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- Jan 30, 2013
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![]() Daffa the Mage Review on Undead 08 by @Wc3Bestfanalsosc2 Gameplay Some of the spawns return back to the base [-2] Arthas gets more stats by each kill and Kel'thuzad summons skeletons with each, I don't think that's a pretty good idea, considering the enemy power is roughly the same as the campaign. You need to make some actual powerhouse of the enemy to get boosted out to balance out this bonus, as it retracts the challenge from the game itself [-7] What's with the gold mine? You destroyed the expansion concept with it (Undead 07). There's a reason why Gold Mine is not overloaded in campaign, it's to enforce player to expand into the inner parts of Dalaran. [-5] Why heroes gain experience rather too quickly? It makes them quickly overpowered. [-2] The spawn really swarm Dalaran with Dalaran having no counter to such spawn except the barrier. If one just dispose all the Archmages, one can easily let them swarm the base with low support to hasten the destruction. [-5] Apparently, Kirin Tor swarms troop at the bridge area near the second base. This effectively make the mission a unit spam war. [-5] Way to go make the Undead 08 illogical. Don't use Kel'thuzad as second hero for player. He's doing a ritual. [-3] Tower being build fast (Undead 08) is destroying the entire concept of defending with a combination of units and towers. [-3] Why rise Undead 07 food cap? I doubt there's much need for that. 150 food is sufficient enough if you need to make a raise. [-1] Why buff Doom Guard? There's not much of difference this offers than the normal one, it rather even make the normal one much more challenging than this. 67/100 Aesthetic Arthas model doesn't sync with the rest of the models. If you want to change models, don't just change one or two. [-2] Infernal model also doesn't sync. [-2] 96/100 Bug Arthas portrait is broken. You need to properly import the model and it's portrait. [-2] Kill a unit collides with Death Pact. [-2] Arthas and Kel'thuzad remains purple after getting out of Dalaran aura. (Occurs at third aura before Antonidas died) [-2] Undead 07 triggers the campaign official Undead 08 after it's completion. Undead 08 moves player to the campaign menu.A dangerous bug. [MAJOR BUG] [-50] Spawn doesn't provide vision to player [-3] 41/100 Summary Quite fun, but not much of difference to make it worth. I would recommend make the whole map aesthetic improved rather than having different model for just one hero, or don't touch the models at all. The gameplay doesn't change that much, and there's no addition to player's arsenal. The reinforcement rather break the game's challenge and make it a cake walk in the park. Simple query with the summary : What makes this map unique? I doubt it has much uniqueness and effort into it. The difference are low, and unbalanced to top it up. Score 204/300 68/100 3(.4)/5 NEEDS FIX |