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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. Adiktuz

    Adiktuz

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    but its better if you can keep the file size a bit low if possible... ^_^
     
  2. Graber

    Graber

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    The model needs more animations so the file size will grow bigger.

    How about i make just a few grab animations like: U come from the back, grab another villager and cut his neck.
    Or take him down and punch.

    I will like to have som many attack animations in a game like Tes 5.

    Why the fuck they make good graphics whent the combat sucks with 5 boring attacks make 20 not 5 with diferent effects: slow, stun, knowback, knockdown, block opener, cut throught blocks.
     
    Last edited: Jun 24, 2011
  3. 88WaRCraFT3

    88WaRCraFT3

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    haha, you just writted 6 attacks :) but i'll recommend you to not add a villager... cause someone else would like to attack a goblin,orc,knight,footman... bla bla and stuff like that, you should just make anim where he goes to that unit a little bit to him and attacks :) (My opinion)
     
  4. Adiktuz

    Adiktuz

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    yeah, but maybe that will be a lot harder since the targeted unit will not have an animation which will fit the animation of the villager which grabs him (the target unit will just stand there while the villager models grabs him which will definitely look bad)...
     
  5. Graber

    Graber

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    The animations will work perfectly if the targeted unit is the same as the attacker. Did u sow the Warcraft 3 Wrestling demo map?
     
  6. Adiktuz

    Adiktuz

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    yeah, but as 88WaRCraFT3 said, he wanted not to have the villager on the grab anim as someone would want to grab another type of unit... so it will look bad as the target model is not the same as that of the attacker... take his example of a footman for example...

    which is why I believe that your plan of having him grab another villager is far better than his suggestion...
     
  7. Graber

    Graber

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    Well i will like to make a map where your controled unit fights waves of creeps.
    But there is a lot of work to add 30-40 anims to every unit used in that map.


    And the thing with a grab another villager i think it will add a 10kb per move so is not a big deal to add 3-4 moves.

    There will be needed to make 2 animations for a move that are played in the same time and results perfect synchronization if the units are same model and same size.
     
  8. 88WaRCraFT3

    88WaRCraFT3

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    Yeah now i know where i was wrong :S nvm what i said :)
     
  9. Graber

    Graber

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    I need to make an animation where he takes that sheep from behind.
     
  10. 88WaRCraFT3

    88WaRCraFT3

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    uhh idk if i understand you or if you already said it, but i got idea for that silent strike animation. You should make your unit have that animation where he goes to unit and attacks him, and you should make him animation where he dies like his head is ripped off, that would low your size of model and keep a lot of more more and space :) and it would also enable other players to transfer animations to other units :p
     
  11. Graber

    Graber

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    I sow that Mr.Bob made a pack with great buildings so u can make a good village map with the villager and buidings.
     
    Last edited: Jun 29, 2011
  12. newbchu

    newbchu

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    This is a great model indeed but need to list the animations like "SERIOUSLY"!!!
    I got lost trying to set my animations lol Q_Q

    • Custom script: call SetUnitAnimationByIndex(unitname,number)

    Since u have "100 animations"so does that mean in the number bit you put (1-100) for the animations?
     
    Last edited: Jun 30, 2011
  13. Graber

    Graber

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    Is from 0 to 185.
    It starts from 0.
    Somebody here said that he got the numers for the anims already in order.
     
  14. rukas90

    rukas90

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    Cool!!!! 100/10
     
  15. Graber

    Graber

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    I descoverted that: First, Second, Gold-----> works as attachment points.
    They can be left or right.
    So i can add some weapon attachments points.
     
    Last edited: Jul 2, 2011
  16. newbchu

    newbchu

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    Who? :S Let me hunt him down and make him say all the animations order.
     
  17. 88WaRCraFT3

    88WaRCraFT3

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    GOD! 225 Animations, Epic... :) you're going up to 500 or 1000 ? :D
     
  18. Maximum_Evil

    Maximum_Evil

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    soon this village will have over a 9000 animations :eek:
     
  19. Accname

    Accname

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    How about a directors cut for the extreme and unique usefulness of this model?
    i would vote for it!
     
  20. 88WaRCraFT3

    88WaRCraFT3

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    I already voted... but nobody doesn't wants DC for this :( Model isn't changed... that's was problem... but i hope this gets DC