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I initially didn't like the wall texture either, but it's something you get used to. I tinted it darker for the second floor and I think that looks much more realistic. I kept the lower floor as is because I think it provides a neat visual effect.In my opinion S&S has too much of a comic style compared to the other models.
Is it possible to replace the wall texture?
Btw the voice acting is great.
In my opinion S&S has too much of a comic style compared to the other models.
Is it possible to replace the wall texture?
Btw the voice acting is great.
Btw, nice to see you back. Just here for a visit or are you planning to stay for longer?
Wanna try out some neat terraining duty or spell coding?
Hmm... probably too minor to make it worth the logistics...You know im not a very good terrainer, especially not for making nature areas, but if some smaller parts of the map need some reworking i can try. What kind of coding do you need?
This would mean that at every level up you might actually lose hitpoints.
The stat relatives are okay to be used on combat stats like crit or evasion, as you can actually justify the slight loss of the stat on level up by just saying the enemies hit or defend better. I actually plan to add crit/evasion bonuses when fighting lower level units, so that when leveling up, you effectively feel an increase in power than a loss when you fight the same units as before.
But I can't justify that for life or mana.
I dont think thats helping, with less exp per mob players will even more focus on pure leveling. In addition, with less exp per mob people will actually get more drops per level, so crafting gets even less interesting.
The only way i see to force players to equip their heroes at all times in the best possible way (gearing up instead of pure leveling) is to use milestones which the player has to complete in order to move on in the game. For example every 5 levels there is a boss you have to kill so you are allowed to enter the next area, and if that boss is hard enough you are forced to gear up every 5 levels. However, the whole map is based on an open world principle, i dont think its a good idea to screw this over.
However, i would love to see some higher level recipes which require rare items from lower levels, so players are forced to repeat some of the old content (which, of course, is a lot easier with stronger heroes, yet it would be nice to see people running d3 again).
I'd rather have a repeatable quest for completing content under a certain level.
Such as, Kill Gaelas Tar, repeatable 5 times, and only available to receive as a quest as long as you're under level 15. Each time completing the quest would give some experience and gold. After completing the quest for the fifth time you should be given the choice of receiving your dungeon skill drop, world skill drop, or a level 15ish green item.
Same could be done for the final boss of all of the dungeons (Kill firelord 10 times under level 40 to receive one red item of your choice?). This would provide certain incentive for players to do the content to its fullest without completely feeling like they've wasted their time.
I haven't even started with the interior, so not even close.Hmm Mystic advance class quest is nearing completion I can see.
Now we're talking!
Now we're talking!
Almost there, just the terraining of the interior takes a bit longer than expected. God, I'm so rusted when it comes to terrain.
Unfortunately, it has an issue with scaling, as almost all buildings in this map have. To make it have a realistic scale, it should be at least three times as large as it is. But then the playability of the map would suffer.Damn that building looks sweet, can't wait to test it in action.
The scaling doesn't look too bad in my opinion. the doors on the Riversdale houses look as if a person could enter.
Then again, when playing WC3 you get kind of used to it.
Wow, I just noticed that the bull's eye window on the front door of farms has exactly the right size and height for his D.Whaat?
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I think the coolest part of this update is definitely the voice acting. It's so much fun to actually talk to the NPCs now that they aren't silent anymore. I hope I can extend this to all quests in the future. I'm slowly getting more and more quests acted, but the majority is still not done yet.
The world is about to end. Hurry Zwiebelchen! 2015 is the number which according to the mumbolian jumbolian scriptures is the proof of this.
´*unmanly squeals of happiness*
http://extrafabulouscomics.com/comic/166/
because why not. I just loved the total obliviousness and happiness of the squirrel eating the acorn, reminds me of myself with food
Wait, it wasn't?When did this become a furry thread?
Eh... sorry guys, my apologies for postponing this update again, but the finalizing process takes a bit longer than expected and I simply won't be able to finish this today. Maybe on the weekend, maybe sunday. We'll see.
Good news is: the quest is finished and working and decently balanced already. It's just some final polishing steps that are still missing (setting up quest rewards, adding the advanced class changers and the class ability vendors, etc.). Nothing that really takes a lot of work to do.
