Hey! What are the optimal x y z and projectile timing values for this? I cant seem to make it look like the Bullet comes out at the right spot at the right time
This Model is absolutly fucking amazing, wow!
I think with how the model is going to be generally used as a long-range unit, the attack animation should be slightly slower so that damage point fits around 0.3 - 0.5.
I'm currently using them with 0.7 backswing and 0.170 damage point with 900 attack range.
It makes it easy to kite with the unit and it's quite potent with long range units.
Ofc this is subjective and what you use the unit model for is left to the each persons own discretion.
It's something to take into consideration though.