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This suggestion continues a very old theme: If Gaias would have a sixth base class ...
I hope this ideas will be interesting to players. And what ideas quite complex so Zwiebelchen will enjoy coding it.
Partial inspiration was obtained after reading this post from Ihazdialup.
Scout
Race: Dwarf [Male]
Intro:
As a scout of Menethrand you've got an important mission. You must find a way to cure plague infestation until it too late. You have heard what an alchemist in Mytargas doing research with infected animals and what he can help.
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 4, Agi 4, Int 3.
Leveling stats: Str and Agi gain same increase (0.4), Int gain lower (0.3).
The main feature: Ammo management for crossbow and ammo based skills.
Class concepts
1) Single target melee DPS with control capabilities.
2) Single target ranged burst DPS with big drawback.
3) Can interrupt flying units with medium cooldown.
About crossbows
Scout crossbow is an engineering marvel because it uses a rotating clip and self-cocking mechanism. Base clip can hold up to 5 arrows, but a skilled engineer can upgrade it's capacity up to 10 arrows (+2 from passive, +1 from talent and +1/+2 from crossbow bonus). Only dwarves can handle such complex devices. They are usually worn in the left hand.
You can find three main types of crossbows in Ankhmaron:
Basic - this crossbows can increase Ap, Str, Agi. Also you can meet improved versions with +1 capacity/-0.1s reload speed.
Recon (25+) - this crossbows can increase HP, Ap, Str, Agi, Aspd. Also you can meet improved versions with -0.1s/-0.2s reload speed.
Mechanic (25+) - this crossbows can increase MP, Ap, Sp, Int. Also you can meet improved versions with +1/+2 capacity.
Ammo and UI
Current number of loaded arrows in a clip can be show in buff tracking area. You can use symbols for indication. Example:
[X] Ammo Clip [II...] 2/5
You can also use the graphical visualization. Slow rotating spheres around character whose number based on loaded arrows for example.
Spell Haste, Spell Power, Mana and Engineering
Engineering may be called machine magic. Therefore, for the dwarves this 2 stats have different meaning:
Spell Haste - the speed of thought, affects aiming and device using.
Spell Power - mechanisms build quality, affects lethality and power.
Mana - energy for powering mechanisms.
Starting equipment and skills
Axe +1 Ap
Crossbow +1 Ap
Burst
Reload
Class change quest:
Scout Skills
Mechanic
Advanced class
Intro:
...?
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer. Mage daggers will fit well for this class.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 3, Agi 3, Int 3.5.
Leveling stats: Str and Agi gain same increase (0.4), Int gain (0.8).
Class concepts
1) Still AP melee damage dealer with burst ranged damage.
2) SP based melee fire AoE + utilitary electro skills.
3) Can quickly refill ammo clip.
Mechanic Skills
Mechanic Talents
Recon
Advanced class
Intro:
...?
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 4, Agi 4, Int 1.5.
Leveling stats: Str and Agi gain same increase (0.6), Int gain (0.4).
Class concepts
1) Single target melee DPS with arrow based special attacks.
2) Ranged burst/skill based DPS.
3) Can hold ground for better AP with mobility penalty.
Recon Skills
Recon Talents
I hope this ideas will be interesting to players. And what ideas quite complex so Zwiebelchen will enjoy coding it.
Partial inspiration was obtained after reading this post from Ihazdialup.
Scout
Race: Dwarf [Male]
Intro:
As a scout of Menethrand you've got an important mission. You must find a way to cure plague infestation until it too late. You have heard what an alchemist in Mytargas doing research with infected animals and what he can help.
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 4, Agi 4, Int 3.
Leveling stats: Str and Agi gain same increase (0.4), Int gain lower (0.3).
The main feature: Ammo management for crossbow and ammo based skills.
Class concepts
1) Single target melee DPS with control capabilities.
2) Single target ranged burst DPS with big drawback.
3) Can interrupt flying units with medium cooldown.
About crossbows
Scout crossbow is an engineering marvel because it uses a rotating clip and self-cocking mechanism. Base clip can hold up to 5 arrows, but a skilled engineer can upgrade it's capacity up to 10 arrows (+2 from passive, +1 from talent and +1/+2 from crossbow bonus). Only dwarves can handle such complex devices. They are usually worn in the left hand.
You can find three main types of crossbows in Ankhmaron:
Basic - this crossbows can increase Ap, Str, Agi. Also you can meet improved versions with +1 capacity/-0.1s reload speed.
Recon (25+) - this crossbows can increase HP, Ap, Str, Agi, Aspd. Also you can meet improved versions with -0.1s/-0.2s reload speed.
Mechanic (25+) - this crossbows can increase MP, Ap, Sp, Int. Also you can meet improved versions with +1/+2 capacity.
Ammo and UI
Current number of loaded arrows in a clip can be show in buff tracking area. You can use symbols for indication. Example:
[X] Ammo Clip [II...] 2/5
[X] Ammo Clip [IIIIIIIIII] 10/10
[X] Ammo Clip [.......] 0/7
[X] - ammo clip buff icon
"Ammo Clip" - just a text
[II...] - text based on clip capacity and current arrows
"2/5" - text duplicates info above with numbers
[X] Ammo Clip [.......] 0/7
[X] - ammo clip buff icon
"Ammo Clip" - just a text
[II...] - text based on clip capacity and current arrows
"2/5" - text duplicates info above with numbers
Spell Haste, Spell Power, Mana and Engineering
Engineering may be called machine magic. Therefore, for the dwarves this 2 stats have different meaning:
Spell Haste - the speed of thought, affects aiming and device using.
Spell Power - mechanisms build quality, affects lethality and power.
Mana - energy for powering mechanisms.
Starting equipment and skills
Axe +1 Ap
Crossbow +1 Ap
Burst
Reload
Class change quest:
-Quest starts in the northern part of Mytargas. Here is a dwarf engineer who commands siege weapons and dwarven divisions.
-He says that he knows the alchemist engaged in researches plagued animals. Because you want to talk to him, engineer asks you to take research reports.
[___][____][__________]
[___>_lab_>_workshop_]
[_^_][____][__________]
-You come into the house of the alchemist, but everything is destroyed. You can see some fungus on the walls and floor near to experiment table, and broken cages with escaped angry animals in the lab. Trash fight.
-In the workshop you find alchemist, but he went mad and attacks you. Starts boss fight.
-First stage (Gryphon Rider model) boss flying in workshop and attacks with weak ranger attacks. Also he throws sometimes bottles to the ground with AoE burn effect. Can not be attacked with melee.
-Second stage (Mountain King model) begins after 30% HP is lost. In this stage he attacks for low damage, and can cast interruptable nuke with high damage and sometimes cast transform into bigger avatar with high damage but low run speed.
-When boss defeated you receive research reports and return to engineer.
-Engineer tells what went wrong with researches and says that maybe science is powerless here.
-Quest complete!
-He says that he knows the alchemist engaged in researches plagued animals. Because you want to talk to him, engineer asks you to take research reports.
[___][____][__________]
[___>_lab_>_workshop_]
[_^_][____][__________]
-You come into the house of the alchemist, but everything is destroyed. You can see some fungus on the walls and floor near to experiment table, and broken cages with escaped angry animals in the lab. Trash fight.
-In the workshop you find alchemist, but he went mad and attacks you. Starts boss fight.
-First stage (Gryphon Rider model) boss flying in workshop and attacks with weak ranger attacks. Also he throws sometimes bottles to the ground with AoE burn effect. Can not be attacked with melee.
-Second stage (Mountain King model) begins after 30% HP is lost. In this stage he attacks for low damage, and can cast interruptable nuke with high damage and sometimes cast transform into bigger avatar with high damage but low run speed.
-When boss defeated you receive research reports and return to engineer.
-Engineer tells what went wrong with researches and says that maybe science is powerless here.
-Quest complete!
Scout Skills
250g Burst - Every 0.2s shoots and consumes 1 arrow for Ap x1 damage.
Type: Channeling
Cast time: Current arrows x 0.2s
Manacost: 7mp
Cooldown: 0.5s
Range: 400
Target: Enemy
Cancels if target dies. Total cast time based on remaining arrows. Cast time doesn't modified by Spell Haste.
250g Reload - Every 1s adds 1 arrow to the clip.
Type: Channeling
Cast time: (Clip size - Current arrows) x 1s
Manacost: -
Cooldown: 0.5s
Target: activates without target
Current ammo showed as a stacked buff. Cast time based on missing arrows in the clip. Cast time doesn't modified by Spell Haste.
250g Slash - Weapon based attack skill:
Dagger - two strikes for Ap x1.5 each.
Sword - Ap x2, 250% crit damage.
Axe - Ap x1 + Ap x3 damage over 6 seconds.
Hammer [and w/o weapon] - Ap x1.5 + 1 sec stun.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 9s
Range: Melee
Target: Enemy
250g Kick Butt - Inflicts Ap x1.5 damage on hit and activates mechanism in crossbow buttstock, instantly add 1 arrow to the clip.
Type: Active
Cast time: instant
Manacost: 3mp
Cooldown: 7s
Range: Melee
Target: Enemy
1000g Hamstring - Inflicts Ap x1.5 damage on hit and reduce target run speed by 30% for 10 sec (5 sec for bosses).
Type: Active
Cast time: instant
Manacost: -
Cooldown: 20s
Range: Melee
Target: Enemy
World boss drop Upgraded Clip - Maximum ammo capacity increased by 2. Arrow reload speed decreased by 0.2s.
Type: Passive
Dungeon boss drop Headshot - Inflicts Ap x2 damage and stuns target for 2s. Consumes 1 arrow.
Type: Active
Cast time: 2s
Manacost: 10mp
Cooldown: 30s
Range: 700
Target: Enemy
Type: Channeling
Cast time: Current arrows x 0.2s
Manacost: 7mp
Cooldown: 0.5s
Range: 400
Target: Enemy
Cancels if target dies. Total cast time based on remaining arrows. Cast time doesn't modified by Spell Haste.
250g Reload - Every 1s adds 1 arrow to the clip.
Type: Channeling
Cast time: (Clip size - Current arrows) x 1s
Manacost: -
Cooldown: 0.5s
Target: activates without target
Current ammo showed as a stacked buff. Cast time based on missing arrows in the clip. Cast time doesn't modified by Spell Haste.
250g Slash - Weapon based attack skill:
Dagger - two strikes for Ap x1.5 each.
Sword - Ap x2, 250% crit damage.
Axe - Ap x1 + Ap x3 damage over 6 seconds.
Hammer [and w/o weapon] - Ap x1.5 + 1 sec stun.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 9s
Range: Melee
Target: Enemy
250g Kick Butt - Inflicts Ap x1.5 damage on hit and activates mechanism in crossbow buttstock, instantly add 1 arrow to the clip.
Type: Active
Cast time: instant
Manacost: 3mp
Cooldown: 7s
Range: Melee
Target: Enemy
1000g Hamstring - Inflicts Ap x1.5 damage on hit and reduce target run speed by 30% for 10 sec (5 sec for bosses).
Type: Active
Cast time: instant
Manacost: -
Cooldown: 20s
Range: Melee
Target: Enemy
World boss drop Upgraded Clip - Maximum ammo capacity increased by 2. Arrow reload speed decreased by 0.2s.
Type: Passive
Dungeon boss drop Headshot - Inflicts Ap x2 damage and stuns target for 2s. Consumes 1 arrow.
Type: Active
Cast time: 2s
Manacost: 10mp
Cooldown: 30s
Range: 700
Target: Enemy
Snipe - After preparation shoots 3 arrows that inflicts Ap x2 damage each. Consumes 3 arrows.
Type: Active
Cast time: 2s
Manacost: 7mp
Cooldown: 10s
Range: 700
Target: Enemy
Type: Active
Cast time: 2s
Manacost: 7mp
Cooldown: 10s
Range: 700
Target: Enemy
Mechanic
Advanced class
Intro:
...?
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer. Mage daggers will fit well for this class.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 3, Agi 3, Int 3.5.
Leveling stats: Str and Agi gain same increase (0.4), Int gain (0.8).
Class concepts
1) Still AP melee damage dealer with burst ranged damage.
2) SP based melee fire AoE + utilitary electro skills.
3) Can quickly refill ammo clip.
Mechanic Skills
First skill Fast Reload - Fills ammo clip to max capacity.
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 10s
Target: activates without target
Second Skill Overload - adds chargeable buff Overload. Every 2 seconds Overload level increases by 1, maximum 10 level. Every second inflicts Sp x Overload level x 0.25 electro damage in small AoE around Mechanic and consumes Overload level x 1 manapoints.
Type: Toggleable
Cast time: instant
Manacost: -
Cooldown: 30s
Target: Activates without target
Second Skill Ticking Bomb - Mechanic places bomb with 3 second timer. After 3 seconds the bomb explodes with SP x4 fire damage medium AoE.
Type: Active
Cast time: 1s
Manacost: 20mp
Cooldown: 40s
Range: Melee
Target: Ground
World drop skill Forcefield - Creates a protective bubble around Mechanic that absorbs Sp x2 damage from any sources. All Resistances increased by 50% when Forcefield active. Lasts 30 seconds.
Type: Active
Cast time: 2s
Manacost: 20mp
Cooldown: 30s
Target: activates without target
Third Skill Nitro Boosts - Inflicts Sp x2 fire damage in small AoE and after that moves mechanic to target destination.
Type: Active
Cast time: 1s
Manacost: 7mp
Cooldown: 20s
Range: 400
Target: Ground
Third Skill Electroshock - attaches powerful energy source to the target. Inflict SP x0.3 electro damage every second. Stuns target every 3 seconds for 0.5s. Lasts 9 seconds.
Type: Active
Cast time: Instant
Manacost: 20mp
Cooldown: 40s
Range: Melee
Target: Enemy
Third Skill Flamethrower - damages targets in small range cone in front of Mechanic. Inficts Sp x1 fire damage every second for 3 seconds.
Type: Channeling
Cast time: 3s
Manacost: 15mp
Cooldown: 30s
Range: 200
Target: Ground
Cast time doesn't modified by Spell Haste.
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 10s
Target: activates without target
Second Skill Overload - adds chargeable buff Overload. Every 2 seconds Overload level increases by 1, maximum 10 level. Every second inflicts Sp x Overload level x 0.25 electro damage in small AoE around Mechanic and consumes Overload level x 1 manapoints.
Type: Toggleable
Cast time: instant
Manacost: -
Cooldown: 30s
Target: Activates without target
Second Skill Ticking Bomb - Mechanic places bomb with 3 second timer. After 3 seconds the bomb explodes with SP x4 fire damage medium AoE.
Type: Active
Cast time: 1s
Manacost: 20mp
Cooldown: 40s
Range: Melee
Target: Ground
World drop skill Forcefield - Creates a protective bubble around Mechanic that absorbs Sp x2 damage from any sources. All Resistances increased by 50% when Forcefield active. Lasts 30 seconds.
Type: Active
Cast time: 2s
Manacost: 20mp
Cooldown: 30s
Target: activates without target
Third Skill Nitro Boosts - Inflicts Sp x2 fire damage in small AoE and after that moves mechanic to target destination.
Type: Active
Cast time: 1s
Manacost: 7mp
Cooldown: 20s
Range: 400
Target: Ground
Third Skill Electroshock - attaches powerful energy source to the target. Inflict SP x0.3 electro damage every second. Stuns target every 3 seconds for 0.5s. Lasts 9 seconds.
Type: Active
Cast time: Instant
Manacost: 20mp
Cooldown: 40s
Range: Melee
Target: Enemy
Third Skill Flamethrower - damages targets in small range cone in front of Mechanic. Inficts Sp x1 fire damage every second for 3 seconds.
Type: Channeling
Cast time: 3s
Manacost: 15mp
Cooldown: 30s
Range: 200
Target: Ground
Cast time doesn't modified by Spell Haste.
Impale - Shoots all arrows like a shotgun. Arrows fly into cone shape wider with more arrows. Each arrow inflicts Ap x0.8 damage on contact and have 30% chance to pierce target. Consumes all arrows.
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 10s
Range: 400
Target: Ground
Zap - Shoots 2 electroded arrows and zap target with electricity for Sp x2 damage. Consumes 2 arrows.
Type: Active
Cast time: 1s
Manacost: 5mp
Cooldown: 0.5s
Range: 400
Target: Enemy
Siege Machine - Machine have 0 armor, 100% of builder's HP and slow run speed. Machine attack is slow, 700 range, with small AoE and Sp x2 fire damage. Duration 40 seconds.
Type: Active
Cast time: 5s
Manacost: 40mp
Cooldown: 90s
Target: activates without target
Burning Cocktail - Throws a flask of high flammable oil that make burning circle in small AoE damaging for Sp x1 every second for 5 seconds.
Type: Active
Cast time: 1s
Manacost: 15mp
Cooldown: 15s
Range: 400
Target: Ground
Short Circuit - Attacks target with short range electroshocker, inflicts Sp x3 electro damage.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 10s
Range: Melee
Target: Enemy
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 10s
Range: 400
Target: Ground
Zap - Shoots 2 electroded arrows and zap target with electricity for Sp x2 damage. Consumes 2 arrows.
Type: Active
Cast time: 1s
Manacost: 5mp
Cooldown: 0.5s
Range: 400
Target: Enemy
Siege Machine - Machine have 0 armor, 100% of builder's HP and slow run speed. Machine attack is slow, 700 range, with small AoE and Sp x2 fire damage. Duration 40 seconds.
Type: Active
Cast time: 5s
Manacost: 40mp
Cooldown: 90s
Target: activates without target
Burning Cocktail - Throws a flask of high flammable oil that make burning circle in small AoE damaging for Sp x1 every second for 5 seconds.
Type: Active
Cast time: 1s
Manacost: 15mp
Cooldown: 15s
Range: 400
Target: Ground
Short Circuit - Attacks target with short range electroshocker, inflicts Sp x3 electro damage.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 10s
Range: Melee
Target: Enemy
Mechanic Talents
Shooter
- Increase clip size +1
- Criticals with Burst restores 1 mp.
- Burst range increased to 700.
- Impale pierce chance doubled.
- Snipe Shot cause bleeding for Ap x2 damage over 5 sec.
AoE
- Increase Mana +10%
- Reduce Nitro Boosts cooldown by 5 seconds.
- Increase HP +20%
- Inreases Burning Cocktail AoE range by 33%.
- Doubles Siege Machine duration.
Zapper
- Spell haste +10%
- Zap range increased to 700.
- Fast Reloading cause Sp x0.5 small AoE electro damage.
- Short Circuit critical can hit one closest target for 100% damage.
- 5% chance to reset skills with Zap/Short Circuit (30 sec cooldown).
- Increase clip size +1
- Criticals with Burst restores 1 mp.
- Burst range increased to 700.
- Impale pierce chance doubled.
- Snipe Shot cause bleeding for Ap x2 damage over 5 sec.
AoE
- Increase Mana +10%
- Reduce Nitro Boosts cooldown by 5 seconds.
- Increase HP +20%
- Inreases Burning Cocktail AoE range by 33%.
- Doubles Siege Machine duration.
Zapper
- Spell haste +10%
- Zap range increased to 700.
- Fast Reloading cause Sp x0.5 small AoE electro damage.
- Short Circuit critical can hit one closest target for 100% damage.
- 5% chance to reset skills with Zap/Short Circuit (30 sec cooldown).
Recon
Advanced class
Intro:
...?
Characteristics:
Main stat: Strength.
Armor: Mail.
Weapons: Dagger, Sword, Axe, Hammer.
Attack range: Melee.
Misc: Crossbow.
Base stats: Str 4, Agi 4, Int 1.5.
Leveling stats: Str and Agi gain same increase (0.6), Int gain (0.4).
Class concepts
1) Single target melee DPS with arrow based special attacks.
2) Ranged burst/skill based DPS.
3) Can hold ground for better AP with mobility penalty.
Recon Skills
First Skill Servomotor - Converts 30% Str to Agi when active. Each attack have 15% chance to add 1 arrow to the clip.
Type: Toggleable
Cast time: instant
Manacost: 10mp
Cooldown: 10s
Target: Activates without target
Second Skill Supressing Fire - Recon shoots towards selected point to supress enemy for 3 seconds. Every 1 second fires arrow that inflicts Ap x1.5 damage on contact and slows enemy by 30% for 1 second (doesn't work on bosses). Consumes 1 arrow every second. Requres at least 3 arrows for activation.
Type: Channeling
Cast time: 3s (can be modified with Spell Haste)
Manacost: 10mp
Cooldown: 0.5s
Range: 400
Target: Ground
Second Skill Point Blank - Close range shoot into target inflicts Ap x2 damage and ignores 50% armor (calculated before ArP). Consumes 1 arrow.
Type: Active
Cast time: Instant
Manacost: 5mp
Cooldown: 10s
Range: Melee
Target: Enemy
World boss drop Hold Ground - Increase AP by 30% but immobilize recon for 5 seconds.
Type: Active
Cast time: 1s
Manacost: -
Cooldown: 10s
Target: Activates without target
Third skill Move Out - Small AoE buff increasing move speed by 30% for 5 seconds.
Type: Active
Cast time: Instant
Manacost: -
Cooldown: 20s
Target: activates without target
Third skill Dodge - Next melee attack from any direction will be evaded with 100% chance. Buff lasts for 3 seconds and disappears after dodge.
Type: Active
Cast time: Instant
Manacost: -
Cooldown: 10s
Target: activates without target
Doesn't interrupt running.
Third skill Shred - Three fast attacks powered by servomotors infclists Ap x1.5 damage each. Damage increased to Ap x2 on slowed targets.
Type: Active
Cast time: Instant
Manacost: 7mp
Cooldown: 20s
Range: Melee
Target: Enemy
Type: Toggleable
Cast time: instant
Manacost: 10mp
Cooldown: 10s
Target: Activates without target
Second Skill Supressing Fire - Recon shoots towards selected point to supress enemy for 3 seconds. Every 1 second fires arrow that inflicts Ap x1.5 damage on contact and slows enemy by 30% for 1 second (doesn't work on bosses). Consumes 1 arrow every second. Requres at least 3 arrows for activation.
Type: Channeling
Cast time: 3s (can be modified with Spell Haste)
Manacost: 10mp
Cooldown: 0.5s
Range: 400
Target: Ground
Second Skill Point Blank - Close range shoot into target inflicts Ap x2 damage and ignores 50% armor (calculated before ArP). Consumes 1 arrow.
Type: Active
Cast time: Instant
Manacost: 5mp
Cooldown: 10s
Range: Melee
Target: Enemy
World boss drop Hold Ground - Increase AP by 30% but immobilize recon for 5 seconds.
Type: Active
Cast time: 1s
Manacost: -
Cooldown: 10s
Target: Activates without target
Third skill Move Out - Small AoE buff increasing move speed by 30% for 5 seconds.
Type: Active
Cast time: Instant
Manacost: -
Cooldown: 20s
Target: activates without target
Third skill Dodge - Next melee attack from any direction will be evaded with 100% chance. Buff lasts for 3 seconds and disappears after dodge.
Type: Active
Cast time: Instant
Manacost: -
Cooldown: 10s
Target: activates without target
Doesn't interrupt running.
Third skill Shred - Three fast attacks powered by servomotors infclists Ap x1.5 damage each. Damage increased to Ap x2 on slowed targets.
Type: Active
Cast time: Instant
Manacost: 7mp
Cooldown: 20s
Range: Melee
Target: Enemy
Power Shot - Inflicts Ap x2 damage, repels target and interrups spellcasting. Consumes 1 arrow.
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 30s
Range: 400
Target: Enemy
Hack'n'Slash - Small AoE buff increasing attack speed by 30% for 5 seconds.
Type: Active
Cast time: instant
Manacost: 5mp
Cooldown: 20s
Target: activates without target
Evasive Maneuvers - Small AoE buff increasing Evasion by 30% for 5 seconds.
Type: Active
Cast time: instant
Manacost: 5mp
Cooldown: 20s
Target: activates without target
Assault - Combination with quick attacks and two crossbow shots. Inflicts Ap x3 damage. Consumes 2 arrows.
Type: Active
Cast time: instant
Manacost: 7mp
Cooldown: 10s
Range: Melee
Target: Enemy
Harass - Inflicts Ap x1.5 damage and adds debuff for 10 seconds. Every stack reduces evasion by 2%. Max 5 stacks.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 7s
Range: Melee
Target: Enemy
Type: Active
Cast time: 1s
Manacost: 10mp
Cooldown: 30s
Range: 400
Target: Enemy
Hack'n'Slash - Small AoE buff increasing attack speed by 30% for 5 seconds.
Type: Active
Cast time: instant
Manacost: 5mp
Cooldown: 20s
Target: activates without target
Evasive Maneuvers - Small AoE buff increasing Evasion by 30% for 5 seconds.
Type: Active
Cast time: instant
Manacost: 5mp
Cooldown: 20s
Target: activates without target
Assault - Combination with quick attacks and two crossbow shots. Inflicts Ap x3 damage. Consumes 2 arrows.
Type: Active
Cast time: instant
Manacost: 7mp
Cooldown: 10s
Range: Melee
Target: Enemy
Harass - Inflicts Ap x1.5 damage and adds debuff for 10 seconds. Every stack reduces evasion by 2%. Max 5 stacks.
Type: Active
Cast time: instant
Manacost: -
Cooldown: 7s
Range: Melee
Target: Enemy
Recon Talents
Shooter
- Ammo clip size +1
- Quick Reflexes +10% ammo chance
- Reduce Snipe cast to 1 sec.
- Doubles Headshot duration.
- Reload tick shortened to 0.5 sec.
Melee
- Melee speed +10%
- Harass debuff increased to 3% per stack.
- Reduce Slash cooldown by 1 sec.
- 50% chance that assault can consume additional arrow for Ap x1.5 damage.
- 5% chance to reset skill cooldowns with melee attacks (30 sec cooldown).
Leader
- Mana +10%
- Relocation +10% run speed
- Evasive Maneuvers +10% evasion bonus
- Hack'n'Slash +10% attack speed bonus
- Increase buff durations by 2 sec.
- Ammo clip size +1
- Quick Reflexes +10% ammo chance
- Reduce Snipe cast to 1 sec.
- Doubles Headshot duration.
- Reload tick shortened to 0.5 sec.
Melee
- Melee speed +10%
- Harass debuff increased to 3% per stack.
- Reduce Slash cooldown by 1 sec.
- 50% chance that assault can consume additional arrow for Ap x1.5 damage.
- 5% chance to reset skill cooldowns with melee attacks (30 sec cooldown).
Leader
- Mana +10%
- Relocation +10% run speed
- Evasive Maneuvers +10% evasion bonus
- Hack'n'Slash +10% attack speed bonus
- Increase buff durations by 2 sec.
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