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Upcoming changes to skills and character models & new abilities

Discussion in 'Gaias Retaliation ORPG' started by Zwiebelchen, Jun 11, 2014.

  1. Zwiebelchen

    Zwiebelchen

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    I'm not sure what you mean.
     
  2. Ihazdialup

    Ihazdialup

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    Sorry, i meant to type you should post a request for a model based off of the current magician, but with better animations
     
  3. Zwiebelchen

    Zwiebelchen

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    The last requests I had in the request section didn't even got a single answer. Such a request would be fruitless. But it doesn't matter; it looks good enough now.
     
  4. Zwiebelchen

    Zwiebelchen

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    Magician body texture wrap completed. Note that, again, the body texture and the cloth parts are just a placeholder and will be overwritten depending on the item carried.

    Magician
    [​IMG]
     

    Attached Files:

    • mage.jpg
      mage.jpg
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  5. Jumbo

    Jumbo

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    Looks nice Zwie. Can't wait to try it all out soon :).
     
  6. galactcus

    galactcus

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    why not use mortar team red beard for the magician??
    1 white, 1 yellow and 1 red or black (using the bandit magician beard)
     
  7. Ihazdialup

    Ihazdialup

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    I think the beard will come in all the team colors, hes just showing a couple options, or only has those options completed
     
  8. Shamu

    Shamu

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    You can tell that he's a magician because those abs are really enchanting.
     
  9. BoxOfFaith

    BoxOfFaith

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    I want to break the magicians arm so bad..... He just holds it out there.. forever and ever
     
  10. Zwiebelchen

    Zwiebelchen

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    There will be all team color options available. But not all of them will look good. I just selected a few random ones for the preview pictures that I feel look okay.

    The way he spazzes his arm when walking, it's probably not required anymore. ;)
     
  11. BoxOfFaith

    BoxOfFaith

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    Its more or less to do with how he'll hold a dagger if we ever give him an actual dagger to use :p. Or a wand. Having his arm like that just unfortunately limits him to really only being able to hold staves without looking completely derpy :p.

    Not that theres anything wrong with that, having purely staves works for a bishop, its just some diversity is always good (hence why thiefs can use swords AND daggers, squires use all sorts of things).
     
  12. Zwiebelchen

    Zwiebelchen

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    I can possibly try out some anim transfers (I just don't have the time to make such anims by myself) on the magician model and see if I can find one that I can use as alternates for holding a dagger.

    But this is a low priority issue and will probably come in one of the minor hotfix updates inbetween the major releases.


    I gotta say the ability for mages to carry a dagger is more trouble than it's worth. Since good dagger models are rare anyway (I usually end up re-scaling swords), I usually use up all of them for the thief;hence why almost all of the mage weapons are staves.
     
  13. Ihazdialup

    Ihazdialup

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    how many do you have left, just Ranger and Thief?
     
  14. Zwiebelchen

    Zwiebelchen

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    This, yes.
    And then I still need to paint all the actual armor skins. Which might take a while aswell. But probably not as long as the texture mapping.

    Also, I still need a solution about the portraits. I can either use the same approach on portraits or just use dummy portraits instead. Both have their own advantages and disadvantages.
     
  15. Ihazdialup

    Ihazdialup

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    i say dummy portraits, already so much work put into the models and its a very minor detail
     
  16. Zwiebelchen

    Zwiebelchen

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    I guess I will take the harder route and make extra portrait files with team colored hair aswell (Won't take long the more I think about it, as they use the same texture mapping anyway). I just don't like to do something half-assed.
     
  17. BoxOfFaith

    BoxOfFaith

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    Probably a good decision. One of the first things someone notices when loading the game is the portraits. So if those look professional then I think it does a much better job portraying the masterful job you've done creating this game.
     
  18. Malygos10

    Malygos10

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    Box is right. There's no telling how many RPG maps I've tried in the past looking for a good one, saw some with awesome looking characters and thought it'd be one hell of an RPG.
    Unfortunately all of them sucked, it'd be nice to have an awesome RPG map with decent looking characters lol

    P.S. I hope someone fixes squire's ugly face
     
  19. Ihazdialup

    Ihazdialup

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  20. Zwiebelchen

    Zwiebelchen

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