OVERVIEW
A card game based on the warcraft 3 reign of chaos lore, when you play a card some units will spawn on the battlefield. There are cards for the protagonist teams in the campaigns and also for the antagonists.
HOW THE GAME WORKS:
Initially each player must choose 20 cards out of the approximately 120 cards in 3 minutes.
Most of the cards do something else than only spawning units, players must pick cards thinking how they will synergize with theirs and their allies' other cards.
A turn lasts 30 seconds. At the end of every turn players get gold. Initially the players get 1 gold but over time this amount increases to a maximum of 15.
The objective of the game is to destroy the enemy gold mine. If the game lasts too long overtime will appear, destroying the gold mine with the least hit points.
MORE IN DEPTH STUFF:
The gold mine has mine fire and a slow aura, so the players in a disadvantage can change the tides of battle.
There are offensive and defensive units, offensive units will go to attack the enemy base and the defensive ones will guard yours. Defensive units and buildings take damage every turn, so people cannot stack them, making boring defensive games.
Every deck should have at least 1 anti-air card. Anti-air units are stronger than in the normal game.
EXTRA STUFF:
Player 1 can choose between low, medium and high income.
There are building skins.
There is a beginner deck.
On the edges of the map are different campaign scenes and all the card packs so people can read them all the time.
THANKS:
Murlocologist
Ujimasa Hojo
Mythic
AUTHOR NOTES:
Making this map was a fun and long process, but there is still a lot more to add and balance.
If you like what I've done and want to support this map, if you want to give me some more card ideas or if you just want to complain about how imbalanced everything is, join ma discord server: https://discord.gg/gDC4QNNha9
Update 1: Changed most of the cards, now all of them do something besides spawning units and card types are much more reliable. The environment has also been changed. The map automatically restarts after a mine is destroyed and player one can choose the gold income and the size of the deck.