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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. xDeathKnightx

    xDeathKnightx

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    Oh my god, i think you have made one of the most useful models ever.
    5/5 +Rep
     
  2. Impereal Gardian

    Impereal Gardian

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    Awsome model 5/5, it would be better with him using a pistol/shotgun/sniper/machine gun animations though, as im making a zombie map :)
     
  3. TaurenTheBeast

    TaurenTheBeast

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    This is some pro stuff here :)
     
  4. Gausslander

    Gausslander

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    What about the masturbate attack ready, masturbate defend, masturbate defend attack, masturbate defend attack ready, masturbate defend walk, masturbate stand, masturbate walk, masturbate attack, masturbate spell (shot), and masturbate spell ready animations?

    Note: It is impossible to die while masturbating (if not using asphyxiation)
     
  5. 88WaRCraFT3

    88WaRCraFT3

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    make tutor on how to make anims like this :) man you rock, wish you all best
     
  6. Graber

    Graber

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    U can now have Sheep Riders in your maps, is sort of funny.
     
  7. Adiktuz

    Adiktuz

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    wow, the anim count went higher... ^_^
     
  8. newbchu

    newbchu

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    I agree too!

    • Custom Script: call SetUnitAnimationByIndex( unit name, number )


    By the way what do you put in the "unit name" section? I don't get it.
     
  9. Adiktuz

    Adiktuz

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    I think that should be unit only...
     
  10. The_Swamp_Warrior

    The_Swamp_Warrior

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    could you add swim anims?
     
  11. 88WaRCraFT3

    88WaRCraFT3

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    put a variable name. for example you have a variable "Unit" instead of unit name, you put udg_Unit (could be any of your variables)
     
  12. Graber

    Graber

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    To find the unit name in Jass to this:

    1. Create a trigger
    2. Action->Kill Unit-> and then select the unit u want.
    3.Edit->Convert the trigger to Custom Text.
    4.The name of the unit will be something like this: gg_unit_
    5.Copy and paste the unit name in jass into the script.
    6 U can delete the trigger or hit ctrl+z to unde the transformation in Jass.

    Or u can to that with the variabile like i said u can play the unit walk animation even if he stands or if he moves.


    I will add some swim animations that will be good.
     
  13. TheWhiteWolf

    TheWhiteWolf

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    this is a great model, 10/10 for model and 10/10 for animations, but you need to rework attachments and make them exactly like the ones at former Villager model. I can't fit helmets, beards, hair on it. Also, i can't give him any boots. Hand attachments are working, but the ones on the chest suddenly get smaller after few seconds, and they don't do that at any other model. Please, rework the attachments so i can use this model for my map.
     
  14. 88WaRCraFT3

    88WaRCraFT3

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    man add jump animations, some pick up animations, (pick up something from table etc, from ground, something higher then you...), add weapon draw animations, where unit draws his weapon from back, add some new and cool attachments (head, for neclaces, some bracer attachments, weapon on your back attachments etc etc...) I'd like to vote for DC... but it's impossible :(
     
  15. Adiktuz

    Adiktuz

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    if you can add the suggestions above and of the post above that one,

    this would be the most useful base model ever...
     
  16. 88WaRCraFT3

    88WaRCraFT3

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    + Espilon said me how to trasnfer animations. So you can transfer animations you want to model you want to have that animations.
     
  17. Graber

    Graber

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    U cant just add attachemt points more then the basic ones, eh gold i sow also works as an attactmet but war3 didnt readed alot of names for attachments.

    There is a pick up object from ground anim.
    There is a Jump Anim man.
    I did draw weapon anims but not for this model.

    I will add some new anims like swim.
     
  18. 88WaRCraFT3

    88WaRCraFT3

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    oh, but you should add more pick up anims, like i said pick up something from table or with diffrent heights, and 1 more stuff, what you think about adding forms for this model, STAND , PRONE, CROUCH, LEAN, aim animation idk for what, but a aim animations would be great. Offtopic : I'd like to +rep you whole day, yey :D
    EDIT : Why don't you add that draw weapon anims ?
     
  19. king46

    king46

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    The model has the moving blade whirlpool?
     
  20. jxtranghero

    jxtranghero

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    Woah! it this possible to mounted?