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Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. 88WaRCraFT3

    88WaRCraFT3

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    niiiceeee, but can you make these without models, i mean without cross, without that collumn with book. Because i want to use it with other models :) could you make me seperate model later ?
     
  2. Graber

    Graber

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    I have to use the "gadgets" coz i am not sure most of the ppl cand place villager in front of the book and cross i think is to hard for some ppl.
     
  3. TheWhiteWolf

    TheWhiteWolf

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    i was using Custom Script Code trigger, but i can't fin out what number is the walk animation. please post the number so i could continue working on my map. anyway, the model is extraordinarily great, 100/100
     
  4. Adiktuz

    Adiktuz

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    just play with the numbers... you'll get it soon enough...
     
  5. Gekigengar

    Gekigengar

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    that waste a lot of time +__+, especially RPG MAPS.
    test map takes a long time to load.
     
  6. Adiktuz

    Adiktuz

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    you can always make a test map just for that... seriously, why test on a map that takes long to load, when you can make another one that for that purpose only...

    large projects, use an almost unterrained map for system tests...
     
  7. Graber

    Graber

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    Fuck man i wanted to make some hanging animations and the model got fucked up and i "lost" all the new animations lol.
    Now i have to transfer the new animations and adjust them 1 by 1 ffs.



    [​IMG]
     

    Attached Files:

    Last edited: May 10, 2011
  8. El Champi

    El Champi

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    Wait a minute... where all theses villagers will lead to ?

    "IT'S OVER NINE THOUSAAAAAAAAND (animations) !"
     
  9. Wazzz

    Wazzz

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    Ahahaha you're so funny become a comedian man

    Model's looking great, keep up the good work Graber.
     
  10. xorkatoss

    xorkatoss

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    lol dude, im having some trouble using them xD
    ofc since i don't use all of the animations i hope that you don't mind if i remove them with magos model editor :p
    could you pls list the animations 1by1? :)

    EDIT:
    i forgot to critism :p
    the animations are pretty good and they sure are a lot!!5/5 :thumbs_up:
    good luck in adding more animations in the future ;p

    Animations

    -backflip (since you already added frontflip, backflip will be good too)
    -swim (very good animation to be added IMO)
    -run fast (another very good animation IMO)
    -roll (not so great idea but i couldn't think of anything else xD)
    -windmill (breakdance move,this will be awesome but super hard to make xD)
     
    Last edited: May 16, 2011
  11. InfernalTater

    InfernalTater

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    This is crazy... Is your goal to add so many animations that the file size exceeds 8 MB?
    5/5 for extreme usefulness!
     
  12. Graber

    Graber

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    I will add more death animations i have 4 new for now.
     
  13. InfernalTater

    InfernalTater

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    But seriously you need to list which of all of the animations are meant for what. Naming the animations based on what they were would be useful as well.
     
  14. Graber

    Graber

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    The warcraft 3 still uses the same animations tags and u can look at the animations at decide for what u will use.
     
  15. rukas90

    rukas90

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    Wow!!!
     
  16. rukas90

    rukas90

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    very good!!! :thumbs_up::thumbs_up::thumbs_up: 10/10 Thanks you very much!!!! :grin::grin::grin::thumbs_up::thumbs_up::fp::thumbs_up::goblin_yeah::goblin_yeah:
     
  17. Tleno

    Tleno

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    Dont double-post, please!
     
  18. 88WaRCraFT3

    88WaRCraFT3

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    DC DC DC DC !!!! DC DC DC DC !!!! DC DC DC DC !!!! SRSLY Director Cut!! :) have you saw any model with 185 animations ? and all great ones ? I think that answer is no, so srsly model can be changed but animations are best part of model :)
     
  19. Danzller

    Danzller

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    hey... just stop doing this! auihsdiahsidu
    no, im joking
    Bom trabalho!
     
  20. IllidanStormrange

    IllidanStormrange

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