Deleted member 247165
D
Deleted member 247165
Going to test this right now and provide a review 
(3 ratings)
Dont ever feel like this! I'm not going to judge you like it's the end of the world man. You'll receive proper feedback in no time. Calm down*gasp* Suddenly have a feeling of lots of failure overwhelming me.
Yeah I realised the camera issue. I already set the periodic timer to 0.01 s. What else can I do to prevent thisDont ever feel like this! I'm not going to judge you like it's the end of the world man. You'll receive proper feedback in no time. Calm down
Edited: Amazing idea to be honest. The concept is really great. Couldn't pass after level 3 though :/ It's because the enemies spawn too fast in such early waves. Normally, and in every defense map, each wave of creeps advances in power as the game goes on. Coming so many enemies in lvl 1, 2 it's not so great since it becomes really hard even from the start. Also, if you press the arrow keys simultaneously, the camera tilts. It's not such a big deal but it becomes annoying at some point. For now, voted for "Needs fix". Update the map accordingly, since it's really a good start for you. I loved playing this map but in the current state is not ready for an approval.![]()
I'll try.... Anyway, I can reach level 42. Hmmm..... The energy bolt cool down decreases eventually. Anything else?I would love to help, but the scaling and movement of camera are not my best in the editor.you can create a thread to ask for some pieces of advice
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1. The camera movement when I press a key bothered me. But I guess there is no solution to it?
Some suggestions that may improve your map:
1. Difficulty option?
2. Different camera angle option?
3. Maybe a timer that indicates the minutes left to the final boss?
4. Mini-Bosses?
5. Wisp changing color too when it has low hit points?
6. Control over Totems or Innate abilities?
I played it for about 12 minutes so maybe I've missed something?
Nice concept but I think it is a bit bland. Needs some kick to it. (this sounded like I am reviewing food._.)
I only lasted until level 12 or so. They are attacking you regardless. They are too many and don't die from one or a few shots.
Add a tag please, for example: mini-game.
The game could be spiced with various arenas and gameplay mechanics and more keys to be used than the arrows. Consider the Death Sheep map for example.
Right now it feels as if it's under development.
Awaiting Update.
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You should make it be optional, as in to choose the difficulty right at the start.1. Difficulty option is under progress, because I don't know whether this is too hard for you all because I finished the game yesterday.
Maybe more bosses?3. Final boss will only arrive at Level 50. Guess I should have added the condition earlier on.
Just to be sure, it's why it was written.Edit: Must I strictly adhere to the map description template? Just wonderin'. You placed "pathing" there, does this mean my pathing has problems?
Alright, difficulty sets in!You should make it be optional, as in to choose the difficulty right at the start.
Only 1 final boss, but I have a mini champion around that spawns periodically.Maybe more bosses?
I liked the new features though there is a bug where the game says my ultimate is ready for 5 times after I finished casting my ultimate.
The boss didn't show up when I reached 50. I continued to play till I was 70 but still it didn't come.
I couldn't die. My wisp became blood red and I still didn't die. Maybe the swarm couldn't finish me .-.
Ranged units block melee units.
Do you want that black shadow effect when casting carrion swarm? If not edit the original carrion swarm art- edit to change it.
And IMO the swarm locust sound doesn't fit the spirits. It's your choice.
Played for 24 minutes.
I don't know when the boss didn't come I decided to die to see the color changing. The swarm attacked me for about 3 min or so but still nothing.Whut, you couldn't die? How...?
You might want to change it to more light option considering the wisp is a good being ^^I'll try to change the black shadow effect. Actually, I intentionally leave it to see who gets damaged.
That's not a good game mechanic. What about it just kills all units on the screen, currently.4) Golden Seal (Kill it to get an immediate victory, if you can)
That's not a good game mechanic. What about it just kills all units on the screen, currently.
Not necessarily. Depends on your game-play/mechanics idea.Hmm, one-time use?