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Nyctaeus

Anayel Lunarblade

What started as a project for fun and palette cleansing, turned into the great experiment of what is possible to do with vanilla maps using ESRGAN upscaling AI engine, Blender Cycles baking, eldritch Photoshop magic, a bit of freehand... And beer. This is the result. Same mesh, different textures.
super impressive! a video on your process would be much appreciated.
It's complex. This one happened as a mixture of several, sometimes rather advanced workflows. The key is texture baking. I may record some video tutorial one day.
 

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