Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Hello guys! Just to give you a preview about what to expect in the next major update:
skill system revamp
As you guys probably know, the skill system is kind of a one-trick pony and imho does not do what it is supposed to.
To change that, the current skills will be replaced by these:
Power: Increases attack power and spell power by 1% per point.
Reflexes: Increase attack speed by 1.5% and spell haste by 1 per point.
Luck: Increases crit chance by 1% and crit damage by 2% per point.
Stamina: Increases maximum health by 1.5% per point. Increases Evasion by 0.5% per point.
Spirit: Increases all resistances by 1% per point. Increases all attributes by 0.75% per point.
In addition to the above changes, AGI will now grant attack speed bonus based on the same formula as haste, instead of providing a flat per-point bonus. This change will greatly reduce attack speed gain per point of agi for high agi characters.
Max mana modifiers will now be equipment only. The CON and WIS effects on potions are gone. To compensate for that change, health potions will now heal slightly more. The significant reduction in AGI, STR and INT scores will weaken pets slightly, so their progression curves get altered to compensate for this change.
A fixed amount of max health and max mana is now also gained for each level, depending on the selected class.
New character models
As you guys have probably seen in the other thread, I'm currently remaking all the hero models for compatibility with a swapped body texture approach. This allows me to use textures instead of attachment models to change the appearance of the heroes with equipment. There will still be attachment models for shoulders and cloaks, but the actual armor attachments will be gone. Only exception to this is the squire model, where the current attachment models will still apply, in order to save filesize (I felt that the current attachment models worked great on Squires). However, there will still be a texture swap based on the cloth textures underneath these armors for more added flavour.
I've made tests on texture compression and optimized the texture bases and there should be no significant increase in filesize.
In addition, hair will now be team colored with a color selectable on hero creation. There will also be a barber NPC in Mytargas that allows changing hair color afterwards.
New abilities
I've taken all suggestions into account and made major design decisions about several of the upcoming abilities. So here's a complete list about what is to come:
Crusader
Shield Throw
Throws the shield at the target for Spellpower x 1.5 magic damage. Hits two more targets for half damage before returning to the caster. Creates a high amount of threat. Can only be used with a shield equipped.
Cooldown: 12 seconds.
Cast Time: 1.5 seconds.
Mana Cost: 4
Unyielding Zeal
increases Attackpower by Strength x 0.25 and increases threat generated by 'Pummel' by 60%. Can not be used when 'Celestial Zeal' is active.
Cooldown: 5 seconds.
Cast Time: toggle.
Mana Cost: none.
Pummel
Hits the target for Attackpower x 1.5 physical damage and debuffs the target with 'Shattered Defense', increasing all physical damage taken by 2%. Lasts 15 seconds. Stacks up to 5 times. Each applied stack resets duration.
Cooldown: 8 seconds.
Cast Time: instant.
Mana Cost: 3
Berserker
Intimidating Howl
Causes all nearby enemies to run in fear for 4 seconds. Does not work on bosses. Effect breaks on attacks.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: 5
Backhand
Hits the target for Attackpower x 1.5 physical damage. If the Berserker evades a physical attack, cooldown will be resetted. Can only be used with a shield equipped. Creates a high amount of threat.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: 3
Boiling Blood
Increases Attackpower of the Berserker and all nearby allies by 25% for 10 seconds.
Cooldown: 120 seconds.
Cast Time: instant.
Mana Cost: none.
Bishop
Protective Seal
Your 'Heal' and 'Flash Heal' spells will now also heal the protected target by 30% of the amount healed. If the protected target is directly targeted by those spells, the amount healed is increased by 30%. Only one 'Protective Seal' can be up at the same time.
Cooldown: 1 second.
Cast Time: instant.
Mana Cost: 7
Soul Eruption
Deals Spellpower x 2.5 shadow damage to the target. Creates a high amount of threat.
Cooldown: 12 seconds.
Cast Time: instant.
Mana Cost: 4
Dispel Magic
Dispels harmful spell effects from friendly units.
Cooldown: none.
Cast Time: instant.
Mana Cost: 7
Monk
Shattering Strike
Deals Spellpower x 1.5 magic damage to the target and all nearby units.
Cooldown: 7 seconds.
Cast Time: instant.
Mana Cost: 4
Provoke
Forces all nearby enemies to attack the Monk for 3 seconds.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: none.
Blazing Fist
Increases attack speed by 70% and causes standard attacks to deal additional Spellpower x 0.25 fire damage for 3 seconds. Does not reset attack timer.
Cooldown: 12 seconds.
Cast Time: instant.
Mana Cost: 5
Sorcerer
Gravity Pull
Creates a vortex on the ground for 7 seconds that slowly pulls all enemies within 350 range towards the center. When the vortex collapses, deals Spellpower x 2.5 physical damage and knocks back all targets within 100 range of the center. Enemies with immunity to stun effects are not affected by the gravitational pull or knockback effect.
Cooldown: 20 seconds.
Cast Time: 1.5 seconds.
Mana Cost: 18
Ice Nova
Deals Spellpower x 0.5 water damage and stuns all units near the caster for 2 seconds.
Cooldown: 15 seconds.
Cast Time: instant.
Mana Cost: 12
Nether Walk
Instantly travels towards the target point. If the direct path between the caster and the target is not walkable, the caster will be moved to the closest walkable point instead.
Cooldown: 10 seconds.
Cast Time: instant.
Mana Cost: 6
Necromancer
Possession
The Necromancer gains permanent control over the target unit until it dies. While possessing a creature, the Necromancer can not control any regular minions except for mercenaries. The possessed creature keeps all abilities and will use them as usual. Unlike regular minions, the possessed creature does not scale with pet levels. It also has its maximum health reduced to 50%.
Can not be used on bosses or elite targets. Can not be used on targets with a higher level as the Necromancer. Killing a possessed creature does not grant experience or loot.
Cooldown: 60 seconds.
Cast Time: 8 seconds.
Mana Cost: 75
Dark Funnel
Deals Spellpower x 1.0 shadow damage per second over 3 seconds.
Cooldown: 0.5 seconds.
Cast Time: 3 seconds, channeled.
Mana Cost: 6
Vile Desease
Deals Spellpower x 3.0 shadow damage over 18 seconds. Any physical attacks against the debuffed target also have a 20% chance to deal additional Spellpower x 0.3 shadow damage. Does not stack.
Cooldown: 20 seconds.
Cast Time: 2 seconds.
Mana Cost: 8
Hunter
Frost Arrow
Instant ranged attack, dealing Attackpower x 2.0 water damage and slowing the target for 5 seconds.
Cooldown: 10 seconds.
Cast Time: instant.
Mana Cost: 6
Summon Falcon
Summons a falcon minion that has a 20% chance to strike the target of the hunter's standard attacks for Attackpower x 1.5 physical damage. The falcon can not be targetted or killed. Falcon attacks create no threat.
Cooldown: 0.5 seconds.
Cast Time: 3 seconds.
Mana Cost: 25
Explosive Load
All standard attacks will deal additional Attackpower x 0.4 fire damage within 200 range of the target for 5 seconds. Does not reset attack timer.
Cooldown: 25 seconds.
Cast Time: instant.
Mana Cost: 14
Druid
Life Infusion
Brings a dead ally back to life with full health and 30% mana.
Cooldown: 180 seconds.
Cast Time: 3 seconds.
Mana Cost: 30
Spiritual Guidance
Standard attacks now also deal Spellpower x 0.4 poison damage to the target. Consumes 3 mana per attack.
Cooldown: 5 seconds.
Cast Time: toggle.
Mana Cost: none.
Balance of Life
25% of effective damage dealt to the target ally is transferred to the Druid instead. Lasts 30 seconds.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: none.
Assassin
Explosive Trap
Places a trap on the ground that deals Attackpower x 1.5 fire damage upon activation and stuns the target for 6 seconds. Half duration against bosses or elite units. Can only be used outside of combat. Setting up the trap will cancel stealth mode.
Cooldown: 45 seconds.
Cast Time: instant.
Mana Cost: 6
Quick Strike
Deals Attackpower x 0.5 physical damage to the target and increases the chance to score a critical hit against the target by 2%. Lasts 20 seconds. Stacks up to 5 times. Each applied stack resets duration.
Cooldown: 6 seconds.
Cast Time: instant.
Mana Cost: 2
Shadow Image
Creates a shadow image with the same stats as the Assassin. The shadow image will be first priority target of all enemies around. Does not have any other abilities. Lasts 5 seconds.
Cooldown: 40 seconds.
Cast Time: instant.
Mana Cost: 8
Bard
Hymn of Heroes
All allies within sight range will have their maximum health increased by 20% for 30 seconds. Can only be used with an instrument equipped.
Cooldown: 25 seconds.
Cast Time: instant.
Mana Cost: 5
Dancing Blade
The next standard attack will deal additional Spellpower x 1.5 magic damage and apply 'Battle Rhythm' to the Bard. Stacks up to 3 times. Does not reset attack timer.
Cooldown: 5 seconds.
Cast Time: instant.
Mana Cost: 2.
Chorus
Consumes all stacks of 'Battle Rhythm' and heals all allies within sight range for Spellpower x 2.0 for each stack of 'Battle Rhythm' consumed. Can only be used with an instrument equipped.
Cooldown: 3 seconds.
Cast Time: instant.
Mana Cost: none.
skill system revamp
As you guys probably know, the skill system is kind of a one-trick pony and imho does not do what it is supposed to.
To change that, the current skills will be replaced by these:
Power: Increases attack power and spell power by 1% per point.
Reflexes: Increase attack speed by 1.5% and spell haste by 1 per point.
Luck: Increases crit chance by 1% and crit damage by 2% per point.
Stamina: Increases maximum health by 1.5% per point. Increases Evasion by 0.5% per point.
Spirit: Increases all resistances by 1% per point. Increases all attributes by 0.75% per point.
In addition to the above changes, AGI will now grant attack speed bonus based on the same formula as haste, instead of providing a flat per-point bonus. This change will greatly reduce attack speed gain per point of agi for high agi characters.
Max mana modifiers will now be equipment only. The CON and WIS effects on potions are gone. To compensate for that change, health potions will now heal slightly more. The significant reduction in AGI, STR and INT scores will weaken pets slightly, so their progression curves get altered to compensate for this change.
A fixed amount of max health and max mana is now also gained for each level, depending on the selected class.
New character models
As you guys have probably seen in the other thread, I'm currently remaking all the hero models for compatibility with a swapped body texture approach. This allows me to use textures instead of attachment models to change the appearance of the heroes with equipment. There will still be attachment models for shoulders and cloaks, but the actual armor attachments will be gone. Only exception to this is the squire model, where the current attachment models will still apply, in order to save filesize (I felt that the current attachment models worked great on Squires). However, there will still be a texture swap based on the cloth textures underneath these armors for more added flavour.
I've made tests on texture compression and optimized the texture bases and there should be no significant increase in filesize.
In addition, hair will now be team colored with a color selectable on hero creation. There will also be a barber NPC in Mytargas that allows changing hair color afterwards.
New abilities
I've taken all suggestions into account and made major design decisions about several of the upcoming abilities. So here's a complete list about what is to come:
Crusader
Shield Throw
Throws the shield at the target for Spellpower x 1.5 magic damage. Hits two more targets for half damage before returning to the caster. Creates a high amount of threat. Can only be used with a shield equipped.
Cooldown: 12 seconds.
Cast Time: 1.5 seconds.
Mana Cost: 4
Unyielding Zeal
increases Attackpower by Strength x 0.25 and increases threat generated by 'Pummel' by 60%. Can not be used when 'Celestial Zeal' is active.
Cooldown: 5 seconds.
Cast Time: toggle.
Mana Cost: none.
Pummel
Hits the target for Attackpower x 1.5 physical damage and debuffs the target with 'Shattered Defense', increasing all physical damage taken by 2%. Lasts 15 seconds. Stacks up to 5 times. Each applied stack resets duration.
Cooldown: 8 seconds.
Cast Time: instant.
Mana Cost: 3
Berserker
Intimidating Howl
Causes all nearby enemies to run in fear for 4 seconds. Does not work on bosses. Effect breaks on attacks.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: 5
Backhand
Hits the target for Attackpower x 1.5 physical damage. If the Berserker evades a physical attack, cooldown will be resetted. Can only be used with a shield equipped. Creates a high amount of threat.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: 3
Boiling Blood
Increases Attackpower of the Berserker and all nearby allies by 25% for 10 seconds.
Cooldown: 120 seconds.
Cast Time: instant.
Mana Cost: none.
Bishop
Protective Seal
Your 'Heal' and 'Flash Heal' spells will now also heal the protected target by 30% of the amount healed. If the protected target is directly targeted by those spells, the amount healed is increased by 30%. Only one 'Protective Seal' can be up at the same time.
Cooldown: 1 second.
Cast Time: instant.
Mana Cost: 7
Soul Eruption
Deals Spellpower x 2.5 shadow damage to the target. Creates a high amount of threat.
Cooldown: 12 seconds.
Cast Time: instant.
Mana Cost: 4
Dispel Magic
Dispels harmful spell effects from friendly units.
Cooldown: none.
Cast Time: instant.
Mana Cost: 7
Monk
Shattering Strike
Deals Spellpower x 1.5 magic damage to the target and all nearby units.
Cooldown: 7 seconds.
Cast Time: instant.
Mana Cost: 4
Provoke
Forces all nearby enemies to attack the Monk for 3 seconds.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: none.
Blazing Fist
Increases attack speed by 70% and causes standard attacks to deal additional Spellpower x 0.25 fire damage for 3 seconds. Does not reset attack timer.
Cooldown: 12 seconds.
Cast Time: instant.
Mana Cost: 5
Sorcerer
Gravity Pull
Creates a vortex on the ground for 7 seconds that slowly pulls all enemies within 350 range towards the center. When the vortex collapses, deals Spellpower x 2.5 physical damage and knocks back all targets within 100 range of the center. Enemies with immunity to stun effects are not affected by the gravitational pull or knockback effect.
Cooldown: 20 seconds.
Cast Time: 1.5 seconds.
Mana Cost: 18
Ice Nova
Deals Spellpower x 0.5 water damage and stuns all units near the caster for 2 seconds.
Cooldown: 15 seconds.
Cast Time: instant.
Mana Cost: 12
Nether Walk
Instantly travels towards the target point. If the direct path between the caster and the target is not walkable, the caster will be moved to the closest walkable point instead.
Cooldown: 10 seconds.
Cast Time: instant.
Mana Cost: 6
Necromancer
Possession
The Necromancer gains permanent control over the target unit until it dies. While possessing a creature, the Necromancer can not control any regular minions except for mercenaries. The possessed creature keeps all abilities and will use them as usual. Unlike regular minions, the possessed creature does not scale with pet levels. It also has its maximum health reduced to 50%.
Can not be used on bosses or elite targets. Can not be used on targets with a higher level as the Necromancer. Killing a possessed creature does not grant experience or loot.
Cooldown: 60 seconds.
Cast Time: 8 seconds.
Mana Cost: 75
Dark Funnel
Deals Spellpower x 1.0 shadow damage per second over 3 seconds.
Cooldown: 0.5 seconds.
Cast Time: 3 seconds, channeled.
Mana Cost: 6
Vile Desease
Deals Spellpower x 3.0 shadow damage over 18 seconds. Any physical attacks against the debuffed target also have a 20% chance to deal additional Spellpower x 0.3 shadow damage. Does not stack.
Cooldown: 20 seconds.
Cast Time: 2 seconds.
Mana Cost: 8
Hunter
Frost Arrow
Instant ranged attack, dealing Attackpower x 2.0 water damage and slowing the target for 5 seconds.
Cooldown: 10 seconds.
Cast Time: instant.
Mana Cost: 6
Summon Falcon
Summons a falcon minion that has a 20% chance to strike the target of the hunter's standard attacks for Attackpower x 1.5 physical damage. The falcon can not be targetted or killed. Falcon attacks create no threat.
Cooldown: 0.5 seconds.
Cast Time: 3 seconds.
Mana Cost: 25
Explosive Load
All standard attacks will deal additional Attackpower x 0.4 fire damage within 200 range of the target for 5 seconds. Does not reset attack timer.
Cooldown: 25 seconds.
Cast Time: instant.
Mana Cost: 14
Druid
Life Infusion
Brings a dead ally back to life with full health and 30% mana.
Cooldown: 180 seconds.
Cast Time: 3 seconds.
Mana Cost: 30
Spiritual Guidance
Standard attacks now also deal Spellpower x 0.4 poison damage to the target. Consumes 3 mana per attack.
Cooldown: 5 seconds.
Cast Time: toggle.
Mana Cost: none.
Balance of Life
25% of effective damage dealt to the target ally is transferred to the Druid instead. Lasts 30 seconds.
Cooldown: 30 seconds.
Cast Time: instant.
Mana Cost: none.
Assassin
Explosive Trap
Places a trap on the ground that deals Attackpower x 1.5 fire damage upon activation and stuns the target for 6 seconds. Half duration against bosses or elite units. Can only be used outside of combat. Setting up the trap will cancel stealth mode.
Cooldown: 45 seconds.
Cast Time: instant.
Mana Cost: 6
Quick Strike
Deals Attackpower x 0.5 physical damage to the target and increases the chance to score a critical hit against the target by 2%. Lasts 20 seconds. Stacks up to 5 times. Each applied stack resets duration.
Cooldown: 6 seconds.
Cast Time: instant.
Mana Cost: 2
Shadow Image
Creates a shadow image with the same stats as the Assassin. The shadow image will be first priority target of all enemies around. Does not have any other abilities. Lasts 5 seconds.
Cooldown: 40 seconds.
Cast Time: instant.
Mana Cost: 8
Bard
Hymn of Heroes
All allies within sight range will have their maximum health increased by 20% for 30 seconds. Can only be used with an instrument equipped.
Cooldown: 25 seconds.
Cast Time: instant.
Mana Cost: 5
Dancing Blade
The next standard attack will deal additional Spellpower x 1.5 magic damage and apply 'Battle Rhythm' to the Bard. Stacks up to 3 times. Does not reset attack timer.
Cooldown: 5 seconds.
Cast Time: instant.
Mana Cost: 2.
Chorus
Consumes all stacks of 'Battle Rhythm' and heals all allies within sight range for Spellpower x 2.0 for each stack of 'Battle Rhythm' consumed. Can only be used with an instrument equipped.
Cooldown: 3 seconds.
Cast Time: instant.
Mana Cost: none.
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