- Joined
- Feb 19, 2011
- Messages
- 744
Content
I. Original WC3 races:
These races originally created by Blizzard. Some changes have made from latest patch to make sure it is also work for earlier patch. No changes to AI system.
List of Terrain maps used (including old versions):
- UB Map Pack by Blizzard. Modified.
- Ruins of Alterac by @Henci: Ruins of Alterac
Human![]()
Orc![]()
Undead![]()
Night Elf![]()
Initial Defense
Strength
Weakness
[*]Main Building: Call nearby Peasants to arm.
[*]Footman: Fast units that can block ranged attacks.
[*]Knight: Fast and powerful mount units armed with heavy armor.
[*]Spell Breaker: Able to steal spells from enemies and give them to allies.
[*]Gryphon Rider: Powerful flying units that can attack mutiple targets.
[*]Slow at harvesting lumber, must be upgraded from Lumber Mill.
Initial Defense
Strength
Weakness
[*]Orc Burrow: Call nearby Peons to safety attack while getting inside.
[*]Grunt: Strong units with the heavy attack.
[*]Shaman: Powerful spellcaster with fearsome buff spells.
[*]Wind Rider: Powerful flying units with poison attacks.
[*]Tauren: Mighty Warriors with crushing attacks.
[*]Weak towers; but has an array of other defenses.
[*]Slow attack rates, speed up by spells.
Initial Defense
Strength
Weakness
[*]Ghoul: Fast units with swift attacks.
[*]Abomination: Powerful units that can spread disease upon enemies.
[*]Frost Wyrms: Mighty flying creatures with freezing attacks.
[*]Obsidian Status: Strong support units.
[*]Most buildings have to build on Blight.
[*]Most units recover hit points while staying on Blight.
[*]Weak initial defense.
Initial Defense
Strength
Weakness
[*]Ancients: Able to attack nearby melee units.
[*]Wisps: Can damage summoned units.
[*]Moon Wells: Restore nearby allies' health and mana.
[*]Mountain Giant: Mighty creatures that can taunt nearby enemies.
[*]Druids of the Talon: Able to cast Tornado upon enemies.
[*]Chimaeras: Mighty creatures use lightning to attack from afar.
[*]Most units are weak at daylight.
[*]Expensive units.
Unique Tactic
AI System
Race Summary
[*]Heal and Harm: Human are well-balanced both offensive and defense capabilities.
[*]Unit Dependency: There are many ways to disable units of other races, especially Undead.
[*]Behavior: Fragile at first, become deadly when combat with high-end units.
[*]Way to defeat: Rush and push them in the early game, try to stop their Peasant.
[*]Physical Attack: 7/10.
[*]Magical Attack: 7/10.
[*]Flexibility & Mobility: 6/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 4/10.
Unique Tactic
AI System
Race Summary
[*]Mass and Haste: They are famous for their fast and deadly combat, also when trying to escape.
[*]Spike Carable: Protect buildings and easily damage melee enemies.
[*]Behavior: Slow to establish troops in the early game but overwhelming in the late game.
[*]Way to defeat: Use disable magic to slow them down, kill their spell-caster first.
[*]Physical Attack: 9/10.
[*]Magical Attack: 6/10.
[*]Flexibility & Mobility: 7/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 2/10.
Unique Tactic
AI System
Race Summary
[*]Raise and Growth: Undead units keep coming back with a large number and make it difficult to slay them all.
[*]Wood Dependency: They can harvest lumber very fast.
[*]Behavior: Deadly in any situation, deal slow but effective attacks.
[*]Way to defeat: Use anti-air units when combat and anti-structure units to destroy their base.
[*]Physical Attack: 8/10.
[*]Magical Attack: 5/10.
[*]Flexibility & Mobility: 8/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 7/10.
Unique Tactic
AI System
Race Summary
[*]Counter attack: Night Elf is very hard to defeat once they are in defense position due to their magic resistance.
[*]Gold Dependency: They can harvest gold very fast.
[*]Behavior: They are deadly in combat, but tend to withdraw back to their base earlier.
[*]Way to defeat: Use strong physical attack units to destroy them during daytime.
[*]Physical Attack: 6/10.
[*]Magical Attack: 8/10.
[*]Flexibility & Mobility: 3/10.
[*]Survival & Defense: 9/10.
[*]Gameplay Difficulty: 8/10.
II. Custom WC3 races:
- Wa666r:
Fel Orc: Fel Horde V.2.1
The Lost One: The Lost Ones V.2
High Elf: High Elves V2.5
Draenei: Draenei V.2.3
Dalaran: Dalaran v2.5.2 - Full Scale Assault
Crusader: Scarlet Crusaders V.2.5.1
Dark Iron: Dark Iron Clan V.1.1.
Forsaken: Forsaken
Worgen: Worgen V1.0
Illiari: Illidari V1.0
Nightborne: Nightborne v1.04
Felblood Elves: Felblood Elves v1.02
Faceless Ones: Faceless Ones v1.0
-Sunreaver:
Twilight Force: Hour of the Twillight
Dwarf: Glory of the Sea
Vile Naga: Awakening of the Depths
-Skyfira:
Burning Legion: Legion's Advance V1.04
-TiJiL:
Tauren: The Complete Ominous Horizons Compendium! - Wc3C.net. Post by Kyrbi0; kudos to him for getting permission and getting hold of the files.
-Other races concept: Gnoll, Blood Elf, Goblin, Ice Troll, Dragoon, Murloc, Lizardmen,.... not until get new things from other maker.
-Neutral Heroes (Tharifas): Turtle Rock - New Tavern Heroesv.0.8.1
Fel Orc (AI) - Wa666r![]()
Draenei (AI) - Wa666r![]()
Dalaran (AI) - Wa666r![]()
High Elf (AI) - Wa666r![]()
Initial Defense
Strength
Weakness
[*]Slaves: Strong and can deal Chaos damage.
[*]Hovels: Uses spikes to attack enemies in melee range.
[*]Marauder: Fast and hard-hitting attacker that can take punishment.
[*]Drake Rider: Able flying attacker that can quickly race to chase the enemy.
[*]Cremator: Powerful flying beast that can rain down fire.
[*]Only healing source comes from the items and extreme sacrifice.
[*]All buffs, though very potent, last for a very short time.
[*]Expensive units with longer training time.
Initial Defense
Strength
Weakness
[*]Main Building: Allows nearby Crystal Spires to attack.
[*]Gemcrafters: Can block a single negative spell every few seconds.
[*]Violet Hut: Can slow enemy speeds.
[*]Draenei Crystals: Can be utilized for additional defense.
[*]A'dal Beacon: Powerful flying unit with a strong attack.
[*]Salamander: Good against enemy air units and everything else once Entrenched.
[*]Vindicator: Strong ground troop, effective against most objectives.
[*]No regular towers; but has an array of other defenses.
[*]Most units have significantly low speed.
[*]Slow attack rates.
[*]25% longer to repair.
Initial Defense
Strength
Weakness
[*]Main Building: Deals quick magic damage.
[*]Craftsperson: Damage enemy summoned units and remove spells with Expel Magic.
[*]Generator: Binding restores the buildings hit points and provide armor. Provides mana for all units.
[*]Construct: Siege unit with the capability to transport mana.
[*]Aqua Elemental: Drowning Sensation ability can damage a whole army over a while.
[*]Operative: Wrecks havoc with so many abilities and high damage.
[*]Most buildings have lower hit points and no armor without Generator.
[*]Most units have lower hit points.
[*]50% longer repair time.
Initial Defense
Strength
Weakness
[*]Main Building: Has ability which sends rays raining down, empower nearby High Elf units.
[*]Artisans: Have Mana Char, which damages enemy mana and health.
[*]Abode: Heals nearby friendly units with Generosity.
[*]Spotters: Light flyer with incredible range, can land to the ground to attack buildings.
[*]Guide: Great against enemy mages and harassing.
[*]Highborne: Great addition to an army and taking damage.
[*]Buildings not as strong as most of the other races; also reduced sight.
[*]Greatly reduced sight during the night.
[*]Low hit points on many units.
[*]Weaker at Night.
Unique Tactic
AI System
Race Summary
[*]Chaos: Element of Chaos is the most powerful asset in Fel Orc, use them wisely in combat or destroy enemy unit (Note: Chaos damage and Divine armor are modified in this game).
[*]Hero Dependency: Fel Orc heroes are fearsome due to their offensive skills and supporting units, plus buying powerful items.
[*]Behavior: Very aggressive, deadly in any situation, even after being weakened.
[*]Way to defeat: Don't confront them directly if you do not have strongest units.
[*]Physical Attack: 10/10.
[*]Magical Attack: 5/10.
[*]Flexibility & Mobility: 4/10.
[*]Survival & Defense: 7/10.
[*]Gameplay Difficulty: 4/10.
Unique Tactic
AI System
Race Summary
[*]Shock System: Debuff enemies with "Shock" debuff under many ways than using lightning-based attacks and spells to deal much more damage.
[*]Crystalline Defense: Attacks dealt with nearby friendly buildings will result in the Crystal removing 25 hit points from its own health pool, and granting it to the damaged structure.
[*]Behavior: Slow to establish troops in the early game but overwhelming in the late game.
[*]Way to defeat: Use anti-spell units to neutralize their strength and mainly use Pierce damage to attack.
[*]Physical Attack: 6/10.
[*]Magical Attack: 8/10.
[*]Flexibility & Mobility: 7/10.
[*]Survival & Defense: 6/10.
[*]Gameplay Difficulty: 9/10.
Unique Tactic
AI System
Race Summary
[*]Mana Dependency: All Dalaran units use mana to empower their status, so Generator is the best building to satisfy that demand.
[*]Binding: Repair structure is slow for Dalaran, Generator is again the best solution to provide hit points and armor to buildings.
[*]Behavior: High probability to retreat if they are low in mana and use all their ability once in combat.
[*]Way to defeat: Use anti-spell units and avoid to gather troop together in one place while combat.
[*]Physical Attack: 4/10.
[*]Magical Attack: 10/10.
[*]Flexibility & Mobility: 4/10.
[*]Survival & Defense: 6/10.
[*]Gameplay Difficulty: 10/10.
Unique Tactic
AI System
Race Summary
[*]Sunblessed: Counter-part to Night Elf, High Elf are very powerful under the sun, most abilities are empowered during the day.
[*]Army Dependency: There are many combine tactics between unit specialty, use a large number to overwhelm the enemy.
[*]Behavior: They are very fast in producing and recovering their unit groups, plus prefer to attack from afar.
[*]Way to defeat: Of course, fighting them at night is much better than the day and vice versa.
[*]Physical Attack: 7/10.
[*]Magical Attack: 8/10.
[*]Flexibility & Mobility: 8/10.
[*]Survival & Defense: 6/10.
[*]Gameplay Difficulty: 6/10.
Lost Ones (AI) - Wa666r![]()
Scarlet Crusader (AI) - Wa666r![]()
Worgen (AI) - Wa666r![]()
Dark Iron (AI) - Wa666r![]()
Initial Defense
Strength
Weakness
[*]Main Building: Summons strong Reservists.
[*]Buildings can obtain a cheap and quick upgrade for a chance to avoid an attack.
[*]Laborers: Can invisible as long as they are near the Main Building.
[*]Assassins: Invisible, quick attacker that can take out a single target quickly.
[*]Raven: Surgical invisible flyer with bouncing attacks.
[*]Avenger: Heavy melee attacker that can heal multiple units.
[*]Reduced armor for all buildings.
[*]Low hit points on most units.
[*]No specific anti-mage units.
Initial Defense
Strength
Weakness
[*]Serfs: Can garrison inside the main structure.
[*]Main Building: attacks multiple enemies at once if garrisoned.
[*]Crusaders: Heavy veterans that can use Holy Light.
[*]Clerics: Melee rune-summoners mage who can endure and deliver damage.
[*]Barrage Flyers: Quickly destroy enemy bases then retreat.
[*]Fairly frail early on.
[*]Most spells cost a high amount of mana, and can quickly drain your army.
[*]No ultimate flyer.
Initial Defense
Strength
Weakness
[*]Curse Power: Can summon Darkrunners - agile attackers that can quickly defend the base.
[*]Gunship: Mechanical flyer that deals high area damage against ground enemies.
[*]Shadow Weaver: Utilizes Curse Essences to devastate enemies.
[*]Nightbane: Tanking attacker that can damage both ground and air units.
[*]Many upgrades and defense skills require Essence, and take longer to research.
[*]Highly depended on constant combat.
[*]Low hit points on many units.
Initial Defense
Strength
Weakness
[*]Main Building: Can unleash ability which deals damage to enemy ground units in a high area.
[*]Hostels: Can summon fiery minions at the cost of the building.
[*]Miners: Can deconstruct buildings to regain some resources.
[*]All buildings have Interconnected, which allows them to share damage.
[*]Sniper: Far-ranged attacker that can deal massive damage.
[*]Dominator: Anti-air flying machine that can also drop bombs on ground units and buildings.
[*]Incinerator: Deals heavy magic damage and summons Lava Spawns from corpses.
[*]Frail primary units and difficult to gain an offensive standing early game.
[*]All resources must be dropped-off at the Resource Cart.
[*]Highly depended on the bases' safety.
Unique Tactic
AI System
Race Summary
[*]Invisible: Sneaky, the first thing makes Lost Ones very hard to destroy and easily to create another settlement.
[*]Upgrade Dependency: They are mainly rely on cheap and fast upgrades to strengthen army.
[*]Behavior: They can both train units and upgrade things very fast. Once in combat, they become deadlier while in low health.
[*]Way to defeat: Don't even try to fight them without invisible-detecting units or you will pay for that.
[*]Physical Attack: 9/10.
[*]Magical Attack: 2/10.
[*]Flexibility & Mobility: 9/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 4/10.
Unique Tactic
AI System
Race Summary
[*]Holy Power: No doubt they are both savior to their living allies and real threat to their counter-part, Undead.
[*]Survival: Hard to kill Serfs and destroy Crusader's base in quick run. Once well-prepared, attacking groups also become very hard to defeat as well.
[*]Behavior: They are fragile in early game but become unstoppable in late game combat.
[*]Way to defeat: Use silent magic to disable and strong single-target damage to deal with them.
[*]Physical Attack: 7/10.
[*]Magical Attack: 7/10.
[*]Flexibility & Mobility: 7/10.
[*]Survival & Defense: 9/10.
[*]Gameplay Difficulty: 3/10.
Unique Tactic
AI System
Race Summary
[*]Curse Essence: The essential resource used for Worgen beside of gold and lumber. Without it, some units are unable to use powerful spells. You can kill your own units to gain this resource.
[*]Curse Power: Works as the bonus hero with vast selection of defensive skills to support army.
[*]Behavior: Weak at early game, being flexible at middle game and overwhelming troops at late game.
[*]Way to defeat: Use combo skills to slain melee units, or they will recover back very soon. Better using your air units to defeat them.
[*]Physical Attack: 6/10.
[*]Magical Attack: 7/10.
[*]Flexibility & Mobility: 10/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 4/10.
Unique Tactic
AI System
Race Summary
[*]Unit Dependency: They are pretty weak in early game, defensive style is the main point, then ultimately train stronger units in late game.
[*]Resource Gathering: Resources Cart can move and replace main building to gather resource anywhere.
[*]Behavior: They are easily defeated in early combat but become extremely dangerous in late game.
[*]Way to defeat: Try to find their base and attack them as soon as you can. In combat, mainly use Siege damage to deal with them.
[*]Physical Attack: 9/10.
[*]Magical Attack: 4/10.
[*]Flexibility & Mobility: 9/10.
[*]Survival & Defense: 2/10.
[*]Gameplay Difficulty: 8/10.
Faceless Void - Wa666r![]()
Defias Brothers - Unregret![]()
Satyr Legion (AI) - Unregret![]()
Blood Elf - Unregret![]()
Initial Defense
Strength
Weakness
[*]All Awoken are able to attack.
[*]Drones are free of cost and are durable, able to attack enemy.
[*]
[*]Entity: Powerful flying unit with area damage.
[*]Misshapen: Ranged siege unit capable to attack air units.
[*]Grotesque: Durable unit can deal area ground damage.
[*]Forces are easily lost.
[*]Low source of reliable healing.
Initial Defense
Strength
Weakness
[*]Diggers: has Distraction to avoid further damage.[*]Basher: Heavy assault units.
[*]Herald: Powerful supportive caster.
[*]Carmagedon: Gigantic battle zeppelin.[*]Fragile structures.
Initial Defense
Strength
Weakness
[*]Ancients: Able to attack and spread poison to melee enemies.
[*]Cursed Wells: Has ability to regenerate nearby friendly units.[*]Deluders: Sneaky units that can trap enemies.
[*]Blackwings: Powerful spell-casters with destructive abilities.
[*]Nightshades: Poweful flying beasts with brutal attacks.[*]Lower main building's hit points.
[*]Most units are low health.
Initial Defense
Strength
Weakness
[*]All buildings: has ability to degrade nearby enemy's mana overtime.[*]Decimator: Powerful support vehicle.
[*]Red Calvary: Strong melee unit.
[*]Pegasus Rider: Flying unit with strong attacks.
[*]Weak initial defense.
Unique Tactic
AI System
Race Summary
[*]Replicate enemy: Many units with unique spells to create copy of enemy units. Depend on different situation, this is a very deadly tactic.
[*]Unique Tier upgrade: Only one single structure-type to train all units of all tier. In addition, this race will never got a risk of unable to train additional heroes if all town hall destroyed.
[*]Behavior:????.
[*]Way to defeat:????.
[*]Physical Attack: 10+/10.
[*]Magical Attack: 1+/10.
[*]Flexibility & Mobility: 6/10.
[*]Survival & Defense: 9/10.
[*]Gameplay Difficulty: 9/10.
Unique Tactic
AI System
Race Summary
[*]Steal resources: There are many units able to steal enemy resources after each battles.
[*]Behavior: ??.
[*]Way to defeat: ??.[*]Physical Attack: 6/10.
[*]Magical Attack: 7/10.
[*]Flexibility & Mobility: 7/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 3/10.
Unique Tactic
AI System
Race Summary
[*]Night Dependency: Similar to Night Elf, Corrupted can recover much faster under night time.
[*]Tricky Magic: Plenty of spells to trap, ambush and disable enemies.
[*]Behavior: They attack bases very early. Once in combat, they spawn other units to overwhelm enemies.
[*]Way to defeat: Use dispel magic or temporary retreat if many of your units corrupted.[*]Physical Attack: 5/10.
[*]Magical Attack: 8/10.
[*]Flexibility & Mobility: 5/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 3/10.
Unique Tactic
AI System
Race Summary
[*]Anti-spell: most of Blood Elf units has powerful passive spell against magic damage, most effective when landing killing blow on enemy units.
[*]Behavior: ??.
[*]Way to defeat: ??.[*]Physical Attack: 5/10.
[*]Magical Attack: 7/10.
[*]Flexibility & Mobility: 4/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 6/10.
Naga (AI) - Unregret![]()
Pandaren (AI) - Unregret![]()
Twilight (AI) - Sunreaver![]()
Jungle Troll (AI) - Sunreaver![]()
Initial Defense
Strength
Weakness
[*]Coral Bed: Has ability to restore hit points nearby structures and units.
[*]Main Building: Has ability to regenerate mana to nearby structures.
[*]Snap Dragon: Can greatly reduce attack speed of enemy units.
[*]Dragon Turtle: Strong units which can interrupt mechanical units and buildings.
[*]Naga Myrmidon: Strong units with frozen ability.
[*]Hydra: Fearsome creature that can split itself into smaller hydras upon death.
[*]Upgrades are expensive and take longer to research.
[*]Lack of offensive and disable abilities.
Initial Defense
Strength
Weakness
[*]Farmers: Have Wuju Step to outrun attacking enemies.
[*]Kyo Elite: Excel in melee combat.
[*]Shrine Maiden: Powerful supporting units.
[*]Steam Tank: Destroy buildings.
[*]Weak against air units.
[*]Weak initial defense.
Initial Defense
Strength
Weakness
[*]Cultist: Has ability to restore hit points nearby structures and units.
[*]Main Building: Has ability to permanent control one non-hero enemy unit[*]Rampager: Tough units which can charge and stun ground enemies.
[*]Magma Dragon: Powerful units with molten ability.
[*]Twilight Battle-master: Strong damage supporting units.[*]Unit training costs are expensive.
[*]Providing no healing source and items.
Initial Defense
Strength
Weakness
[*]Main Building: Has ability to increase damage of nearby melee units.
[*]Other Buildings: Has ability to summon Tiki Masks.
[*]Dire Troll: Strong units with High HP.
[*]Ptenarodon Rider: Fast flying units with crazy attacks.
[*]Weak defense tower. Relied heavily on Tiki Masks summoning.
Unique Tactic
AI System
Race Summary
[*]Water Dependancy: Naga are recover faster and able to move in float-able terrain, create many shortcut to their target location.
[*]Anti-Physical Damage: Many units are able to avoid enemy attacks.
[*]Behavior: Deadly in any situations. They will follow the shortest way, especially deep water.
[*]Way to defeat: Physical attacks are weak against them. Use magic instead.
[*]Physical Attack: 10/10.
[*]Magical Attack: 2/10.
[*]Flexibility & Mobility: 6/10.
[*]Survival & Defense: 7/10.
[*]Gameplay Difficulty: 2/10.
Unique Tactic
AI System
Race Summary
[*]Summoning Army: the Pandaren spell-casters have many most powerful summoning spells.
[*]Invisibility Structure: Protect structures from enemy sight.
[*]Behavior: They are deadly in counter-magic attacks.
[*]Way to defeat: Use physical damage against them and also bring your detector units when searching their base.
[*]Physical Attack: 8/10.
[*]Magical Attack: 4/10.
[*]Flexibility & Mobility: 9/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 9/10.
Unique Tactic
AI System
Race Summary
[*]Fast Healing Factor: Each specific type of unit is able to regenerate hit points very fast under different daytime.
[*]Auto-mine gold: Controlled Goldmine is able to quickly auto-gather gold without any workers
[*]Behavior: Very aggressive and deadly in any situation.
[*]Way to defeat: Try to use disable skills to slow them down and focus on magic attacks.[*]Physical Attack: 6/10.
[*]Magical Attack: 8/10.
[*]Flexibility & Mobility: 9/10.
[*]Survival & Defense: 6/10.
[*]Gameplay Difficulty: 2/10.
Unique Tactic
AI System
Race Summary
[*]Zero-sum game: Powerful set of ability with higher risk in exchange of deadly combo.
[*]Crowd Control: Many units are able to weaken enemy units, many powerful spells with high AOE.
[*]Behavior: They prefer using ranged unit from afar and keep healing them-self.
[*]Way to defeat: Focus on heroes first and using anti-physical spells on strong units.[*]Physical Attack: 9/10.
[*]Magical Attack: 3/10.
[*]Flexibility & Mobility: 9/10.
[*]Survival & Defense: 6/10.
[*]Gameplay Difficulty: 1/10.
Dwarf - Sunreaver![]()
Bloodscale - Sunreaver![]()
![]()
Burning Legion - Skyfira![]()
Lightforged Draenei - Wa666r
Initial Defense
Strength
[*]Better items: Dwarf has better item arsenal from the start[*]Colossus: Giant mechanical golem with devastating attacks.
[*]Vapourizers: Massive tank which effective against almost anything
Initial Defense
Strength
Weakness
[*]Coral Bed: Has ability to restore hit points nearby structures and units.
[*]Main Building: Has ability to slow nearby mechanical units.
[*]Workers: Can consume corpse to restore health.
[*]AOE destruction spells: Vile Naga can easily deal massive damage if enemies gathering troops at one place[*]Low physical damage.
Initial Defense
Strength
Weakness
[*]Astral Emporium: has early item to revive dead units.
[*]Disruptor: Powerful support spell-caster.
[*]Command Ship: Unique colossal-size battleship with devastating spells.
[*]Terrorguard: Powerful flying unit.
[*]Lack of offensive units
Initial Defense
Strongest Units
Weaknesses
[*]The main structure deals damage to surrounding enemies as long as it has enough hit points.
[*]The Searchers of Light are aerial units, which are hard to kill early on.
[*]The Radiators can heal nearby friendly units.
[*]Warframe: Enduring mechanical unit, capable to heal friendly units and increase it's attack speed.
[*]Salamander: Good against clusters of enemies.
[*]Light of Xe'ra: Flying support unit that can teleport around and strengthen forces.
[*]Weak initial towers.
[*]High health required to be effective
[*]Lower damage output.
[*]Buildings take much longer to repair.
Unique Tactic
AI System
Race Summary
[*]Siege Damage: With available resources, they can create an army which can easily destroying enemy structures
[*]Resource Gathering: Resources Cart can move and replace main building to gather resource anywhere.
[*]Behavior: ???.
[*]Way to defeat: ???.[*]Physical Attack: 7/10.
[*]Magical Attack: 5/10.
[*]Flexibility & Mobility: 7/10.
[*]Survival & Defense: 5/10.
[*]Gameplay Difficulty: 8/10.
Unique Tactic
AI System
Race Summary
[*]Water Dependancy: Vile Naga are very mobile in float-able terrain, also empower their status.
[*]Anti-Mechanical: Many units are able to weaken or destroy mechanical units.
[*]Behavior: ???.
[*]Way to defeat: ???.[*]Physical Attack: 6/10.
[*]Magical Attack: 9/10.
[*]Flexibility & Mobility: 5/10.
[*]Survival & Defense: 8/10.
[*]Gameplay Difficulty: 3/10.
Unique Tactic
AI System
Race Summary
[*]Mass Teleport: Many teleport spell allows Legion army to defense base or capture specific locations.
[*]Behavior: ??.
[*]Way to defeat: ??.[*]Physical Attack: 7/10.
[*]Magical Attack: 9/10.
[*]Flexibility & Mobility: 6/10.
[*]Survival & Defense: 10/10.
[*]Gameplay Difficulty: 4/10
Unique Tactic
AI System
Race Summary
[*]Maintaining high hit points provides major power boosts.
[*]Not Yet Implemented
[*]Physical Damage: 3/10.
[*]Magical Damage: 9/10.
[*]Survival & Defense: 10/10.
[*]Flexibility & Mobility: 7/10.
[*]Gameplay Difficulty: 2/10.
Highmountain - TiJiL![]()
?????? ???
Initial Defense
Strength
[*]?[*]?
Initial Defense
Strength
Weakness
[*]?
[*]?[*]?
Initial Defense
Strength
Weakness
[*]?
[*]?
[*]?
Initial Defense
Strongest Units
Weaknesses
[*]?
[*]?
[*]?
Unique Tactic
AI System
Race Summary
[*]?
[*]Behavior: ???.
[*]Way to defeat: ???.[*]Physical Attack: 10/10.
[*]Magical Attack: 5/10.
[*]Flexibility & Mobility: 2/10.
[*]Survival & Defense: 3/10.
[*]Gameplay Difficulty: 2/10.
Unique Tactic
AI System
Race Summary
[*]?
[*]?[*]Physical Attack: ?/10.
[*]Magical Attack: ?/10.
[*]Flexibility & Mobility: ?/10.
[*]Survival & Defense: ?/10.
[*]Gameplay Difficulty: ?/10.
Unique Tactic
AI System
Race Summary
[*]?
[*]Behavior: ??.
[*]Way to defeat: ??.[*]Physical Attack: ?/10.
[*]Magical Attack: ?/10.
[*]Flexibility & Mobility: ?/10.
[*]Survival & Defense: ?/10.
[*]Gameplay Difficulty: ?/10
Unique Tactic
AI System
Race Summary
[*]?
[*]Not Yet Implemented
[*]Physical Damage: ?/10.
[*]Magical Damage: ?/10.
[*]Survival & Defense: ?/10.
[*]Flexibility & Mobility: ?/10.
[*]Gameplay Difficulty: ?/10.
*Hidden Note*: There are 2 of total 3 secret races inside the map.
Attachments
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ScarletHive2.png1 MB · Views: 3,396
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DraeneiHive.jpg434.4 KB · Views: 3,313
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FelHordeHive.png1.1 MB · Views: 3,263
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NewDalaranHive.jpg502.7 KB · Views: 3,116
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HighElvesHive.jpg400.2 KB · Views: 2,931
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WorgenHive2.png1 MB · Views: 2,914
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DarkClan.png848.3 KB · Views: 2,702
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Forsaken.png1 MB · Views: 2,559
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NightborneHive2.png1 MB · Views: 2,576
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IllidariHive.png1.1 MB · Views: 2,885
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