Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
So, I have been working on this nonstop over the last three days...
And I finally finished and polished a brandnew character model.
So without further delay, let me introduce you to Gaias upcoming sixth base class, which is planned to be released for betatesting in about 2 weeks.
The Mystic
Mystics are spellcasters specialized in enhancing and altering physical matter. For a Mystic, equipment and weapons are conduits for their obscure innate powers. As such, they are equally skilled in both physical combat and spellcasting.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Mail
MISC: Shield
ABILITIES:
Distracting Weapon: All weapon attacks of the selected target generate additional 0.3 x AP threat for 120 seconds. Cooldown: 120 seconds.
Jolting Strikes: Your next 3 attacks will root the target for 5 seconds and deal additional lightning damage.
Twisting Metal: The target is crushed by it's own quickly expanding armor. Deals SP + Armor physical damage over 3 seconds and stuns the target afterwards for 3 seconds.
Deadly Timber: When using a staff, Weapon-SP x 2.0 is added to your Attackpower. Attacks have a 15% chance to stun the target for 1 second. Passive.
Imbue Armor: Hardens your armor, absorbing Armor x 3.0 physical damage over 15 seconds. If another absorbtion spell is active on the caster, Imbued Armor will be consumed first. Cooldown: 30 seconds.
Liquified Arms: Weakens the weapons of enemies within a small radius, reducing attackpower of the next attack by 75%, the following attack by 50% and the third attack by 25%.
Bursting Touch: Creates a burst of shrapnels out of the selected target, damaging all enemies in a cone-shaped area behind the target, dealing AP x 2.0 physical damage.
Advanced Classes:
Hexblade (Roles: Tank, DPS, debuff)
Hexblades have acquired proficiencies way beyond the reach of ordinary Mystics. As such, they are able to not only alter and imbue equipment with their powers, but also to shape and form all physical matter around them.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Mail
MISC: Shield
ABILITIES:
Blade Barrier: All enemies within melee range are slowed and take SP x 0.25 physical damage every second.
Blazing Heels: Dashes towards the target, interrupting it and dealing AP x 1.5 physical damage. Creates a high amount of threat.
Dancing Blade: Summons a dancing blade which will attack nearby enemies, dealing Weapon-AP x 3.0 physical damage with every attack. The dancing blade can not be targeted or attacked and does not create any threat. Lasts 12 seconds.
Earthern Grip: Shackles the target for 20 seconds. Effect will break from attacks.
Psion (Roles: DPS, buff/debuff, CC)
Intense training and anthropobiological studies allows Mystics to bend and subdue the mind and body of living beings - including their own - to their will. However, to maintain control over her powerful abilities, a Psion has to free herself from the shackles of physical protection.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Cloth
MISC: Psionic Blade [Misc item that can only be summoned via spells]
ABILITIES:
Levitate: Causes the caster to levitate, granting 50% evasion against physical attacks and modifying standard attacks to be ranged attacks. Consumes 3 Mana per second.
Psionic Blade: Summons a Psionic Blade as your Offhand weapon. Standard attacks replenish 1 Mana per hit and create 1 charge for your Psionic Blade. Charges add passive bonuses to your Psi-Blade and can be consumed to unleash powerful AoE attacks.
Confusion: Causes all enemies in a small AoE to randomly attack nearby targets (friend or foe) while channeled. Confused enemies will not use any spells while under the effect of confusion.
Mental Feedback: Any spell or ability used while under the effect of Feedback will cause the target to take SP x 1.0 shadow damage and create 1 charge for your Psionic Blade. Lasts 30 seconds.
And I finally finished and polished a brandnew character model.
So without further delay, let me introduce you to Gaias upcoming sixth base class, which is planned to be released for betatesting in about 2 weeks.

The Mystic
Mystics are spellcasters specialized in enhancing and altering physical matter. For a Mystic, equipment and weapons are conduits for their obscure innate powers. As such, they are equally skilled in both physical combat and spellcasting.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Mail
MISC: Shield
ABILITIES:
Distracting Weapon: All weapon attacks of the selected target generate additional 0.3 x AP threat for 120 seconds. Cooldown: 120 seconds.
Jolting Strikes: Your next 3 attacks will root the target for 5 seconds and deal additional lightning damage.
Twisting Metal: The target is crushed by it's own quickly expanding armor. Deals SP + Armor physical damage over 3 seconds and stuns the target afterwards for 3 seconds.
Deadly Timber: When using a staff, Weapon-SP x 2.0 is added to your Attackpower. Attacks have a 15% chance to stun the target for 1 second. Passive.
Imbue Armor: Hardens your armor, absorbing Armor x 3.0 physical damage over 15 seconds. If another absorbtion spell is active on the caster, Imbued Armor will be consumed first. Cooldown: 30 seconds.
Liquified Arms: Weakens the weapons of enemies within a small radius, reducing attackpower of the next attack by 75%, the following attack by 50% and the third attack by 25%.
Bursting Touch: Creates a burst of shrapnels out of the selected target, damaging all enemies in a cone-shaped area behind the target, dealing AP x 2.0 physical damage.

Advanced Classes:
Hexblade (Roles: Tank, DPS, debuff)
Hexblades have acquired proficiencies way beyond the reach of ordinary Mystics. As such, they are able to not only alter and imbue equipment with their powers, but also to shape and form all physical matter around them.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Mail
MISC: Shield
ABILITIES:
Blade Barrier: All enemies within melee range are slowed and take SP x 0.25 physical damage every second.
Blazing Heels: Dashes towards the target, interrupting it and dealing AP x 1.5 physical damage. Creates a high amount of threat.
Dancing Blade: Summons a dancing blade which will attack nearby enemies, dealing Weapon-AP x 3.0 physical damage with every attack. The dancing blade can not be targeted or attacked and does not create any threat. Lasts 12 seconds.
Earthern Grip: Shackles the target for 20 seconds. Effect will break from attacks.
Psion (Roles: DPS, buff/debuff, CC)
Intense training and anthropobiological studies allows Mystics to bend and subdue the mind and body of living beings - including their own - to their will. However, to maintain control over her powerful abilities, a Psion has to free herself from the shackles of physical protection.
WEAPON: Swords, Daggers, Staves
ATTACK: Melee
ARMOR: Cloth
MISC: Psionic Blade [Misc item that can only be summoned via spells]
ABILITIES:
Levitate: Causes the caster to levitate, granting 50% evasion against physical attacks and modifying standard attacks to be ranged attacks. Consumes 3 Mana per second.
Psionic Blade: Summons a Psionic Blade as your Offhand weapon. Standard attacks replenish 1 Mana per hit and create 1 charge for your Psionic Blade. Charges add passive bonuses to your Psi-Blade and can be consumed to unleash powerful AoE attacks.
Confusion: Causes all enemies in a small AoE to randomly attack nearby targets (friend or foe) while channeled. Confused enemies will not use any spells while under the effect of confusion.
Mental Feedback: Any spell or ability used while under the effect of Feedback will cause the target to take SP x 1.0 shadow damage and create 1 charge for your Psionic Blade. Lasts 30 seconds.