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No, there is not a third style. The third style in the promotional images was AI paint over top of the visuals. In game it's just loading classic art files in reforged render context, basically a code change. It's not really a third set of visual model filesAh good, now we have three competing art styles to work against. xD
They are still up in battle.net websiteThe images in question which were on wowhead, but more importantly - on Blizzard's website - were taken down from the Blizzard website.
It seems like Classic HD is a lie.
Have got it confirmed? I had someone mail the press persion but I doubt they’ll get a replyNo, there is not a third style. The third style in the promotional images was AI paint over top of the visuals. In game it's just loading classic art files in reforged render context, basically a code change. It's not really a third set of visual model files
If we look at the data in Retera Model Studio there are new MDX files in the HD2 folder, but they are duplicate/repeat of the classic models - except that they read from AI upscale textures. These look much, much more similar to the old classic art than the promotional material which would have you believe someone made new 3D files.
Apparently so. I'm using this library, just rewritten into LUA by myself, and all my maps kept crashing at the start until I commented it out.This code from [Lua] - GetMainSelectedUnit crashes the game now for me:
Did the frame hierarchy change?JASS:library GetMainSelectedUnit initializer init_function globals private framehandle containerFrame private framehandle array frames endglobals private function init_functionAt0s takes nothing returns nothing local integer i = 0 local framehandle console = BlzGetFrameByName("ConsoleUI", 0) local framehandle bottomUI = BlzFrameGetChild(console, 1) local framehandle groupframe = BlzFrameGetChild(bottomUI, 5) // <---- bottomUI has only 4 children now local framehandle buttonContainer //globals set containerFrame = BlzFrameGetChild(groupframe, 0) // <----- leads to crash // give this frames a handleId loop exitwhen i >= BlzFrameGetChildrenCount(containerFrame) - 1 set buttonContainer = BlzFrameGetChild(containerFrame, i) set frames[i] = BlzFrameGetChild(buttonContainer, 0) set i = i + 1 endloop endfunction private function timerFunction_init_functionAt0s takes nothing returns nothing call init_functionAt0s() call DestroyTimer(GetExpiredTimer()) endfunction private function init_function takes nothing returns nothing call TimerStart(CreateTimer(), 0, false, function timerFunction_init_functionAt0s) endfunction endlibrary
Tried opening it on my mac, says I need to update it. Which it was. Lame.Mac
- Fixed an issue preventing Mac users from launching the game.
I'm not mad. I'm disappointed.The images in question which were on wowhead, but more importantly - on Blizzard's website - were taken down from the Blizzard website.
It seems like Classic HD is a lie.
They are still there. Like I said a well respected WoW dataminer contacted press person about them but I don’t expect a reply. Best thing would be a formal post and ticket on Blizzard forums…I'm not mad. I'm disappointed.
Classic HD is alive, same models but minor improvements in textures and lightningThe images in question which were on wowhead, but more importantly - on Blizzard's website - were taken down from the Blizzard website.
It seems like Classic HD is a lie.
Classic HD they advertise is a lie for now though.Classic HD is alive, same models but minor improvements in textures and lightning
But do those textures look anything like what was shown in the promo images? No, not in the slightest.Classic HD is alive, same models but minor improvements in textures and lightning
You must have not seen these images:Classic HD is alive, same models but minor improvements in textures and lightning

They're still on the Battlenet page.You must have not seen these images:
View attachment 496873
These were published on Blizzard's website and then they were taken down.
What we see there is actually quite cool. But not to be found in game and well... nor on Blizzard's website anymore.
You must have not seen these images:
View attachment 496873
These were published on Blizzard's website and then they were taken down.
What we see there is actually quite cool. But not to be found in game and well... nor on Blizzard's website anymore.
Yes? Precisely. What you are showing is not what shown in the images I am talking about. Did you check what I circled in my previous post? Here, let me try to make it more clear, because you either ignored the "false advertising" images, or you are somehow not spotting the difference:^ reforged low/highest and classic in attachments ^


They don't look AI generated, but they aren't real in-game screenshots either. Just look at the shadows for example, the promo pics have the same shitty shadows as SD (just boxes and circles), while the classic HD assets we have access to currently have actual ambient occlusion.Strangely enough, those promo screenshots do not look like AI generated. They look like assets from Warcraft Rumble.
Reforged Environments
- All Reforged Terrian Art has been updated for all environments.
- Various Tree Doodads have been updated to reflect the environment changes.
- Foliage is disabled by default.
This. They look more like proof-of-concept images rather than legitimate screenshots.They don't look AI generated, but they aren't real in-game screenshots either. Just look at the shadows for example, the promo pics have the same shitty shadows as SD (just boxes and circles), while the classic HD assets we have access to currently have actual ambient occlusion.
That was the problem from the very start and "graphic" models are to blame, because Brian Sousa was a dingus.Well, I'm glad they didn't forget about the game and were even able to show this update on the stream with some pride.
But I was confused by the fact that they strangely IMPROVED the detailing of the landscape in the reforge graphics.
It's especially strange how these textures, which are literally cartoonish, don't go well with the graphic models from the reforge.
Seem like so, i also think have found the proof they might be AI touchups. Look at the water in the human screenshot. Grass under the water is original Wc3 lordaeron grass and grass above water is the pastely AI rework.This. They look more like proof-of-concept images rather than legitimate screenshots.
Isn't this false advertising and therefore illegal?Seem like so, i also think have found the proof they might be AI touchups. Look at the water in the human screenshot. Grass under the water is original Wc3 lordaeron grass and grass above water is the pastely rework.
View attachment 496895
We might have been bamboozled.
I get this error too. also 2:5 sometimes. And sometimes it tells me i don't have a valid license... while I have my cd-keys for years and years, and redeemed the code on my account.
I get this error too. also 2:5 sometimes. And sometimes it tells me i don't have a valid license... while I have my cd-keys for years and years, and redeemed the code on my account.
