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TKoK 3.0 - The Resurrection - We're Back!

Discussion in 'Map Development' started by Vexen.X, Jul 10, 2009.

  1. Vexen.X

    Vexen.X

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    The Kingdom of Kaliron - v3.0 Official Announcement!

    [​IMG]

    For the past month or so, I have been working in secret on redoing the entire game of TKoK to ready the game for it's release and resurrection to bring it back to life. What better way to do that than to just fix the bugs and make some hero balance changes, than release an entire new build with many new features, changes, hero recreations, balance edits, and more!

    The Crimson Creation team is working hard to ready the 3.0 for beta/demo purposes. It is not quite ready yet, but we felt that the public should be alerted to this new build as to revive interest in the map.

    New Features in v3.0

    -The new menu system for viewing stats, data, interactions, options, is now all built into one section of the hero inventory and categorized. All chat commands are now options in the new menu system for ease of learning/using
    Actions Menu
    [​IMG]


    -Sub stat system now supports 8 hero stats to dynamically alter / change your hero
    Stats Menu
    [​IMG]

    Sub Stats Menu
    [​IMG]


    -Altered how each sub stat effects your hero.

    -Brand new no leak damage system. Thanks to Rising_Dusk for creating the initial system and Fled for modifying the system to work for our game engine, TKoK now has a full-proof damage system with no leaked memory events, damage that displays properly after armor is considered, and no more misfired or incorrect displays of white damage vs ability damage if the attack hits are too close together.

    -Unit recycling system to help with memory management. Units are no longer 'killed' when their HP reaches 0 thanks to Fled and his Unit Recycler functions. This will be most noticeable in long games after many spawns occur.

    -Brand new hero abilities, behavior, effects, and spells to explore (while some are the same, many have been overhauled to improve hero usefulness in solo/party play)

    -Game modes have been reduced to:
    • Normal - the standard game
      Legendary - for hardcore players seeking better loot from bosses
      Heartcore - for the extreme hardcore players seeking the best challenges and items in the game

    -Drastically altered the rate at which your hero will level up, making quests more important than grinding monsters.

    -Added a new Hero property for blocking. Shields are now used as shields to block attacks! Who would have thought!

    -Toadcop's inventory system and all of its clutter has been removed from the game. Fled and myself have programmed a new inventory system from scratch that is far superior for our game engine. Also introducing the new 'Sell Item Mode' while at a merchant, so you can sell multiple items with quickness and ease!
    New Inventory
    [​IMG]



    And the true reason we are all looking forward to 3.0....

    TALENT TREES

    That's right, you heard me, TKoK now supports a 30 point talent tree for each hero. The heroes have 2 main trees, one which will grant you new abilities or alter how abilities behave, and the other tree which focuses on increasing the effects of your hero, abilities, or stats.

    When you first pick a hero now, you start with 0 abilities and 1 talent point to spend. 3 of the normal abilities you used to start with are available at level 1. The 4th ability is unlocked at level 4. Your 5th ability which used to be learned by completing the 'Proving Your Worth' quest is now learned at level 12, and the 6th ability which used to be learned by completing the 'Defense of Grom'Gol' quest is now learned at level 18

    You will gain a talent point every 2 levels starting at level 2. Gain 1 point at level 2, 4, 6...58, 60. For now the new level cap is now hard capped at 60. At the moment, there are no plans to raise this cap.

    Arcanist Talent Tree
    [​IMG]

    Cleric Talent Tree
    [​IMG]



    Cleric 3.0

    Abilities
    Abilities
    [​IMG]Flash of Light - A single target heal or a single target attack that deals magic damage

    [​IMG]Holy Fire - A single target heal or a single target attack that deals magic damage

    [​IMG]Inner Power - A hero buff that increases damage dealt and armor

    [​IMG]Divine Protection - A hero buff that has a chance to prevent some damage taken

    [​IMG]Heavenly Rain - While channeled, heals all friendly units around the caster

    [​IMG]Guardian Angel - Multi-target area effect attack that deals magic damage


    Tree 1 talents - 13 talent points in 12 talents
    Talent Tree 1
    All the abilities listed above (6)

    [​IMG]Improved Flash of Light (2 points) - Targets hit by your Flash of Light are now filled with holy energy. The next Holy Fire used on this target will increase in damage by 25/50% or healing by 15/30%

    [​IMG]Improved Holy Fire (1 points) - Targets hit by your Holy Fire now have a heal over time effect placed on them healing for 10% of the total heal done over 5s

    [​IMG]Improved Divine Protection (1 point) - When Divine Protection procs, it now has a chance to deal damage back to the attacker

    [​IMG]Improved Inner Power (1 point) - While Inner Power is active on a target, it receives 5% more healing from all spells

    [​IMG]Improved Heavenly Rain (1 point) - While channeling Heavenly Rain, all enemies within range have their attacked speed slowed by 20%

    [​IMG]Improved Guardian Angel (1 point) - Guardian Angel now stuns all targets hit for 2s while healing all friendly units in range


    Tree 2 talents 19 points in 7 talents
    Talent Tree 2
    [​IMG]Divine Faith (3 points) - Increases spell power by 10/20/30% of your Energy

    [​IMG]Empowered Inner Power (2 points) - Increases Inner Power's damage bonus by 3/6% and the armor bonus by 4/8%

    [​IMG]Empowered Flash of Light (3 points) - Increases the healing done by Flash of Light by 5/10/15%

    [​IMG]Empowered Holy Fire (3 point) - Increases the healing done by Holy Fire by 4/8/12% and total heal over time effect by 3/6/9%

    [​IMG]Divine Spirit (3 points) - Increases your energy regeneration rate by 4/8/12%

    [​IMG]Blind Faith (3 points) - Increases the activation rate of Divine Protection by 5/10/15%

    [​IMG]Divine Plea (2 points) - Increases the damage and healing by Guardian Angel by 15/30%



    Arcanist 3.0

    Abilities
    Abilities
    [​IMG]Arcanic Missile - A single target attack that deals magic damage

    [​IMG]Drain Spirit - A channeled single target attack that deals magic damage upon finishing the channel

    [​IMG]Arcanic Explosion - A multi-target area effect attack that deals magic damage

    [​IMG]Kinetic Shield - Places a shield on the target Hero that reduces the damage that target takes by 25% until the shield's HP expires

    [​IMG]Disruption Aura - An active multi-target area effect attack that deals magic damage every pulse. Drains mana while active

    [​IMG]Unstable Power -While active, increases all magic damage done by 15%


    Tree 1 talents - 11 talent points in 11 talents
    Talent Tree 1
    All the abilities listed above (6)

    [​IMG]Improved Arcanic Missile (1 point) - Targets hit by your Arcanic Missile are now debuffed with arcane energy for 10s. The next Arcanic Explosion that hits this debuffed enemy will do 50% more damage

    [​IMG]Improved Drain Spirit (1 point) - Targets hit by your drain spirit will now lose some mana. Your hero will gain the lost mana

    [​IMG]Improved Kinetic Shield (1 point) - The the shield's HP reaches 0 the shielded Hero will now be healed for 40% of the shield's initial HP

    [​IMG]Improved Disruption Aura (1 point) - Targets hit by your Disruption Aura will have their attack and movement speed slowed for 2s

    [​IMG]Improved Unstable Power (1 point) - Increases the bonus magic damage from Unstable Power to 30%


    Tree 2 talents 19 points in 7 talents
    Talent Tree 2
    [​IMG]Arcanic Mind (3 points) - Increases spell power by 5/10/15% of your Energy

    [​IMG]Power Flows (3 points) - Increases spell critical strike chance by 2/4/6%

    [​IMG]Critical Mass (3 points) - Increases spell critical bonus damage by 5/10/15%

    [​IMG]Arcanic Outreach (2 points) - Increases the range of Arcanic Explosion by 100/200

    [​IMG]Empowered Arcanic Missile (3 points) - Increases damage done by Arcanic Missile by 5/10/15%

    [​IMG]Arcanic Absorption (2 points) - Increases Kinetic Shield's HP by 15/30%

    [​IMG]Empowered Drain Spirit (3 points) - Increases damage done by Drain Spirit by 4/8/12%
     
  2. ~Void~

    ~Void~

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    Wonderful. I actually liked this map. :thumbs_up:

    The new inventory is a lot better imo. Here's a question: Are you going to be adding any new significant areas, or is this just a gameplay update?

    As for talent trees, I hope you'll try your best to make it so every logical combination works just as well as the others, because most games with talent trees end up having one or two "presets" that everyone follows.
     
  3. Vexen.X

    Vexen.X

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    Since we expanded the map size to give us more free space, we are adding new areas to the Eastern Kingdom map, including The Vormur Gardens, The Vormur Cemetery, The Vormur Catacombs, The Lost Tomb (under the barrens), and a few more areas that will be announced later.

    As of right now, by the time you hit level 60, you will have completed the entire talent tree, gaining all the abilities and effects. This is just a starting point however. As the heroes expand in level, the choices will become more dynamic
     
  4. fraggangster

    fraggangster

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    WOOT TKOK RETURNS!!!!!

    Are ya eva gonna make that new map u said once? Mountain somethinG?
     
  5. Lohengrin

    Lohengrin

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    Yeaaaaah, that's right, bitches.
     
  6. Fire_N0va

    Fire_N0va

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    Whoa, a talent tree in WC3? You guys are gods ;)
     
  7. Zack1996

    Zack1996

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    WooTz!
    TKoK revived! Good luck! Looking awesome while still retaining the features of the first edition :D
     
  8. bboy-tiger-

    bboy-tiger-

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    haha. Nice. Only thing I didnt like in last versions was that gameplay was too slow...
     
  9. Gwy

    Gwy

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    really good news!
    TKOK is 1 of the few very good (and non boring) rpgs!
     
  10. Kricz

    Kricz

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    Wow didn't accept this now!
    Really nice, really awesome!
    Nice to see ya again Vexen.X
     
  11. Ranger21

    Ranger21

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    Make some action,fast and exciting gameplay

    Anyway...systems is good, but need good usage.
     
  12. ~Void~

    ~Void~

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    I'm surprised this thread isn't more popular :eek:
     
  13. QueloR

    QueloR

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    Holy forking shit, great news. Truly great news. You're map is awesome ;)

    The changes sounds and looks good. Hope to test soon :D
     
  14. Hiude

    Hiude

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    I like the old inventory system than the new one. And the talents system is being done in one or more projects also.

    Anyways, it's still nice to see the DotA equivalent of RPG games back. :D
     
  15. ~Void~

    ~Void~

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    I thought that was TBR, this one's more well-made :p
     
  16. HFR

    HFR

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    For Haosis, it's back! I (and more NINE THOUSAAAAND) owe you one.

    For a little suggestion, maybe making a single player mode, where the gameplay is more slow-paced (more than before) and the quests have cinematics? (Just a noobish suggestion, do not die just for it :p)
     
  17. PurplePoot

    PurplePoot

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    If you modified your DDS from IDDS, then it leaks events. That also isn't necessarily a bad thing, but be sure to understand the code you use...
     
  18. Vexen.X

    Vexen.X

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    doesn't leak events because the units are recycled not recreated
     
  19. PurplePoot

    PurplePoot

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    But you will inevitably have surges of units (and why you're recycling units at all is beyond me).
     
  20. AKAIMAX

    AKAIMAX

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    You guys use a area of your map for the talent screen and stuff or is it just made on the screen with DGUI?