1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

A preview of upcoming new abilities (and changes to existing abilities)

Discussion in 'Gaias Retaliation ORPG' started by Zwiebelchen, Jul 28, 2016.

  1. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,793
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    As we are patiently waiting for Blizz to update Warcraft, here is something I will be working on for the time being.
    Note that all these are WIP and might still be subject to changes if I feel like the design or gameplay of these abilities doesn't fit the level of quality of Gaias Retaliation.





    Ability changes:

    - Taunt: 4 second threat redirect to caster (= mass "light" GA) in addition to the regular effect
    - Revenge: CD reduced by 40%; damage reduced by 40%




    New abilities:

    Crusader:
    - Cleave (Short cd cone-shaped AoE for 1H and 2H; AP-based) -> Paired with Crucify
    - Furious Zeal (Increases AP modifier on STR to x 1.25; increases armor by 10%) -> Paired with Celestial Zeal

    Berserker:
    - Sunder Armor (Short cooldown melee attack that applies a stacking armor debuff and creates extra threat) -> Paired with Heaven's Edge
    - Divide and Conquer (Slows attackspeed and movement speed of the selected target and makes all other enemies around the caster run in fear for 3 seconds) -> Paired with Demoralizing Shout

    Bishop:
    - Divine Lance (instant cast single target interrupt; deals magic damage) -> Paired with Mend
    - Quicken (Grants the whole group +50% movement speed for 5 seconds) -> Paired with Plane Shift

    Monk:
    - Overcharge (charges melee attacks to add stacking dot damage on hit) -> Paired with Steel Body
    - Intercept (Quickly travels towards the target, dealing physical damage and creating a high amount of threat) -> Paired with Divine Fist

    Sorcerer:
    - Gravity Pull (Pulls enemy units towards it's center and deals massive physical damage upon expiration) -> Paired with Incinerate
    - Energy Blades (Throws Energy Blades at the target, dealing magic damage in a line) -> Paired with Lightning Charge

    Necromancer:
    - Ghost Shield (Surrounds an allied target with vengeful ghosts that will throw shadow needles on nearby enemies every 2 seconds) -> Paired with Summon Skeleton
    - Vile Infection (Curses a target with an infection dealing poison damage over time; every physical attack done against the target will add another stack, increasing the amount of damage dealt and refreshing the duration) -> Paired with Skeleton Mage

    Hunter:
    - Poisonous Arrow (Deals physical and poison damage and applies a stacking poison DOT with every application) -> Paired with Multishot
    - Grease Arrow (Reduces enemy attackspeed, movement speed and spell haste; any fire damage dealt to the target will ignite the target, dealing extra stacking DOT damage) -> Paired with Magic Arrow

    Druid:
    - Force of Nature (Toggle. Charges your bow with the wrath of nature, dealing attack damage plus random lightning or water damage based on your SP; each attack subtracts some mana) -> Paired with Summon Nymph
    - Barkskin (Buffs the target with barkskin, healing it by 25% of all incoming damage over 5 seconds) -> Paired with Summon Efreet

    Assassin:
    - Fan of Knives (Deals physical damage in a large aoe; does not pierce through enemies; creates no threat) -> Paired with Bladefury
    - Shadow Step (Instantly moves behind the selected target and deals physical damage to the selected target and all enemies in the way) -> Paired with Coup de Grace

    Bard:
    - Hymn of Heroes (Increases HP of all allies in range and heals the group by the same amount) -> Paired with Song of Vigor
    - Hymn of Flames (Grants all allies in range a fire proc attack for 10 seconds) -> Paired with Song of Elements

    Psion:
    - Psionic Staff (Summons a psionic staff that gains charges and stats just like the Psionic Blade, but can be charged with any spell targeting a foe. Whenever the caster attacks an enemy with normal attacks, there is a chance to unleash the charged spell based on the cooldown of the spell just like a proc attack - such proc effects do not consume mana) -> Paired with Psionic Blade
    - Psionic Charm (Summons a universal item that can be given to other players and is usable by every class. When used, this item can be charged with any 1st level ability (if it qualifies for spell steal). Only one charm can be summoned at the same time. Mana cost and cooldown of the spell apply normally) -> Paired with Levitate

    Hexblade:
    - Iron Maiden (Toggle - Every time the caster takes damage will apply a stacking debuff to the attacker that will increase threat generated by the Hexblade by 1%. Threat modifier is capped at +100%.) -> Paired with Blades and Witchcraft
    - Earth Strike (Throws metal and rubble against the target, stunning it for 0.5 seconds aswell as dealing physical damage) -> Paired with Bladestorm
     
    Last edited: Jul 28, 2016
  2. S0ulseeker

    S0ulseeker

    Joined:
    Nov 20, 2005
    Messages:
    781
    Resources:
    0
    Resources:
    0
    Oh nice :D I wasn't expecting new spells so soon. Cheers can't wait to see them in action :]
     
  3. Bleach_of_pain

    Bleach_of_pain

    Joined:
    Dec 2, 2015
    Messages:
    44
    Resources:
    0
    Resources:
    0
    i love the poisen concept you putting up, i only think that you need to be carefull with the numbers cause it easyly can be overpoverd or trash, i also like that than 2 bards in one team is viable cause of the new auras exept they dont stack. Psionic Charm is kinda hard to be viable cause laviate is SO powerfull. over all i do like the new spells. :D
     
  4. Hawajska

    Hawajska

    Joined:
    May 6, 2010
    Messages:
    487
    Resources:
    0
    Resources:
    0
    If psion go for psionis staff it means no off hand/extra item or there will be optional 5th item slot for non offhand psions?
     
  5. Ihazdialup

    Ihazdialup

    Joined:
    Jul 11, 2011
    Messages:
    599
    Resources:
    0
    Resources:
    0
    Hawajska, I think Psionic staff will create a offhand like Psionic Blade, probably with different stat distributions (maybe the same), but I could be wrong *shrugs*
     
  6. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,793
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    Yes the Psionic staff is a misc item just like the blade. The charm, however, is not. It's a universal item like the potion belt. Unlike the staff and the blade, it doesnt need to "steal" a spell first. Instead, you can select the spell via a dialog choice on use. This is basicly meant as a way for classes to get both first level ability choices at the same time. Nice and unique utility spell.
     
  7. Jumbo

    Jumbo

    Joined:
    Jun 22, 2007
    Messages:
    1,289
    Resources:
    0
    Resources:
    0
    Ahh finally Monk will be more viable. :)
    As I already told you, I hope it will be possible in the future to make monk into a semihealer class: Similar to a real Paladin class (no, crusader does not fit that since he only self-heals).

    With this in mind, I suggest a buff spell to be added for the monk:
    Blessing of Life (maybe Blessing of Flaros instead to add lore coolness):
    The target ally is instantly healed for X.x spell power (low amount). The Blessing of Life buff is added to the target for the next 10 seconds increasing the effect of all healing effects on the target by 25% for the duration of the buff. The spell can also be self-cast. 25 seconds cooldown.
     
    Last edited: Aug 6, 2016
  8. Bleach_of_pain

    Bleach_of_pain

    Joined:
    Dec 2, 2015
    Messages:
    44
    Resources:
    0
    Resources:
    0
    i also like the fact that you saw this long cd spells (revenge) are gameplay wise to boring via reducing the cd it makes it a lot less autoattack run based game :) especial in the early game
     
  9. Zwiebelchen

    Zwiebelchen

    Joined:
    Sep 17, 2009
    Messages:
    6,793
    Resources:
    12
    Models:
    5
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    JASS:
    4
    Resources:
    12
    I will apply a similar change to barbed arrow. Currently, it gets overshadowed by Claw Strike in literally every way.
     
  10. Stra_Poni

    Stra_Poni

    Joined:
    Aug 29, 2016
    Messages:
    2
    Resources:
    0
    Resources:
    0
    does it inperrupts as well since there is no such a thing for monk now?
     
  11. bagiera

    bagiera

    Joined:
    Dec 6, 2016
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Hi there.
    I would have a small suggestion.
    I saw it mentioned a few month ago, concerning the berzerker, that he has 2 skills only for 2-Hand weapons and even after the new skills, 1 ability will still be completely useless if playing berzerker with 1 hand.
    Would it be possible to make whirlwind also for 1 Hand or another skill to choose in exchange?
    Greetings from Austria.
    PS: like your game very much, keep up the great work.
     
  12. Jumbo

    Jumbo

    Joined:
    Jun 22, 2007
    Messages:
    1,289
    Resources:
    0
    Resources:
    0
    I second this. Maybe in a reduced effect-version though.
     
  13. bagiera

    bagiera

    Joined:
    Dec 6, 2016
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Maybe, maybe not, Zwiebel will know :).
    I just want to point out, even if it stays the exact same Ability, which doesn't consider attackspeed, just the pure AD, with a 2 hand weapon you will always have the dmg advantage, by fare.
    So it wouldn't even hurt, for me it's just, I like to play my zerker a little bit tanky, but have to miss out on 2 abilities till now.
    Just a sidenote: in the 50 Talant, there is the option to skill 1 hand weapons, but you will miss out on 2 skills exclusively for 2 Hand.
    Have a beautiful day