Hello guys I need a help regarding on my map, I want units to differ on damage. (Attacks and Spells). If a unit's attack type is Normal which deal physical damage, I want his spell to do physical damaged too. For Physical Damage Spell, I'll just have to put ''Normal Attack Type'' and ''Normal Damage Type'' on the trigger right? Now If a unit's attack type is Magic which deal's Magic Damage I want to make his spell do Magic Damaged, I will put ''Magic Attack Type'' and ''Magic Damage Type'' on the trigger right?
Now here's my problem, Default WC3 spells do Spell Damage. So if I want to make them do Magic Damage instead, I will have to recode all of them if I were to use them.
What I'm thinking is to just renamed the spell damage to magic and just modify its gameplay constant's to same as magic damage. However when I put Spell on the unit's attack type, it end up being normal. Why is that
View attachment Physical Damage Detection v1.2.0.1 GUI.w3x
Here I tried to experiment in this system, I modify the Mountain King's attack damage to 10 attack type to spell and his spell Storm Bolt that will deal 10 damaged. However not same value of damage appear in the text.
Now here's my problem, Default WC3 spells do Spell Damage. So if I want to make them do Magic Damage instead, I will have to recode all of them if I were to use them.
What I'm thinking is to just renamed the spell damage to magic and just modify its gameplay constant's to same as magic damage. However when I put Spell on the unit's attack type, it end up being normal. Why is that
View attachment Physical Damage Detection v1.2.0.1 GUI.w3x
Here I tried to experiment in this system, I modify the Mountain King's attack damage to 10 attack type to spell and his spell Storm Bolt that will deal 10 damaged. However not same value of damage appear in the text.
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