- Joined
- Jul 11, 2011
- Messages
- 599
Base Class Skill ideas, these I think should be usable upon creation of the hero, and otherwise be worth 500g at the shop.
Squire:
Repel: Blocks the next source of physical damage, and additional (attackdamage/armor) auto attack(s). Lasts for 10 seconds, if other abilities are used during this duration, the duration is over. 25 second cooldown. Values <1 are treated as 0.
or
Wide Swing: Swing in a large arc with your weapon, dealing (attackpowerX1.25) physical damage in a small cone in front of you. 2 Mana Cost. 3 second longer cd than that of hateful strike.
Ranger:
Poisonous Arrow: Shoots an arrow covered in a toxin, dealing (attackpowerX1.75) damage and slowing down the targets movement speed by 25% and attackspeed by 10% for 10 seconds. longer cd than flaming arrow.
or
Animal Aid: Replenishes the current pet's health by 50% of its maximum health. 6 mana cost, medium cooldown.
Thief:
Throw: Throw a small knife, causing (attackpowerX2) physical damage. Does not deal bonus damage from stealth. Increased Critical damage, and aggro.
medium to long cooldown.
or
Smokescreen: Blanket an area in smoke which causes enemies to miss 10% more of the time. The area is blanketed in smoke for 12 seconds. Should be also a longish.
Magician:
Energy Tap: Deal (spellpowerX.5) magic damage to a target and replenish mana equal to (damagedealtX.5) and deal an additional (spellpower) magic damage to all nearby targets. The initial hit cannot be a critical hit. Cooldown = 15 + (levelX.9) seconds. Mana Cost = (level/2)
or
Thunder Clap: Deal (spellpowerX2) lightning damage to all targets around the caster. medium casting time, slightly longer cd than magic missle. 9 mana cost.
Cleric:
Shadow Bolt: Deal (spellpowerX2) shadow damage to the target. longer casting time than soul strike. Lower mana cost.
or
Curse of Atrophy: Decreases targets attackpower and armor by 5% for 15 seconds. some balanced cooldown, kind of low mana cost.
Squire:
Repel: Blocks the next source of physical damage, and additional (attackdamage/armor) auto attack(s). Lasts for 10 seconds, if other abilities are used during this duration, the duration is over. 25 second cooldown. Values <1 are treated as 0.
or
Wide Swing: Swing in a large arc with your weapon, dealing (attackpowerX1.25) physical damage in a small cone in front of you. 2 Mana Cost. 3 second longer cd than that of hateful strike.
Ranger:
Poisonous Arrow: Shoots an arrow covered in a toxin, dealing (attackpowerX1.75) damage and slowing down the targets movement speed by 25% and attackspeed by 10% for 10 seconds. longer cd than flaming arrow.
or
Animal Aid: Replenishes the current pet's health by 50% of its maximum health. 6 mana cost, medium cooldown.
Thief:
Throw: Throw a small knife, causing (attackpowerX2) physical damage. Does not deal bonus damage from stealth. Increased Critical damage, and aggro.
medium to long cooldown.
or
Smokescreen: Blanket an area in smoke which causes enemies to miss 10% more of the time. The area is blanketed in smoke for 12 seconds. Should be also a longish.
Magician:
Energy Tap: Deal (spellpowerX.5) magic damage to a target and replenish mana equal to (damagedealtX.5) and deal an additional (spellpower) magic damage to all nearby targets. The initial hit cannot be a critical hit. Cooldown = 15 + (levelX.9) seconds. Mana Cost = (level/2)
or
Thunder Clap: Deal (spellpowerX2) lightning damage to all targets around the caster. medium casting time, slightly longer cd than magic missle. 9 mana cost.
Cleric:
Shadow Bolt: Deal (spellpowerX2) shadow damage to the target. longer casting time than soul strike. Lower mana cost.
or
Curse of Atrophy: Decreases targets attackpower and armor by 5% for 15 seconds. some balanced cooldown, kind of low mana cost.