serpents of Sotek
LIZ Tepok
LIZ Tepok Tepoks Shield
LIZ Quetzl
LIZ Quetzl Eternal Strife
LIZ Itzl
LIZ Itzl Lizards
LIZ Itzl DropRocks
LIZ Itzl Stomp
LIZ specs optimised
======Orcs&Goblins
ORC main
ORC item
ORC Waagh
ORC Waagh W is near
ORC Orc
ORC Orc Black Horde
ORC Orc Mob up
ORC Orc Ere we go
ORC Spiders
ORC Spiders Cocoons
ORC Night
ORC specs optimised
======Empire
EMP main
EMP item
EMP Disc
EMP Disc Intense Training
EMP Gun
EMP Gun Tanks
EMP Faith
EMP Faith Piety
EMP Wealth
EMP Wealth Cheap labour
EMP Wealth Improved Farming
EMP specs optimised
======WarriorsOfChaos
WOC main
WOC item
WOC Khorne
WOC Nurgle
WOC Slaan
WOC Tzeentch
WOC Khorn mark
WOC Nurgle mark
WOC Nurgle rot
WOC Slaanesh mark
WOC Slaanesh strike
WOC Tzeentch mark
WOC Pandemonium
WOC specs optimised
======Skaven
SKV main
SKV item
SKV Pest
SKV Pest plague censer
SKV Pest plague feast
SKV Mould
SKV Mould giant rats
SKV Mould unholy vit
SKV Eshin
SKV Eshin Shadowmeld
SKV Eshin Dodge
SKV Eshin Poison
SKV Eshin Hero Assassin
SKV Skryr
SKV specs optimised
======Dark Elves
DEL main
DEL item
DEL brown
DEL brown nests
DEL black
DEL black darkshards
DEL red
DEL red witch e
DEL red mpNkillingblow
DEL cyan
DEL cyan shade
DEL cyan disc
DEL cyan ravegers
DEL specs optimised
======Beastmen
BOC main
BOC item
BOC Slaanesh
BOC Nurgle
BOC Nurgle selection
BOC Tzeentch
BOC Khorne
======Wood Elves
WEL main
WEL item
WEL blade
WEL blade asrai coat
WEL tree
WEL tree entmine
WEL wrath
WEL light
WEL light convergence
WEL specs optimised
======Vampires
VAM main
VAM item
VAM vonK
VAM vonK sublimity
VAM vonK superiority
VAM Krtv
VAM Krtv Nights rein
VAM Krtv Gnacht
VAM Lahmia
VAM Lahmia tribute
VAM Bdragon
VAM Bdragon Omens of war
======Ogres
OGR main
OGR item
OGR GMaw
OGR Mercs
OGR Tyrant
OGR Hunters
OGR specs
======Daemons of Chaos
DOC main
DOC item
DOC Khorne
DOC Slaanesh
DOC Nurgle
DOC Tzeentch
DOC specs
======Tomb Kings
TOK main v2
TOK item
TOK specs
Heroes
_hero name register
WOC hero level research
Altr refund and Hero limit
Fourth hero police
Heroes walkaround 2 universal
Heroes walkaround 3 universal
Heroes walkaround 4 universal
------
Heroes WEL walkaround
Heroes VAM walkaround
Heroes OGR walkaround
Heroes DOC walkaround
Heroes TOK walkaround
Time of day
EMP Wealth Tax
Nights Rein daybreak
Nights Rein nightfall
Geheimnis daybreak pre
Geheimnis nightfall
Geheimnis quaternite
Geheimnis midnite
Geheimnis wane
Geheimnis daybreak post
Reign of Chaos
Ptras touch
Waagh!
WaaghNumber BuildUpgr
WaaghNumber Build
WaaghNumber Unit
WaaghNumber Res
WaaghNumber Hero lvl
Waaagh Research
Waaagh Research old
Waagh Lboards
Waagh Lboard2
Waagh Lboard3
Waagh Lboard4
Victory
Wait victory
Victory all
Victory end
Misc
Quests
Quests
Cameras
Camera 18
Camera 20
Camera 23
-------------------
No flyers
EE HPLovecraft 2018
EE HPLovecraft 2018 second

		
Name Type Is Array Initial Value
_Integer_misc integer No
_Integer_misc2 integer No
_Integer_misc3 integer No
Animosity_Integer integer No
ass_target unit No
AvataOfNagash unit No
BattleWizards integer No
BeenThere_1 integer No
BeenThere_2 integer No
BeenThere_3 integer No
BeenThere_4 integer No
CatchTheScent integer No 56000
CometOfCasandora_Marker integer No 1
DeathHarvest_Coeff real No 0.50
DestructableMisc destructablecode No
DocInteger integer No
DominionTarget unit No
EmptyString string No
FLD_1 abilcode No
FLD_2 abilcode No
FLD_3 abilcode No
FLD_4 abilcode No
ForgingTechStop boolean No
Geheimnisnacht integer No
Geheimnisnacht_unit unit No
GoldExtraction_integer integer No
HolyZealProc integer No
MarkedforDeathDamage real No
MarkedForDeathDamage2 real No
Misc_Boolean boolean No
Misc_Item item No
Misc_ItemType itemcode No
Misc_Player player No
Misc_Point location No
Misc_Unit unit No
Misc_Unit2 unit No
Misc_Unit3 unit No
Misc_Unit4 unit No
Misc_UnitGroup group No
Misc_UnitType unitcode No
OrcPlayers force No
OrgunGunMisfire integer No
Point location No
PrimalFury_Count integer No
PrimalFury_timer1 timer No
PrimalFury_timer2 timer No
PrimalFury_timer3 timer No
PrimalFury_timer4 timer No
RabidTarget unit No
RaceSelected_DOT string No
Random_Race_suggest integer No
Real_misc real No
Real_misc2 real No
Real_misc3 real No
RuneOfWrathUnit unit No
SelectedColour string No FFCC00
SelectingPlayer player No
SlectConduit boolean No
specializations_disabled boolean No
TimeSunder_HI real No
TimeSunder_LO real No
Treee destructable No
Vam_Integer integer No
VatarOfNagash_player player No
Waaagh_Integer integer No
WaaghLeadbord1 leaderboard No
WaaghLeadbord2 leaderboard No
WaaghLeadbord3 leaderboard No
WaaghLeadbord4 leaderboard No
WrathOfMork_Caster unit No
WrathOfMork_Coeff real No
hiveworkshop.com/threads/hidden-resources-in-the-we.116845/
world-editor-tutorials.thehelper.net/uniteditor.php

fix hero-transformations to get free spec items at research (e.g. savage orc hero)
unit-buildings (SKV, WEL) remake w qusi-template
SKV eshin services remake/check if works w no vision
request Herrdave to fix orc mdls: /.321022/
bugs: HEL tobows immobile half-works. Waagh ult doesn't turn off sometimes. boc herdtone research counts only lvl1 herdstones
nerf sotek serpents. slightly nerf emp colleges?
slaughterbrute finilise.
ORC: better animosity (self nuke at no target, better finding, more severe (arm/dmg)); repatriate recheck if vision fucks up; nerf pauks (done?). new mdls
SKV: zess mdls!? holes>holes train travel (3lvl research)
Gold TEST MODE
  Events
    Time - Elapsed game time is 0.02 seconds
  Conditions
  Actions
    If ((Name of Player 1 (Red)) Not equal to WorldEdit) then do (Turn off (This trigger)) else do (Do nothing)
    If ((Name of Player 1 (Red)) Not equal to WorldEdit) then do (Skip remaining actions) else do (Do nothing)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
    Game - Set the time of day to 17.00
    Player - Add 100000 to Player 1 (Red).Current gold
    Player - Add 100000 to Player 1 (Red).Current lumber
    Player - Set Player 1 (Red).Food cap to 100
    Player - Change color of Player 1 (Red) to (Color of (Player((Random integer number between 1 and 12)))), Changing color of existing units
    Wait 5.00 seconds
    Trigger - Run spodin <gen> (checking conditions)
    Trigger - Turn on debugs_misc <gen>
    -------- debugs and stuff>> --------
27.03.2020>>
REPLACE: (maybe fuck it?..) HellspawnAnnihalator.mdx , CryptFlyer.mdx , Beta030e.mdx

--->Icons credit: Null, CloudWolf
trig damage type obychny>magia
add classification Summon to trig-summons (F6, not F4)
fix dummies collision (6>0)
optimise triggers (collapse into fewer)
new items for emp dwr stead of tpscroll (??, rune of luck/runic talisman); new balde of sotek
new names for heroes, refn-ces; see vk 4.8.18 selfmssg
wel, vam,.. better hero system (2x altar abuse, disbtn hrs)
check vision issues w delayed spells (set2 same player to fix. care w ai!)
proofread old trigger spells for inefficiencies (eg rune of wrath&ruin). ponder leaks, e.g. HEL To Bows, AthLor aura
ini worker offset (bootm left only?) reduce/tinker with
T1 const items are unused (eg biting blade)
duh chumi wrong buff (boc, skv)
check plague-cloud diseases stacking (eg boc nurgle harpies)
revise: aura smerti affects mechncl
empty buff says 'Ward'
buildings: check shadows; check constructing soundset

neutral itemdrop probabailties bugged?
redcamp add antiair?
(dragon breaths\shockwaves swap into JetFangIs sfxs
(sp unit trained>dummy (e.g. who??))

ask zess/mm for wlock eng (skv) healchbar lwoered
Woc: hand of glry recheck dead-hero interaction. slrbrute^. dogres friendly cleave, offset by res? chaos spawn pautina; ch ogre advent: hire and feed (use 2headed unit for feed). ogres lite armr w damage block. more uses for hero-lvl requirement? chaos tower now two-tiered - w second tier (chaos beacon) providing less food, but having a huge sight range and shooting relativley weak but long-range magic-type missles w strong (anti-hero) manadrain (upgrade costs time and a bit of lumber). chwolf>heavy armr?. allow tribesmen to be built at rax?

Orc: quell animosity non-owner abuse fix; gulp atc; swap nskulker mdl /179465/ (or not coz now they're sacked?); use goblin archer (in nite gbln sp), merge fungi research and do a t3 mitnight raid (~free goblins every midnight, also ngoblin shaman /.94824/); wgh totem hil buff? disallow gorcentr (spider) from bying. new orcs x3 (not savage): .321022/ . savage hero > balck hero; Im da biggest new numbers (or changes armor into siege w penalties), Old ways now summon black orc crusherz (current mdl), war paint > quasi dm block. giant bugged stand aimation: rename Stand ready > stand. sneaky stealing rmk (uncastable at full mana). Waagh ult buggy - remake w ~aura dummy.

Skv: hole new icons; uground travel research 3-tierd, 3 rd = global infraltration; pmonk /48892/; ratling gun dangerous-strong fire mode w better supression. pest breath > healgas (damaging). add sfx to Plagueclaw cats. screaming bell - brainstorm ideas (e.g. moves, shoots an explosion)
hunger mechanic - e.g. "rein of chaos-like" but w hp regen? depends on upkeep and surplus? holesY better rally (e.g if at at hero > follow). night runners too 0 collision? (imba\abuse).

del:[brainstorm basedefs?]. Manticore summoned by Beastmasters (5 min timed life, 5 min cd; or maybe 0-1 per bm; or loses control via degenerating mana (upon attack, reset by Whip)), heavy armour but not avian predator. raid sabotage subspell - tweak to respond to a 10 sec vapid buff for Fleetmaster only

new neutral orc? .48535
Liz: sacred shield > atc; chameleon better invis (morph-based). arcane conduit remake (w transformation - triggers at attacking w 0 mana. also add spellbook w sanctuary of hysh, metalshift, earthquake). New salamander Enflame - based on demolishers liquid oil (tiny invisible spill that only affects buildings).

Hel: engeneers can be employed (requires a T2 res at lumbermill) at smithy to make next upgrade instant (via buff), at farm to make it bigger (+500 hp +5 food) or at another building to give it +5 armour and heal for half missing health. commander: ult>nnult, massive bllow > edict+immolation; icon = .267786/. better dragon mage spells. white lion medium armor and damage block (or add anti-piercing elunes-blessing). vauls unmaking (spell/item): deal damage bassed on N items in inventory; if only one - its destroyed.

Emp: captn cleave? >snarad (+muttner); colleges ohead effects. (emp mages ensure alls good --wtf? sfx?). free comp allow to shot in t1 gnpwdr sp. steamtank shot? (atc parasite), maybe in sp only. add?/swap spearmen (.151537/) as a togle? for swordsmen. nerf resource trade? less boring ult for Gmaster (~aoestun +aoebuff). colleges add mage abilities tt.

Dwr: gyros disallow air>land? (or nerf?). l-mill rework into worker guild (mining of iron and stone +2x lumber per hit .275791/); miner mdl /.252827/; slayer stand animation – tinker with OR request. farms provide 4 food, upgradable to towers, miners (add max gold?), smiths (research kickback). rifle gilenas rewrap .303806/

____
DOW:
t1 rax: pikeman (replaced by whoever in specs), crossbowman, maneater(/bull)
t2 rax: merc wizard (fire/general), flying spearthrower, ballista (/scorpion/cannon)
heroes: maneater, crossbowmen, merc wizard, spec-dependant
specs: kislev, chdwarf, tielia (+albion, +estalia-bprinces?), araby, cathay (+ind?, +nippon?)
(add siege units? ungors armr >lite? ungors>archers & gors>melee? (mdls: 303900 , 286917 ).)
'new' item - spawn a weak 'herdstone' (facroy w razogors) to zone and poison enemies at death.
better bray shams: .308337/ .
earthquake improve (e.g. grant +20 armr andor immolation/tornado while channeling).

pfyry make a leaderbr (so players 1-4 restriction is gone). new mechanic proposal: dummy w global endurance aura; upon casting, restores 1 hp to all (Mecha) to utilise roar-caster effect.
slaughterer's call replace into passive (+dmg aura) and active (scroll of speed) components. or merge active component w primal fury, while also remaking the ult to be frenzy-based

(old: BOC unit overhaul: ungor archer (md pr), gor (hv sg), centigor axe-trower (md nr), ch spawn (ua mg), bear form (hv ch). V2 (lazy): ungors and gors untouched; ch spawn now breaths noxious breath, has weak magic attacks, also shoots qills at air. centigors as hv kots. add blink/0 collision to ungors?
corpse carrier consumed semi-crush bug investigate
fix dmg return on seneschal
hostile for beguile fix; better blite augment (decrepify) for summoning of spectre; effect for curse of years; spirits at cursed gold;
SKV catapult cancel in 1.31 creates a damaged unit (see corpsecart fix)

purity of bloodlines potential bugs with altar (when queued and altar is not de-selcted)
skeletal dragon ability remake
unresting return disjoint? projectile
clarity-soulsyphon effect on corpse
ghostly howl - add sfx (complicated)
corpse cart balefire - fix Drain Magic buff to be less anoying
?gnacht notrain still doesn’t work!! remake with aura and building buffs (vision issues most likely)

12th player used in despil - fix on 12p maps!

leftout: ghouls, strigoi, vargeists (=big harpy), coven thrones

vkrst
think about better spectral form. see if instarevive from vampire's aura can work.

korchatov:
nerf gnacht (w cd or smth) exclude more items from dwellers in the dark; generic spawnings at gnacht?; nightmare nuke>dot (+slow?)
gnahct tillmorgen restriction recheck if works
forest dragon rage replace? w ~vegful spirits (whatever the fuck that is)..
..or add this branchwraith /.287256/

(new trueflite arrows recheck if works)
warhawks (in sp or not) .308545/ OR .307950 . as upgrade for archers (~ +2 food +250 hp, flying behemoth)
season of bloom - tinker w proper buff

buff dryads; split? tree of life into 2 structures (gorcentr\rax+smithy, AoW mdl, hero^)
uproot treeman TT?, tower de-conceal?
(green breath of fire (D:\Games\WarcraftIII\Modding\Models\BreathOfFire; credit = Ardenian))
tree of aeons more spells? : razvedka? homecoming?
treeman ancient: at death creates a glade (corpse) with 500 hp that can be rapired w wisps to 1000 hp - then the ability to ressurect with 50% max hp procs
more uses for lumber? eg convert lumber into xp for heroes, e.g. through trained dummies at altar (decreasing returns, up to lvl 5). or instarevive for ~1000 lumber. or caped max stock of lumber. (or spell-overcast w use of lumber, global buffs for hoarded lumber. also tax w divert income to P12 (eg upon th upgrade).)
towers permainvis, unless attacking w temp boosts (costing lumber?) to total invis
Dryads - reinforce, same as free company (tinker w numbers, obviously). if used under athel loren wisp - charges wood, not gold. (also add the same ability to treemen?)
(wisp-farms: tinker w sfx to be more visible\different; WildGrowth.mdx or /forest-blessing.319840/ (also same model for Pokoi ult - but check that spell's sfx isn't hardcoded/bugged)
?prepare food at 100 recheck if free
?bugtest for comets glare getting stuck (2 dummies in synch?)

fix maneater shot cast animation
fire boulder to nuke buildings
gnoblar scrap? buildings, mechanical (to get lumber)
remake obsidian cleaver <> blade of sotek.
better items-consumables (ie salve, clarity): summon a swine/deer, which is acts like a mechanical animal but if killed applies a healingSalve/clarityPotion
gnbl trap mdl /.287868/
add curse of nehek to maneaters (&others spells)
(ironguts podheal? thru food surplus, reinforce-like)
think of byson revivable abuse (w ally)
fixed? ttusk-melee dont heal health at fountns (other bugs?)
goat mdl wrong origin attach pnt
giant recheck if eats and then tyrant caged

leftouts: stonehorns, gorgers (/.49984/), more maneaters, leadbelchers/other ranged ogres, giants
daemonic current to allow to train, not just revive?
autotuning for familiar: gains immolation or duh oko or can be sacked to restore mana.
finilise firestorm to deal ~1/3 damage if channel is interrupted
unsummon workings - new unsummon thru Transmute?
(reduce lvl to soften the exp-feed?)
lesser dmnc crystal initial allows mult heroes [??]
deception mana kickbacks recheck (counts dead bodies or smth?)
doc true sight to others?
ephon pathing
ninth falsehood - more auxillary exposions at reset
ponder nerf to Materialise - e.g. may use only if resources floated; or has global cooldown; or the building wraps-in damaged/w perm lowered armr (<or all xD )
petty ephoon imba transformation into pbearer (lower health, add armr?)
fiends of sl add slow tt ability

(dmnc current ponder further abuse-police)
(buff ideas: shorter Hero respawntimer?)
(?tz mana cacth-22)
hellish castle req dnt work? coz soulforge is cooler?
ephon immobile can be cancelled
herorefund for altar, not crystal
(warring gods - research is expensive, but with a refund; ch.pit research to reap all refund)
hellish castle to summon a ~pink flamer who can turn into pink immolation to harvest up to 4 trees (256sq region). 1 per castl.
(weird building sound - locate source)
(reserch req herolvls?
(consider negative base armor to all / or conversley hi armor and lower health)
(?new unstable - 50% chance to lose this ability after first use (or smth)
(tinker w making ephons units if possible)
(no gmine 1500 warnings?
(unstable simple nerf - 7 now grants 100% mana (make it random ~30-70%)
sap vigour never tested [?]
(glean magic manastuff works on allies [?]
(raging bf weird positioning -- make ALL dummies fly?)
!Immurment doesnt finish the building's construction; rewrite w Replace? (care w Chambers!!)

spec item - tinker w purchasable at repository - e.g. purchases a blank icon which upon purchasing is changed to spec one (refunded otherwise). (OR maybe all 4 always?..)
raise dead as basedef - hieros global ability, affects only corpses at gorcenrt and repository
carrion fly fix morph anim.
(bchamber death to kill asspciated hiero?)
(recheck Domain of Usi 1stRespawn>kill

sentinels benefit for forge reserch? . artisans armr for bldings. rally ponint for cahmbers?
(?ward of pkhat dnt revive at spot if hero died while burrowed. also recheck cancel dnt revive. recheck in general
doublecheck that all buffs are custom
add boar bloodlust (or smth) to necrolth colosus
?Sekhubi's Vengeance remake w SandWave.mdx (as fire berath)

===Notice:
hierphant auras:
1 Ptra aura smerti
2 Asaph trueshot aura
3 Neru devotion aura
4 Gaheb aura meleetkosti
5 Basth brilliance aura
6 Phath vengence aura
7 Ualatp vampirism
8 Djaf march orcov
9 Tahoth fountan mana
A Ptra fountan hp
as toggle my will be done: battle spirit / aura metkosti melee
necrotect: endurance aura machines, also endurans aura all?
see 9Jul whi email
pray - channel upon training to gain evasion.
smth w bsb?
hero ideas: grail knight (vanilla-ish spells, continuation of units), lord (buffs, whatever), phrophetess, paladin rallyer (bsb?) - w 4 summons: V1* antimelee w magic attack, antirange (w tuman, -trueshotaura) w normal attack, antimagic (magic immune, silinces etc) w chaos attack; ult = 3 pegasus free perma summon (cf orders reinforcement)
psntOath - burst heal at targeting nearby knight

bldngs:
/members/mike.224972/
.292154/
stable.234666/
/human-garrison.215871/

---Heores:
bsb: /mounted-swordsman.165132/ or /mounted-royal-captain.166303/
lord: .285718/ (or .291310)
grail lord: {nr, hr} .291756/
damsel UJ.308155/ or .307527/ or /modera.285918/
--UNITS
man-at-arm {nr, ua}: /templar-gatherer.257879/
archer {pc, md}
pilgrim {sg, md}: .300790/ or questioner.266172/ or .311794/
yeoman {nr, md}: /villager-cavalier-weaponless.276643/ or .231407/ or /templar-ranger.257472/
knight {nr, hv}: /knight-lordaeron.313148/ or mounted-footman.162986/
pegasus {nr, lt; av pred}: .318638/
grail knight {nr, hr}: .195143 lothar
damselki: .231160/ & /.305560/ & ( .287571/ ) & /magna-aegwynn.292841/ & /jaina-proudmoore.286195/ (also bloodelfwalkyrie.229946 , in sp)
---Summons {~V2*: 'etherial'-antiunit mg, hv; duellist-glassCn ch, lt; antimag-tank nr, ft}:
/crusader.259645/ (duelist, or 291756 bandit knight, or .304762/)
swan-knight-vile-knight.308843/ (etherial)
/heavycavalrylancer.240336/ (tank)/or crusader
/knight.304740/
bascinet-knights.311845/
reserve:
/footman-cavalry.131408/
/knight-female.137393/ & .154485/
.48330/
.272771/
.321079/

tc, farm, altar, rax, krax, arcane, castle, wall*, archery*, house*, stables?
wall>tower; house > blacksmith, lmill, mill (increases cap of vils). vilcentr(/archery?) > lavka, marketplace, stable? sige? uni?
UjHj westfall, dalaran ( .243990/page-96#post-3379121)

sp: /.157280 or .289795 aoe monk; can pick up relics dropped by slain enemy hereos
healing ward? - /.276409/
miner (1 food, ony gold), villager (o food); archer, yomen, pilgrim; knight, pegs knight; dmslHv/Antimg, dmslLf, dmslBs; grail knight; trebuchet

Farmstead chain:
Fstead - template that only trains vils {.230051/
Vilcenter - gorcentr, provides 10 food, trains miners, vils; stocks gold&lumber; may shoot; has spec upgrades; has one tech upgrade (T1>T2). Shoots (rocets), may be barricaded? In spec shoots more rockets from towers {.241389/
Workshop - trains trebuchets (at T2/T3), has upgrades {.230051/
Lavka - sells 5 basic items {.230360/ or .224835/ or vanilla?
Marketplace? Archery? In spec?
(Stable? or in HouseChain?)

House chain:
House - increases cap of vils {vanilla or .234634/
PBlacksmith - has peasnat upgrades. upgradable into >Blacksmith, which sells 3 advanced items {.233370/
Mill - improves 'harvesting' of farms, further increases cap of vils {.287993/
Lumberjack - stores lumber {.233305/ or .287945/
Stables? (enables knight rax)

Altar - cheap, may train only one hero, doesn't revive fallen ones. upgradable into >Altar which now functions properly {.233461/

Farm - detereorating health, need to be repaired by vlis. Provides food. May be upgraded into different crops, to altor composition (e.g. costs 50 wood by default, 25/25 or 50/0 if upgraded w different crops). {.248367/

Wall chain {.233504/ and .245383/ ?
Wall - cheap and has little vision
Scout tower - has vision
Guard tower - shoots, may be barricaded?
(More variants in spec, eg cheaper\sturdier walls?)

Peasant rax. Trains archers, yeomen, pilgrims {.248336/ or .228651/
Knight rax - trains Knights, Pegs Knights (t2). Requires Pblacksmith (andor stables) {.228651/
Castle - shoots (barricadable (shootes harder in spec)); trains grail knights (t3) and trebuchets? (requires workshop); has tech research (t2>t3). {.241389/
Arcane rax - trains x3 damselki {.232822/ or .224634/ or 235817/ or .232822/

=
few abilities: channeled pray; fire arrows; peasants oath (-food incr at knigt}. FIN
albion Spec?
1: EE Silvestr "wildkinG"
1: oklolo ceyva (cave'a?) tarrain fix (minor)
1: replace asbyorn w /barbarian-d3.150324/
1: make whqb&ee as sidequest (first chapt only)
2: tenqua hp regen type blite only fix. Harm Convergence LEVEL<>UROVEN' ttip
3: wooden gates (\WarcraftIII\Modding\Models\!Simple). von Muttner bomj-skin (+icon). capitan>captain. wounded bachmann sequence STILL malfunctions
1-5: heroglows
1-5: previous mission easter egg, if found, place related item
1-5: new WHQB model (/paladin-book.98222/)
1-6: lock game speed at high
1-6: brainstorm new models (update) and skins
1-6: {Игра - Set ally color filtering to 0.}

5>:
LS "of Ulthuan" > "from Ulthuan"
issue a stop order to slaves after the midgame cinematic (arnt displayed as free workers else)
very righthandside mid - two submerged trees
ssc fake carver
quick shippusrchase @dreadark = bug (optimise). /<5

__________
NAMES: Keenan (DOC); Nienel Arlenir Tenris (HEL), Dromdin Zoluz (DWR), ~Ralle (BOC), Aretea (WEL); ~Nyaratotep, ~Azatoph (TOK)
think about custom skins for all chapters in camp
building reform

chapt 8: fight off infections as initiation to nurgle. select nukes to nuke you down as low as possible but not to overnuke u
better TTs for everything (colored text)
purge vanilla unit mdls
adapt? war3 races to reflect wh (lazy lore-friendly AI)
(reveal enemy at destroyed townhall)
redo dopolnit ability na lvl in sps
better backpacks? brainstorm
quests: race nanoguides; picked races?
diff LScreens, reflecting 'climate'
random/better creeps (tune maps for it)
better neutral bldngs (e.g. add shreder (and others?))
elemental resistance: firebellies, yhetees, dragonogres.. (also deresistance: treemen..)
preload (eg, Pfury)

*nb: vanilla flord incinerate lvls 4-7 = doc's wflame
5th spec ((brt spec idea: 7x food-free 'reinforcement' units)

bodyguard - train at Y if hero (eg hamerer)
dwr: reform mine doctrine (after general labour-oriented reform); ponder runes>items - many diverse & for non-heroes
skv: eshin dude free dodge 10lvls, smoke bomb (+icon=smoke of decit). strenght in numbers, hunger (barinstorm)
mindrazor & BattleaxeotLW damage>proced spell
bstorm better basedefe mechnisms (del, emp, wel..)

?merc camps: half of dow semirace purchasable; has negotiators (builders), maybe workers (limited or not), one/two/three unit-producing buildings, farms, towers, (in LR also - altar w heroes, careful w walkarounds), item shop; turn offable (will require merc camp to be added with marketplace abilities; at ini add item to marketplaces, remove at chat command)

race (mini)gudes (.txt, .doc, wikia etc)
advanced scrobeord stats
AI
Learn JASS
Consider renaming/remaking attack/defense types
video (fraps)
monitor/update .310223/

REQUEST: trdn rider, dragonogr,.. brainstorm other. + $$
see also: 13.05.2020 whi email.

Custom scenarios: capture the flag, slay opponent's general, holdout, control points (perhaps lighter version in main maps)
tryhard item models: icons-to-models-pack.316803
global worldmap
global 3-stage campaign; 80 (16 races X 5 specs) start locations, defeat waves, destroy hq; repeat 3\16\64 (or 3\9\27) times, then race-specific showdown.
TC healthbars: /hp-mp-bars-team-colored.249492/
More campaigns - prequels with chaos (history of making the main artefact in WHES), age of sigmar, pre-cataclysm slann struggles, korchatov
Global strategy; likely single player; DoW-DarkCrusade -like (starts in year ~2620, choose state of world in WHES campaign); or successive destruction-order guided global camps
RPG-map; dragon age/skyrim -like
hiveworkshop.com/forums/skins-552/chaos-dwarf2-blp-157088/ [B] chaos dwr, mnt king
/lich-blp-198579/ [B] TKK
/runicwarlord-blp-251491/ [B] WOC
/charonhq-blp-132343/ [B] WOC
/hero_bloodelf-blp-169046/ [A] WOC
/cw_demon_hunter-blp-182001/ [C] EMP
/heromountainking-blp-86473/ [C] DWR
/drown-captain-61648/ [C] VAM
/king-61945/ [C] EMP/WOC, kael
/nightmare-60906/ [B] WOC, kael
/cyborgmammothman-61053/ [C] WOC/DOC, pitlord
/acolyte-blp-125567/ [C] TKK
/lordnecromancer-61129/ [C] WOC/VAM
/devilish-summoner-61695/ [C] WOC/VAM
/medivh-61291/ [C] WOC
/skeletalwarlock-60937/ [B] TKK, eredar
/dwarfwarrior-blp-210923/ [B] DWR, chdwr
/eguipt-61327/ [C] TKK, WOC
/cleric_by67chrome-blp-172432/ [B] EMP
/deepseamurlocblue-blp-189177/ [B] LIZ
/wortling-blp-232280/ [B] DOC, nurgle
/blooddemonette-blp-240800/ [B] DEL/DOC
/cavetroll-blp-142461/ [C] ORC
/cancer-carcinoid-blp-179763/ [C] DOC
/izual-blp-279343/ [C] DOC, keeper of secrets
/rilrae-thraele-blp.155542/ [B] del/woc/doc; jaina
/king-llane.295452/ [C] ~valten
/saidan_dathrohanv1.289629/ [C] ~sigmar
/silverhandpaladin-242353/ [A+] Sigmar
/villager-kid-female.299630/ [B] EE/critter
/villager-kid-and-derivatives.294275/ [A] EE (or BRT peasant)
/the-arbiter_futureblade.227479/ [B] OldOnes (see also & brainstorm draenei)
/zodiac-warrior.117768/ [C] OOnes >
/lord-archimonde.293033/ [C]
/proto-naga-zealot.221781/ [C]
/draenei-luminary.300104/ [B]
/starcraft-i-protoss-pack.292172/ [B] <^Oones
/medivh-and-derivatives.291270/ [A] young nagash/artificer
/alpalan-two-eyes.199896/ [B]
/paladin.301179/ [B] KF/sigmar
/villager-kid-female.299630/ [B] ee/critter
/tzeentch-building.304875/ [B] polargates / oones bldngs
/dire-berserker.286533/ [A] norscan WOC, AsavarKul?
/chaos-marauder-lord.308604/ [B] woc/ AsvKul
norse-runecarver.92208/ [C] woc
/cargыl-lord-mordirith.309232/ [X] ART revnant
/watcher-and-derivatives.309122/ [C] nnl
/battleship-and-derivatives.246696/ [B] recheck
/the-scarlet-champion.305753/ [B] woc-k

/umbar-black-ship.311637/ [A] del ships>
/kul-tiras-dreadnought.320777/
/battleship-and-derivatives.246696/ <ships
/grunt-and-derivatives.307931/ [B] norscan
/vampyr.193210/ [A+] necrarch

/grim-reaper-48399/ [B]
/dark-harvest-220939/ [C]
/ghostly-aura-274379/ [B]
/guitaricle-v-2-a-185122/ [C]
/azgathoth-112425/ [C]
/wretched-worker-forsaken-peasant-247565/ [C]
/banshee-rider.259170/ [B]
/poltergeist-64369/ [B]
/arch-necromancer-kitabatake-48138/ [C]
/femalenecromancer-219302/ [C] OR /.190034/
/viking-skeleton-237500/ [B]
/priest-putrescence-252462/ [B]
/fallenknight-229934/ [C]
/dreadlord-pre-beta-look-like-114133/ [B]
/skeleton-49070/ [C]
/skeletor-63461/ [C]
/marrowmancer-187120/ [B]
/skeletalknight-219250/ [B]
/deathknight-211062/ [C]
/dwarfdathbringer-165836/ [C]
/undeadvrykul-145693/ [C]
/riderless-undead-horse-48398/ [C]
/restless-skeleton-270818/ [B]
/burning-chariotanimfinish2-48032/ [B]
/amored-stalhound-skeleton-wolf-278279/ [B]
death-knights-and-derivatives.285718/ [B] /emp
/corrupted-ashbringer.289316/ [C]
/spiritwalker.47984/ [B]
/infested-zombie.242317/ [B] /doc
/zombiedog_byepsilon.180909/ [B]
ghoul.269119/ [C]
/icecrown-seer.294497/ [B] nagash?
/lady-blaumeux-mounted-version.295666/ [C] /dow
ligaroo-210749/ [С] /tok
/orcbonecollector.164004/ [B]
/witch.220465/ [B] banshee
/draenei-lost-one-and-derivatives.234476/ [B] Crypt Horror\ghoul
/inquisitor.292820/ [B] /woc
/bandit-captain-footman-and-derivatives.300263/ [A] graveguard
/geist.292662/ [C]
/phenelect-the-godslayer.129194/ [B]
/gorthelect-the-godslayer.129088/ [C]
/death-knight.111389/ [C]
/diablos.255647/ [B] /doc
/nereid-god-of-destruction.185448/ [B]
/draenei-disciple-of-fire.302761/ [B]
/necromancers.298935/ [A]
/undead-ghoul.306741/ [A] strigoi?
men-of-angmar-lord-of-the-rings-online.311682/ [C]
.164621/ [C] ghuol
/banshee-and-derivatives.306044/ [A+]
/mounted-royal-captain-166303/ [B]
/royal-captain-108101/ [B]
/mounted-swordsman-165132/ [B]
/mounted-footman-162986/ [C]
/knight-changed-188922/ [B]
/pikeman-221645/ [A]
/spearman-151537/ [B]
/fire-mage-165394/ [A+]
/templar-48736/ [B]
/demonhunterdiii-182129/ [C]
/spell-weaver-48120/ [C]
/gryphon-knight-258882/ [A]
/stable-234666/ [B]
/stable-241035/ [X]
/heavycavalrylancer-240336/ [B]
/footman-cavalry-131408/ [C]
/knight-female-137393/ [C]
/human-knight-93828/ [C]
/bloodelf-phoenix-crusader-48332/ [C]
/brown-pegasus-rider-185498/ [B] (skin > white: /.272585/)
/arthas-horse.48330/ [B]
/crusader-259645/ [A]
/templar-ranger-257472/ [B]
/wheeled-trebuchet-264456/ [A]
/medieval-trebuchet-48314/ [A]
/female-human-mage-231160/ [A+]
/universalfarm-248367/ [B]
/warcraft-ii-mage-231395/ [B]
/human-garrison-215871/ [B]
/castle-215572/ [B]
/chapel-246017/ [X]
/knights-272771/ [B]
/cathedral-273969/ [B]
/towers-273710/ [C]
/anduin-lion-rider-273280/ [X]
/mounted-bandit-231407/ [B] /woc
/templar-gatherer-257879/ [A] serf
/templar-justicar-256752/ [C]
/healing-well-276409/ [C]
/villager-cavalier-276643/ [A+]
/mountedvillagerbypaladinjst-166334/ [C]
/undeadarthas-47340/ [C]
/paladin-from-wow.278628/ [B]
/rhonin.285686/ [B]
/flagellant.48533/ [B]
/hunter.165709/ [B]
/isillien.288982/ [C]
/modera.285918/ [A]
/195143/ [A+] -- SoC resrc pack
/alonsus-faol.289795/ [C]
/monk.157280/ [A]
/questioner.266172/ [A]
/paladin-and-derivatives.291310/ [A] /vam
garithos-and-derivatives.291756/ [A]
.287571/ [C]
calia-menethil.295414 [A] or .292841/
serf-peasant-alternative.300790/ [A+]
/bandit-spear-thrower.309166/ [B]
/swan-knight.308843/ [A]
/knight-of-lordaeron.313148/ [B]
.314623/ [C]
pegasus-lordaeron.318637/ [A+]
/warhammer-swordsmen.319674/ [A] et al
/alonsus-faol-human-undead.308439/ [C] /vam
/warhammer-steam-tank.320733/ [B]
/warhammer-elector-count.319908/ [B]
/warhammer-witch-hunter.299608/ [C]
/warhammer-halberdiers.306902/ [A] dow-tilea
/renaissance-pikeman.318827/ [B] dow
/arthas-menethil-paladin-daelin-proudmoore-and-derivatives.165709/ [C] emp hunter hero
HRS:
/tormentor.192344/ [A] OR .110097/ OR .206229
/prime-matron-125142/
/nether-ray.291105/ [A]
/nyalothan-naga.299023/ [A+]
/faceless-nightmare-weaver-228386/ [A]
/dragonspawnguard-256209/ [A+]
gryphon-hero-196626/ [A+]/ /tkk
/harpy-and-derivatives.301662/ \
/crypt-drone-cocoon-231952/ [C]
/fel-zombies-pale-orc.317378/ [A]
/shadow-mephit.112437/ [B]
/fred.186898 [C]
/demon-knight-203952/ [C] /woc
/266899/page-28/ [C] shimmering portals
/fel-orc-outrider-176423/ [B] (icons)
overfiend-225186/ [C] /woc
ocula-211909/ [B]
shinigami-217620/ [B] /azth
/griffon.263586/ [A/]
fallen-one-assassin.191414/ [C] /azth
faceless-one-tentacle-pit-236922/ [B]
lord-hyperion-185046/ [B]
facelessonecultist-228044/ [B] /azth
rayne-245528/ [B] /vam /azth
/fel-orc-rampager-147348/ [C]
/fel-orc-enforcer-110097/ [C]
/abomofiend-257014/ [A]
/lost-soul-47478/ [C]
/evilbeholder-161450/ [C]
/darkvalkyrsvh-239866/ [B]
/alexstrazsa-166372/ [C]
/hodremlin.209428/ [C] /azth B+
/faceless-one-sorcerer-203303/ [A]
/.214551/ [C]
/scarlet-needle-207910/ [C]
/cryptguard-249759/ [A] /
/unbroken-sage-112799/ [B]
/leech-black-170312/ [C]
/.49325/ [C] (unclean in cam? &nxt)
/.49369/ [C]
/corrupted-chogall-144202/ [C]
/goddess-war-201005/ [B]
/quirajgladiator.49990/ [x]
/fetish-141475/ [A] nrgl skin
/infestor-174943/ [C]
/nightmare-soul-calibur-3.204124/ [B] /azth
/ladyblaumeux.257121/ [C] /woc
/eredar-fel-monarch.294617/ [B]
/batwoman-232654/ [C]
/cutefeesh.289306/ [B]
/.149984/ [C] /azth B
/dolomeros-fallen-angl.215263/ [C] /azth
.2691/ [C]
/overqueen.104364/ [B]
/.300104/ [C]
/harpy-and-derivatives.301662/ [B]
.294617/ [B]
/jaina-dreadlord.308009/ [B]
/tzeentch-pack.305025/ [A]
/demoness-and-derivatives.309121/ [C]
harpy-and-derivatives.301662/ [B]
/draconian-guard.48737/ [C]
/azure-dragon-elementalist.48228/ [B]
/draconian-guard.48737/ [A] KoS
/members/dionesiist.124382/ [S]

/imp.192315/ [C]
/sharadar-hell-knight.186895/ [B] WOC spawn of ch
/fiend.140092/ [B] DOC steed of slnsh
incubus.109087/ [B] WOC
/chaos-marauder.48532/ [C]
/faceless-one-sorcerer.202933/ [B]
/demon-marauder.203078/ [C]
/colossus-and-familiar.202915/ [C]
/stygian-hulk.202630/ [B]
/demon-arch-duke.202613/ [B] DOC khorne
/phantomblade-s-2.201618/ & 201609/ [B] DOC slaanesh
herodarkwidow.200275/ [B] DOC/TOK (fiend of Slansh)
/titans-guardian.266217/ [B] LIZ?/ TOK
/varsaigen-the-stormlord.174989/ [B]
/faceless-one-mindflayer.308288/ [A]
/bloodelf-rogue-aka-shadowblade.50643/ [C]
/bloodelf-wizard.50644/ [C]
/demon-hunters-and-derivatives.279845/ [B] /oones
/malganis-the-eternal-one.309950/ [B] daemon priest
/legionnaire-and-commander.203465/ [B]
/poison-elemental.310391/ [C]
/deathwing.200374/ [C] aludin/artf
bronzedragonslave.214292/ [C]
/holy-rune-golem.238373/ [B] art
/ember-forge-ember-knight.318735/ [B] art
/dark-souls-ornstein.319902/ [C]
flagellant.48533/ [C] worker for art (or .308287/)
/beholder.307074/ [B]
bladewitch.263163/ [C] ashka
/mannoroth.295766/ [B] GUnclean campaign
/ganarg-engineer.158134/ [B]
black-legion-captain-v1-243349/ [B]
/flaming-raven-245386/ [B]
/vrykulspearcarrier-240970/ [B]
/juggernaut-222277/ [B]
/arthas-47859/ [B] archaon?
/highlord-darion-mograine.216171/ [B] archaon?
/diemos.47563/ [B] archaon?
/arthas-47860/ [C]
/black-archmage-222980/ [A]
/death-knight-foot-48335 [B]
/flameknight-241740/ [B] archaon?
/chaos-knight-48233/ [C]
/borreal-hound-208380/ [C]
fel-infantry-187822 [B] <khorn-ogre
/dark-footman-47574/ [C]
/sauron-50132/ [C]
/kotogre-47930/ [B]
/barbarian-186138/ [B]
/arcaneknight-ht-ike_ike-100362/ [C]
/beowulf-brave-240976/ [B]
/dark-soldier-245141/ [A]
/lich-king-154837/ [B]
/sludgemonster-277821/ [B] doc?
/black-legion-footman-277943/ [B]
/bandit-enforcer-black-knight-272619/ [C]
/archmage-aethas.285634/ [B] dow?/hashut/araby
/dire-berserker.286533/ [B]
/beastmaster-and-derivatives.288760/ [B]
/mammoth-ravager.164265/ [C] /boc
/vrykkuldrakkarship.239860/ [C] ship
/juggernaut.222277/ [B]
/undeadknight-48012/ [B] /vam
/death-knight.289538/ [B]
/shadow-lich.222998/ [B] /doc arb
/soul-devourer.214001/ [B] /doc
/nightmare.222793/ [C] /bd oc
/quirajgladiator.49990/ [X] /doc
/diablo-176712/ [C] /doc
/protodragonred_svh.261285/ [B]
vrykkuldrakkarship.239860 [C]
/doom-ravager.265933/ [C]
blind-beast-159688/ [C] /doc
/vikinglongboat.49849/ [B]
/trolldire.50120/ [B]
/chaosorcoverlord.196739/ [C]
/beastmaster.269765/ [B]
/doomlord.292900/ [A+] slbrute
/pale-emperor.294821/ [B]
tormentor.298938/ [C] /doc
/ogre-magi-with-mace.162134/ [C]
/nathrezim.291586/ [B]
/dark-paladin_direfury.301911/ [B]
/sky-hydra.302785/ [C]
/the-corrupted-ashbringer.308028/ [B]
/chaos-ogre.308675/ [B]
/warden-and-derivatives.287022/ [B]
/parasite-worm.318413/ [C]
/tolkien-hel-pack-wotr.307485/ [A+] S hel
/elven-archer-war-of-the-ring.291625/ [A+]

/high-elf-judicator-121803/ [B]
/elvenarchcleric-48586/ [B]
/manticore-188533/ [C]
/bloodelfwalkyrie-229946/ [B]
/elven-ranger-181402/ [B]
/phantomblade-2.262837/ [B] DEL
/lady-liadrin-v1.285834/ [B] HEL
/blacksunelementalist.286575/ [B] hel/wel/del
/nedruidcat.225464/ [A] white lion
/elven-royal-guard.287244/ [B] del/hel
/high-and-blood-elf-swordsmen.272253/ [C]
/lady-liadrin-v3.285834/ [B]
/high-elf-chronomancer.152788/ [B]
/bladewitch.263163/ [B] witch elf
/archer-galadrim-lotr.291703/ [X]
/epic-owl-scout.287952/ [B] wel
/halberdier.222342/ [B] hel phx guard
/lion-male.92916/ [C] change texture, no tc
/battleship-and-derivatives.246696/ [A]
/dark-ranger-and-derivatives.286906/ [A]
/blood-magi.298933/ [C]
/highelfarcherv-2.298147/ [C] /emp
/blood-mage.295336/ [A] hel
/treant-and-derivatives.288603/ [C] WEL
/blood-magi.298933/ [A] HDel
/demon-hunters.285437/ [B] wel (camp?)
/elven-warden-wotr.302094/ [B] hel
/purple-armored-hydra.302770/ [B] del
/reaver.108918/ [C]
/phaseling-and-phasebat.202913/ [B] WEL spirit
/dark-ancient.286343/ [B] wel
/dark-elf-valkyrie.161187/ .161189/ [B] hel/vam
/archer-gryphon-mount-and-derivatives.308545/ [A+] WEL
/fradz.182977/ [A] del
/wow-jaina.307527/ [B] hel
/mobile-ancient-of-life.129576/ [B] & /.129583/ [C] WEL
/.286343/ [A+] wel
/.152600/ [C] HEL
/tolkien-elf-heroes-war-of-the-ring.313957/ [A+] sm hoeth
/tree-of-life-and-derivatives.229211/ [A] wel
/manticore-riderless.315975/ [A+] del (rename anim)
bloodelf-mage.50620/ [B]
dark-ancient.286343/ [B] wel
hiveworkshop.com/forums/members/matis/#userresources
wc3c.net/showthread.php?t=95354 [A]
.291270/ [A] carrion
/deathknight-211062/ [A]
/tomb-pharaoh-48380/ [B]
/cursed-king-greed-189838/ [B]
/pharaoh-238990/ [B] /vam
/nerubian-youngling-228169/ [B]
/ancient-tower-232777 [B]
/power-lich-95113/ [B]
/obsstatground.238365/ [B]
/eagle-warrior-48438/ [С] /doc
/blackpyro-tyrant-232006/ [B]
/earth-lich-203041/ [C]
/nereid-regulus-190804/ [C]
/shadowlich-47531/ [B]
/nerbarracks.264463/ [C]
/son-predator-141888/ [C]
/son-archer-141884/ [C]
/skeleton-lich-141886/ [A]
/dune_crawler-203300/ [B]
/inquisitormalendis-200540/ [A]
/zaghnor-204192/ [A+]
/quiraji-warlord-200220/ [C] /doc
/nerubian-guard-50669/ [B]
/albatross-47658/ [C]
/seth-god-chaos-226205/ [B]
/archnathid_range-49892/ [C]
/ghoullord-47813/ [C]
/bone-cutter-184887/ [B]
/nereid-god-destruction-185448/ [B]
/skeleton-archer-with-helm.285623/ [B]
/mothershahraz.193370/ [B]
/pit_nathrgeddon.49349/ [B]
/ramkahen-sentinel.263198/ [C]
/odium.204103/ [B]
/leopard-mage.197393/ [B]
/neiobe.190497/ [C]
/plague-spreader.290655/ [C]
/son-of-anubis.154916/ [C]
/najanids.286422/ [A]
/dragonspawnblue.49689/ [C]
/lich-and-derivatives.291451/ [A]
/siren-sea-witch.287199/ [B] /woc
/lichling.129097/ [C]
/nerubian-guard.50669/ [B]
/cinematiclich.248573/ [C]
/skeletal-pitlord.292596/ [C]
/greater-mummy.222709/ [C]
/razor-armed-automaton.202575/ [C]
/hero_huntress.238378/ [C]
/crypt-mother.252244/ [B]
/dullahan.202653/ [C]
/thanatos-serpent.195661/ [B]
/atgeir.205220/ [B]
/skull-seige.63367/ [C]
/forsaken-archer.234890/ [C]
/ogre-and-derivatives.303393/ [A+]
/twilight-hammer-battlemaster-198219/ [A]
/team-colorless-ogre-warlord-156976/ [B]
/brown-wild-elekk-121812/ [C]
/ogregladiator-47954/ [B]
/ogre-dark-hunter-162495/ [A]
/troll-manhunter-252175/ [C]
/birial-buer-206141/ [B]
/thunderlizard-47619/ [C]
/behemot-rider-callahan-121928/ [B]
/mammoth-94878/ [C]
/lycaenops-49855/ [C]
/tiger_byepsilon-205885/ [C]
/sabre-toothed-cat-variation-1-a-189085/ [B]
/white-tiger.92913/ [B]
/tiger.92909/ [C]
/bantha-50215/ [B]
/ogres-with-teamcolor-tatoos.286704/ [C]
/ogre-goblin-cannon-squad.286291/ [B]
/herofrozenrermaster.47812/ [C]
/wight.288849/ [B]
/gorian-reaver.261159/ [A+] /woc
/troglodyte.49984/ [X]
/sabre-toothed-cat-variation-2-a-189087/ [C]
/trolls-forest-dark-and-ice-variations.292214/ [A+]
/kodopult.159496/ [A+] if edited, [C] otherwise
/iniquit-the-overlord.191161/ [A] /woc (chaos troll)
n.243990/page-42#post-2664592 [B]
/ogre-captain.223129/ [C]
/moarg-brute.293388/ [A] /woc
/vanguard.294516/ [C] /woc
/moarg-overlord.295043/ [A] firebelly
/forest-troll-commando.48907/ [B]
/hereticbutcher.47963/ [C]
/butcher.166272/ [C]
/butcher.308407/ [B]
/warchief-rend-blackhand.308603/ [B]

==bld==
/quilboar-sacrificial-grounds.298598/ [B]
/mercenary-camp.225615/ [B]
oger_barracks-49370/ [B]
/hellscreamthrone.230492/
/ogre-arena.190025/
/voodoo-lounge.231778/
/watch-tower.245383/
/farm-pig.234634/
/dwarf-pack-war-of-the-ring.299934/ [A+] dwr
/ziliant-229645/ [B] LIZ
/dwarfwarrior-49641/ [B] DWR
/wyvern-207604/ [C] LIZ
/altar-sun-235520/ [B] LIZ
/battle-priest-97184/ [C] DWR
/pterodaustro-50066/ [B] LIZ
/monkey-227000/ [C] critter
/dwarven-thane-125850/ [B] DWR
/spongebob-squarepants-48315/ [B] EE
/heroviking-149995/ [B] DWR
/high-elf-chronomancer-152788/ [B] HEL
/dwarventhane-276360/ [C] DWR
/shadowhuntah-lujka-277032/ [C] LIZ
/najanids.286422/ [B] LIZ
/dwarven-workers-252827/ [A] DWR miner
/storm-thrasher-253334/ [B] DWR
/diretauren-278092/ [B] BOC
/reptilian-scavenger.193595/ [B] LIZ
/dwarven-mining-cart.250982/ [B] DWR
/lizardman-chieftain.235563/ [C] LIZ
/.235523/ [C] LIZ
/kotobeasttower.50681/ [C] LIZ
/lizardman-high-priest-with-crew.272506/ [B] LIZ
/peasant.50517/ [C] DWR
/updated.48301/ [B] HEL
/dwarvenpirate.238720/ [C] dwr
murloc-murgul-variations-.292200/ [A] liz
/.133334/ [C] dwr
/dwarf-peasant.294452/ [A] dwr
direfurys-murlocs.298944/ [C] liz (+other murlocs)
/peasant-militia-and-derivatives.298956/ [A+] dwr (+emp+brt)
/dwarf-axethrower-wotr.299934/ [A]
/dwarf-footman-bandit.279193/ [B]
direfurys-murlocs-murloc-warlock.298945/ [A] LIZ/fishermen (also .298937/)
/dwarf-rifleman.279408/ [C] dwr
/dragon-turtle-with-siege-mode.302769/ [A] LIZ
/flying-robot-battle-dwarf.302786/ [C] dwr/camp
/dwarven-shieldbreaker-wotr.286687/ [A] dwr
/hakkar-the-soulflayer.308327/ [B] LIZ av of sotek / OOne
/death-knights-and-derivatives.285718/ [B] hel/dow-w
/raptors.303820/ [A] liz/creep
/draconian-guard.48737/ [C] DOC/LIZ
jaina-proudmoore-and-derivatives.286947/ .308155/ [A+] HEL & BRT & WEL
/gandalf-war-of-the-ring.311613/ [B] DOWalb
/.234476/ [C] DOWalb /wel
/tidal-wyrm-tidal-guardian.313251/ [B]
naga-dragon.144931/ [C] liz
/devilsaur-pack.318860/ [B] liz
/runiccatapult.240045/ [A]
/direhorn.320879/ [B] liz
www.wc3c.net/showthread.php?p=779373 [B] ORC
/2744461-post113.html - GoblinArcher [A+], Vam Bats, Forsaken Guard
goblinmaurader2.263165/ ^gobl archa
/deathwing-200374/ [C] WOC (alduin)
/quilboar-beastiary-242096/ [B] BOC?
/vial-heart-255181/ [B] SKV
/orcish-spearthrower-53375/ [C] ORC
/demon-archer-219542/ [B] BOC ungor archer
/eubzsarmored_centaur-225375/ [B] BOC
/giant-rat-creeps.279442/ [B] SKV
/orcwarstation-49098/ [B] ORC, goblin pump wagon
/taurenrunemaster-47935/ [C] BOC
/rancor-49850/ [B] SKV/DOC
/orc-hero-194044/ [C] ORC
uruk-hai-pack.303900/ [B] BOC
/.211519/ [C] ORC
/grunt-278216/ [X] ORC archer
/diretauren-278092/ [B] BOC
/.286038/ [C] ORC
/quilboar-champion.137325/ [C] boc
/goblin-merc.240043/ [B] ORC
/minotaur.220481/ [C] BOC
/orc-beast-rider.255759/ [C] ORC
/herognollslicer.50601/ [B] SKV
/giantsandworm.53977/ [B] boc/doc
/centaur-and-derivatives.293906/ [C] boc
keeper-of-the-grove.292024/ [B] boc
/tauren-hunter.92512/ [B] boc (swap midget?)
/tauren-chn-tauren-derivatives.295036/ [A] boc/ogr
.191487/ [C] boc/woc/vam
/dire-grunts.292939/ [C] orc/someone
/lordxavius.225798/ [C] boc
/doomsayer.300097/ [B] orc
/breed.212809/ [C] boc
/hero-felstalker.238544/ [B] boc (d/w)
/creep-slime.277829/ [C] doc/EE
/tauren-chieftain.263222/ [B] boc/skv (vrminlord?)
/troll-bonecleaver-wotr.292215/ [A+] orc
/demoness-and-derivatives.309121/ [B] doc
/.302501/ [C] skv?
grommashhellscream.262156/ [C] orc>
/orc-grunt.302883/ [B]
/orcoutrider.53805/ [B]
/goblinmaurader2.263165/ [A] orc
/goblinclobber.263164/ [A] orc new snot?
fel-guard-and-derivatives.307930 [B] <orc
/cenarius-nightmare-nightmare-keeper.309949/ [B] boc
silithid-devourer.289671/ [B] doc
/grunt-captain.313214/ [B] orc
/orc-slave-militia-boulder-thrower.316991/ [B] orc
/axe-master.311325/ [B] orc
/members/black_stan.121693/ [A+] KAT
/crossbowfootman-227068/ [B] (req cpt skin)
/pikeman.221645/ [A]
/sindar-spearman-222687/ [B] --look at others
/dark-iron-clansman-175287/ [B] chaos dwarf
/flyingspearthrower-175223/ [A]
/crossbow-turret-275531/ [A]
/black-legion-gyrocopter.288831/ [C] chdwrf
/quilboar-champion.137325/ [C]
/footman-javelineer.285542/ [C]
/cabalist.178569/ [B] ARB
/haradrimswordsman.223534/ [A] --also, rider archer pikeman et al
/.295681/ ^
/haradrimslayer.222292/ [B] /ogr
/MK=.264371/ [X] /EE
/shadowelemental.229072/ [B] araby/doc
/chinese-soldier.264721/ [A]
/ninja.264366/ [B]
/heromasamunedate.225204/ [B]
/herochaosblademaster.47891/ [C]
/human-blademaster.285443/ [B]
/ronin.50824/ [B]
/samurai.264346/ [B]
/.48304/ [C]
/swashbuckler.287868/ [B]
/rpgdarkiron.85118/ [B] chdwrf
/.291171/ [C] chdwrf
/dark-iron-clansman-175287/ [B] chdwr
/.257337/ [C] cathay
/war-tent-wotr.294612/ [A+] - as dow or as gen item to Arcane Emporium
/human-catapult.230842/ [B] /merc or .121017/
/mortar-team-and-dvts.295866/ [B] chd
/soldier-of-rhun.291624/ [C]
/sapper-and-dvts.297236/ [B] chd
/haradrim-spearman.295681/ [B]
d3-wizard-male.166661/ [B] kathay
/bandit-lord.292239/ [B] araby/BRT
.228106/ [C] arb
/sandelemental.244919/ [B] araby
/chaosgate.224935/ [B] chd
/wandering-swordman.293665/ [A] ARB
/spanish-arquebusier.301821/ [B] ~estalia
/flame-fist-master.302821/ [C] east
hero-druid.302252/ [B] albion
druid-of-the.274058 [A+] albion
/.308086/ [B] tiliea
/druid-of-the-claw-and-derivatives.306751/ [A+] kslv
/airship.97201/ [C]
/cannon.313218/ [A+]
/great-elementals.306956/ [A+] arb
/human-shadow-hunter.317800/ [B] arb
/d-d-rogue.315888/ [A] arb
/mobile-ancient-of-life.129576/ [B] /WEL
/edwin-vancleef.289039/ [B]
/druzhina.295236/ [C]
.304161/ [C]
/hussar.192300/ [A]
/scorcher.318269/ [C]
efreet.325716 [A]
hiveworkshop.com/forums/members/masterhaosis/#userresources [A] woc/doc
/ujimasa-hojos-resources-discussion.243990/ A+
hiveworkshop.com/forums/models-530/quilboar-bunker-267096/ [B]
hiveworkshop.com/forums/models-530/quilboar-267317/ [B]
hiveworkshop.com/forums/models-530/quilboar-beastiary-242096/ [B]
hiveworkshop.com/forums/models-530/haradrimpalace-215509/ [C]
/goblin-tent-forgotten_warlord-159885/ [C]
/orclumbermill-49348/ [C]
assailant-spire-201264/ [C] doc/undead
/legionteleporter-167395/ [B] doc/woc
/demontownhall-86851/ [B] doc
/plague-spreader.290655/ [C] vam
dragonroostTC.292890/ - el
/tauren-great-hall.293353/ [A] boc/orc
/black-steel-towers-projectile.266904/ [B]
/3-tier-power-generator.163493/ [B] woc
/dragonhawk-aviary.279426/ [B] hel
/enchanters-tower.278715/ [B] hel
/tauren-barracks.293073/ [B]
chaos-altar-of-terror.48265 [B] doc/c
altar-of-honor.292154 [B] BRT
/guard-tower.156128/ [A] BRT (+assortment)
/good-tower-war-of-the-ring.291626/ & .291627 [B] BRT/DOW
all-types-castle-on-standart-textures.273222/ [B] BRT (see others by Mike)
/ancient-castle.265112/ [B] TOK (see others by Matis)
/undead-ziggurat.203197/ [C] TOK
/barracks.295487/ [B] EMP/BRT
/chaos-altar-of-terror.48265/ [A] DOC/WOC/DEL
/kobold-barracks.302667/ [B orc/skv/boc
/pyramid-of-the-serpent.302773/ [C] LIZ (etal)
/draenei-stash.302760/ [C] BOC (etal)
/black-empire-building-set.310583/ woc/doc/chd [B]
/roost-chimaera-and-derivatives.237465/ [A+] boc (instead of lumbermill)
https://www.hiveworkshop.com/members/jetfanginferno.112379/ [A-ssortment]
/members/daelin.9876/
/members/ugougo.223928/ [A-ssortment]
/members/zephyrius2412.254529/ [A-ssortment]
/members/pyritie.132833/
members/mythic.230106/ [A++]
/members/00110000.221484/ [A+]

/psionic-shots.319594/ [A]
/firebrand-shots.319649/ [A]
/soul-armor.321141/ [B]
/blood-ritual.320192/ [B]
/forest-blessing.319840/ [C]
soap-effect-buff-attachment.324815/ [A] - new drain magic (vam balefire and skv bonebreaker aura)



OLD:
/darknessbomb-243119/ [A]
/ancient-explosion-sfx-104179/ [A]
/earth-nova-50406/ [C]
/levelupcaster-49970/ [C]
/runic-aura-261823/ [B]
/runicalaura-47923/ [A]
/nature-blessing-224695/ [B]
/dispersion-185800/ [A]
/circle-buffs-247135/ [B]
/runes-1-a-276357/ [A]
/prismatic-missile-189476/ [B]
/voodooaura.50153/ [A+] azuryans protection
/callofaggression.241448/ [A]
/stallord.291493 purple missile [A]
/doomtarget_purple.290511/ [A]
zephyrius2412.254529/ --resources [A]
hives-simple-edit-resources-thread.266899/page-37#post-3161271 [B]
/nagabirth.50448/ [A+] TOK +lahmia
/highelfarcherv-2.298147/ [A] arrows
/energy-twister.295216/ [B] purpleTornado
/entanglingtentacles.254378/ [B]
/voidskullaura_v5-249731/ [B]
/domination-aura.275503/ [B]
/natures-wrath.133481/ [B]
/corpse-blood-missile.228246/ [A]
/murgul-warlock.298937/ [B] green fire\orbs
/warp-dark-target.140616/ [B] &others by him
/bloodstone-arrows.309858/ [B]
/darkelfaura.247095/ [A+]
/priest-of-putrescence.252462/ [A+]
http://www.wc3c.net/showthread.php?t=91239 [C] ~brt paladin
http://www.wc3c.net/showthread.php?t=93925 [B] HEL buildings
http://www.wc3c.net/showthread.php?t=109711 [B] tznch damon/sorcerer
http://www.wc3c.net/showthread.php?t=97668 [B] shadow efreet
http://www.wc3c.net/showthread.php?t=90888 [B] tribal pack

DOC-Azatoth:
/flaming-raven.245386/ artificer A+
shadowinfernal.227874/
/black-balverine.50361/
/sniper.225462/
/sunken-city-rogue.307308/ NKorchtov A+
cloaked-warior.65438/ NKorchtov C
/terran-kid.165237/ ddn / EE
/altar-of-satanism.145756/ [C]
/ganarg-engineer.158134/ [C] dowC / ?



fel-guard-and-derivatives.307930/ [B] orc/human
/destroyer-faceguard-161531/ [A] TKK helm
/city_statue-49540/ [B] WOC archaon helm
/crusader-helm-138849/ [B] BRT
/dead-dragon-helmet-148141/ [C] WOC?
/steamknight-helmet-270426/ [C] BRT
/black-steel-helmet-teamcolored-242856/ [C] human
/helmet-88703/ [C] WOC
/black-iron-helmet-269498/ [C] WOC
/world-eaters-helm-184360/ [B] WOC/DOC
/simple-cape-237752/ [C] teamcoloured


icons:
/kola.179854/ & /members/blizzard-entertainment.159558/ & /members/peekay.185618/
ms
  Events
    Player - Player 1 (Red) types a chat message containing -ms (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Display to (All players) for 5.00 seconds the text: (String((Current movement speed of (Random unit from (Units currently selected by Player 1 (Red))))))
twl
  Events
    Player - Player 1 (Red) types a chat message containing twl (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn on despoil <gen>
    Unit Group - Order (Units owned by Player 9 (Gray) of type Spectre of Destitution (buff)) to Orc Troll Berserker - Berserk
sts
  Events
    Player - Player 1 (Red) types a chat message containing 0 (stringnoformat) as A substring
  Conditions
  Actions
    Unit - Order (Random unit from (Units owned by (Player((Integer((Entered chat string))))).)) to Undead Necromancer - Cripple.
    Environment - Create Blight for Player 1 (Red) from (Position of ) to a radius of 2500.00.
    Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
    Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
    Trigger - Turn on despoil <gen>
rm
  Events
    Player - Player 1 (Red) types a chat message containing rm (stringnoformat) as An exact match
  Conditions
  Actions
    Melee Game - Create starting units (for all players)
tt
  Events
    Player - Player 1 (Red) types a chat message containing tt (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn on Victory_all <gen>
    Trigger - Run Victory_all <gen> (ignoring conditions)
gn
  Events
    Player - Player 1 (Red) types a chat message containing gn (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Display to (All players) the text: (String(Geheimnisnacht))
    Wait 0.10 seconds
    If (((Units currently selected by Player 1 (Red)) is empty) Equal to True) then do (Skip remaining actions) else do (Do nothing)
    Trigger - Run VAM_Krtv_Gnacht <gen> (ignoring conditions)
tg
  Events
    Player - Player 1 (Red) types a chat message containing tg (stringnoformat) as An exact match
  Conditions
  Actions
    Game - Set time of day speed to 1000.00% of the default speed
p
  Events
    Player - Player 1 (Red) types a chat message containing p (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing nowaaagh (stringnoformat) as An exact match
  Conditions
  Actions
    Trigger - Turn off Waaagh_Research <gen>
    Trigger - Turn off Waagh_Lboards <gen>
timep
  Events
    Player - Player 1 (Red) Presses the Right Arrow key
  Conditions
    (Gold_TEST_MODE <gen> is on) Equal to True
  Actions
    Game - Set the time of day to ((In-game time of day) + 1)
timem
  Events
    Player - Player 1 (Red) Presses the Left Arrow key
  Conditions
    (Gold_TEST_MODE <gen> is on) Equal to True
  Actions
    Game - Set the time of day to ((In-game time of day) + -1.00)
time23
  Events
    Player - Player 1 (Red) Presses the Down Arrow key
  Conditions
    (Gold_TEST_MODE <gen> is on) Equal to True
  Actions
    Game - Set the time of day to 23.65
ritte
  Events
    Player - Player 1 (Red) Presses the Right Arrow key
  Conditions
  Actions
    Game - Display to (All players) the text: (String((Player 1 (Red) experience rate)))
lefft
  Events
    Player - Player 1 (Red) Presses the Left Arrow key
  Conditions
  Actions
    Game - Display to (All players) the text: (String((Custom value of (Random unit from (Units currently selected by Player 1 (Red))))))
q
  Events
    Player - Player 1 (Red) types a chat message containing greedisgood (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Add 100000 to Player 1 (Red).Current gold
    Player - Add 100000 to Player 1 (Red).Current lumber
    Player - Set Player 1 (Red).Food cap to 100
    Player - Add 100000 to Player 2 (Blue).Current gold
    Player - Add 100000 to Player 2 (Blue).Current lumber
    Player - Set Player 2 (Blue).Food cap to 100
iseedeadpeople
  Events
    Player - Player 1 (Red) types a chat message containing isee (stringnoformat) as An exact match
  Conditions
  Actions
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
    Wait 10.00 seconds
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across (Playable map area)
despoil
  Events
    Time - Every 5.00 seconds of game time
  Conditions
  Actions
    Game - Display to (All players) the text: (2: + (String((Player 2 (Blue) Current gold))))
    Game - Display to (All players) the text: (3: + (String((Player 3 (Teal) Current gold))))
    Game - Display to (All players) the text: (4: + (String((Player 4 (Purple) Current gold))))
    Game - Display to (All players) the text: (5: + (String((Player 5 (Yellow) Current gold))))
    Game - Display to (All players) the text: (|cffffcc009:|r + (String((Player 9 (Gray) Current gold))))
spodin
  Events
    Player - Player 1 (Red) types a chat message containing spodin (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing ызщвшт (stringnoformat) as An exact match
  Conditions
  Actions
    Player - Set the current research level of R09W (techcode) to 1 for Player 1 (Red)
    Player - Set the current research level of R09X (techcode) to 1 for Player 1 (Red)
    For each (Integer A) from 1 to (Number of players), do (Actions)
      Loop - Actions
        Player - Set the max research level of R036 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R035 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R037 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R038 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R041 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R042 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R043 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R044 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R06D (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R06E (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R06F (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R06G (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R062 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R063 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R064 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R065 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R07W (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R07X (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R07Y (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R07Z (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R05D (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R05E (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R05F (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R05G (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0AX (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0AY (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0AZ (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0B0 (techcode) to 1 for (Player((Integer A)))
        Player - Enable Warherd Pyre for (Player((Integer A)))
        Player - Enable Warpstone Vein for (Player((Integer A)))
        Player - Set the max research level of R0DB (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0DC (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0DD (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0DE (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0EO (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R04D (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0F4 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0F5 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0FI (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0G5 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0G6 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0G7 (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0IL (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0IN (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0IO (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0IM (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0JJ (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0JK (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0JL (techcode) to 1 for (Player((Integer A)))
        Player - Set the max research level of R0JM (techcode) to 1 for (Player((Integer A)))
    Set VariableSet specializations_disabled = True
debugs misc
  Events
    Player - Player 1 (Red) types a chat message containing tool (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing aria (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing qotsa (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing muse (stringnoformat) as An exact match
  Conditions
    (Gold_TEST_MODE <gen> is on) Equal to True
  Actions
    If ((Name of Player 1 (Red)) Not equal to WorldEdit) then do (Skip remaining actions) else do (Do nothing)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Entered chat string) Equal to tool
      Then - Actions
        Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Remove (Picked unit) from the game)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Entered chat string) Equal to aria
      Then - Actions
        Player - Add -100 to Player 1 (Red).Food used
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Entered chat string) Equal to qotsa
      Then - Actions
        Game - Display to (All players) the text: (String((Number of units in (Units owned by Player 1 (Red) matching (((Matching unit) is A structure) Equal to True).))))
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Entered chat string) Equal to muse
      Then - Actions
      Else - Actions
Инициализация стандартного режима сражения для всех игроков
Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Use melee time of day (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Remove creeps and critters from used start locations (for all players)
    Melee Game - Run melee AI scripts (for computer players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Game - Display to (All players) for 7.25 seconds the text: Type to |cffffcc00SELECT A RACE|r:BOC - Beasts of ChaosDEL - Dark ElvesDWR - DwarfsDOC - Daemons of ChaosEMP - The EmpireHEL - High ElvesLIZ - LizardmenOGR - OgresORC - Orcs and GoblinsSKV - SkavenTOK - Tomb KingsVAM - Vampire CountsWEL - Wood ElvesWOC - Warriors of Chaos
    -------- STRING LENGHT BE WARY --------
Pause
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Trigger - Run Weather <gen> (checking conditions)
    Trigger - Run Quests <gen> (checking conditions)
    -------- QUESTS^ --------
    Game - Display to (All players matching ((Player number of (Matching player)) Greater than 4).) for 5.50 seconds the text: |cffff9900BOC|r are |cffff9900unplayable|r for slots 5 to 8 due to technical reasons.
    Game - Pause the game
    Trigger - Run Unpause_forcer <gen> (checking conditions)
    Wait until ((Number of players in (All players matching ((((Matching player) controller) Equal to User) and ((Number of units in (Units owned by (Matching player).)) Equal to 0)).)) Equal to 0), checking every 1 seconds
    -------- UNPAUSED --------
    Trigger - Run Unpause <gen> (checking conditions)
Unpause forcer
  Events
  Conditions
  Actions
    Wait (16.00 + (3.00 x (Real((Number of players in (All players controlled by a User player)))))) seconds
    Trigger - Run Unpause <gen> (checking conditions)
Unpause
  Events
  Conditions
    ((This trigger) is on) Equal to True
  Actions
    Trigger - Turn off (This trigger)
    Wait 0.25 seconds
    Game - Unpause the game
    Trigger - Run No_doctrines <gen> (checking conditions)
No doctrines
  Events
  Conditions
  Actions
    Player Group - Pick every player in (All players) and do (Actions)
      Loop - Actions
        Player - Set the max research level of R036 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R035 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R037 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R038 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R041 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R042 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R043 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R044 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R06D (techcode) to 0 for (Picked player)
        Player - Set the max research level of R06E (techcode) to 0 for (Picked player)
        Player - Set the max research level of R06F (techcode) to 0 for (Picked player)
        Player - Set the max research level of R06G (techcode) to 0 for (Picked player)
        Player - Set the max research level of R062 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R063 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R064 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R065 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R07W (techcode) to 0 for (Picked player)
        Player - Set the max research level of R07X (techcode) to 0 for (Picked player)
        Player - Set the max research level of R07Y (techcode) to 0 for (Picked player)
        Player - Set the max research level of R07Z (techcode) to 0 for (Picked player)
        Player - Set the max research level of R05D (techcode) to 0 for (Picked player)
        Player - Set the max research level of R05E (techcode) to 0 for (Picked player)
        Player - Set the max research level of R05F (techcode) to 0 for (Picked player)
        Player - Set the max research level of R05G (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0AX (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0AY (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0AZ (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0B0 (techcode) to 0 for (Picked player)
        Player - Disable Warherd Pyre for (Picked player)
        Player - Disable Warpstone Vein for (Picked player)
        Player - Set the max research level of R0DB (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0DC (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0DD (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0DE (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0EO (techcode) to 0 for (Picked player)
        Player - Set the max research level of R04D (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0F4 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0F5 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0FI (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0G5 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0G6 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0G7 (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0IL (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0IM (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0IN (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0IO (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0JJ (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0JK (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0JL (techcode) to 0 for (Picked player)
        Player - Set the max research level of R0JM (techcode) to 0 for (Picked player)
    Wait 20.00 game-time seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        specializations_disabled Equal to False
      Then - Actions
        Quest - Display to Player Group - Player 1 (Red) the Hint message: Specialisations for each custom race will by default be enabled in 20 seconds.Type in chat |cffffcc00sp0|r to disable Specialisations.
      Else - Actions
    Wait 20.00 game-time seconds
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        specializations_disabled Equal to False
      Then - Actions
        Trigger - Turn off No_doctrines2 <gen>
        Quest - Display to (All players) the Hint message: Specialisations |cff77cc00enabled|r.
        Player Group - Pick every player in (All players) and do (Actions)
          Loop - Actions
            Player - Set the max research level of R036 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R035 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R037 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R038 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R041 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R042 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R043 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R044 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R06D (techcode) to 1 for (Picked player)
            Player - Set the max research level of R06E (techcode) to 1 for (Picked player)
            Player - Set the max research level of R06F (techcode) to 1 for (Picked player)
            Player - Set the max research level of R06G (techcode) to 1 for (Picked player)
            Player - Set the max research level of R062 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R063 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R064 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R065 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R07W (techcode) to 1 for (Picked player)
            Player - Set the max research level of R07X (techcode) to 1 for (Picked player)
            Player - Set the max research level of R07Y (techcode) to 1 for (Picked player)
            Player - Set the max research level of R07Z (techcode) to 1 for (Picked player)
            Player - Set the max research level of R05D (techcode) to 1 for (Picked player)
            Player - Set the max research level of R05E (techcode) to 1 for (Picked player)
            Player - Set the max research level of R05F (techcode) to 1 for (Picked player)
            Player - Set the max research level of R05G (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0AX (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0AY (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0AZ (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0B0 (techcode) to 1 for (Picked player)
            Player - Enable Warherd Pyre for (Picked player)
            Player - Enable Warpstone Vein for (Picked player)
            Player - Set the max research level of R0DB (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0DC (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0DD (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0DE (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0EO (techcode) to 1 for (Picked player)
            Player - Set the max research level of R04D (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0F4 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0F5 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0FI (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0G5 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0G6 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0G7 (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0IL (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0IM (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0IN (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0IO (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0JJ (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0JK (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0JL (techcode) to 1 for (Picked player)
            Player - Set the max research level of R0JM (techcode) to 1 for (Picked player)
      Else - Actions
No doctrines2
  Events
    Player - Player 1 (Red) types a chat message containing spec 0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing spec0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing -spec0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing sp 0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing sp0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing -sp0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing -ыз0 (stringnoformat) as An exact match
    Player - Player 1 (Red) types a chat message containing ыз0 (stringnoformat) as An exact match
  Conditions
    specializations_disabled Equal to False
  Actions
    Trigger - Turn off (This trigger)
    Set VariableSet specializations_disabled = True
    Quest - Display to (All players) the Hint message: Specialisations |cffff7700disabled|r.
Pig = Summer
Frog = [Limited] (Fall) +rain
Tulen = snowfall
enot = rain
Weather
  Events
  Conditions
  Actions
    Unit Group - Pick every unit in (Units of type Arcane Emporium) and do (Play (Picked unit)'s stand work (animationname) animation)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Random unit from (Units within 50.00 of (Point(3404.00, 6741.00)).))) Equal to Pig
      Then - Actions
        Do nothing
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Random unit from (Units within 50.00 of (Point(3404.00, 6741.00)).))) Equal to Frog
      Then - Actions
        Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Light)
        Environment - Turn (Last created weather effect) On
        Wait 60.00 seconds
        Game - Display to (All players) for 18.00 seconds the text: You are playing the |cffffcc00Limited Version|r. Please don't pay attention to any minor cosmetic inconsistencies you may come across.This version is meant to be played only in multiplayer. Otherwise it is suggested that you use the main version.
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Random unit from (Units within 50.00 of (Point(3404.00, 6741.00)).))) Equal to Dune Worm
      Then - Actions
        Environment - Create at (Playable map area) the weather effect Outland Wind (Light)
        Environment - Turn (Last created weather effect) On
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Random unit from (Units within 50.00 of (Point(3404.00, 6741.00)).))) Equal to Seal
      Then - Actions
        Environment - Create at (Playable map area) the weather effect Northrend Snow (Light)
        Environment - Turn (Last created weather effect) On
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Random unit from (Units within 50.00 of (Point(3404.00, 6741.00)).))) Equal to Raccoon
      Then - Actions
        Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
        Environment - Turn (Last created weather effect) On
      Else - Actions
Tome of retraining
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Tome of Re-Enlightenment
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Hero manipulating item)) Equal to Stegadon
        (Unit-type of (Hero manipulating item)) Equal to Saurus Veteran
        (Unit-type of (Hero manipulating item)) Equal to Skink Warchief
        (Unit-type of (Hero manipulating item)) Equal to Master Moulder
        (Unit-type of (Hero manipulating item)) Equal to Waystalker
        (Unit-type of (Hero manipulating item)) Equal to Maneater Veteran
        (Unit-type of (Hero manipulating item)) Equal to Wizard Lord
        (Unit-type of (Hero manipulating item)) Equal to Lord of Slaanesh
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Hero manipulating item)) Equal to Waystalker
      Then - Actions
        Unit - Remove Deathshot Arrows from (Hero manipulating item)
        Unit - Remove Concentrated Hagbane Arrows from (Hero manipulating item)
        Unit - Remove Manaburn Arrows from (Hero manipulating item)
        Unit - Remove Blood of Kings from (Hero manipulating item)
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Hero manipulating item)) Equal to Skink Warchief
      Then - Actions
        Unit - Remove Health Poison (assortment) from (Hero manipulating item)
        Unit - Remove Mana Poison (assortment) from (Hero manipulating item)
        Unit - Remove Slow Poison (assortment) from (Hero manipulating item)
        Unit - Remove Weakness Poison (assortment) from (Hero manipulating item)
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Hero manipulating item)) Equal to Maneater Veteran
      Then - Actions
        Unit - Remove Unholy Strike from (Hero manipulating item)
        Unit - Remove Riptide from (Hero manipulating item)
        Unit - Remove Hammer of Sigmar from (Hero manipulating item)
        Unit - Remove Infection from (Hero manipulating item)
        Unit - Remove Shock Wave from (Hero manipulating item)
        Unit - Remove Weakening Blow from (Hero manipulating item)
        Unit - Remove Raid from (Hero manipulating item)
        Unit - Remove Drunk Fury from (Hero manipulating item)
        Unit - Remove Stupefying Drug from (Hero manipulating item)
        Unit - Remove Full Offensive from (Hero manipulating item)
        Unit - Remove Hunt Down from (Hero manipulating item)
        Unit - Remove Spirit Host from (Hero manipulating item)
        Unit - Remove Shield of Faith from (Hero manipulating item)
        Unit - Remove Incapacitating Strike from (Hero manipulating item)
        Unit - Remove Grenade from (Hero manipulating item)
        Unit - Remove Jungle Swarm from (Hero manipulating item)
        Unit - Remove Skulltaker from (Hero manipulating item)
        Unit - Remove Unholy Mutation from (Hero manipulating item)
        Unit - Remove Ravage from (Hero manipulating item)
        Unit - Remove Crush to Bits from (Hero manipulating item)
        Unit - Remove Second Wind from (Hero manipulating item)
        Unit - Remove Bloodfrenzy Rampage from (Hero manipulating item)
        Unit - Remove Strength of Khaine from (Hero manipulating item)
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Hero manipulating item)) Equal to Wizard Lord
      Then - Actions
        Unit - Remove Lore: beast from (Hero manipulating item)
        Unit - Remove Lore: death from (Hero manipulating item)
        Unit - Remove Lore: fire from (Hero manipulating item)
        Unit - Remove Lore: heavn from (Hero manipulating item)
        Unit - Remove Lore: life from (Hero manipulating item)
        Unit - Remove Lore: lite from (Hero manipulating item)
        Unit - Remove Lore: mtl from (Hero manipulating item)
        Unit - Remove Lore: shdw from (Hero manipulating item)
        -------- beast> --------
        Unit - Remove Scouting Raven from (Hero manipulating item)
        Unit - Remove Wyssan's Wildform from (Hero manipulating item)
        Unit - Remove Transformation of Kadon from (Hero manipulating item)
        Unit - Remove Wildheart from (Hero manipulating item)
        Unit - Remove Flock of Doom from (Hero manipulating item)
        -------- death --------
        Unit - Remove Aspect of the Dreadknight from (Hero manipulating item)
        Unit - Remove Doom and Darkness from (Hero manipulating item)
        Unit - Remove Soulblight from (Hero manipulating item)
        Unit - Remove Lifesteal from (Hero manipulating item)
        Unit - Remove Spirit Leech (Neutral Hostile) from (Hero manipulating item)
        -------- fire> --------
        Unit - Remove Flaming Sword of Rhuin from (Hero manipulating item)
        Unit - Remove Cascading Fire-Cloak from (Hero manipulating item)
        Unit - Remove Fiery Blast from (Hero manipulating item)
        Unit - Remove Kindleflame from (Hero manipulating item)
        Unit - Remove Conflagration of Doom from (Hero manipulating item)
        -------- life> --------
        Unit - Remove Earth Blood from (Hero manipulating item)
        Unit - Remove Awakening of the Wood from (Hero manipulating item)
        Unit - Remove Regrowth from (Hero manipulating item)
        Unit - Remove Lifebloom (Neutral Hostile) from (Hero manipulating item)
        Unit - Remove Ghyran Energies (Neutral Hostile) from (Hero manipulating item)
        -------- lite> --------
        Unit - Remove Healing Energy from (Hero manipulating item)
        Unit - Remove Pha's Protection (new) from (Hero manipulating item)
        Unit - Remove Birona's Timewarp from (Hero manipulating item)
        Unit - Remove Exorcism from (Hero manipulating item)
        Unit - Remove Sanctuary of Hysh from (Hero manipulating item)
        -------- heaven> --------
        Unit - Remove Iceshard Blizzard from (Hero manipulating item)
        Unit - Remove Roiling Skies from (Hero manipulating item)
        Unit - Remove Far Sight (emp) from (Hero manipulating item)
        Unit - Remove Harmonic Convergence from (Hero manipulating item)
        Unit - Remove Thunderstrike from (Hero manipulating item)
        -------- metal> --------
        Unit - Remove Plague of Rust from (Hero manipulating item)
        Unit - Remove Transmutate Lead from (Hero manipulating item)
        Unit - Remove Final Transmutation from (Hero manipulating item)
        Unit - Remove Glittering Robe from (Hero manipulating item)
        Unit - Remove Metalshift from (Hero manipulating item)
        -------- shadow> --------
        Unit - Remove Mystifying Miasma from (Hero manipulating item)
        Unit - Remove Steed of Shadows from (Hero manipulating item)
        Unit - Remove Trade Shadows from (Hero manipulating item)
        Unit - Remove Invisibility (info) from (Hero manipulating item)
        Unit - Remove Invisibility (phantamancy effect) from (Hero manipulating item)
        Unit - Remove Enfeebling Foe (new) from (Hero manipulating item)
        -------- ///all> --------
        Unit - Remove Arcane Blast from (Hero manipulating item)
        Unit - Add Tome of Wizardry to (Hero manipulating item)
        Skip remaining actions
      Else - Actions
    Unit - Set level of Rept endurance armr for (Hero manipulating item) to 1
    Unit - Set level of Mark of Slaanesh (effect hero) for (Hero manipulating item) to 1
    Unit - Remove Predatory defense from (Hero manipulating item)
    Unit - Remove Strength Mutagen (breed) from (Hero manipulating item)
    Unit - Remove Toughness Mutagen (breed) from (Hero manipulating item)
    Unit - Remove Special Mutagen (breed) from (Hero manipulating item)
Potions ALL
  Events
    Unit - A unit Uses an item
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item being manipulated)) Equal to Potion of Power
        (Item-type of (Item being manipulated)) Equal to Lahmia Blood
        (Item-type of (Item being manipulated)) Equal to Bottled Shyish
        (Item-type of (Item being manipulated)) Equal to Distilled Azyr
        (Item-type of (Item being manipulated)) Equal to Spring of Life Water
        (Item-type of (Item being manipulated)) Equal to Spring of Mana Water
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Hero manipulating item) has buff Athel Loren Aura) Equal to True
        Or - Any (Conditions) are true
          Conditions
            (Item-type of (Item being manipulated)) Equal to Spring of Life Water
            (Item-type of (Item being manipulated)) Equal to Spring of Mana Water
      Then - Actions
        Unit - Set mana of (Hero manipulating item) to ((Mana of (Hero manipulating item)) + 50.00)
        Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 75.00)
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Item-type of (Item being manipulated)) Equal to Potion of Power
            (Item-type of (Item being manipulated)) Equal to Lahmia Blood
      Then - Actions
        Unit - Cause (Hero manipulating item) to damage (Hero manipulating item), dealing 100.00 damage of attack type Chaos and damage type Normal
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Bottled Shyish
      Then - Actions
        Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + ((Random real number between 0 and 150.00) + (Random real number between 0 and 150.00)))
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Distilled Azyr
      Then - Actions
        Unit - Set mana of (Hero manipulating item) to ((Mana of (Hero manipulating item)) + (Random real number between 0 and 200.00))
      Else - Actions
ItemUse misc
  Events
    Unit - A unit Uses an item
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item being manipulated)) Equal to Dwarven Ale
        (Item-type of (Item being manipulated)) Equal to Soul Syphon Scepter
        (Item-type of (Item being manipulated)) Equal to Jar of Ghur
        (Item-type of (Item being manipulated)) Equal to Icon of Rasetra
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Dwarven Ale
      Then - Actions
        Wait 0.01 seconds
        Unit - Create 1 Dwarven Ale dummy for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing (Position of (Hero manipulating item))
        Unit - Set level of Dwarven Ale (dummy miss new) for (Last created unit) to (1 + (Current research level of R04M (techcode) for (Owner of (Hero manipulating item))))
        Unit - Order (Last created unit) to Neutral Brewmaster - Drunken Haze.(Random unit from (Units within 600.00 of (Position of (Hero manipulating item)) matching ((((Matching unit) has buff Regeneration (hp)) Equal to True) and (((Matching unit) has buff Drunken Haze (miss)) Equal to False)).))
        Unit - Remove (Last created unit) from the game
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Soul Syphon Scepter
      Then - Actions
        If ((Percentage mana of (Hero manipulating item)) Greater than or equal to 100.00) then do (Skip remaining actions) else do (Do nothing)
        Wait 0.00 seconds
        Hero - Create Lesser Clarity Potion and give it to (Hero manipulating item)
        Hero - Order (Hero manipulating item) to use (Last created item)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Jar of Ghur
      Then - Actions
        Unit - Create 1 Doc dummy for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing (Center of (Playable map area))
        Unit - Add a 28.00 second Generic expiration timer to (Last created unit)
        Unit - Add Mosquitos furies to (Last created unit)
        Unit - Order (Last created unit) to Undead Crypt Lord - Locust Swarm.
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Icon of Rasetra
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((In-game time of day) Greater than or equal to 6.00) and ((In-game time of day) Less than 18.00)
          Then - Actions
            Set VariableSet Misc_Unit = (Hero manipulating item)
            Unit - Set life of Misc_Unit to ((Life of Misc_Unit) + 100.00)
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                ((In-game time of day) Greater than or equal to 8.00) and ((In-game time of day) Less than 16.00)
              Then - Actions
                Unit - Set mana of Misc_Unit to ((Mana of Misc_Unit) + 50.00)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    ((In-game time of day) Greater than or equal to 10.00) and ((In-game time of day) Less than 14.00)
                  Then - Actions
                    Unit - Create 1 Tok dummy for (Owner of Misc_Unit) at (Position of (Hero manipulating item)) facing (Center of (Playable map area))
                    Hero - Create Icon of Lahmia and give it to (Last created unit)
                    Hero - Order (Last created unit) to use (Last created item)
                    Unit - Remove (Last created unit) from the game
                  Else - Actions
              Else - Actions
          Else - Actions
      Else - Actions
Item Attack misc
  Events
    Unit - A unit Is attacked
  Conditions
    Or - Any (Conditions) are true
      Conditions
        ((Attacking unit) has an item of type Mindrazor of Ulgu) Equal to True
        ((Attacked unit) has an item of type Shield of Ptra) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Attacking unit) has an item of type Mindrazor of Ulgu) Equal to True
      Then - Actions
        If (((Attacked unit) is Mechanical) Equal to True) then do (Skip remaining actions) else do (Do nothing)
        If (((Attacked unit) is A structure) Equal to True) then do (Skip remaining actions) else do (Do nothing)
        Set VariableSet Misc_Unit2 = (Attacking unit)
        Set VariableSet Misc_Unit3 = (Attacked unit)
        Wait 0.05 seconds
        Unit - Cause Misc_Unit2 to damage Misc_Unit3, dealing (((Max mana of Misc_Unit2) - (Max mana of Misc_Unit3)) / 50.00) damage of attack type Hero and damage type Normal
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Attacked unit) has an item of type Shield of Ptra) Equal to True
        ((In-game time of day) Greater than or equal to 6.00) and ((In-game time of day) Less than 18.00)
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Random integer number between 1 and 8) Greater than or equal to 8
          Then - Actions
            Unit - Cause (Attacked unit) to damage (Attacking unit), dealing (10.00 x (12.00 - (Abs((12.00 - (In-game time of day)))))) damage of attack type Spells and damage type Magic
            Special Effect - Create a special effect attached to the origin (attachpoint) of (Attacking unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
          Else - Actions
      Else - Actions
Battleaxe of the Last Waagh
  Events
    Unit - A unit Is attacked
  Conditions
    ((Attacking unit) has buff Ward) Equal to True
  Actions
    Wait 0.10 seconds
    Unit - Cause (Attacking unit) to damage (Attacked unit), dealing ((Mana of (Random unit from (Units owned by (Owner of (Attacking unit)) of type Waagh value dummy))) / 5.00) damage of attack type Hero and damage type Normal
Axe of Outrage
  Events
    Unit - A unit Is attacked
  Conditions
    ((Attacking unit) has an item of type Axe of Outrage) Equal to True
    ((Attacked unit) belongs to an enemy of (Owner of (Attacking unit)).) Equal to True
    (Number of living No primal fury dummy units owned by (Owner of (Attacking unit))) Equal to 1
  Actions
    Trigger - Turn off (This trigger)
    If ((Owner of (Attacking unit)) Equal to Player 1 (Red)) then do (Start PrimalFury_timer1 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 2.00) seconds) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 1 (Red)) then do (Add a (Remaining time for PrimalFury_timer1) second Generic expiration timer to (Random unit from (Units owned by Player 1 (Red) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 2 (Blue)) then do (Start PrimalFury_timer2 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 2.00) seconds) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 2 (Blue)) then do (Add a (Remaining time for PrimalFury_timer2) second Generic expiration timer to (Random unit from (Units owned by Player 2 (Blue) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 3 (Teal)) then do (Start PrimalFury_timer3 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 2.00) seconds) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 3 (Teal)) then do (Add a (Remaining time for PrimalFury_timer3) second Generic expiration timer to (Random unit from (Units owned by Player 3 (Teal) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 4 (Purple)) then do (Start PrimalFury_timer4 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 2.00) seconds) else do (Do nothing)
    If ((Owner of (Attacking unit)) Equal to Player 4 (Purple)) then do (Add a (Remaining time for PrimalFury_timer4) second Generic expiration timer to (Random unit from (Units owned by Player 4 (Purple) of type No primal fury dummy))) else do (Do nothing)
    Wait 1.00 seconds
    Trigger - Turn on (This trigger)
Horn otGH
  Events
    Unit - A unit Dies
  Conditions
    ((Killing unit) has buff ) Equal to True
    ((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
    (Number of living No primal fury dummy units owned by (Owner of (Killing unit))) Equal to 1
  Actions
    If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Start PrimalFury_timer1 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 5.00) seconds) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 1 (Red)) then do (Add a (Remaining time for PrimalFury_timer1) second Generic expiration timer to (Random unit from (Units owned by Player 1 (Red) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Start PrimalFury_timer2 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 5.00) seconds) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Add a (Remaining time for PrimalFury_timer2) second Generic expiration timer to (Random unit from (Units owned by Player 2 (Blue) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Start PrimalFury_timer3 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 5.00) seconds) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Add a (Remaining time for PrimalFury_timer3) second Generic expiration timer to (Random unit from (Units owned by Player 3 (Teal) of type No primal fury dummy))) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Start PrimalFury_timer4 as a One-shot timer that will expire in ((Remaining time for PrimalFury_timer1) - 5.00) seconds) else do (Do nothing)
    If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Add a (Remaining time for PrimalFury_timer4) second Generic expiration timer to (Random unit from (Units owned by Player 4 (Purple) of type No primal fury dummy))) else do (Do nothing)
Wel Potions
  Events
    Unit - A unit Uses an item
  Conditions
    ((Hero manipulating item) has buff Athel Loren Aura) Equal to True
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item being manipulated)) Equal to Spring of Life Water
        (Item-type of (Item being manipulated)) Equal to Spring of Mana Water
  Actions
    Unit - Set mana of (Hero manipulating item) to ((Mana of (Hero manipulating item)) + 50.00)
    Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + 75.00)
Spirit Sword
  Events
    Unit - A unit Is attacked
  Conditions
    ((Attacking unit) is an illusion) Equal to False
    ((Attacking unit) has an item of type Spirit Sword) Equal to True
    ((Attacked unit) belongs to an enemy of (Owner of (Attacking unit)).) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Random real number between 0.01 and 1) Greater than 0.85
      Then - Actions
        Trigger - Turn off (This trigger)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Random real number between 0 and 1) Greater than or equal to 0.67
          Then - Actions
            Unit - Create 1.Spirit Protector for (Owner of (Attacking unit)) at ((Position of (Attacking unit)) offset by (Random real number between 50.00 and 275.00) towards (Random angle) degrees.) facing Default building facing degrees
            Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Random real number between 0 and 1) Greater than or equal to 0.50
              Then - Actions
                Unit - Create 1.Spirit of Wrath for (Owner of (Attacking unit)) at ((Position of (Attacking unit)) offset by (Random real number between 50.00 and 275.00) towards (Random angle) degrees.) facing Default building facing degrees
                Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
              Else - Actions
                Unit - Create 1.Spirit of Vengeance for (Owner of (Attacking unit)) at ((Position of (Attacking unit)) offset by (Random real number between 50.00 and 275.00) towards (Random angle) degrees.) facing Default building facing degrees
                Unit - Add a 20.00 second Generic expiration timer to (Last created unit)
        Wait 12.00 seconds
        Trigger - Turn on (This trigger)
      Else - Actions
Soul Syphon scepter
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Soul Syphon Scepter
  Actions
    If ((Percentage mana of (Hero manipulating item)) Greater than or equal to 100.00) then do (Skip remaining actions) else do (Do nothing)
    Wait 0.00 seconds
    Hero - Create Lesser Clarity Potion and give it to (Hero manipulating item)
    Hero - Order (Hero manipulating item) to use (Last created item)
Necromantic scepter
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Scepter of Necromancy
  Actions
    Unit - Create 1.Necromantic Energy for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 125.00 and 400.00) towards (Random angle) degrees.) facing (Facing of (Hero manipulating item)) degrees
    Unit - Add a 5.02 second Generic expiration timer to (Last created unit)
    Animation - Play (Last created unit)'s birth (animationname) animation
    Animation - Queue (Last created unit)'s stand (animationname) animation
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            ((Position of (Hero manipulating item)) is blighted) Equal to True
            ((Position of (Target unit of ability being cast)) is blighted) Equal to True
      Then - Actions
        Unit - Increase level of Necromantic Energy for (Last created unit)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((In-game time of day) Greater than or equal to 6.00) and ((In-game time of day) Less than 18.00)
      Then - Actions
      Else - Actions
        Unit - Increase level of Necromantic Energy for (Last created unit)
Mitternacht scroll
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Mitternacht Scroll
  Actions
    Unit - Create a Skeletal Corpse corpse for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 40.00 and 250.00) towards (Random angle) degrees.)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Hero manipulating item) using war3mapImported\ArcaneExplosion2.mdx
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((In-game time of day) Greater than or equal to 6.00) and ((In-game time of day) Less than 18.00)
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((In-game time of day) Greater than or equal to 9.00) and ((In-game time of day) Less than 15.00)
          Then - Actions
            Do nothing
          Else - Actions
            Unit - Create a Skeletal Corpse corpse for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 50.00 and 400.00) towards (Random angle) degrees.)
      Else - Actions
        Unit - Create a Skeletal Corpse corpse for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 50.00 and 250.00) towards (Random angle) degrees.)
        Unit - Create 1.Restless Soul for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 125.00 and 400.00) towards (Random angle) degrees.) facing (Facing of (Hero manipulating item)) degrees
        Animation - Change (Last created unit)'s vertex coloring to (100%, 100%, 80.00%) with 60.00% transparency
        Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                ((In-game time of day) Greater than or equal to 18.00) and ((In-game time of day) Less than 21.00)
                ((In-game time of day) Greater than or equal to 3.00) and ((In-game time of day) Less than 6.00)
          Then - Actions
            Unit - Create a Skeletal Corpse corpse for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 50.00 and 250.00) towards (Random angle) degrees.)
          Else - Actions
            Unit - Create a Skeletal Corpse corpse for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 50.00 and 250.00) towards (Random angle) degrees.)
            Unit - Create 1.Restless Soul for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by (Random real number between 125.00 and 400.00) towards (Random angle) degrees.) facing (Facing of (Hero manipulating item)) degrees
            Animation - Change (Last created unit)'s vertex coloring to (100%, 100%, 80.00%) with 60.00% transparency
            Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Gnoblar Thoefstone
  Events
    Unit - A unit Dies
  Conditions
    ((Killing unit) has an item of type Gnoblar Thiefstone) Equal to True
    ((Dying unit) is A Hero) Equal to True
  Actions
    Set VariableSet _Integer_misc = (Random integer number between 1 and 6)
    Hero - Create (Item-type of (Item carried by (Dying unit) in slot _Integer_misc)) and give it to (Killing unit)
    Item - Remove (Item carried by (Dying unit) in slot _Integer_misc)
Butchers Cleaver
  Events
    Unit - A unit Dies
  Conditions
    ((Killing unit) has buff Roar) Equal to True
  Actions
    Unit - Make (Dying unit) Explode on death
    Player - Set (Owner of (Killing unit)).Food cap to (((Owner of (Killing unit)) Food cap) + (Supply used by (Dying unit)))
    If (((Owner of (Killing unit)) Food cap) Greater than 100) then do (Set (Owner of (Killing unit)).Food cap to 100) else do (Do nothing)
Ogre outpost
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Ogre Outpost
    (Current research level of R0EQ (techcode) for (Owner of (Hero manipulating item))) Not equal to 12
  Actions
    -------- FINILASE - TRIGGERING PLAYER --------
    Player - Limit training of Ogre Bull (fed) to 0 for (Triggering player)
    Player - Limit training of Ogre Bull (hired) to 0 for (Triggering player)
    Player - Set the max research level of R0G8 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0G9 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0GA (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0GB (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0GC (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0GD (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0GE (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H2 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H3 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H4 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H5 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H6 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H7 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R0H8 (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08F (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08G (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08H (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08I (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08J (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08K (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08L (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08M (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08N (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08O (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08P (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08Q (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08R (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Set the max research level of R08S (techcode) to 0 for (Owner of (Hero manipulating item))
    Player - Make Prepare Food Unavailable for training/construction by (Owner of (Hero manipulating item))
Maneter Legend spawn
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Maneater Battlemaster
  Actions
    Unit - Create 1.Maneater Battlemaster for (Owner of (Hero manipulating item)) at ((Position of (Hero manipulating item)) offset by 256.00 towards (Facing of (Hero manipulating item)) degrees.) facing (Facing of (Hero manipulating item)) degrees
    Hero - Set (Last created unit) Hero-level to (1 + (Charges remaining in (Item being manipulated))), Hide level-up graphics
    Hero - Disable experience gain for (Last created unit).
    Item - Remove (Item being manipulated)
Maneater Legend purchase
  Events
    Unit - A unit Sells an item (from shop)
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Sold Item)) Equal to Maneater Battlemaster
        (Item-type of (Sold Item)) Equal to Fought There, Killed That
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Sold Item)) Equal to Maneater Battlemaster
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Buying unit) has an item of type Maneater Battlemaster) Equal to False
          Then - Actions
            Item - Set charges remaining in (Item carried by (Buying unit) of type Maneater Battlemaster) to 2
          Else - Actions
            Item - Remove (Sold Item)
            Player - Add 475 to (Owner of (Buying unit)).Current gold
            Player - Add 100 to (Owner of (Buying unit)).Current lumber
        Item - Set charges remaining in (Sold Item) to 2
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Sold Item)) Equal to Fought There, Killed That
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            ((Buying unit) has an item of type Maneater Battlemaster) Equal to True
            (Charges remaining in (Item carried by (Buying unit) of type Maneater Battlemaster)) Less than 7
          Then - Actions
            Item - Set charges remaining in (Item carried by (Buying unit) of type Maneater Battlemaster) to ((Charges remaining in (Item carried by (Buying unit) of type Maneater Battlemaster)) + 1)
          Else - Actions
            Item - Remove (Sold Item)
            Player - Add 475 to (Owner of (Buying unit)).Current gold
            Player - Add 100 to (Owner of (Buying unit)).Current lumber
      Else - Actions
Tyrants Cage
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Tyrants cage item (Neutral Hostile)
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Casting unit)) Equal to Maneater Veteran
        (Unit-type of (Casting unit)) Equal to Slaughtermaster
        (Unit-type of (Casting unit)) Equal to Bruiser
        (Unit-type of (Casting unit)) Equal to Hunter
  Actions
    Set VariableSet Misc_Unit = (Target unit of ability being cast)
    Set VariableSet Misc_Unit3 = (Casting unit)
    Set VariableSet Misc_Boolean = False
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Misc_Unit is A Hero) Equal to False
        (Level of Misc_Unit) Greater than 1
        (Current research level of R0HW (techcode) for (Owner of Misc_Unit3)) Equal to 1
        Or - Any (Conditions) are true
          Conditions
            And - All (Conditions) are true
              Conditions
                (Owner of Misc_Unit) Equal to Neutral Hostile
                (Percentage life of Misc_Unit) Less than or equal to 33.00
            And - All (Conditions) are true
              Conditions
                (Owner of Misc_Unit) Equal to (Owner of Misc_Unit3)
                (Percentage life of Misc_Unit) Greater than or equal to 33.00
      Then - Actions
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Misc_Unit Equal to Misc_Unit3
          Then - Actions
            Set VariableSet Misc_Boolean = True
            -------- target self will skip new capture and only --------
          Else - Actions
            Sound - Play Error <gen> at 100% volume, attached to Misc_Unit3
            Skip remaining actions
    -------- ^check if target proper --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Casting unit)) Equal to Maneater Veteran
      Then - Actions
        Set VariableSet _Integer_misc2 = 14901
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Unit-type of (Casting unit)) Equal to Slaughtermaster
          Then - Actions
            Set VariableSet _Integer_misc2 = 14902
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Unit-type of (Casting unit)) Equal to Bruiser
              Then - Actions
                Set VariableSet _Integer_misc2 = 14903
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Unit-type of (Casting unit)) Equal to Hunter
                  Then - Actions
                    Set VariableSet _Integer_misc2 = 14904
                  Else - Actions
    Set VariableSet Misc_Unit2 = No unit
    Set VariableSet Misc_Unit2 = (Random unit from (Units owned by (Owner of (Casting unit)) matching (((Unit-type of (Matching unit)) Equal to Tyrants cage) and ((Custom value of (Matching unit)) Equal to _Integer_misc2)).))
    -------- ^set signiture, check if empty --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Owner of Misc_Unit) Equal to Neutral Hostile
      Then - Actions
        Hero - Add 60 experience to Misc_Unit3, Show level-up graphics
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Misc_Boolean Equal to False
      Then - Actions
        Unit - Remove Devour from Misc_Unit
        Unit - Remove Devour Cargo from Misc_Unit
        Unit - Change ownership of Misc_Unit to Neutral Passive and Retain color
        Unit - Create 1 Tyrants cage for (Owner of Misc_Unit3) at (Center of misc_region <gen>) facing (Position of Misc_Unit)
        Unit - Order (Last created unit) to Orc Kodo Beast - Devour.Misc_Unit
        Unit - Set the custom value of (Last created unit) to _Integer_misc2
      Else - Actions
    -------- ^capture new (only if not targeted self) --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Misc_Unit2 Not equal to No unit
      Then - Actions
        Unit - Move Misc_Unit2 instantly to (Position of Misc_Unit3)
        Unit - Kill Misc_Unit2
        -------- set health to 50%>> --------
        Wait 0.01 seconds
        Set VariableSet Misc_Unit = (Random unit from (Units within 180.00 of (Position of Misc_Unit3) matching (((Owner of (Matching unit)) Equal to Neutral Passive) and ((Level of (Matching unit)) Greater than or equal to 2)).))
        Unit - Change ownership of Misc_Unit to (Owner of Misc_Unit3) and Change color
        Unit - Set life of Misc_Unit to 50.00%
        Unit - Set Misc_Unit acquisition range to (Default acquisition range of Misc_Unit)
      Else - Actions
    -------- ^check if empty, release trapped --------
Amulet of Chamon
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Amulet of Chamon
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Hero manipulating item) using war3mapImported\TheHolyBomb.mdx
    Set VariableSet _Integer_misc = ((Random integer number between 1 and 2) + (Random integer number between 0 and 2))
    Set VariableSet _Integer_misc2 = (Random integer number between 1 and 5)
    Unit Group - Pick every unit in (Units of type Doc rein of ch) and do (Actions)
      Loop - Actions
        Unit - Set level of Devotion reign of ch for (Picked unit) to _Integer_misc
        Unit - Set level of Brillience reign of ch for (Picked unit) to _Integer_misc2
DOC Potions
  Events
    Unit - A unit Uses an item
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item being manipulated)) Equal to Bottled Shyish
        (Item-type of (Item being manipulated)) Equal to Distilled Azyr
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Bottled Shyish
      Then - Actions
        Unit - Set life of (Hero manipulating item) to ((Life of (Hero manipulating item)) + ((Random real number between 0 and 150.00) + (Random real number between 0 and 150.00)))
      Else - Actions
        Unit - Set mana of (Hero manipulating item) to ((Mana of (Hero manipulating item)) + (Random real number between 0 and 200.00))
Mindrazor
  Events
    Unit - A unit Is attacked
  Conditions
    ((Attacking unit) has an item of type Mindrazor of Ulgu) Equal to True
  Actions
Hyperphere
  Events
    Unit - A unit Starts the effect of an ability
  Conditions
    (Ability being cast) Equal to Hypersphere of Aqshy (Neutral Hostile)
  Actions
    Set VariableSet Real_misc = (Real((((Owner of (Target unit of ability being cast)) Current lumber) / 10)))
    Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing Real_misc damage of attack type Spells and damage type Magic
    Player - Add (((Owner of (Target unit of ability being cast)) Current lumber) / -10) to (Owner of (Target unit of ability being cast)).Current lumber
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Owner of (Target unit of ability being cast)) Current lumber) Greater than 1000
      Then - Actions
        Player - Set (Owner of (Target unit of ability being cast)).Current lumber to 1000
      Else - Actions
Jars n Icons death
  Events
    Unit - A unit Dies
  Conditions
    Or - Any (Conditions) are true
      Conditions
        ((Dying unit) has an item of type Canopic Jar: Scarab) Equal to True
        ((Dying unit) has an item of type Canopic Jar: Healing Dust) Equal to True
        ((Dying unit) has an item of type Canopic Jar: Locus Swarm) Equal to True
        ((Dying unit) has an item of type Icon of the True Eye) Equal to True
        ((Dying unit) has an item of type Icon of the Dunes) Equal to True
        ((Dying unit) has an item of type Icon of Rakaph) Equal to True
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Dying unit) has an item of type Canopic Jar: Scarab) Equal to True
      Then - Actions
        Unit - Create 1.Scarab (Level 2) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Current research level of R0JS (techcode) for (Owner of (Dying unit))) Equal to 0
          Then - Actions
          Else - Actions
            Unit - Create 1.Tok dummy for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
            Hero - Create Scroll of Protection and give it to (Last created unit)
            Hero - Order (Last created unit) to use (Last created item)
            Unit - Remove (Last created unit) from the game
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Dying unit) has an item of type Canopic Jar: Healing Dust) Equal to True
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Current research level of R0JS (techcode) for (Owner of (Dying unit))) Equal to 0
          Then - Actions
            Unit - Create 1.Tok dummy for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
            Hero - Create Scroll of Healing and give it to (Last created unit)
            Hero - Order (Last created unit) to use (Last created item)
            Unit - Remove (Last created unit) from the game
          Else - Actions
            Unit - Create 1.Tok dummy for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
            Hero - Create Arcane Scroll and give it to (Last created unit)
            Hero - Order (Last created unit) to use (Last created item)
            Unit - Remove (Last created unit) from the game
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Dying unit) has an item of type Canopic Jar: Locus Swarm) Equal to True
      Then - Actions
        Unit - Create 1.Tok dummy for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
        Unit - Add a 29.90 second Generic expiration timer to (Last created unit)
        Unit - Add Locus swarm jar to (Last created unit)
        Unit - Order (Last created unit) to Undead Crypt Lord - Locust Swarm.
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Current research level of R0JS (techcode) for (Owner of (Dying unit))) Equal to 0
          Then - Actions
          Else - Actions
            Unit - Create 1.Tok dummy for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
            Hero - Create dummy: Storm of Souls and give it to (Last created unit)
            Hero - Order (Last created unit) to use (Last created item)
            Unit - Remove (Last created unit) from the game
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Dying unit) has an item of type Icon of Rakaph) Equal to True
      Then - Actions
        Hero - Make (Owner of (Dying unit)) Heroes gain (((Owner of (Dying unit)) experience rate) + -10.00)% experience from future kills
      Else - Actions
    Item - Remove (Item carried by (Dying unit) of type Canopic Jar: Scarab)
    Item - Remove (Item carried by (Dying unit) of type Canopic Jar: Healing Dust)
    Item - Remove (Item carried by (Dying unit) of type Canopic Jar: Locus Swarm)
    Item - Remove (Item carried by (Dying unit) of type Icon of the True Eye)
    Item - Remove (Item carried by (Dying unit) of type Icon of the Dunes)
    Item - Remove (Item carried by (Dying unit) of type Icon of Rakaph)
Jars n Icons acuqire
  Events
    Unit - A unit Acquires an item
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Item-type of (Item being manipulated)) Equal to Icon of Rakaph
        (Level of Itemuser - 1, jars (Hero) for (Hero manipulating item)) Greater than or equal to 1
        (Item level of (Item being manipulated)) Equal to 8
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item-type of (Item being manipulated)) Equal to Icon of Rakaph
      Then - Actions
        Hero - Make (Owner of (Hero manipulating item)) Heroes gain (((Owner of (Hero manipulating item)) experience rate) + 10.00)% experience from future kills
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Level of Itemuser - 1, jars (Hero) for (Hero manipulating item)) Greater than or equal to 1
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Item level of (Item being manipulated)) Not equal to 8
          Then - Actions
            Hero - Drop (Item being manipulated) from (Hero manipulating item).
          Else - Actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Item level of (Item being manipulated)) Equal to 8
      Then - Actions
        -------- Multiple icons\jars don't stack on death; only one is destroyed, otherwise it resurfaces after a decay period --------
        Trigger - Turn off (This trigger)
        Set VariableSet Misc_ItemType = (Item-type of (Item being manipulated))
        Set VariableSet Misc_Unit = (Hero manipulating item)
        Item - Remove (Item being manipulated)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Misc_Unit has an item of type Misc_ItemType) Equal to False
          Then - Actions
            Hero - Create Misc_ItemType and give it to Misc_Unit
          Else - Actions
            Hero - Create Misc_ItemType and give it to Misc_Unit
            Hero - Drop (Last created item) from Misc_Unit.
        Trigger - Turn on (This trigger)
      Else - Actions
Icon rakaph acquire
  Events
    Unit - A unit Acquires an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to Icon of Rakaph
  Actions
    Hero - Make (Owner of (Hero manipulating item)) Heroes gain (((Owner of (Hero manipulating item)) experience rate) + 10.00)% experience from future kills
TOK powerup bug anull
  Events
    Unit - A unit Is issued an order targeting an object
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Level of Itemuser - 1, jars (Hero) for (Ordered unit)) Equal to 1
        (Level of Itemuser - 3 (Hero) for (Ordered unit)) Equal to 1
    (Item-class of (Target item of issued order)) Equal to Powerup
  Actions
    Set VariableSet Misc_Item = (Target item of issued order)
    If ((Item-class of Misc_Item) Equal to Powerup) then do (Do nothing) else do (Skip remaining actions)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Number of units in (Units within 512.00 of (Position of Misc_Item) matching (((Matching unit) is A Hero) Equal to True).)) Greater than or equal to 1
      Then - Actions
        Hero - Create (Item-type of Misc_Item) and give it to (Random unit from (Units within 512 of (Position of Misc_Item) matching (((Matching unit) is A Hero) Equal to True).))
      Else - Actions
    Item - Remove (Target item of issued order)
TOK repository spec items
  Events
    Unit - A unit Finishes construction
  Conditions
    (Unit-type of (Constructed structure)) Equal to Altar of Ptra
  Actions
    -------- Mechanic hibernated / scrapped --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Current research level of R0JM (techcode) for (Owner of (Constructed structure))) Equal to 1
      Then - Actions
        Set VariableSet Misc_ItemType = Icon of Quatar
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Current research level of R0JJ (techcode) for (Owner of (Constructed structure))) Equal to 1
          Then - Actions
            Set VariableSet Misc_ItemType = Icon of Lybaras
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Current research level of R0JL (techcode) for (Owner of (Constructed structure))) Equal to 1
              Then - Actions
                Set VariableSet Misc_ItemType = Icon of Lahmia
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Current research level of R0JK (techcode) for (Owner of (Constructed structure))) Equal to 1
                  Then - Actions
                    Set VariableSet Misc_ItemType = Icon of Rasetra
                  Else - Actions
                    Skip remaining actions
    Neutral Building - Add Misc_ItemType to (Constructed structure) with 1 in stock and a max stock of 3
Misc units trained
  Events
    Unit - A unit Finishes training a unit
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Trained unit)) Equal to Tree Kin Elder
        (Unit-type of (Trained unit)) Equal to Treeman Elder
        (Unit-type of (Triggering unit)) Equal to Altar of Chaos
        (Unit-type of (Triggering unit)) Equal to Altar of Chaos
        (Unit-type of (Trained unit)) Equal to Sword Master of Hoeth
        (Current research level of R09T (techcode) for (Owner of (Trained unit))) Equal to 1
        (Unit-type of (Trained unit)) Equal to Wyrmid
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Or - Any (Conditions) are true
          Conditions
            (Unit-type of (Trained unit)) Equal to Tree Kin Elder
            (Unit-type of (Trained unit)) Equal to Treeman Elder
      Then - Actions
        Animation - Play (Trained unit)'s stand (animationname) animation
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Unit-type of (Triggering unit)) Equal to Altar of Chaos
        (Current research level of R0IG (techcode) for (Owner of (Trained unit))) Equal to 1
      Then - Actions
        Set VariableSet _Integer_misc = (Current research level of R0II (techcode) for (Owner of (Researching unit)))
        Set VariableSet _Integer_misc2 = (Current research level of R0IH (techcode) for (Owner of (Researching unit)))
        Set VariableSet _Integer_misc3 = (Current research level of R0IJ (techcode) for (Owner of (Researching unit)))
        Hero - Modify Strength of (Random unit from (Units owned by Misc_Player of type Aluress)): Add (3 x _Integer_misc).
        Hero - Modify Strength of (Random unit from (Units owned by Misc_Player of type Mastermind)): Add (3 x _Integer_misc).
        Hero - Modify Strength of (Random unit from (Units owned by Misc_Player of type Taker of Skulls)): Add (3 x _Integer_misc).
        Hero - Modify Intelligence of (Random unit from (Units owned by Misc_Player of type Aluress)): Add (3 x _Integer_misc2).
        Hero - Modify Intelligence of (Random unit from (Units owned by Misc_Player of type Taker of Skulls)): Add (3 x _Integer_misc2).