- Joined
- Jul 22, 2017
- Messages
- 241
Hello,Mr. Unregret.I'm glad you're back.
Are there any plans to make a Lizardman race?
Are there any plans to make a Lizardman race?
(51 ratings)
Map Info
This is a total race compilation. You can play with original AI and custom AI at the same time. This map is exclusive for Hiveworkshop only. No permission to re-post it in other website.
*Note*: Avoid playing Night Elf AI, it may cause lag due to map terrain (Building order of Wisp is stuck by trees and Moon Well). Currently happened with Legacy maps.
*For suggestion about this project or show your interest to add your own race into UB, please create a thread in:
- Project Page & Main Forum/Threads: Warcraft: Ultimate Battle
- Download older version which work for multiplayer hosting: [UB] Legacy Versions
- Download unprotected version, for similar modders: [UB] Unprotected Versions
Credit
If I miss anyone, please tell me.
- Tech-tree Suggestion: @MogulKahn.
- Model Suggestion: @stein123, @Mister_Haudrauf.
- Spell: @Kam, @KILLCIDE...
- Tech-tree: @Sunreaver, @Skyfira...
- Buildings: @Ujimasa Hojo, @Mr.Henci...
- Units: @General Frank, @Apheraz Lucent, @Cavman, @Sellenisko, @PROXY, @stonneash, @NFWar, @JollyD, @Hayate, @Uncle Fester, @Kuhneghetz, @Kitabatake, @JesusHipster, @stan0033, @CloudWolf, @paulH, @FrIkY, @SinisterX, @Hawkwing, @Fokyip, @Legal_Ease, @MasterHaosis, @Wandering Soul, @skrab, @AndrewOverload519, @Tranquil, @Mechanical Man, @takakenji, @Ket, @paladinjst, @Callahan, @Fuzzyfury, @Darkfang, @Mr.Goblin, @morbent, @Sin'dorei300, @Tarrasque, @Grendel, @Kimbo, @Mecheon, @migB, @armel, @assasin_lord, @Haistrah, @CreatorD3292, @CeDil, @exfyre, @Storm_PCF, @Greeksaga, @4eNNightmare, , @dickxunder, @GooS, @Toroto, @Salmon, @AnemicRoyalty, @ReplikanT, @Frankster, @Shiv, @Ergius, @SamuraiPanda, @NatDis, @Elenai, @Norinrad, @kaycei, @Mc !, @Sephiroth_VII, @Illidan_09, @67_chrome, @Golden-Drake, @HandCLAW, @CRAZYRUSSIAN, @Marcos DAB, @Palaslayer, @Praytic, @Hadeis, @Killd0zer, @Mythic, @Pyritie, @s4nji, @Direfury, @CreatorD3292, @UgoUgo, @Ampharos_222, @infrenus, @Edge45, @Thrikodius, @Xelthyr, @The Grim Reaper, @Alastor, @WILL THE ALMIGHTY, @Afronight_76, @wingednosering, @donut3.5, @sigelang, @Dan van Ohllus, @bigapple90, @NFWar, @D.ee, @kitties :3, @CombatTheWombat, @Infinitynexus, @Serbianbeast, @KelThuzad, @Berz-, @JetFangInferno, @tjordell, @chr2, @Rmx, @cyberkid, @Dekku, @Dentothor, @L_Lawliet.
Not yet, I just think that you can create that race since I heard that you are going to create custom race too. And I believe you will.Hello,Mr. Unregret.I'm glad you're back.
Are there any plans to make a Lizardman race?
Probably you try to download when I keep editing page topic, try to download again later.For me it is not possible to download the latest version. It just stops downloading after a while. After it downloads 17 mbs of the map, to be precise. Tried to download it many times, ever time it drops to 0 b/s in the end.
And getting Network Error after a while.
Not yet.Any plans to update it to support newer patches?
about doing "one-race Factions; otherwise it all looks homogenous"
World of Warcraft is mumbo jumbo. No need to be so dramatic. It's not a game of historical facts. It's fantasy. Monks can blend well together even with brothel personnel.how does samurai and ninjas fit in with a race of mainly monks?
Please you might start a thread in UB discussion pages, it's definitely useful.Hi !
have with older versions. For these reasons, I hope some players might find this comment, and the thread that comes with it, a bit useful.
@SLICED not sure @Unregret was too clear. I think he meant to write about the map in the Hosted Project forum:Please you might start a thread in UB discussion pages, it's definitely useful.
Please you might start a thread in UB discussion pages, it's definitely useful.
@SLICED not sure @Unregret was too clear. I think he meant to write about the map in the Hosted Project forum:
Warcraft: Ultimate Battle
Not really, and even historically inaccuracy aside, it is a problem with internal consistency. You might as well just give orcs night elf units then if you're gonna say it doesn't matter.World of Warcraft is mumbo jumbo. No need to be so dramatic. It's not a game of historical facts. It's fantasy. Monks can blend well together even with brothel personnel.
You're making a huge comparison. Japan was influenced by China. They are both Eastern Asian cultures. They have many similar things. It's not like what you mentioned, a difference between China and Egypt.Not really, and even historically inaccuracy aside, it is a problem with internal consistency. You might as well just give orcs night elf units then if you're gonna say it doesn't matter.
That's another perspective. However, there are probably limitations in regards to models out there and stuff.Blizzard themselves consistently shown the Pandarens to be based on Monks, not ninjas and not samurai. Even if you don't give a shit about historical accuracy, it still goes against the established aesthetics of the Pandarens to give them samurai and ninjas. It makes no sense regardless of how you look at it.
You're making a huge comparison. Japan was influenced by China. They are both Eastern Asian cultures. They have many similar things. It's not like what you mentioned, a difference between China and Egypt.
That's another perspective. However, there are probably limitations in regards to models out there and stuff.
Also, let's be frank here. Tell me the Fire Pandared doesn't wield two katanas:
You could be right since they look similar and Warcraft III's graphics isn't helping that much.it's closer to a chinese Dao seeing as Katanas are not that thick while Daos are.
I would say it depends on what you want to go for. If you want to purely keep then as monks, then you can go for common monk weaponry like the dual hook swords, the shaolin spade, or the butterfly swords to name a few. If you want to go for actual chinese military, i would recommend checking out either the total war three kingdoms game or http://greatmingmilitary.blogspot.com/My inability to find time to respond to this particular line of discussion is killing me... However before it gets too far I just wanted to ask @Penguini603 about some of those Chinese concepts/tropes that they think would fit the Pandaren.
I'm honestly curious; especially about how resonant they are (thematically).
Well while it's true there are a number of area-accurate armaments & armors, that's not entirely useful to designing a Warcraft 3 faction. Remember, this isn't Age of Empires; we don't fill out races with "period-accurate" stuff so much as really culturally-resonant stuff, y'know like real Tropes. Warcraft races are a bit fun & silly like that, where the Trope is often more present than the cultural accuracy.I would say it depends on what you want to go for. If you want to purely keep then as monks, then you can go for common monk weaponry like the dual hook swords, the shaolin spade, or the butterfly swords to name a few. If you want to go for actual chinese military, i would recommend checking out either the total war three kingdoms game or http://greatmingmilitary.blogspot.com/
for some examples of what ancient china used in terms of weaponry.
No problem, man. : ) It's easy to get excited about things you care about. * looks at the wall of text above...*Ultimately though i just wanted to say that I reacted too rashly and I want to apologize for that. It is just a game and i shouldn't be so worked up over it. Whether the devs change the Pandarens or not, I still think this is a really cool mod, and I look forward to the future releases
Because they are going to be hidden away.Hey, why can't I see Terran in the races listen above? I swear I saw them in-game?
Ah thanks for your reply. Can I ask what that means?Because they are going to be hidden away.
ww amazing
metroaybe you can doit for 1.27?
Guys, is there no way to replace the map with one smaller, maybe with water, since this is a map for a lot of people, I'd love to be able to play with custom races on Twisting Meadows or some other smaller map. If there is some easy way to replace the map terrain with another can someone tell me how?
Remaking smaller terrain should be pretty easy, just copy a different version of the map just to make sure you're safe. then copy paste some 2v2 map. rest should take of itself because its the same map but with another more smaller lanscape mounted on it. then you shrink the playable borders and call it a day.
Should be like a day of work.
Alternatively you can spend time creating smaller terrain yourself, that should take longer i guess.
Sadly some triggers break when I try to do this. I will try to export all Units, Triggers and Imported models to do it, but I find it rather strange that all versions of this project since its birth used large maps that aren't friendly for those that want to do a 1v1 or 2v2. Really wish if the devs could use Lost Temple, Twisting Meadows or other smaller maps for a basis or at least if it's going to be custom made - to be for 4 play listing all map you want to experience
Please create a a thread listing all map you want to experience, and we will create separated version of each map in that section, since there is no further development process during this time. And something else you want to exclusively featured inside each map, we will also focus on that now along fixing things.
Link the thread rqDid just that, thanks! Also included a possible bug in the latest version.
Ultimately though i just wanted to say that I reacted too rashly and I want to apologize for that. It is just a game and i shouldn't be so worked up over it. Whether the devs change the Pandarens or not, I still think this is a really cool mod, and I look forward to the future releases
Understood, thank you for playing.Link the thread rq
Technically, you are free to use the latest OE and triggers to import into your campaign, along with the package (or you can go with only one race at the time, check melee makers work for single race data). This campaign could be time-consuming, depend on what you want to achieve and team you are working with, but you have my support on any kind of data you need for each map. I suggest 2-players campaign with at least 1-2 races.Having the option to peek at the unprotected version and see how everything works is a nice idea. After playing the latest versions of Tomoraiders' campaigns, Rise of the Blood Elves and Curse of the Forsaken, I want to make my own campaign using some of these custom races.
Technically, you are free to use the latest OE and triggers to import into your campaign, along with the package (or you can go with only one race at the time, check melee makers work for single race data). This campaign could be time-consuming, depend on what you want to achieve and team you are working with, but you have my support on any kind of data you need for each map. I suggest 2-players campaign with at least 1-2 races.
I'm checking on it.I hope you will find and fix them soon.
You need this: [UB] Resource PackageHey! Really awesome map but the latest version is unplayable for me. I have 1.29. Some icons are missing and the main structure (I've tried every race) are uninteractable for me, meaning I can't make workers. It even happens with the ai. Hope you fix it soon. ThanksView attachment 364384![]()
Thanks!You need this: [UB] Resource Package