- Joined
- Jan 9, 2009
- Messages
- 236
do you get in now?
Actions
Set Unit = Villager 0001 <gen>
Custom script: call SetUnitAnimationByIndex(udg_Unit, 1)
I get that but
for all other animation and stuff I have to figure it out from 1-100++
(30 ratings)
do you get in now?
Actions
Set Unit = Villager 0001 <gen>
Custom script: call SetUnitAnimationByIndex(udg_Unit, 1)
how to play the unit animation the walk?
aren't you tired of adding animations to this poor guy?
Looks cool
I tryed to add more anims then 255 and i get error, the 3ds max clouses and doesnt save.
Maybe is a "bug" or the file become corupted somehow or maybe 255 is animations limit for a model.
Anyway i can make Part 2 with other animations).
yeah lol, but there a lot of animations that he still needs to add^^
You can remove them if you edit the model in a 3d modelling program...
deleting it on Magos only deletes it from the list, but the animation frames still exist within the model...
or maybe if you export it as .mdl and edit it in notepad...
Download MDLVis English...There you can remove animations completely.
ROFL EPIC EDIT... Weren't you bored to write it ? :O...
And no problem friend. Also there isn't all in animations there are other parts except villager alonelike book stand and all that.
I mean, there's a problem in the "Head" attachment point,
It looks weird whenever I put a helm/hat on him, it gets drowned to the chest.
Guys, I need some help. I used the 'call SetUnitAnimationByIndex(udg_unitvariable, animationnumber)', script, and everything works fine- beside the animation... I wanted the sit animation, its animation number 61. So I wrote for animation number '61'... But it isnt number 61! It's something about 180... So where can I find out the REAL number of the animation I want to use? Pls help me with this!!![]()