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[UB] Playable Races

Discussion in 'Warcraft: Ultimate Battle' started by Wa666r, Jun 29, 2017.

  1. Wa666r

    Wa666r

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    Current Playable Races

    Play as one of 4 original races or 14 custom and unique races with various strategies:

    FelHordeHive.png DraeneiHive.jpg NewDalaranHive.jpg
    Race Details

    • [*]Slaves: Strong and can deal Chaos damage.
      [*]Hovels: Uses spikes to attack enemies in melee range.
    • [*]Marauder: Fast and hard-hitting attacker that can take punishment.
      [*]Drake Rider: Able flying attacker that can quickly race to chase the enemy.
      [*]Red Dragon: Powerful flying beast that can rain down fire.
    • [*]Only healing source comes from the items and extreme sacrifice.
      [*]All buffs, though very potent, last for a very short time.
      [*]Expensive units with longer training time.


    Race Details

    • [*]Main Building: Allows nearby Crystal Spires to attack.
      [*]Gemcrafters: Can block a single negative spell every few seconds.
      [*]Violet Hut: Can slow enemy speeds.
      [*]Draenei Crystals: Can be utilized for additional defense.
    • [*]A'dal Beacon: Powerful flying unit with a strong attack.
      [*]Salamander: Good against enemy air units and everything else once Entrenched.
      [*]Vindicator: Strong ground troop, effective against most objectives.
    • [*]No regular towers; but has an array of other defenses.
      [*]Most units have significantly low speed.
      [*]Slow attack rates.
      [*]25% longer to repair.


    Race Details

    • [*]Main Building: Deals quick magic damage.
      [*]Craftsperson: Damage enemy summoned units and remove spells with Expel Magic.
      [*]Generator: Binding restores the buildings hit points and provide armor.
      [*]Generator: Provides mana for all units.
    • [*]Construct: Siege unit with the capability to transport mana.
      [*]Aqua Elemental: Drowning Sensation ability can damage a whole army over a while.
      [*]Operative: Wrecks havoc with so many abilities and high damage.
    • [*]Most buildings have lower hit points and no armor without Generator.
      [*]Most units have lower hit points.
      [*]50% longer repair time.



    Gameplay

    • [*]Chaos: Element of Chaos is the most powerful asset in Fel Orc, use them wisely in combat or destroy enemy structures.
      [*]Hero Dependency: Fel Orc heroes are fearsome due to their offensive skills and supporting units, plus buying powerful items.

    • [*]Behavior: Very aggressive, deadly in any situation, even after being weaken.
      [*]Way to defeat: Don't confront them directly if you do not have strongest units.
    • [*]Physical Attack: 10/10.
      [*]Magical Attack: 5/10.
      [*]Flexibility & Mobility: 4/10.
      [*]Survival & Defense: 7/10.
      [*]Gameplay Difficulty: 4/10.



    Gameplay

    • [*]Shock System: Debuff enemies with "Shock" debuff under many ways then using lightning-based attacks and spells to deal much more damage.
      [*]Crystalline Defense: Attacks dealt to nearby friendly buildings will result in the Crystal removing 25 hit points from it's own health pool, and granting it to the damaged structure

    • [*]Behavior: Slow to establish troops in early game but overwhelming in late game.
      [*]Way to defeat: Use anti-spell units to neutralize their strength and mainly use Pierce damage to attack.
    • [*]Physical Attack: 6/10.
      [*]Magical Attack: 8/10.
      [*]Flexibility & Mobility: 7/10.
      [*]Survival & Defense: 6/10.
      [*]Gameplay Difficulty: 9/10.



    Gameplay

    • [*]Mana Dependency: All Dalaran units use mana to empower their status, so Generator is the best building to satisfy that demand.
      [*]Binding: Repair structure is slow for Dalaran, Generator is again best solution to provide hit points and armor to buildings.

    • [*]Behavior: High probability to retreat if they are low in mana and use all their ability once combat.
      [*]Way to defeat: Use anti-spell units and avoid to gather troop together in one place while combat.
    • [*]Physical Attack: 4/10.
      [*]Magical Attack: 10/10.
      [*]Flexibility & Mobility: 4/10.
      [*]Survival & Defense: 6/10.
      [*]Gameplay Difficulty: 10/10.




    HighElvesHive.jpg [​IMG]Lost Ones (AI) - Wa666r ScarletHive2.png
    Race Details

    • [*]Main Building: Has ability which sends rays raining down, empower nearby High Elf units.
      [*]Artisans: Have Mana Char, which damages enemy mana and health.
      [*]Abode: Heals nearby friendly units with Generosity.
    • [*]Spotters: Light flyer with incredible range, can land to the ground to attack buildings.
      [*]Guide: Great against enemy mages and harassing.
      [*]Highborne: Great addition to an army and taking damage.
    • [*]Buildings not as strong as most of the other races; also reduced sight.
      [*]Greatly reduced sight during the night.
      [*]Low hit points on many units.
      [*]Weaker at Night.


    Race Details

    • [*]Main Building: Summons strong Reservists.
      [*]Buildings can obtain a cheap and quick upgrade for a chance to avoid an attack.
      [*]Laborers: Can invisible as long as they are near the Main Building.
    • [*]Assassins: Invisible, quick attacker that can take out a single target quickly.
      [*]Raven: Surgical invisible flyer with bouncing attacks.
      [*]Avenger: Heavy melee attacker that can heal multiple units.
    • [*]Reduced armor for all buildings.
      [*]Low hit points on most units.
      [*]No specific anti-mage units.


    Race Details

    • [*]Serfs: Can garrison inside the main structure.
      [*]Main Building: attacks multiple enemies at once if garrisoned.
    • [*]Crusaders: Heavy veterans that can use Holy Light.
      [*]Clerics: Melee rune-summoners mage who can endure and deliver damage.
      [*]Barrage Flyers: Quickly destroy enemy bases then retreat.
    • [*]Fairly frail early on.
      [*]Most spells cost a high amount of mana, and can quickly drain your army.
      [*]No ultimate flyer.



    Gameplay

    • [*]Sunblessed: Counter-part to Night Elf, High Elf are very powerful under the sun, most abilities are empower during the day.
      [*]Army Dependency: There are many combine tactics between unit specialty, use large number to overwhelm enemy.

    • [*]Behavior: They are very fast in producing and recovering their unit groups, plus prefer to attack from afar.
      [*]Way to defeat: Of course, fighting them at night is much better than day and use.
    • [*]Physical Attack: 7/10.
      [*]Magical Attack: 8/10.
      [*]Flexibility & Mobility: 8/10.
      [*]Survival & Defense: 6/10.
      [*]Gameplay Difficulty: 6/10.



    Gameplay

    • [*]Invisible: Sneaky, the first thing that make Lost Ones very hard to destroy and easily to create another settlement.
      [*]Upgrade Dependency: They are mainly rely on cheap and fast upgrades to strengthen army.

    • [*]Behavior: They can both train units and upgrade things very fast. Once in combat, they become deadlier while in low health.
      [*]Way to defeat: Don't even try to fight them without invisible-detecting units or you will pay for that.
    • [*]Physical Attack: 9/10.
      [*]Magical Attack: 2/10.
      [*]Flexibility & Mobility: 9/10.
      [*]Survival & Defense: 8/10.
      [*]Gameplay Difficulty: 4/10.



    Gameplay

    • [*]Holy Power: No doubt they are both savior to their living allies and real threat to their counter-part, Undead.
      [*]Survival: Hard to kill Serfs and destroy Crusader's base in quick run. Once well-prepared, attacking groups also become very hard to defeat as well

    • [*]Behavior: They are fragile in early game but become unstoppable in late game combat.
      [*]Way to defeat: Use silent magic to disable and strong single-target damage to deal with them.
    • [*]Physical Attack: 7/10.
      [*]Magical Attack: 7/10.
      [*]Flexibility & Mobility: 7/10.
      [*]Survival & Defense: 9/10.
      [*]Gameplay Difficulty: 3/10.




    WorgenHive2.png DarkClan.png [​IMG] IllidariHive.png
    Race Details

    • [*]Curse Power: Can summon Darkrunners - agile attackers that can quickly defend the base.
    • [*]Gunship: Mechanical flyer that deals high area damage against ground enemies.
      [*]Shadow Weaver: Utilizes Curse Essences to devastate enemies.
      [*]Nightbane: Tanking attacker that can damage both ground and air units.
    • [*]Many upgrades and defense skills require Essence, and take longer to research.
      [*]Highly depended on constant combat.
      [*]Low hit points on many units.


    Race Details

    • [*]Main Building: Can unleash ability which deals damage to enemy ground units in a high area.
      [*]Hostels: Can summon fiery minions at the cost of the building.
      [*]Miners: Can deconstruct buildings to regain some resources.
      [*]All buildings have Interconnected, which allows them to share damage.
    • [*]Sniper: far-ranged attacker that can deal massive damage.
      [*]Dominator: Anti-air flying machine that can also drop bombs on ground units and buildings.
      [*]Incinerator: Deals heavy magic damage and summons Lava Spawns from corpses.
    • [*]Frail primary units and difficult to gain an offensive standing early game.
      [*]All resources must be dropped-off at the Resource Cart.
      [*]Highly depended on the bases' safety.


    Race Details

    • [*]Satyr Workers: Can causes poison damage to enemy units.
      [*]Units may retreat to Base Towers for safety.
      [*]Arcane Pools restore the health of other buildings.
    • [*]Leviathan: Powerful flying unit with a heavy area attack.
      [*]Arcane Golem: Heavy melee unit that can restore the mana of friendly unit.
      [*]Rampager: Siege specialist attacker that can attack at random attack rates.
    • [*]Units have poor synergy with each other.
      [*]Weaker initial defense.
      [*]Separated builders, only Workers can build towers.



    Gameplay

    • [*]Curse Essence: The essential resource used for Worgen beside of gold and lumber. Without it, some units are unable to use powerful spells. You can kill your own units to gain this resource.
      [*]Curse Power: Works as the bonus hero with vast selection of defensive skills to support army

    • [*]Behavior: Weak at early game, being flexible at middle game and overwhelming troops at late game.
      [*]Way to defeat: Use combo skills to slain melee units, or they will recover back very soon. Better using your air units to defeat them.
    • [*]Physical Attack: 6/10.
      [*]Magical Attack: 7/10.
      [*]Flexibility & Mobility: 10/10.
      [*]Survival & Defense: 8/10.
      [*]Gameplay Difficulty: 4/10.



    Gameplay

    • [*]Unit Dependency: They are pretty weak in early game, defensive style is the main point, then ultimately train stronger units in late game.
      [*]Resource Gathering: Resources Cart can move and replace main building to gather resource anywhere.

    • [*]Behavior: They are easily defeated in early combat but become extremely dangerous in late game.
      [*]Way to defeat: Try to find their base and attack them as soon as you can. In combat, mainly use Siege damage to deal with them.
    • [*]Physical Attack: 9/10.
      [*]Magical Attack: 4/10.
      [*]Flexibility & Mobility: 9/10.
      [*]Survival & Defense: 2/10.
      [*]Gameplay Difficulty: 8/10.



    Gameplay

    • [*]Tactic Dependency: Illidary has vast selection of different units, make them adaptable in any situations.

    • [*]Behavior: Their attacking group are varied, effective and fast.
      [*]Way to defeat: Focusing on spell-casters first due to their powerful disable skills.
    • [*]Physical Attack: 7/10.
      [*]Magical Attack: 7/10.
      [*]Flexibility & Mobility: 7/10.
      [*]Survival & Defense: 7/10.
      [*]Gameplay Difficulty: 7/10.




    [​IMG]Naga(AI) - Unregret Forsaken.png [​IMG]Pandaren - Unregret
    Race Details

    • [*]Coral Bed: Has ability to restore hit points nearby structures and units.
      [*]Main Building: Has ability to regenerate mana to nearby structures and slow nearby mechanical enemy units.
      [*]Snap Dragon: Can greatly reduce attack speed of enemy units
    • [*]Dragon Turtle: Strong units which can interrupt mechanical units and buildings.
      [*]Naga Myrmidon: Strong units with frozen ability.
      [*]Hydra: Fearsome creature that can split itself into smaller hydras upon death.
    • [*]Upgrades are expensive and take longer to research.
      [*]Lack of offensive and disable abilities.


    Race Details

    • [*]Phantoms: Capable of dealing significant damage.
      [*]Main Building: May spawn nearby corpses to fight for a set duration.
      [*]Graves: Spawn corpses, which works well with the Hall's ability.
    • [*]Val'kyr: Both powerful attacks and abilities make her invaluable.
      [*]Bone Walker: Able to take incredible punishment, then become a potent fighter at low health.
      [*]Deathguard: Unique versatile caster, good against both ground and mages.
    • [*]Only healed on blight.
      [*]Most attacking troops though powerful, are very fragile.
      [*]High demand for mana, with little ability to replenish it.


    Race Details

    • [*]Farmers: Have Wuju Step to outrun attacking enemies.
    • [*]Kyo Elite: Excel in melee combat.
      [*]Shrine Maiden: Powerful supporting units.
      [*]Steam Tank: Destroy buildings.
    • [*]Weak against air units.
      [*]Weak initial defense.



    Gameplay

    • [*]Water Dependancy: Naga are very mobile in float-able terrain, create many shortcut to their target location, also empower their status.
      [*]Anti-Mechanical: Many units are able to weaken mechanical units, perfect for defense purpose

    • [*]Behavior: Deadly in any situations. They will follow the shortest way, especially deep water.
      [*]Way to defeat: Physical attacks are weak against them. Use magic instead
    • [*]Physical Attack: 10/10.
      [*]Magical Attack: 2/10.
      [*]Flexibility & Mobility: 6/10.
      [*]Survival & Defense: 7/10.
      [*]Gameplay Difficulty: 2/10.



    Gameplay

    • [*]Lumber Gathering: Phantom can self-gather large quantity of lumber in short time.
      [*]Insane Sustain: Besides Blight, the Forsaken have a huge array of abilities to maintain their army at a functioning state.

    • [*]Behavior: They are fragile at the beginning but become more powerful in the late game.
      [*]Way to defeat: Their recovering power is slow. Try to break their defense once you win the combat.
    • [*]Physical Attack: 6/10.
      [*]Magical Attack: 8/10.
      [*]Flexibility & Mobility: 4/10.
      [*]Survival & Defense: 9/10.
      [*]Gameplay Difficulty: 6/10.



    Gameplay

    • [*]Summoning Army: the Pandaren spell-casters have many most powerful summoning spells.
      [*]Invisibility Structure: Protect structures from enemy sight.

    • [*]Behavior: ???
      [*]Way to defeat: ???
    • [*]Physical Attack: 8/10.
      [*]Magical Attack: 4/10.
      [*]Flexibility & Mobility: 9/10.
      [*]Survival & Defense: 8/10.
      [*]Gameplay Difficulty: 9/10.




    [​IMG] Twilight - Sunreaver NightborneHive2.png [​IMG]Corrupted Elf - Unregret
    Race Details

    • [*]Cultist: Has ability to restore hit points nearby structures and units.
      [*]Main Building: Has ability to permanent control one non-hero enemy unit
    • [*]Rampager: Tough units which can charge and stun ground enemies.
      [*]Magma Dragon: Powerful units with molten ability.
      [*]Twilight Battle-master: Strong damage supporting units.
    • [*]Unit training costs are expensive.
      [*]Providing no healing source and items.


    Race Details

    • [*]All buildings (except Night Towers): Fire at random nearby enemies using mana, gained by Accomplices.
      [*]Accomplice: Has a ranged magic damage attack.
      [*]Night Crystals: Provide a heavy life regeneration aura to player-units.
    • [*]Warpcasters: Ranged offensive spellcaster can teleport enemies and avoid physical damage.
      [*]Courier: Powerful anti-air flyer and support buffing unit.
      [*]Conspirator: Enduring melee attacker,capable of quick recovery.

    • [*]Constant unit negated life regen, requires Night Crystal.
      [*]Low hit point units


    Race Details

    • [*]Ancients: Able to attack and spread poison to melee enemies.
      [*]Cursed Wells: Has ability to regenerate nearby friendly units.
    • [*]Deluders: Sneaky units that can trap enemies.
      [*]Blackwings: Powerful spell-casters with destructive abilities.
      [*]Nightshades: Poweful flying beasts with brutal attacks.
    • [*]Lower main building's hit points.
      [*]Most units are low health.



    Gameplay

    • [*]Fast Healing Factor: Each specific type of unit is able to regenerate hit points very fast under different daytime.
      [*]Auto-mine gold: Controlled Goldmine is able to quickly auto-gather gold without any workers

    • [*]Behavior: ??.
      [*]Way to defeat: ??.
    • [*]Physical Attack: 6/10.
      [*]Magical Attack: 8/10.
      [*]Flexibility & Mobility: 9/10.
      [*]Survival & Defense: 6/10.
      [*]Gameplay Difficulty: 2/10.



    Gameplay

    • [*]Night Dependency: Similar to Night Elf, Nightborne can recover much faster under night time.
      [*]Tricky Magic: Plenty of spellcasters able to interrupt, split, aoe damaging enemies.

    • [*]Behavior: ???.
      [*]Way to defeat: ???.
    • [*]Physical Attack: 7/10.
      [*]Magical Attack: 9/10.
      [*]Flexibility & Mobility: 3/10.
      [*]Survival & Defense: 7/10.
      [*]Gameplay Difficulty: 8/10.



    Gameplay

    • [*]Night Dependency: Similar to Night Elf, Corrupted can recover much faster under night time.
      [*]Tricky Magic: Plenty of spells to trap, ambush and disable enemies.

    • [*]Behavior: ???
      [*]Way to defeat: ???
    • [*]Physical Attack: 5/10.
      [*]Magical Attack: 8/10.
      [*]Flexibility & Mobility: 5/10.
      [*]Survival & Defense: 8/10.
      [*]Gameplay Difficulty: 3/10.




    [​IMG] Jungle Troll(WIP) - Sunreaver ??? ???
    Race Details

    • [*]Main Building: Has ability to increase damage of nearby melee units.

    • [*]Dire Troll: Strong units with High HP.
      [*]Ptenarodon Rider: Fast flying units.
    • [*]No defense tower.


    Race Details

    • [*]???
    • [*]???
    • [*]???


    Race Details

    • [*]???
    • [*]???
    • [*]???



    Gameplay


    • [*]Zero-sum game: Powerful set of ability with high risk in exchange of deadly combo.
      [*]Crowd Control: Many units are able to weaken enemy units, many powerful spells with high AOE.

    • [*]Behavior: ??.
      [*]Way to defeat: ??.
    • [*]Physical Attack: 9/10.
      [*]Magical Attack: 3/10.
      [*]Flexibility & Mobility: 9/10.
      [*]Survival & Defense: 6/10.
      [*]Gameplay Difficulty: 1/10.



    Gameplay

    • [*]??

    • [*]Behavior: ???.
      [*]Way to defeat: ???.
    • [*]Physical Attack: ?/10.
      [*]Magical Attack: ?/10.
      [*]Flexibility & Mobility: ?/10.
      [*]Survival & Defense: ?/10.
      [*]Gameplay Difficulty: ?/10.



    Gameplay

    • [*]??

    • [*]Behavior: ???.
      [*]Way to defeat: ???.
    • [*]Physical Attack: ?/10.
      [*]Magical Attack: ?/10.
      [*]Flexibility & Mobility: ?/10.
      [*]Survival & Defense: ?/10.
      [*]Gameplay Difficulty: ?/10.


     
    Last edited: Aug 20, 2017
  2. sarumanthecursed

    sarumanthecursed

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    FUCKING GENIUS !!!
     
  3. Antares

    Antares

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    No Blood Elves U.u
     
  4. tyci

    tyci

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    Yeah, why High Elves instead of Blood Elves ?
     
  5. [E]clipse

    [E]clipse

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    God damn...I knew you would make use of what I taught you as your teacher. I'm proud son :p
     
  6. dukewayne

    dukewayne

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    This is going to be so epic!
     
  7. Wa666r

    Wa666r

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    Well, eventually we might implement Blood Elves, but the High Elves are a faction made by me. I saw that Blood Elves were too over saturated while not many people made High Elves.
     
  8. Mister_Haudrauf

    Mister_Haudrauf

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    Why not making an option to Upgrade from Highelves to Bloodelves? and later Fel-Elves or Wretched.
     
  9. Wa666r

    Wa666r

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    Because making a quality faction takes a significant amount of time and effort.
     
  10. tyci

    tyci

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    @Wa666r True, not many maps with high elves. Either way good luck with your map! :D
     
  11. Unregret

    Unregret

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    @Wa666r I can see those intros, just beautiful...
     
  12. Wa666r

    Wa666r

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    Thank You :) Slowly making them.
     
  13. Doron

    Doron

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    No troll race? =(
     
  14. Mister_Haudrauf

    Mister_Haudrauf

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    They want to make a troll race, but they have trouble finding things that fits together.
     
  15. Unregret

    Unregret

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    Not at all, ready to meet Troll race in the next version
     
  16. Unregret

    Unregret

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  17. Kyrbi0

    Kyrbi0

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    Those racial intro images are very cool.

    (do you want some help with the grammar/wording?
     
  18. Wa666r

    Wa666r

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    Thank you, you're very cool too.
     
  19. Kyrbi0

    Kyrbi0

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    [​IMG]
     
  20. Asmimbu

    Asmimbu

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    Have you considered making a Quilboar or Gnoll race?