- Joined
- Aug 23, 2014
- Messages
- 208
I want to say thanks to Zwiebelchen for such a great map!
After many hours of gameplay I would suggest several ideas that can make the game even more interesting. You decide these are good ideas or not.
Spell Haste and HoT/DoT ticks
The main idea is scale magic HoT/DoT ticks count with spell haste. This will increase the importance of Hst for Bishop's Mend (faster first heal tick) and Sorcerer's Incinerate (faster fire spreading). Also this will boost Crippling Curse, Meteor Strike and Curse of the Vampire.
The easiest way to explain idea is example:
Mend have 15 sec duration, Sp x7 total healing and 5 ticks buff.
After some calculations we obtain:
tick time = 3 sec.
tick power = Sp x1.4.
Now add Hst to total ticks. For example we have 25% Hst.
hasted ticks = 5 x 1.25 = 6.25 = 6 (rounded down)
new tick time = 15 / 6 = 2.5 sec
total healing will be now increased to Sp x 8.4.
Thus obtained these formulas:
Hasted Ticks = Round Down(Base Ticks x (1 + Spell Haste))
Hasted Tick Time = Spell Duration / Hasted Ticks
Constants: Base Ticks, Spell Duration, Damage/Healing/Effect per Tick.
I hope it will add variety to cleric/magician builds.
-qi and -pet idea
Now there is a problem with the portraits when group is full (-qi mode). Portrait of a sixth member of the group is not displayed. I suggest two solutions to this problem:
First solution
Remove backpacks portraits (F2, F3) in this mode. But how to open backpacks without portraits and shortcuts? For this, I suggest to add buttons to hero skills:
Hero buttons (F1)
|X|X|X|X|
|X|1|2|X|
|X|3|4|5|
1 - Backpack (F2) select button.
2 - Resource Bag (F3) select button.
3 - Rest (R) button.
4 - Revive Mercenary (E) button.
5 - Dismiss Mercenary button.
X - without changes.
And for convenience add buttons to the backpack:
Backpack buttons (F2)
|X|X|X|X|
|X|6|7|X|
|T|T|T|T|
6 - Toggle Quick Icons mode (-qi), also can show current interface mode.
7 - Toggle Pet mode (-pet), also can show current pet mode.
T - place for talent passives. (4 slots for future)
X - without changes.
After all the changes there is no room for the camera change button. As a solution, it can be changed with chat commands.
Second solution
Remove only resource bag portrait (F3) in this mode.
Hero buttons (F1)
|X|X|X|X|
|X|1|X|X|
|X|2|3|4|
1 - Toggle Pet mode (-pet), also can show current pet mode.
2 - Rest (R) button. (imho, it is better suited here)
3 - Revive Mercenary (E) button.
4 - Dismiss Mercenary button.
X - without changes.
And for convenience add buttons to the backpack:
Backpack buttons (F2)
|X|X|X|X|
|X|5|6|X|
|T|T|T|T|
5 - Resource Bag (F3) select button.
6 - Toggle Quick Icons mode (-qi), also can show current interface mode.
T - place for talent passives. (4 slots for future)
X - without changes.
In that case there is easy access to inventory. Resources are also more likely automatically fall into the resource bag.
New first tier skills
A great way to diversify the game for second tier classes is to add skills for first tier classes. Teachers in the starting city have slots for 1(or even 2) extra starting spells for 250g. Teacher at the crossroads can teach 1 new spell for 1000g too.
Squire skills
Shoulder Push 250g skill.
Description: Squire uses his weight to crush the enemy. This attack inflicts Str x1 + Armor x1 + Difference between armor x2 damage. Can not be critical. Adds moderate aggro.
Cast: Instant
Manacost: None
Cooldown: 10 sec
Extra: Minimal damage can not be less then 1.
Example: Squire with 14 str and 12 armor attacks boss with 8 armor. Estimated skill damage will be: 14 + 12 + (12-8)x2 = 34 before Ar/ArP calculations. But if boss has 20 armor, estimated damage will be only: 14 + 12 + (12-20)x2 = 10.
Reclessness 1000g skill.
Description: Some warriors prefer to fight without extra items. Squire receives 5% Ap and Run speed for every empty inventory slot. Also skill passively increases Ap and Run speed for 5%.
Cast/Manacost/Cooldown: Passive
Example: Squire with 2h axe, helmet, chest and ring, without potions/scrolls, will have 2 empty slots and: 2x5% + 5% = 15% increase in Ap and Run speed. Maximum bonus: 35% Ap and Run speed for character with empty inventory.
Thief skills
Dirty Trick 250g skill.
Description: Sneaky hit in less protected enemy spot. Inflicts Ap x1 damage and reduces target attack speed on 30% for 5 seconds (10 seconds if target is stunned). Duration reduced by half on bosses.
Cast: Instant
Manacost: 5 mp
Cooldown: 40 sec
Example: Thief stuns boss on enrage and use Dirty Trick. Now tank have almost 5 seconds with not so deadly attacks.
Unstable Reagent 1000g skill.
Description: Throws bottle with reagent that can evaporate everything on contact. Inflicts Ap x2 damage on contant. If target is under Embrittling Acid debuff, removes it and do additional Ap x2 damage to target and enemies in short range.
Cast: Instant
Manacost: 10 mp
Cooldown: 8 sec
Example: Thief can use this skill for instant AoE with finisher move on target. Also this skill will improve gameplay with 2 thief advanced classes in one party.
Ranger skills
Bear Trap 250g skill.
Description: Ranger always can place bear trap to catch some bears. Trap inflict Ap x0.5 damage per 2 seconds and immobilize enemy for 20 seconds. Trap activation causes 1 second stun. Bosses are immune to immobilization. Trap duration - 60 seconds.
Cast: 1 sec
Manacost: 10 mp
Cooldown: 30 sec
Example: Ranger can use this skill for extra control on bosses with trash spawn.
Camouflage 250g skill.
Description: Ranger hides target with magic and dry leaves. Target gains additional 40% evasion and can evade attacks from all directions for 10 seconds. Also every second target removes 3% of remaining aggro. Buff cancels if target starts attacking or uses a spell.
Cast: 1 sec
Manacost: 10 mp
Cooldown: 60 sec
Example: This skill have a small cast range. It can be used as a self buff or as save skill for healer or damage dealer.
Spiritual Bond 1000g skill.
Description: Servant of nature can share his owner's feelings. Half of damage and healing applied to servant instead of ranger. Applied damage doesn't reduced by servant's armor. Toggleable skill.
Cast: 3 sec
Manacost: 10 mp
Cooldown: 10 sec
Example: Ranger can use this skill for increasing survivability. Also it will be very good for druids.
Find Weakness 1000g skill.
Description: Ranger carefully studying the enemy in search of his weaknesses. Every second ranger gain stacking 10% damage bonus. First directional attack from ranger will consume accumulated bonus and effect. Effect lasts for 21 seconds and doesn't affect DoT-s.
Cast: instant
Manacost: 5 mp
Cooldown: 30 sec
Example: This skill will help sustain DPS when you must switch targets or kite boss. Maximum possible bonus 200% (on last tick debuff disappears) what means 300% damage from skill/attack.
Cleric skills
Inner Light 250g skill.
Description: Cleric emits holy light healing light wounds. Heals for Sp x 0.25 every second in small area around caster for 10 sec.
Cast: instant
Manacost: 10 mp
Cooldown: 30 sec
Example: Cleric can use this skill for self healing or stay close to DPS/Tank for better heal. Also emergency self heal for monks.
Empower 250g skill.
Description: Cleric changes magical flows to improve spell power. Increase Spell Power by 20%, but reduce Spell Haste by 10%. Drain 1 mp every second when effect is active.
Cast: 1 sec, toggleable
Manacost: 10 mp / 1 mp/sec when active
Cooldown: 10 sec
Example: DPS/HPS improve for increased manacost, situational use in short fights or when Spell Power boost needed.
Intensive Training 1000g skill.
Description: Some clerics choose path of agility to make their body stronger. Adds 7 HP per Agi point.
Cast/Manacost/Cooldown: Passive
Example: Passive skill for agi clerics. Lose one skill slot but get survivability.
Warding Light 1000g skill.
Description: Cleric casts a protective spell that will cancel next negative effect (include stuns) from target. Effect lasts for 20 seconds. Doesn't remove existing debuffs.
Cast: instant
Manacost: 10 mp
Cooldown: 40 sec
Example: Healer or tank stun/silence/curse protection. Will be very useful on the first d3 boss.
Magician skills
Stone Armor 250g skill.
Description: Magician enchants target's armor with stone power. Adds Int x0.75 armor to the target, but also imposes a penalty: Run speed -50%.
Cast: instant, toggleable
Manacost: 5 mp cast, 1 mp/2 sec when active
Cooldown: 0.5 sec
Example: Magician can select target or himself for this spell. Spell button will be replaced with deactivation button after spell cast, thus mage can cancel it easily (this needed because spell have penalty). This spell will be useful as save skill or self/tank protection.
Ice Block 1000g skill.
Description: Magician calls ice powers to protect him from damage. Caster become invulnerable for 3 seconds but can not cast, move or attack. Caster can be healed or buffed under this effect.
Cast: instant
Manacost: 15 mp
Cooldown: 90 sec
Example: Escape skill if mage will be one-shotted soon.
Concentration 1000g skill.
Description: Magician clears his mind and can instantly cast 2 next castable spells. Effect lasts for 10 seconds. Increases generated aggro when active. Doesn't work with channel and instant spells.
Cast: instant
Manacost: 20 mp
Cooldown: 30 sec
Example: This spell makes mob kiting easier but with high manacost and increased aggro generation.
Thank you for reading! Waiting for feedback with impatience .
P.S. I apologize if you find errors in spelling. I used an online translator.
After many hours of gameplay I would suggest several ideas that can make the game even more interesting. You decide these are good ideas or not.
Spell Haste and HoT/DoT ticks
The main idea is scale magic HoT/DoT ticks count with spell haste. This will increase the importance of Hst for Bishop's Mend (faster first heal tick) and Sorcerer's Incinerate (faster fire spreading). Also this will boost Crippling Curse, Meteor Strike and Curse of the Vampire.
The easiest way to explain idea is example:
Mend have 15 sec duration, Sp x7 total healing and 5 ticks buff.
After some calculations we obtain:
tick time = 3 sec.
tick power = Sp x1.4.
Now add Hst to total ticks. For example we have 25% Hst.
hasted ticks = 5 x 1.25 = 6.25 = 6 (rounded down)
new tick time = 15 / 6 = 2.5 sec
total healing will be now increased to Sp x 8.4.
Thus obtained these formulas:
Hasted Ticks = Round Down(Base Ticks x (1 + Spell Haste))
Hasted Tick Time = Spell Duration / Hasted Ticks
Constants: Base Ticks, Spell Duration, Damage/Healing/Effect per Tick.
I hope it will add variety to cleric/magician builds.
-qi and -pet idea
Now there is a problem with the portraits when group is full (-qi mode). Portrait of a sixth member of the group is not displayed. I suggest two solutions to this problem:
First solution
Remove backpacks portraits (F2, F3) in this mode. But how to open backpacks without portraits and shortcuts? For this, I suggest to add buttons to hero skills:
Hero buttons (F1)
|X|X|X|X|
|X|1|2|X|
|X|3|4|5|
1 - Backpack (F2) select button.
2 - Resource Bag (F3) select button.
3 - Rest (R) button.
4 - Revive Mercenary (E) button.
5 - Dismiss Mercenary button.
X - without changes.
And for convenience add buttons to the backpack:
Backpack buttons (F2)
|X|X|X|X|
|X|6|7|X|
|T|T|T|T|
6 - Toggle Quick Icons mode (-qi), also can show current interface mode.
7 - Toggle Pet mode (-pet), also can show current pet mode.
T - place for talent passives. (4 slots for future)
X - without changes.
After all the changes there is no room for the camera change button. As a solution, it can be changed with chat commands.
Second solution
Remove only resource bag portrait (F3) in this mode.
Hero buttons (F1)
|X|X|X|X|
|X|1|X|X|
|X|2|3|4|
1 - Toggle Pet mode (-pet), also can show current pet mode.
2 - Rest (R) button. (imho, it is better suited here)
3 - Revive Mercenary (E) button.
4 - Dismiss Mercenary button.
X - without changes.
And for convenience add buttons to the backpack:
Backpack buttons (F2)
|X|X|X|X|
|X|5|6|X|
|T|T|T|T|
5 - Resource Bag (F3) select button.
6 - Toggle Quick Icons mode (-qi), also can show current interface mode.
T - place for talent passives. (4 slots for future)
X - without changes.
In that case there is easy access to inventory. Resources are also more likely automatically fall into the resource bag.
New first tier skills
A great way to diversify the game for second tier classes is to add skills for first tier classes. Teachers in the starting city have slots for 1(or even 2) extra starting spells for 250g. Teacher at the crossroads can teach 1 new spell for 1000g too.
Squire skills
Shoulder Push 250g skill.
Description: Squire uses his weight to crush the enemy. This attack inflicts Str x1 + Armor x1 + Difference between armor x2 damage. Can not be critical. Adds moderate aggro.
Cast: Instant
Manacost: None
Cooldown: 10 sec
Extra: Minimal damage can not be less then 1.
Example: Squire with 14 str and 12 armor attacks boss with 8 armor. Estimated skill damage will be: 14 + 12 + (12-8)x2 = 34 before Ar/ArP calculations. But if boss has 20 armor, estimated damage will be only: 14 + 12 + (12-20)x2 = 10.
Reclessness 1000g skill.
Description: Some warriors prefer to fight without extra items. Squire receives 5% Ap and Run speed for every empty inventory slot. Also skill passively increases Ap and Run speed for 5%.
Cast/Manacost/Cooldown: Passive
Example: Squire with 2h axe, helmet, chest and ring, without potions/scrolls, will have 2 empty slots and: 2x5% + 5% = 15% increase in Ap and Run speed. Maximum bonus: 35% Ap and Run speed for character with empty inventory.
Thief skills
Dirty Trick 250g skill.
Description: Sneaky hit in less protected enemy spot. Inflicts Ap x1 damage and reduces target attack speed on 30% for 5 seconds (10 seconds if target is stunned). Duration reduced by half on bosses.
Cast: Instant
Manacost: 5 mp
Cooldown: 40 sec
Example: Thief stuns boss on enrage and use Dirty Trick. Now tank have almost 5 seconds with not so deadly attacks.
Unstable Reagent 1000g skill.
Description: Throws bottle with reagent that can evaporate everything on contact. Inflicts Ap x2 damage on contant. If target is under Embrittling Acid debuff, removes it and do additional Ap x2 damage to target and enemies in short range.
Cast: Instant
Manacost: 10 mp
Cooldown: 8 sec
Example: Thief can use this skill for instant AoE with finisher move on target. Also this skill will improve gameplay with 2 thief advanced classes in one party.
Ranger skills
Bear Trap 250g skill.
Description: Ranger always can place bear trap to catch some bears. Trap inflict Ap x0.5 damage per 2 seconds and immobilize enemy for 20 seconds. Trap activation causes 1 second stun. Bosses are immune to immobilization. Trap duration - 60 seconds.
Cast: 1 sec
Manacost: 10 mp
Cooldown: 30 sec
Example: Ranger can use this skill for extra control on bosses with trash spawn.
Camouflage 250g skill.
Description: Ranger hides target with magic and dry leaves. Target gains additional 40% evasion and can evade attacks from all directions for 10 seconds. Also every second target removes 3% of remaining aggro. Buff cancels if target starts attacking or uses a spell.
Cast: 1 sec
Manacost: 10 mp
Cooldown: 60 sec
Example: This skill have a small cast range. It can be used as a self buff or as save skill for healer or damage dealer.
Spiritual Bond 1000g skill.
Description: Servant of nature can share his owner's feelings. Half of damage and healing applied to servant instead of ranger. Applied damage doesn't reduced by servant's armor. Toggleable skill.
Cast: 3 sec
Manacost: 10 mp
Cooldown: 10 sec
Example: Ranger can use this skill for increasing survivability. Also it will be very good for druids.
Find Weakness 1000g skill.
Description: Ranger carefully studying the enemy in search of his weaknesses. Every second ranger gain stacking 10% damage bonus. First directional attack from ranger will consume accumulated bonus and effect. Effect lasts for 21 seconds and doesn't affect DoT-s.
Cast: instant
Manacost: 5 mp
Cooldown: 30 sec
Example: This skill will help sustain DPS when you must switch targets or kite boss. Maximum possible bonus 200% (on last tick debuff disappears) what means 300% damage from skill/attack.
Cleric skills
Inner Light 250g skill.
Description: Cleric emits holy light healing light wounds. Heals for Sp x 0.25 every second in small area around caster for 10 sec.
Cast: instant
Manacost: 10 mp
Cooldown: 30 sec
Example: Cleric can use this skill for self healing or stay close to DPS/Tank for better heal. Also emergency self heal for monks.
Empower 250g skill.
Description: Cleric changes magical flows to improve spell power. Increase Spell Power by 20%, but reduce Spell Haste by 10%. Drain 1 mp every second when effect is active.
Cast: 1 sec, toggleable
Manacost: 10 mp / 1 mp/sec when active
Cooldown: 10 sec
Example: DPS/HPS improve for increased manacost, situational use in short fights or when Spell Power boost needed.
Intensive Training 1000g skill.
Description: Some clerics choose path of agility to make their body stronger. Adds 7 HP per Agi point.
Cast/Manacost/Cooldown: Passive
Example: Passive skill for agi clerics. Lose one skill slot but get survivability.
Warding Light 1000g skill.
Description: Cleric casts a protective spell that will cancel next negative effect (include stuns) from target. Effect lasts for 20 seconds. Doesn't remove existing debuffs.
Cast: instant
Manacost: 10 mp
Cooldown: 40 sec
Example: Healer or tank stun/silence/curse protection. Will be very useful on the first d3 boss.
Magician skills
Stone Armor 250g skill.
Description: Magician enchants target's armor with stone power. Adds Int x0.75 armor to the target, but also imposes a penalty: Run speed -50%.
Cast: instant, toggleable
Manacost: 5 mp cast, 1 mp/2 sec when active
Cooldown: 0.5 sec
Example: Magician can select target or himself for this spell. Spell button will be replaced with deactivation button after spell cast, thus mage can cancel it easily (this needed because spell have penalty). This spell will be useful as save skill or self/tank protection.
Ice Block 1000g skill.
Description: Magician calls ice powers to protect him from damage. Caster become invulnerable for 3 seconds but can not cast, move or attack. Caster can be healed or buffed under this effect.
Cast: instant
Manacost: 15 mp
Cooldown: 90 sec
Example: Escape skill if mage will be one-shotted soon.
Concentration 1000g skill.
Description: Magician clears his mind and can instantly cast 2 next castable spells. Effect lasts for 10 seconds. Increases generated aggro when active. Doesn't work with channel and instant spells.
Cast: instant
Manacost: 20 mp
Cooldown: 30 sec
Example: This spell makes mob kiting easier but with high manacost and increased aggro generation.
Thank you for reading! Waiting for feedback with impatience .
P.S. I apologize if you find errors in spelling. I used an online translator.
Last edited: