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Ujimasa Hojo's Resources Discussion

@Ujimasa Hojo
About Hive's new submission policy, don't you think it would be best if you gradually start adding all your model packs to the Model section now that Moderators don't just outright reject models they've deemed unfit? As you're already aware the model section now uses bundles, perfect for your model sets.

It would allow users who don't frequent the Modeling and Animation forums to still see your Resources. This would also be the perfect opportunity for you to gather steam for your Resource Discussion thread. People can then begin discussing with you their opinions on WIPS you might post in the foreseeable future (e.g. Your Forsaken buildings model set.) Aso of late, discussions are at a minimum at the moment.
 
@Ujimasa Hojo
About Hive's new submission policy, don't you think it would be best if you gradually start adding all your model packs to the Model section now that Moderators don't just outright reject models they've deemed unfit? As you're already aware the model section now uses bundles, perfect for your model sets.

It would allow users who don't frequent the Modeling and Animation forums to still see your Resources. This would also be the perfect opportunity for you to gather steam for your Resource Discussion thread. People can then begin discussing with you their opinions on WIPS you might post in the foreseeable future (e.g. Your Forsaken buildings model set.) Aso of late, discussions are at a minimum at the moment.

This is what I have been doing. It is just that I'm "reviewing" previous models before uploading them.
 
Will this thread still be the most up to date source for your models?

Resource section models will now always be more recently updated.

UPDATE: Things seem a bit slow lately but my grand strategy is that I'm gradually uploading my models into the resource section. An important caveat is not everything in this thread will make it to the resource section, especially those that require custom skins. I will rework those instead. I will also omit stuff that I personally find bleh. So if you want to play safe, download everything now from this thread while you still can.
 
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Import it to the skin paths of those human buildings it replaces. Here's how to find their path down under "Unknown Skin Path": How to: Import a Skin
But when I download northrend buildings,it's only BTN and DISBTN files in zip archive (?)

Import it to the skin paths of those human buildings it replaces. Here's how to find their path down under "Unknown Skin Path": How to: Import a Skin
do you know where to get it in mdx format? I'm new to it :(
 
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Ah, I didn't read what was written there. You have to open each building in this pack: https://www.hiveworkshop.com/attachments/ujimasahojonorthrend-rar.239837/ with this program: Mdx Pather and do this:

Edit: And then import them all to your map, but import DwarfStructures.blp with "DwarfStructures.blp" import path
oh,sorry,it's not blp,k then

upload_2016-8-7_22-30-49.png

Ah, I didn't read what was written there. You have to open each building in this pack: https://www.hiveworkshop.com/attachments/ujimasahojonorthrend-rar.239837/ with this program: Mdx Pather and do this:

Edit: And then import them all to your map, but import DwarfStructures.blp with "DwarfStructures.blp" import path
like this?
 
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This happens when the download is interrupted. What happens is that the file is incomplete and therefore cannot be extracted.

Thanks, I've managed to download the packs without problem now. Now I don't want to sound annoying or anything, But would you mind humoring me and attach the Scarlet Crusade Demon Hunter model to the Arthas and derivatives bundle? I mean, it's been 2 years since you've released the desolation map event.
 
There's an issue with the Druid of the Antler's decay animation. It pops back out of the ground and lasts for a long period of time.
 
Well, it's the deer flesh that pops back out. What will happen is that the unit dies, it goes through the decay animation where the flesh sinks into the ground but after it sinks in, it pops back out of the ground and then stays there for a long period of time.
 
Well, it's the deer flesh that pops back out. What will happen is that the unit dies, it goes through the decay animation where the flesh sinks into the ground but after it sinks in, it pops back out of the ground and then stays there for a long period of time.

Did you test it ingame or it is in the war3modeleditor?
 
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