Deleted member 219079
D
Deleted member 219079
101st thread about this...
Presentation of both
Starcraft II was built around eSports. It's fast based, offers great replay and observer mode, WCS finals are hosted by Blizzard themselves, there's Grandmaster league for the best of the best and they want to keep the game as balanced and exciting as possible.
Warcraft III had its last patches in 2011, 1.25a to 1.26a. There is no news about W3 from blizzard anymore, W3 is also unpopular on twitch, and the W3 tournaments are not that popular either anymore. The game is running on slower pace than SC2, and the units are considerably bigger in screen size than those in SC2.
Features of both
Starcraft II has a player base of ~0.5m to ~3m. It has very, very powerful editor and support for pleasing graphics. It has one expansion yet to come, so more features will come. Campaign's voice acting was gorgeous, and there's a lot of beautiful CGI cinematics. It has free arcade (custom) games, so user-generated content is open for anybody who has 15 GB worth of free space on their HD, and likes RTS's ... and is spoiled kid / wasted grandpa's testament / does lots of work to earn money / goes to work so actually can afford a good PC.
Warcraft III offers... well to the level of this decade, decent feature list. Its overall graphics are outdated, editor doesn't offer from game-to-game support, OOP script syntax, UI editing (only re-texturing) or any other good stuff, it even caps the maps to 8MB. This was of course a perfect deal back in 2002 when the game came out. Campaign offers /just/ good CGI's, yet nice story. Player base consists of barely ~10k players, your favourite custom game might not ever get a full lobby, your firends list is full of offline indicators and you feel kind of abandoned when playing it.
Comparison
Starcraft II wins in editor, graphics, campaign, popularity, support, player base growth (it decreases at lower pace than w3), rank sorting, new content, tournament support, user generated content... actually let's just say everything. Warcraft 3's outdated graphics and engine is the nail in the coffin to be honest. So which I'd be more likely to play? That's obvious, Warcraft 3 of course. I've played myself to the Gold league in Starcraft 2 2 times, then stopped. Why? It got WAY too serious for me to enjoy. For me games have always been about entertainment, not competition. Although it's nice to have leaderboards and leagues in games, it's not my thing to always need to play better and better. That's why I stop playing SC2 for half a year once I reach Gold. The other reason is unpleasant environment. I don't like the idea of being in a suit in order to breath and never seeing a birch when looking to the horizon in summertime. I'm the kind of person who easily empathizes into game (which is a plus when playing horror games, hehe ).
What Warcraft III does offer is unique RTS experience. The game focuses on lesser amounts of units, just perfect game pace, and different races. And the heroes, oh, the heroes! All the heroes (expect the goddamn BM, what have my acolytes ever done to you?) adds something to the game. They all feel quite unique and they're voice acted perfectly. Graphics are polygonish and cartoonish, but I've got used to it. Although custom games are quite bummer nowadays (even all caps lock named lobbys are getting abandoned D, melee is nice experience even now. It's not enough casual looking game to attract anybody anymore, but it had its times...
I'm looking forward to new RTS series by Blizzard, they know their shit. After I finish with my last projects on WC3, it's time for even me to let go of it, as it's sadly been decaying for years.
Presentation of both
Starcraft II was built around eSports. It's fast based, offers great replay and observer mode, WCS finals are hosted by Blizzard themselves, there's Grandmaster league for the best of the best and they want to keep the game as balanced and exciting as possible.
Warcraft III had its last patches in 2011, 1.25a to 1.26a. There is no news about W3 from blizzard anymore, W3 is also unpopular on twitch, and the W3 tournaments are not that popular either anymore. The game is running on slower pace than SC2, and the units are considerably bigger in screen size than those in SC2.
Features of both
Starcraft II has a player base of ~0.5m to ~3m. It has very, very powerful editor and support for pleasing graphics. It has one expansion yet to come, so more features will come. Campaign's voice acting was gorgeous, and there's a lot of beautiful CGI cinematics. It has free arcade (custom) games, so user-generated content is open for anybody who has 15 GB worth of free space on their HD, and likes RTS's ... and is spoiled kid / wasted grandpa's testament / does lots of work to earn money / goes to work so actually can afford a good PC.
Warcraft III offers... well to the level of this decade, decent feature list. Its overall graphics are outdated, editor doesn't offer from game-to-game support, OOP script syntax, UI editing (only re-texturing) or any other good stuff, it even caps the maps to 8MB. This was of course a perfect deal back in 2002 when the game came out. Campaign offers /just/ good CGI's, yet nice story. Player base consists of barely ~10k players, your favourite custom game might not ever get a full lobby, your firends list is full of offline indicators and you feel kind of abandoned when playing it.
Comparison
Starcraft II wins in editor, graphics, campaign, popularity, support, player base growth (it decreases at lower pace than w3), rank sorting, new content, tournament support, user generated content... actually let's just say everything. Warcraft 3's outdated graphics and engine is the nail in the coffin to be honest. So which I'd be more likely to play? That's obvious, Warcraft 3 of course. I've played myself to the Gold league in Starcraft 2 2 times, then stopped. Why? It got WAY too serious for me to enjoy. For me games have always been about entertainment, not competition. Although it's nice to have leaderboards and leagues in games, it's not my thing to always need to play better and better. That's why I stop playing SC2 for half a year once I reach Gold. The other reason is unpleasant environment. I don't like the idea of being in a suit in order to breath and never seeing a birch when looking to the horizon in summertime. I'm the kind of person who easily empathizes into game (which is a plus when playing horror games, hehe ).
What Warcraft III does offer is unique RTS experience. The game focuses on lesser amounts of units, just perfect game pace, and different races. And the heroes, oh, the heroes! All the heroes (expect the goddamn BM, what have my acolytes ever done to you?) adds something to the game. They all feel quite unique and they're voice acted perfectly. Graphics are polygonish and cartoonish, but I've got used to it. Although custom games are quite bummer nowadays (even all caps lock named lobbys are getting abandoned D, melee is nice experience even now. It's not enough casual looking game to attract anybody anymore, but it had its times...
I'm looking forward to new RTS series by Blizzard, they know their shit. After I finish with my last projects on WC3, it's time for even me to let go of it, as it's sadly been decaying for years.