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WarCard B 1.1.11

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OVERVIEW
A card game based on the warcraft 3 reign of chaos lore, when you play a card some units will spawn on the battlefield. There are cards for the protagonist teams in the campaigns and also for the antagonists.

HOW THE GAME WORKS:
Initially each player must choose 20 cards out of the approximately 120 cards in 3 minutes.
Most of the cards do something else than only spawning units, players must pick cards thinking how they will synergize with theirs and their allies' other cards.
A turn lasts 30 seconds. At the end of every turn players get gold. Initially the players get 1 gold but over time this amount increases to a maximum of 15.
The objective of the game is to destroy the enemy gold mine. If the game lasts too long overtime will appear, destroying the gold mine with the least hit points.

MORE IN DEPTH STUFF:

The gold mine has mine fire and a slow aura, so the players in a disadvantage can change the tides of battle.
There are offensive and defensive units, offensive units will go to attack the enemy base and the defensive ones will guard yours. Defensive units and buildings take damage every turn, so people cannot stack them, making boring defensive games.
Every deck should have at least 1 anti-air card. Anti-air units are stronger than in the normal game.

EXTRA STUFF:

Player 1 can choose between low, medium and high income.
There are building skins.
There is a beginner deck.
On the edges of the map are different campaign scenes and all the card packs so people can read them all the time.

THANKS:

Murlocologist
Ujimasa Hojo
Mythic

AUTHOR NOTES:

Making this map was a fun and long process, but there is still a lot more to add and balance.
If you like what I've done and want to support this map, if you want to give me some more card ideas or if you just want to complain about how imbalanced everything is, join ma discord server: https://discord.gg/gDC4QNNha9

Update 1: Changed most of the cards, now all of them do something besides spawning units and card types are much more reliable. The environment has also been changed. The map automatically restarts after a mine is destroyed and player one can choose the gold income and the size of the deck.
Contents

WarCard (Map)

Reviews
deepstrasz
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site. This helps you with the...
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by WarCard B 1.1.11

Destroying the eastern mine didn't end the game for the winner.
Generally, a nice map.

Approved.


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R U L E S

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Description Guide - Melee Maps
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Melee Map Description Generator v1.3


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The importance of a Description
Description Guide - Maps
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Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Played this map on battle.net with the creator. Pretty fun concept and even playable in solo. Was initially confused but I easily understood it as some sort of deck-builder and Castle Fight-type map hybrid. Lots of variety with how to play the cards, with the only thing that came to mind for me was some visual bugs with the UI. Otherwise great stuff
 

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