- Joined
- Jul 11, 2011
- Messages
- 599
kinda excited, can't wait to see the new stat system and textures
So nobody wants to contribute ideas? That's disappointing...
@Box: Errr... I don't think that's the type of style we are looking for... Looks too much power-ranger-esque to me. Also, they don't look like leather armor to me, more like plate or mail armor.
@Shamu: I should have seen that coming.![]()
I don't think colors automaticly add into this... more like the style itself that is the problem.Fair enough :3. Perhaps I was intrigued with more options for colors on armors rather than the earthly tones that every armor seems to take.
Im playing Gaias and love it so much, just wot ask if there gona be some ships battle ? i saw the pictures of pirates ... so ...?
Yes, though I haven't decided yet what my ultimate approach to texture swapping will be, as I have mixed feelings about this now.is that just going to be the basic, no armor texture?
well, he removes the armor models imported into the game. instead of that, he gives each hero a custom texture overlay that looks like an armor depending on your item. and of course every armor has a different texture (well not every)Remove armor models? does that mean no matter what armor we equip our appearance dont change? if the answer is yes then i dont want that
I prefer every armor to have its own look.
Ah, no, that's not what I mean.Remove armor models? does that mean no matter what armor we equip our appearance dont change? if the answer is yes then i dont want that
I prefer every armor to have its own look.
Read forum carefully and u will find out what is going to be added/changedI admire your developments generally , but i have some remarks regarding the Crusader's spells . I think his spells (current ones) are way too dependent on intelligence and don't really show his true role as a tank , and i think he should have some spells that buff his armor/hp for example or something that depends on his armor/hp/strength . For instance , Berserker is the damage dealer and his spells emphasize that so i think this should be reflected on the Crusader as a Tank . In addition , What about the map developments ... any new quests/areas/bosses ?
I admire your developments generally , but i have some remarks regarding the Crusader's spells . I think his spells (current ones) are way too dependent on intelligence and don't really show his true role as a tank , and i think he should have some spells that buff his armor/hp for example or something that depends on his armor/hp/strength . For instance , Berserker is the damage dealer and his spells emphasize that so i think this should be reflected on the Crusader as a Tank . In addition , What about the map developments ... any new quests/areas/bosses ?
I really like this game and hope you put your best into to it.
Good on you , Zwiebelchen
isnt he tanky enough? he has heavy armor and can wear a shield. he also got a talent tree that makes him even more tanky. he needs those damage abilities, otherwise he wouldnt be able to hold aggro.
I admire your developments generally , but i have some remarks regarding the Crusader's spells . I think his spells (current ones) are way too dependent on intelligence and don't really show his true role as a tank , and i think he should have some spells that buff his armor/hp for example or something that depends on his armor/hp/strength . For instance , Berserker is the damage dealer and his spells emphasize that so i think this should be reflected on the Crusader as a Tank . In addition , What about the map developments ... any new quests/areas/bosses ?
I really like this game and hope you put your best into to it.
Good on you , Zwiebelchen
I dont necessarily agree with the holy trinity thing. I think of the tank//DD//healer split as a generally a good idea to make a game more tactical. I tried to make it a bit more complex by adding true support classes to the game but it still is the trinity system at the core. And imho thats not a bad thing as it makes class choices matter more.Consider the simple fact that the class name is Crusader. Spells are part of his abilities.
Skills are being made all the time and maybe such skills will come in the future (if not already).
Your way of thinking kills any diversity Zwieb is trying to create. If im not wrong we try to avoid the holy trinity in gaias (Tank/DD/Healer) and make it more complex. If it was to stick to holy trinity then there would be no reason to create diversity in the first place, we would have only 3 classes without skill trees or whatever. One dd, one healer one tank. how many ppl would play that ? i think none.
Well, fine for meOn topic: i think i will go for the selectable skin idea temporary for the next update and not remove the armor models... for now. I figured i waste too much time on this texture making and want to work on content again for a change. I bet you guys agree on this. So the next mini update will have 2-3 selectable skins per base class, the hair color thing and the much needed bugfixes. I will make more textures later...