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Mdx Pather

This bundle is marked as approved. It works and satisfies the submission rules.
This tool originates from here

MDX Pather 1.01
Released 7-12-06
Contact: PM Guesst at www.wc3campaigns.net

This program provides a faster way to change texture paths
in MDXs. To use this program on an MDX quickly, you can
use set MdxPather as one of the 'Open with' options. Right
click on and MDX, go to 'Open with', click 'Browse...',
and find the program. After that MdxPather will appear on
your 'Open with' list for MDX files.
Contents

Mdx Pather (Binary)

Reviews
Moderator
» Wolverabid « Date: 21st of September, 2007 Approval status: Approved Rating: (9) Excellent! Main points: [x] The tool is stable and functions properly. [x] The tool is simple and easy to use. Notices: [-] Preferred download location...
  1. » Wolverabid «

    Date: 21st of September, 2007
    Approval status: Approved
    Rating: (9) Excellent!

    Main points:
    [x] The tool is stable and functions properly.
    [x] The tool is simple and easy to use.

    Notices:
    [-] Preferred download location indicated..
     
  2. sonkan1

    sonkan1

    Joined:
    Jan 18, 2007
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    what does this program do??
     
  3. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
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    That is cool!
     
  4. MasterDragons

    MasterDragons

    Joined:
    Mar 9, 2008
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    I am to beleive that this handy dandy tool will make pathing for your models.
     
    Last edited: Mar 14, 2008
  5. JoHnyW

    JoHnyW

    Joined:
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    how shall path look like?

    Must it be like

    Textures\Hero

    or example#2

    C:\My_models\HeroModel\Textures\Hero

    ?

    I tried both ways and it is not working
     
  6. nosebaer

    nosebaer

    Joined:
    Oct 13, 2007
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    Hehe I love this tool!!! Its VERY useful 5/5


    You must insert the path that you want to have to be filled in in the import manager of the map, e.g. if you insert "war3mapimported" everywhere, you do not have to change any paths for models or textures.

    If it did not work: Did you save the map after inserting the datas?
    If not: Do it, then it should work
     
    Last edited: May 22, 2008
  7. emperical

    emperical

    Joined:
    Apr 12, 2008
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    Having a similar problem myself. Its definitely because I don't fully understand some parts of this.
    I open up my mdx files and they all say blp instead, so I change them to mdx, and that does not work, so I let it be as a blp and that does not work either.
    Any explanations someone can part with please?
     
  8. Obadiah332

    Obadiah332

    Joined:
    Jun 5, 2008
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    Works PERFECTLY! a MUST HAVE for modelerZ
     
  9. jcgonz

    jcgonz

    Joined:
    Dec 29, 2008
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    hey same prob here>
    the editor shows a green checkered cube instead of the models.
    I removed the "war3mapimported" just like in some tutorials.
    but it still doesn't show up....
     
  10. Shiroaisu

    Shiroaisu

    Joined:
    Jul 17, 2008
    Messages:
    202
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    1
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    Great tool :D
     
  11. Mechanical Man

    Mechanical Man

    Joined:
    Jan 18, 2005
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    I wish this tool had ingame texture detection.
     
  12. timcanpy93

    timcanpy93

    Joined:
    Mar 7, 2009
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    how do u use this plz sum1 tell me

    EDIT:
    nvm i found out btw this is such an awesome program it works perfectly
     
    Last edited by a moderator: Mar 15, 2009
  13. Showrstudios

    Showrstudios

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    You have to save it, turn off the program and then run it again. Then it will show the items
     
  14. SpikeofJaps

    SpikeofJaps

    Joined:
    May 17, 2008
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    I was trying to use your tool to use the in-game image for a model as well as a custom one i made...
    I have one unit using the regular path (where you just choose a model from the list) and another using a custom path (going to the model that i changed to use the edited .blp), but the custom path only works when i use the path of the model's file in the archive, which then makes the model override the archives file making both units use the same .blp file (the one i made). how do i make a different path for the model to work?

    But its still a great tool for changing the texture paths of models i download or just checking the paths of models when people dont tell them to you.

    (Edit)Well i fixed my problem... just got a path of a unit i wasnt using and renamed my model to that unit.
     
    Last edited: Jul 29, 2009
  15. sieved_19

    sieved_19

    Joined:
    Jul 28, 2009
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    Thanks For The Tool Bro now i can open my models in my map
     
  16. Darkill

    Darkill

    Joined:
    Jun 27, 2009
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    very good program :))
     
  17. Tommy gun

    Tommy gun

    Joined:
    Oct 4, 2009
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    to whether this tool?
    =======================================================
    My project: Two ogre
    Terrain:47%
    object editor: 24%
    triggers: 3%
    Doodads: 32%
     
  18. Veltix

    Veltix

    Joined:
    Nov 8, 2009
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    Yeah you know it work, but teach us please, if you can and thank you in advance.
     
  19. darkdoom

    darkdoom

    Joined:
    Jul 9, 2009
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    Amazing tool, helps a ton :D