Warplock Jezzail

This bundle is marked as approved. It works and satisfies the submission rules.
Some weird people in rat costumes with a toy gun

There's some simple projectile model if you want visible bullet traces

Update 06/02/2019: changed the gunner's pose in stand and walk anims to better transit into attack and stand ready, shield is now TK, better lighting on portrait
Previews
Contents

jezzicon (Icon)

Warplock Jezzail (Model)

warpstone bullet (Model)

Reviews
Archian
I absolutely love this model :D Gave me a big smile, thanks for that :) Great execution :) Your animations suit the model and the concept perfectly. Thanks for providing an ingame screenshot.
Level 1
Joined
Apr 27, 2018
Messages
2
Why so cool?
Hope you can make even more variants of skaven units.

And, of course, I believe in my favorite skavens
Chieftain Tretch Craventail and Warlord Queek Headtaker

I will wait for them to appear in your work)
 
Level 7
Joined
Mar 16, 2013
Messages
224
nicely done! love that the front rat got its tail cut off and the stand 2 animation pointing out that the front rat is a slave
 
Level 5
Joined
Jul 11, 2012
Messages
171
I see what you did there! It's a Skaven! From Warhammer Fantasy! Bring out some more! Looking forward to it! :D
 
Level 3
Joined
Mar 3, 2008
Messages
51
Hey! What are the optimal x y z and projectile timing values for this? I cant seem to make it look like the Bullet comes out at the right spot at the right time :(

This Model is absolutly fucking amazing, wow!
 
Level 1
Joined
Jun 22, 2017
Messages
96
---------------------------------------------------------------------------------------|
  • Projectile Launch Y: 80
  • Projectile Launch Z: 100.00
---------------------------------------------------------------------------------------|
  • (Attack 1) Animation Backswing Point: 0.370
  • (Attack 1) Animation Damage Point: 0.150
---------------------------------------------------------------------------------------|
  • (Attack 2) Animation Backswing Point: 0.350
  • (Attack 2) Animation Damage Point: 0.150
---------------------------------------------------------------------------------------|

I Just had to post this! It looked sooo gooood!
 
Last edited:
Level 24
Joined
Nov 9, 2006
Messages
2,559
I think with how the model is going to be generally used as a long-range unit, the attack animation should be slightly slower so that damage point fits around 0.3 - 0.5.
I'm currently using them with 0.7 backswing and 0.170 damage point with 900 attack range.
It makes it easy to kite with the unit and it's quite potent with long range units.

Ofc this is subjective and what you use the unit model for is left to the each persons own discretion.
It's something to take into consideration though.
 
Level 24
Joined
Oct 26, 2014
Messages
322
I think with how the model is going to be generally used as a long-range unit, the attack animation should be slightly slower so that damage point fits around 0.3 - 0.5.
I'm currently using them with 0.7 backswing and 0.170 damage point with 900 attack range.
It makes it easy to kite with the unit and it's quite potent with long range units.

Ofc this is subjective and what you use the unit model for is left to the each persons own discretion.
It's something to take into consideration though.

Never thought about it like this. Maybe I'll modify it slightly whenever I get to it
 
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