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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. Gallin

    Gallin

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    Is there a list of the animations?
     
  2. Adiktuz

    Adiktuz

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    Open it up on Magos to preview the animations...
     
  3. jxtranghero

    jxtranghero

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    is there any way to change the sheep mount into horse?
     
  4. Black_meoonG

    Black_meoonG

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    A female model would be perfect..especially for RPG..
     
  5. Gallin

    Gallin

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    Does this model have animations for weapons? Such as sword and shield spear and shield and ect...
     
  6. Adiktuz

    Adiktuz

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    try it... haven't tried the new 50 animations but for the 100 old animations, it only has a few weapon animations (mostly sword)...
     
  7. TheWhiteWolf

    TheWhiteWolf

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    you need at least to move them. models that are made for villager model don't fit it. i know u cant add new attachment points, but u can fix the ones that already exist
     
  8. xorkatoss

    xorkatoss

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    awesome model man!!but you got the custom script wrong :)
    this is how you should do it:
    • Map Initialization
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Set u = Villager 150 0006 <gen>
        • Custom script: call SetUnitAnimationByIndex(udg_u,0)


    what i did here is that i used a variable named u (unit) to use it later for setting the animation..
    so the unit name is the u and the 0 is the number of the animation...
    every number has a different animation (max 150)
    have fun counting them lol
     
  9. meatfactory

    meatfactory

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    Really useful model! 5/5 and a small request - make shooting with gun/machine gun animations please :)
     
  10. Adiktuz

    Adiktuz

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    @meatfactory - if you can spare a few KBs, the other villager model with many animations have animations like that of the rifleman...
     
  11. jxtranghero

    jxtranghero

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    bug found when I use to attached such helm and boots its appear to be not-alignments.
    Please try to consider this because we wanted to used your great models...
     
  12. Adiktuz

    Adiktuz

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    the model isn't yet aligned with the default villager one...
     
  13. SuperCoolPie

    SuperCoolPie

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    epic

    are there weapon-attachments, like how you can add flames to a hero's weapon
     
  14. Adiktuz

    Adiktuz

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    attaching flame to a weapon would be doable by editing the weapon model...
     
  15. Graber

    Graber

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    If somebody cand solve the problem with the attachemnts points in a 3ds max 5 scene let me know.
    No matter what i do the attachemts points pops out like it is some "bug".
     
  16. 88WaRCraFT3

    88WaRCraFT3

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    how are going swimming animations ?
     
  17. Gekigengar

    Gekigengar

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    stand victory 22 looks very... :D perverted.

    especially when you see it from angle 135 :D

    +REP for making that epic animations !

    btw, fix attack 13, i could see all attachment on it, lumber, gold, and the mining pick. it isn't transparant.
     
  18. Graber

    Graber

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    Well right now i am busy with some exams but i wll add swim drink and shoot anims from all stances.
     
  19. 88WaRCraFT3

    88WaRCraFT3

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    Epic man. Can't wait for em, but here take 1 more rep from me :p
     
  20. Graber

    Graber

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    Some pics form the next wave of anims.
     

    Attached Files:

    Last edited: May 2, 2011